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Staff suggestions.


Yasai.3549

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So much on topic conversation here...

Now as for staff - it needs conditional condi output. Staff is the verstile utility weapon, which should fit all builds save a ranged one. In exchange it's damage output will always be subpar to dedicated dps options.

I think it should have confusion output on #5 skill when it hits, boosted to twice the stacks if it interrupts.

Also having a chill output on staff #3 (the block).Additional chill output on staff auto 3 if you trait for it (add this to corruption's abyssal chill trait, which currentlly is underperforming vastly), so condi revs can get some torment going with staff considering they traited for it.

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@"ZeftheWicked.3076" said:

Also having a chill output on staff #3 (the block).Additional chill output on staff auto 3 if you trait for it (add this to corruption's abyssal chill trait, which currentlly is underperforming vastly), so condi revs can get some torment going with staff considering they traited for it.

Nothing against adding Chill or Condi, but honestly I rather not have Staff be steered into a direction which heavily benefits one build over others.

Seeing as Condi Revs already take Abyssal Chill no matter what, this change only serves as a plus for Condi builds.

Thanks for the input though I would rather buffs or changes in the direction of "Small Damage, Decent Healing, Maybe cleansing" which follows Ventari better.

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