Bangan.5912 Posted September 30, 2020 Author Share Posted September 30, 2020 TBH if it were just to increase server performance, I say remove them ofc. But since only very specific ones were removed, where we know ppl complained about them being used as teleport targets or to gain stealth, then its just punishing those classes and removing a legitimate mechanic of the game. At which point I say, leave them all or remove them all. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 1, 2020 Share Posted October 1, 2020 Objectively, they probably worked on the WvW server and somehow broke the ambient creature spawn. It's probably not an intended change but it might become a feature. Never look to far into what happen on the game, when there is no communication about it, it's most likely that something broke into the game code. Link to comment Share on other sites More sharing options...
saerni.2584 Posted October 1, 2020 Share Posted October 1, 2020 The excessive number of them in a few spots were removed after some people complained about necromancers gaining life force from them and staying in combat after applying a non-damage condi to an ambient without realizing it.Of course, ambients were always targets for stealth or teleport abilities...but honestly not commonly enough to really warrant removal of them. It isn’t so hard so find other targets to teleport towards or immobile targets that let you trigger stealth.I’m a bit sad because the creatures made the areas feel more alive and can’t have impacted server performance at a few deaths every so often. Most likely it was some attempt at removing free life force from necros who were much harder to kill if they just fought nearby to a few ambients. But I still killed plenty of necros...so I don’t think this was really needed... Link to comment Share on other sites More sharing options...
KrHome.1920 Posted October 1, 2020 Share Posted October 1, 2020 @saerni.2584 said:The excessive number of them in a few spots were removed after some people complained about necromancers gaining life force from them and staying in combat after applying a non-damage condi to an ambient without realizing it.The removal and these posts were just coincidence and not necessarily related. Link to comment Share on other sites More sharing options...
Balkarrie Legacy.9175 Posted October 1, 2020 Share Posted October 1, 2020 in reality it took anets 8 years to realise the chickens were soaking up their bandwidth Link to comment Share on other sites More sharing options...
saerni.2584 Posted October 1, 2020 Share Posted October 1, 2020 @KrHome.1920 said:@saerni.2584 said:The excessive number of them in a few spots were removed after some people complained about necromancers gaining life force from them and staying in combat after applying a non-damage condi to an ambient without realizing it.The removal and these posts were just coincidence and not necessarily related.Yeah...but all of them were removed in spots where the complaints were raised. It’s a simple explanation but the most plausible one I’ve been able to come to thinking about it. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 4, 2020 Share Posted October 4, 2020 @saerni.2584 said:Yeah...but all of them were removed in spots where the complaints were raised. It’s a simple explanation but the most plausible one I’ve been able to come to thinking about it.If it was really an issue they could have simply removed the LF gain from ambient creatures gamewide just like they used to remove LF gain from minion's deaths. I don't think it would have impacted PvE in any way nor do I think that sPvP would have felt it (since there is no ambient in sPvP). Link to comment Share on other sites More sharing options...
Sugar Min.5834 Posted October 6, 2020 Share Posted October 6, 2020 OP, are you sure that they were removed? Maybe they quit WvW too, like many of us. Link to comment Share on other sites More sharing options...
KeoLegend.5132 Posted October 6, 2020 Share Posted October 6, 2020 dis gaem so dead even the npcs ar fleeing Link to comment Share on other sites More sharing options...
bambi.6214 Posted October 24, 2020 Share Posted October 24, 2020 Noticed it today. I'm guessing coz of scrappers and necros abusing those for instant barrier/heal.It's a shame they were removed from spawns, they were super useful for necros to regain life force quickly. Any chance for that? Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted October 24, 2020 Share Posted October 24, 2020 isn't soul eater largely to blame? Link to comment Share on other sites More sharing options...
KrHome.1920 Posted October 25, 2020 Share Posted October 25, 2020 @Stand The Wall.6987 said:isn't soul eater largely to blame?No, the non existent armor attribute of the creatures in wvw and some older pve maps is. On newer maps you can not hit them with 500.000 damage, because like every other mob in the game, they have an armor attribute. Fixing that in wvw is a simple code copy paste task. Link to comment Share on other sites More sharing options...
enkidu.5937 Posted October 25, 2020 Share Posted October 25, 2020 @"Nevaahe.6308" said:ambient creatures removeddo spawn-camping pip farmers also count among "ambient creatures"? :#cause there are more of them than ever before :p Link to comment Share on other sites More sharing options...
LINKAZZATORE.8135 Posted October 25, 2020 Share Posted October 25, 2020 since literally no one in here has given a real answer because you're not aware, 100s+ of them have been disabled to help with the server latency, some of them have been missed but eventually also the remaining ones will be removed.they were only useful for life force for necros, but that's about it. less npcs around the map is always helpful, even if it's just a tiny difference. if lag was kicking in at 100 people it could kick in at 105 now or 110.all of the other reasonings in this thread are straight up made up out of your own mind, there's no reason to reply if you have no idea of what you're talking about. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted October 25, 2020 Share Posted October 25, 2020 @"LINKAZZATORE.8135" said:they were only useful for life force for necros, but that's about it.Tell that to the guardians, thieves and revenants.https://wiki.guildwars2.com/wiki/Symbol_of_Bladeshttps://wiki.guildwars2.com/wiki/Judge%27s_Interventionhttps://wiki.guildwars2.com/wiki/Infiltrator%27s_Strikehttps://wiki.guildwars2.com/wiki/Phase_TraversalBut that's fair. If necros can't build up life force anymore, then other classes should lose a good part of their mobility. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted October 26, 2020 Share Posted October 26, 2020 @KrHome.1920 said:@"LINKAZZATORE.8135" said:they were only useful for life force for necros, but that's about it.Tell that to the guardians, thieves and revenants.https://wiki.guildwars2.com/wiki/Symbol_of_Bladeshttps://wiki.guildwars2.com/wiki/Judge%27s_Interventionhttps://wiki.guildwars2.com/wiki/Infiltrator%27s_Strikehttps://wiki.guildwars2.com/wiki/Phase_TraversalBut that's fair. If necros can't build up life force anymore, then other classes should lose a good part of their mobility.And sword weavers...I could teleport to them to assist in escapes. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted October 26, 2020 Share Posted October 26, 2020 And I forgot:https://wiki.guildwars2.com/wiki/Superior_Sigil_of_BloodlustStill possible to use effectively, but more effort. Link to comment Share on other sites More sharing options...
LINKAZZATORE.8135 Posted October 27, 2020 Share Posted October 27, 2020 @"KrHome.1920" said:And I forgot:https://wiki.guildwars2.com/wiki/Superior_Sigil_of_BloodlustStill possible to use effectively, but more effort.white creatures never gave bloodlust or any other stacking sigil Link to comment Share on other sites More sharing options...
Valelutra.9128 Posted October 29, 2020 Share Posted October 29, 2020 Rip rev sword 5 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now