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Nerf condi?


Noah Salazar.5430

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The crux of the issue is that resistance is a hard to come by boon. Yes it grants you total immunity, but not every class has access to it. Sure you can use durability runes, but you only gain it for over one second. If they made it more like protection where it reduces the damage by 33% but is more accessible, then things would be better.

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@archmagus.7249 said:The crux of the issue is that resistance is a hard to come by boon. Yes it grants you total immunity, but not every class has access to it. Sure you can use durability runes, but you only gain it for over one second. If they made it more like protection where it reduces the damage by 33% but is more accessible, then things would be better.

Supports do not need the ability to further reduce condi damage for their allies. They already make condi irrelevant with way too much cleansing.

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@jsp.6912 said:

@ASP.8093 said:

@jsp.6912 said:condi is realy not a problem, the right problem is kind of stuff kitten like traiblazzer for condi, minstrel for support or other with full def stat.this kind of stat carry so hard bad player who can be like unkillable

You could just as easily argue that it's not Minstrel and Trailblazer that's carrying players but the huge volume of active and passive sustain from defensive skills and trait lines -- huge Protection uptimes, constant boon generation that negates boon removal, generous access to block and evade, powerful "fight-resetting" heals like Infuse Light. Toughness compounds the value of all that stuff, but if you just somehow slap 3.5k Toughness on a glass cannon build, it wouldn't really be much better than finding a trait combo that gives you tons of Prot.

obviously not just if i take an exemple in pvp like condi class there is necro core who is good rest is garbage, in wvw you can play what you want in condi why ? because Trailbazer is kitten as kitten, same thing for minstrel.

this kind of stat were still broken before the nerf damage, now it's worst and even more kitten as kitten

"Core necro is good and the rest is garbage" seems like a worse power-condi balance situation than what we have in WvW right now, tbh.

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Condi is good right now, as is power. There are a lot more condi damage or duration nerfing abilities and foods then there are power damage reduction. The problem is too many want to go full power burst so they can 1,2 shot players, it makes them feel like they are gud. Condi players have to deal with that by ensuring that they have sustain as well as the ability to win.

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We all know they won't do it. We've been waiting for half a decade. They will NOT do it. You saw how they nerfed most power builds a couple of patches ago then reverted them the next? I don't know what roadmap that was. Direction Zero. Dire and trailblazer? They will remain untouched for the rest of this game's life. Enjoy the game for what it is, it is still one of the best out there when it comes to combat but when it comes to the issue of balancing, ABSOLUTELY give it up. They are really BAD at it.

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They need to revert the condition change where poison and burning stacked. Put back the 25 stack cap as well and revert the constant ticking on unique action conditions like torment and confusion.

These were all pve changes that overtuned conditions in wvw and is directly responsible for how things are now in reference to conditions.

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@Famine.7915 said:They need to revert the condition change where poison and burning stacked. Put back the 25 stack cap as well and revert the constant ticking on unique action conditions like torment and confusion.

These were all pve changes that overtuned conditions in wvw and is directly responsible for how things are now in reference to conditions.

Completely untrue. Conditions having stack limits, with the way those limits functioned, basically meant that in pvp condition based builds weren't viable because non-condition player's condis overwrote condition player's condis and even two condi players would more than cap out the maximum total. Condi players were often doing negligible damage even without opponents taking cleanse.

Players think this was merely some PvE oriented change but on the contrary it vastly improved build diversity in PvP game modes.

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