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Alacrity / Quickness Monopoly


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@LadyHawk.5319 said:

@Dahkeus.8243 said:but a true monopoly was when chrono was literally the only class you could get both quickness and alacrity for most of raiding history up until relatively recently.

. Give it time and Anet may, sadly, homogenize all of the classes ... hopefully not because I, for one, find the diversity amongst the classes one of the more engaging aspects of this great game. If it came to be that all classes had the same skills/boons, etc as each other (hence, homogenization), then this would be a boring, one dimensional game.

you say that but when a full clear involves playing the same chrono build for hours in a row that feels pretty boring to me. Now we can swap to quickbrand if we want a change of pace or if we think it will be better. I think more of the roles should have that

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@Aceofsppades.6873 said:

@Dahkeus.8243 said:but a true monopoly was when chrono was literally the only class you could get both quickness and alacrity for most of raiding history up until relatively recently.

. Give it time and Anet may, sadly, homogenize all of the classes ... hopefully not because I, for one, find the diversity amongst the classes one of the more engaging aspects of this great game. If it came to be that all classes had the same skills/boons, etc as each other (hence, homogenization), then this would be a boring, one dimensional game.

you say that but when a full clear involves playing the same chrono build for hours in a row that feels pretty boring to me. Now we can swap to quickbrand if we want a change of pace or if we think it will be better. I think more of the roles should have that

I mean how is that any different than playing a bs, or lets say druid?

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@sokeenoppa.5384 said:

you say that but when a full clear involves playing the same chrono build for hours in a row that feels pretty boring to me. Now we can swap to quickbrand if we want a change of pace or if we think it will be better. I think more of the roles should have that

I mean how is that any different than playing a bs, or lets say druid?

It isn't and thats the problem. think those roles should have relatively interchangeable alternatives

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@Aceofsppades.6873 said:

you say that but when a full clear involves playing the same chrono build for hours in a row that feels pretty boring to me. Now we can swap to quickbrand if we want a change of pace or if we think it will be better. I think more of the roles should have that

I mean how is that any different than playing a bs, or lets say druid?

It isn't and thats the problem. think those roles should have relatively interchangeable alternatives

You can swap druid with tempest + slb or boonthief + slb.

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@Nephalem.8921 said:

you say that but when a full clear involves playing the same chrono build for hours in a row that feels pretty boring to me. Now we can swap to quickbrand if we want a change of pace or if we think it will be better. I think more of the roles should have that

I mean how is that any different than playing a bs, or lets say druid?

It isn't and thats the problem. think those roles should have relatively interchangeable alternatives

You can swap druid with tempest + slb or boonthief + slb.Swapping one class for two is not a "relatively exchangeable alternative". That would be only if you could do one to one swaps. Which, at the moment, you can do practically only with dps slots and offhealer.
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The problem isn't that Anet gave Mesmer toys to other classes, its that they gave it to other classes and then made it so that those other classes could provide more and more and more on top of what they gave them without giving Mesmers a decent trade in return to keep them relevant. I can't speak for everyone but I don't believe anyone is asking to go back to the days where only Mesmer could apply quick/alac, but there should also be a reason to take Mesmer's now, which honestly there isn't. Why take a Mesmer when you can take other classes who do the same thing as Mesmer, and do it better and easier than a Mesmer does.I can literally go into LFG and even though I'm geared for content be told "Oh no we don't want you on Mesmer, switch to something else." I've had to just start making my own groups for running content most of the time, since my guild isn't around much anymore for guild groups, because most groups want nothing to do with Mesmers. Anet needs to come to some sort of decision for Mesmer, at this point we're either top tier gotta have class or we're kicked from groups simply for existing, we've almost never been in position where we fit well with most groups without being over tuned.

