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Icebrood Saga: Champions


Tyson.5160

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@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

Anet previously dabbled in instanced followers (that don't really do anything) running on a shared map. In (what could be part of an MVP) the follower looks like something else to and is still targetable by other players. Perhaps they have developed a system of fully segregated instanced player/party specific entities running on the same map shard where the player specific entities (enemies) are only shown and interactable to the intended players. In the future this tech could allow normally instanced content to be started by 'phasing' the player into it without pulling the player into a different server. Depending on the existing backend, such new tech could cut down on server overhead into the future.

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@PseudoNewb.5468 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

Anet previously dabbled in instanced followers (that don't really do anything) running on a shared map. In (what could be part of an MVP) the follower looks like something else to and is still targetable by other players. Perhaps they have developed a system of fully segregated instanced player/party specific entities running on the same map shard where the player specific entities (enemies) are only shown and interactable to the intended players. In the future this tech could allow normally instanced content to be started by 'phasing' the player into it without pulling the player into a different server. Depending on the existing backend, such new tech could cut down on server overhead into the future.

In an odd turn of events we see followers with ai that's eerily similar to the rampant bots in pvp. :lol: I mean, that would be a bit more useful than Braham throwing up a dome every 20 seconds.

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@Bast.7253 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

Anet previously dabbled in instanced followers (that don't really do anything) running on a shared map. In (what could be part of an MVP) the follower looks like something else to and is still targetable by other players. Perhaps they have developed a system of fully segregated instanced player/party specific entities running on the same map shard where the player specific entities (enemies) are only shown and interactable to the intended players. In the future this tech could allow normally instanced content to be started by 'phasing' the player into it without pulling the player into a different server. Depending on the existing backend, such new tech could cut down on server overhead into the future.

In an odd turn of events we see followers with ai that's eerily similar to the rampant bots in pvp. :lol: I mean, that would be a bit more useful than Braham throwing up a dome every 20 seconds.

Well the AI used to be better but anet nerfed it since they wanted players to do the story not the Npc companions.

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@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

It's less about inventing new technology and more about replicating things already possible in other games.For example, Thanatos in FF14's Labyrinth of the Ancient uses such technology.

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@Fueki.4753 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

It's less about inventing new technology and more about replicating things already possible in other games.For example, Thanatos in FF14's Labyrinth of the Ancient uses such technology.

Yes in another game with a totally different engine.

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@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

It's less about inventing new technology and more about replicating things already possible in other games.For example, Thanatos in FF14's Labyrinth of the Ancient uses such technology.

Yes in another game with a totally different engine.

It shouldn't be all too difficult to give a boss a buff that requires a certain debuff to hurt him.And it should not be all to difficult to apply that debuff only to the group that wants to kill the enemy.

There is also this one phase shiftied boss in Arah that can only be hurt by phase shifted players.Arenanet could apply a variant of that.

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@Fueki.4753 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?@Linken.6345 said:

@Thenme.6491 said:and how would you prevent others from fighting it?the best Arena Net have managed thus far is to let everyone who already entered fight keeping others outside, but no entering limitation

They could simply flag that enemy as invulnerable for other players,Or they could make it invulnerable to everyone without a certain buff and only let the one party have that buff.

So invent new tech when a 1-5 instance they already have nailed down work fine?

It's less about inventing new technology and more about replicating things already possible in other games.For example, Thanatos in FF14's Labyrinth of the Ancient uses such technology.

Yes in another game with a totally different engine.

It shouldn't be all too difficult to give a boss a buff that requires a certain debuff to hurt him.And it should not be all to difficult to apply that debuff only to the group that wants to kill the enemy.

There is also this one phase shiftied boss in Arah that can only be hurt by phase shifted players.Arenanet could apply a variant of that.

There is also this, thing they have about people waiting to have fun.

Wouldent be very fun to watch other people fight the boss would it?

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  • 3 weeks later...

Here post go-live, I really enjoyed this update. Voice acting has revived Drizzlewood for me, that it might be one of my favorite maps now.
I like the instances in older map areas. That Brisban wildlands location was a great one to visit, because that destroyer area was always a bit novel. And Ascalon Settlement definitely needed a revisit. The Soren Draa one didn't really balance the voice acting and the combat nearly as well though.I am hitting a point where new weapons aren't the reward I need, as every toon is kitted out already, so it'll only be new elite specs that'll have me regearing. Bring on EOD!

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