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@"Rubedo.8769" said:The problem isn't that Anet gave Mesmer toys to other classes, its that they gave it to other classes and then made it so that those other classes could provide more and more and more on top of what they gave them without giving Mesmers a decent trade in return to keep them relevant. I can't speak for everyone but I don't believe anyone is asking to go back to the days where only Mesmer could apply quick/alac, but there should also be a reason to take Mesmer's now, which honestly there isn't. Why take a Mesmer when you can take other classes who do the same thing as Mesmer, and do it better and easier than a Mesmer does.I can literally go into LFG and even though I'm geared for content be told "Oh no we don't want you on Mesmer, switch to something else." I've had to just start making my own groups for running content most of the time, since my guild isn't around much anymore for guild groups, because most groups want nothing to do with Mesmers. Anet needs to come to some sort of decision for Mesmer, at this point we're either top tier gotta have class or we're kicked from groups simply for existing, we've almost never been in position where we fit well with most groups without being over tuned.

You are a walking portal sadly thats all mesmer was

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@ollbirtan.2915 said:

@"Hannelore.8153" said:Don't forget that Firebrand also has a monopoly over group Stability, which barely exists elsewhere. This gives them a significant advantage in encounters that entirely on dependant on it, like T3/T4 Solid Ocean Fractal.

Ever since Eilte specs were introduced, they've been reducing what a single class can do, ironically by adding more to other classes. This happens because you end up with exclusive boons or other damage/support mechanics added to the game which appear like additional content, but instead cheapen that class and make other classes undesirable, or completely incapable of the role.

In the Core game at release, everyone could do everything, and its what made the game.

Revenant disagrees. Actually, Jailis stability is arguable better and more reliable in FOTM setting.

F2 Jalis on herald is also a passive damage reducer that when activated becomes stability.

Both Perma Quickness and Alacrity on rev and firerbrand need to be adressed, that should be chrono theme.... for the group....

We have minstrell perma boons groups on tanky gear... this needs to be adressed, remove quickness share from guardian, becomes only for the user would fix that, and would not hurt the FB's builds.Perma alacrity on renegade, while chrono cant be used for that role where it should be the classes best manipulating quickness and alacirty, yet its gameplay doesnt alow this class to be used in most combats as it was themed.Give something else for the F4 Renegade, change how chrono works , maybe more quickness and alacrity for other while less duration for itself but stronger boons effect will be just for the user, easyer way to buff alies, last time i checked it needed clones and phantasms for it....Remove alacrity from Rev ventari tablet as well....

Renegade should be more like https://wiki.guildwars.com/wiki/%22There%27s_Nothing_to_Fear!%22Reduces damage for 5sec max % depending Kala fervor, heal alies at the end of its duration.

One way to adress chrono is to give traits on well use rather than shatter, since it only works on very small scale combat...

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@Aeolus.3615 said:

@"Hannelore.8153" said:Don't forget that Firebrand also has a monopoly over group Stability, which barely exists elsewhere. This gives them a significant advantage in encounters that entirely on dependant on it, like T3/T4 Solid Ocean Fractal.

Ever since Eilte specs were introduced, they've been reducing what a single class can do, ironically by adding more to other classes. This happens because you end up with exclusive boons or other damage/support mechanics added to the game which appear like additional content, but instead cheapen that class and make other classes undesirable, or completely incapable of the role.

In the Core game at release, everyone could do everything, and its what made the game.

Revenant disagrees. Actually, Jailis stability is arguable better and more reliable in FOTM setting.

F2 Jalis on herald is also a passive damage reducer that when activated becomes stability.

Both Perma Quickness and Alacrity on rev and firerbrand need to be adressed, that should be chrono theme.... for the group....

We have minstrell perma boons groups on tanky gear... this needs to be adressed, remove quickness share from guardian, becomes only for the user would fix that, and would not hurt the FB's builds.Perma alacrity on renegade, while chrono cant be used for that role where it should be the classes best manipulating quickness and alacirty, yet its gameplay doesnt alow this class to be used in most combats as it was themed.Give something else for the F4 Renegade, change how chrono works , maybe more quickness and alacrity for other while less duration for itself but stronger boons effect will be just for the user, easyer way to buff alies, last time i checked it needed clones and phantasms for it....Remove alacrity from Rev ventari tablet as well....

Renegade should be more like
Reduces damage for 5sec max % depending Kala fervor, heal alies at the end of its duration.

One way to adress chrono is to give traits on well use rather than shatter, since it only works on very small scale combat...

We already had Chrono's monopoly on quickness/ alacrity AND all the rest of the boons in the game. Thanks you, but no, thank you.

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@ollbirtan.2915 said:

@"Hannelore.8153" said:Don't forget that Firebrand also has a monopoly over group Stability, which barely exists elsewhere. This gives them a significant advantage in encounters that entirely on dependant on it, like T3/T4 Solid Ocean Fractal.

Ever since Eilte specs were introduced, they've been reducing what a single class can do, ironically by adding more to other classes. This happens because you end up with exclusive boons or other damage/support mechanics added to the game which appear like additional content, but instead cheapen that class and make other classes undesirable, or completely incapable of the role.

In the Core game at release, everyone could do everything, and its what made the game.

Revenant disagrees. Actually, Jailis stability is arguable better and more reliable in FOTM setting.

F2 Jalis on herald is also a passive damage reducer that when activated becomes stability.

Both Perma Quickness and Alacrity on rev and firerbrand need to be adressed, that should be chrono theme.... for the group....

We have minstrell perma boons groups on tanky gear... this needs to be adressed, remove quickness share from guardian, becomes only for the user would fix that, and would not hurt the FB's builds.Perma alacrity on renegade, while chrono cant be used for that role where it should be the classes best manipulating quickness and alacirty, yet its gameplay doesnt alow this class to be used in most combats as it was themed.Give something else for the F4 Renegade, change how chrono works , maybe more quickness and alacrity for other while less duration for itself but stronger boons effect will be just for the user, easyer way to buff alies, last time i checked it needed clones and phantasms for it....Remove alacrity from Rev ventari tablet as well....

Renegade should be more like
Reduces damage for 5sec max % depending Kala fervor, heal alies at the end of its duration.

One way to adress chrono is to give traits on well use rather than shatter, since it only works on very small scale combat...

We already had Chrono's monopoly on quickness/ alacrity AND all the rest of the boons in the game. Thanks you, but no, thank you.

So u prefer other classes to have it 100% uptime with much lesser effort, my renegade as perma resistance and alacrity, pushes quite hard on energy management but its possible if i dont mess up the timing while being ocndi heavy... and some decent health pool...

Just need to make diferent traits on chrono for them to specialise in alacrity or quickness and still have space to keep a traitline on chrono to make it as it is now....

Creating game classes to be good in pve and pvp is not rocket science, but balancing bad designed classes is.... wich is more like this game problem... bad gimmicks rather than fast tactiful clever gameplay.

Also the reason why gw2 pvp was always been a bad stone in the gaming cuminity.... its known to be a not good pvp game...

Note~: alacrity and quickness dont stack in intensity so any stack its it 100% effect...

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@Aeolus.3615 said:

@"Hannelore.8153" said:Don't forget that Firebrand also has a monopoly over group Stability, which barely exists elsewhere. This gives them a significant advantage in encounters that entirely on dependant on it, like T3/T4 Solid Ocean Fractal.

Ever since Eilte specs were introduced, they've been reducing what a single class can do, ironically by adding more to other classes. This happens because you end up with exclusive boons or other damage/support mechanics added to the game which appear like additional content, but instead cheapen that class and make other classes undesirable, or completely incapable of the role.

In the Core game at release, everyone could do everything, and its what made the game.

Revenant disagrees. Actually, Jailis stability is arguable better and more reliable in FOTM setting.

F2 Jalis on herald is also a passive damage reducer that when activated becomes stability.

Both Perma Quickness and Alacrity on rev and firerbrand need to be adressed, that should be chrono theme.... for the group....

We have minstrell perma boons groups on tanky gear... this needs to be adressed, remove quickness share from guardian, becomes only for the user would fix that, and would not hurt the FB's builds.Perma alacrity on renegade, while chrono cant be used for that role where it should be the classes best manipulating quickness and alacirty, yet its gameplay doesnt alow this class to be used in most combats as it was themed.Give something else for the F4 Renegade, change how chrono works , maybe more quickness and alacrity for other while less duration for itself but stronger boons effect will be just for the user, easyer way to buff alies, last time i checked it needed clones and phantasms for it....Remove alacrity from Rev ventari tablet as well....

Renegade should be more like
Reduces damage for 5sec max % depending Kala fervor, heal alies at the end of its duration.

One way to adress chrono is to give traits on well use rather than shatter, since it only works on very small scale combat...

We already had Chrono's monopoly on quickness/ alacrity AND all the rest of the boons in the game. Thanks you, but no, thank you.

So u prefer other classes to have it 100% uptime with much lesser effort, my renegade as perma resistance and alacrity, pushes quite hard on energy management but its possible if i dont mess up the timing while being ocndi heavy... and some decent health pool...

Just need to make diferent traits on chrono for them to specialise in alacrity or quickness and still have space to keep a traitline on chrono to make it as it is now....

Creating game classes to be good in pve and pvp is not rocket science, but balancing bad designed classes is.... wich is more like this game problem... bad gimmicks rather than fast tactiful clever gameplay.

Also the reason why gw2 pvp was always been a bad stone in the gaming cuminity.... its known to be a not good pvp game...

Note~: alacrity and quickness dont stack in intensity so any stack its it 100% effect...

You clearly didn't play chrono when the class was the embodiment of " No Effort - 100% of10~11 boons including ala/quickness uptime". And yes, I would rather have TWO interdependent classes than one class that kittens out all boons with 1 button.

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In fractals it will always be "monopoly", we're just looking for the most effecient and safer composition for 99% of fractals and instabilities possible combinations.You have only 5 players, you need a package of effective assets to adapt: boonstrip, wall, protection, heal/regen, cleanse ...and big fat red numbers. Once you have the Ren+FB+dps no one is relogging, arguing or doing math about the good classes and builds for this fractal with these instabilities, and later on this one, and this one, and this one ....
If you nerf FB, buff chrono etc, you will just switch the "monopoly", everyone will adapt fast to the "new meta" and re-equip their blinders.

We've already seen it at the very beginning of pof:"Hey guys, look at FB+Ren, it sounds great, join us" "Meh too weird, no time, need chrono."Some weeks later SC record 100CM with Commander Ren and Berserker FB, next day "Quick, get in the hype train, leave your useless chrono".

For raids ... and strikes... we have already more margin + you already know what you are getting into. And I agree we could have some balance with forgotten specs, like herald, tempest, scrapper, necro; all playable but in the second league. It's been years we're asking for power buff or alacrity/quickness on tempest. :anguished:May be look at Liberator's vow + stalwart speed traits, too powerful imo.

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@"Rubedo.8769" said:The problem isn't that Anet gave Mesmer toys to other classes, its that they gave it to other classes and then made it so that those other classes could provide more and more and more on top of what they gave them without giving Mesmers a decent trade in return to keep them relevant. I can't speak for everyone but I don't believe anyone is asking to go back to the days where only Mesmer could apply quick/alac, but there should also be a reason to take Mesmer's now, which honestly there isn't. Why take a Mesmer when you can take other classes who do the same thing as Mesmer, and do it better and easier than a Mesmer does.I can literally go into LFG and even though I'm geared for content be told "Oh no we don't want you on Mesmer, switch to something else." I've had to just start making my own groups for running content most of the time, since my guild isn't around much anymore for guild groups, because most groups want nothing to do with Mesmers. Anet needs to come to some sort of decision for Mesmer, at this point we're either top tier gotta have class or we're kicked from groups simply for existing, we've almost never been in position where we fit well with most groups without being over tuned.

The problem was the two most powerful boons in the game were both exclusively given to one spec as tools.Mesmer also hardly is irrelevant since, still being meta on almost every single Raid encounter, be it as boon chrono (p/c), power chrono, condi chrono, condi mirage or tank. A variety of meta builds and consistent presence hardly anything can compete with.

Imo, if Chrono should be viable/meta in 5 man again, it would either have to lose Quickness or Alacrity (or at the very least be able to only pick one to focus on via GM's) to slot into Ren or FB, in which case it could then receive buffs as compensation.The issue with Chrono is, if you buff it it just becomes the be all end all again, since it covers everything.

If Chrono lost Quickness for example, and focused entirely on the time theme, aka Alacrity, it could in turn receive some power back like Moa's CC etc., allowing it to compete nicely with Renegade's Fractal role of Alacrity, DPS, CC, Boonstrip, while also providing superior Portal/Blink skips over for example stab road or projectile bubble.

@"Zhaid Zhem.6508" said:If you nerf FB, buff chrono etc, you will just switch the "monopoly", everyone will adapt fast to the "new meta" and re-equip their blinders.

As for people adapting fast, PuG's are literally still doing the old Chrono GG's to reset Continuum Split, after over a year of Chrono not being meta/in the groups anymore..

I do agree with the problem of this community being so meta obsessed and just playing the one thing top players/speed runners run and nothing else, but to be fair, we also never had roughly equally powerful supports, with Anet always overnerfing the old along with buffing something new, rather than bringing things carefully together with minor successive changes.

The biggest problem I see though isn't even the power level per se, but just that supports have not been interchangeable.We see "significantly" weaker DPS's being run due to preference over what's absolutely meta, because they are interchangeable, but for Supports, especially with Unique buffs and target caps (Druid) and Quickness and Alacrity (Chrono or Ren/FB), we just never had that.That's why imo more classes should have either Quickness or Alacrity, never both, which then can be somewhat interchanged, each with their own different perks (Portal Skips, more frequent Aegis, Stab, Projectile defense, boon rip, etc.) on top of that.

If things can't be slotted in without too much hassle, people are just going to stick to the one most efficient support combination.

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@ollbirtan.2915 said:

@"Hannelore.8153" said:Don't forget that Firebrand also has a monopoly over group Stability, which barely exists elsewhere. This gives them a significant advantage in encounters that entirely on dependant on it, like T3/T4 Solid Ocean Fractal.

Ever since Eilte specs were introduced, they've been reducing what a single class can do, ironically by adding more to other classes. This happens because you end up with exclusive boons or other damage/support mechanics added to the game which appear like additional content, but instead cheapen that class and make other classes undesirable, or completely incapable of the role.

In the Core game at release, everyone could do everything, and its what made the game.

Revenant disagrees. Actually, Jailis stability is arguable better and more reliable in FOTM setting.

F2 Jalis on herald is also a passive damage reducer that when activated becomes stability.

Both Perma Quickness and Alacrity on rev and firerbrand need to be adressed, that should be chrono theme.... for the group....

We have minstrell perma boons groups on tanky gear... this needs to be adressed, remove quickness share from guardian, becomes only for the user would fix that, and would not hurt the FB's builds.Perma alacrity on renegade, while chrono cant be used for that role where it should be the classes best manipulating quickness and alacirty, yet its gameplay doesnt alow this class to be used in most combats as it was themed.Give something else for the F4 Renegade, change how chrono works , maybe more quickness and alacrity for other while less duration for itself but stronger boons effect will be just for the user, easyer way to buff alies, last time i checked it needed clones and phantasms for it....Remove alacrity from Rev ventari tablet as well....

Renegade should be more like
Reduces damage for 5sec max % depending Kala fervor, heal alies at the end of its duration.

One way to adress chrono is to give traits on well use rather than shatter, since it only works on very small scale combat...

We already had Chrono's monopoly on quickness/ alacrity AND all the rest of the boons in the game. Thanks you, but no, thank you.

So u prefer other classes to have it 100% uptime with much lesser effort, my renegade as perma resistance and alacrity, pushes quite hard on energy management but its possible if i dont mess up the timing while being ocndi heavy... and some decent health pool...

Just need to make diferent traits on chrono for them to specialise in alacrity or quickness and still have space to keep a traitline on chrono to make it as it is now....

Creating game classes to be good in pve and pvp is not rocket science, but balancing bad designed classes is.... wich is more like this game problem... bad gimmicks rather than fast tactiful clever gameplay.

Also the reason why gw2 pvp was always been a bad stone in the gaming cuminity.... its known to be a not good pvp game...

Note~: alacrity and quickness dont stack in intensity so any stack its it 100% effect...

You clearly didn't play chrono when the class was the embodiment of " No Effort - 100% of10~11 boons including ala/quickness uptime". And yes, I would rather have TWO interdependent classes than one class that kittens out all boons with 1 button.

Still not hard to balance :\ just split in traits where players cant have both at same time :\, perma boon bal with mostly or almost perma quickness is awfull as well.

What serves now a chronomanver build that doesnt use chrono utilities, ur mostly forced to run core, kinda reminds guardian core, go mediguard or GTFO builds.

This is bad design.... chrono utilities are mostly useless, they just needed for u specialize in quickness or alacrity via trait options... and chrono would fit the 2 roles but never both.

But i guess on minstrell FB carries better the players on the boon spam ball...

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It's just a problem with Firebrand giving too much.FB gives Aegis, Quickness and Fury, all three being extremely powerful boons, as well as some Might.

And if they decide they wanna forgo DPS, they can go Minstrel and also provide Healing as well.FB will forever be the absolute king of support builds unless something is done about their wanton Quickness vomit in PvE.

If yu ask me what can be hit to throw a wrench into Quickbrand builds, it's gonna be slapping Stalwart Speed.That trait turns Aegis share and Stab share into more Quickness, which is utterly busted considering it's 2s base duration Quickness.

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@"ollbirtan.2915" said:You clearly didn't play chrono when the class was the embodiment of " No Effort - 100% of10~11 boons including ala/quickness uptime".Funny that with all that "no effort" claim, a typical pug chronomancer was running 30-60% uptime(also, if you haven't noticed, many of those boons you speak of weren't actually coming from chrono. Chrono was just upkeeping them).

And yes, I would rather have TWO interdependent classes than one class that kittens out all boons with 1 button.And i'd rather have one slot class-locked than two.

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@Astralporing.1957 said:

@"ollbirtan.2915" said:You clearly didn't play chrono when the class was the embodiment of " No Effort - 100% of10~11 boons including ala/quickness uptime".Funny that with all that "no effort" claim, a typical pug chronomancer was running 30-60% uptime(also, if you haven't noticed, many of those boons you speak of weren't actually coming from chrono. Chrono was just upkeeping them).

And yes, I would rather have TWO interdependent classes than one class that kittens out all boons with 1 button.And i'd rather have one slot class-locked than two.

Funny you say these boons didn't come from chrono. Please check your sources because you are totally wrong here and looks like you did not play chrono before the Oct 2018 first justified nerf. Before that first nerf, SOI SHARED all the boons that chrono had to a 5 people. So running Bountiful Disillusionment - a Master Chaos trait + SOI allowed chrono to permanently share and maintain at least 8 boons on his subgroup. Of course back then you had to gear Commanders for boon duration, but overall boon duration was already insanely long on these traits so yes...it was indeed a '1 button' play style in terms of boons.

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Sure, it shared the boons, but Bountiful Disillusionment+ SoI from a single chrono was not enough to perma generate full stack 8+ boons. This was being achieved by having two chronos bouncing boons against each other, and with them getting supplied with some level of random boon generation from other sources.It was possible to easily check that by taking some profession without any natural boon generation alongside a single chrono to golem and check boon upkeep on them.

Yes, that build was very good at its job, perhaps even indeed too good, but that's not the reason to overstate what it really could do.

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@Astralporing.1957 said:Sure, it shared the boons, but Bountiful Disillusionment+ SoI from a single chrono was not enough to perma generate full stack 8+ boons. This was being achieved by having two chronos bouncing boons against each other, and with them getting supplied with some level of random boon generation from other sources.It was possible to easily check that by taking some profession without any natural boon generation alongside a single chrono to golem and check boon upkeep on them.

Yes, that build was very good at its job, perhaps even indeed too good, but that's not the reason to overstate what it really could do.Actually until early 2018, Bountiful Disillusionment was AoE boons (something Kitty figured out and started to abuse in Nov. 2017 and it spread from there) and with...was it Revenant or Herald runes for Resistance?...it was capable of upkeeping full 12 boons for 5 if played well, except just 14 stacks of might. Obviously Bountiful Disil. got nerfed ASAP to its current form which caused chronos to SoI bounce the boons and resulted in changing SoI to its current boon extending form. Now mesmer needs to choose between chrono (full quickness+alacrity) and staff/axe+pistol mirage (full might+fury for 10+some quickness and other boons. Nobody prolly noticed but they boosted Staff Ambush to 10-target lately and now mirage can do ridiculous dps while providing boons at some bosses with basic 9s in staff/9s in axe rotation.)

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there is no any chance to have choose. There is meta. Thats all. If chromo or other get some boots, and sc make new videos that train will have place only for them.What use non standard setup and biuld ? make your own guild static and don't use/don't prioritize lfg/ No one will disturb your.

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Alacrity and Healings not really needed right?

I mean everyone talks about "they removed the trinity (Tank, Healer, DPS)"

I mean there is no trinity anymore right? OR IS THERE!!?!?!?! OR WORSE than the trinity!?!?!?!?!

...

I mean cmon now.You can join any raid or fractal and you don't need 1 of something or 1 of something, something, something right????Any professions is ok to join right???

No trinity right????

...

...

Simple just make your own party right??? Dont wanna get caught up in alacrity monopoly, just make your own party!!!!!

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@"uberkingkong.8041" said:

Simple just make your own party right??? Dont wanna get caught up in alacrity monopoly, just make your own party!!!!!

If we wanna talk about current content and game health, sure.But Anet also has a track record of not looking at PvE balance and hitting things correctly.

Who's to say that in the future that there won't be "Harder content" which absolutely requires these Quick-Alacrity buffers in order to beat?Then this is when the monopoly becomes an issue because this gating will cause a huge number of builds to become unviable for clearing content.

And the worst part is Gw2 doesn't even have gear progression past Ascended level stats, so yu can't just revisit a content later with "higher stats" and tackle it again.Yur stuck not clearing that content until yu start bowing to the meta or hoping Anet nerfs the boss.(which is funny because for the case of Boneskinner, the meta setup ripped it apart so hard they had to buff him)

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A guardian can't tank as well as a mesmer, what does that tell you?

In regards to healing, it's probably the only class that makes sense to be the meta healer, being directly related to monks.Factor in the fact that Anet decided not to give Barrier to guardians... erm.

Guardian should be a meta tank and healer.. Chrono should be able to give alac/quickness, and maybe stay highest DPS if you like...

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@Animism.7530 said:A guardian can't tank as well as a mesmer, what does that tell you?That you're not very aware of what guardian is capable of.

Many classes are capable of tanking, and some can do a better job at it than chrono. That was never the issue.

Chrono was tanking not because it was the best tank, but because it was the best suited to it, and was losing the least, out of the support options at the time (which were chrono, druid and banner warrior). And because losing additional slot to a dedicated tank was far less efficient than using one of the roles that already had to sacrifice the damage for other stuff, so weren't losing anything by replacing one of the stats with toughness.

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