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Why are Conditions Always a Balance ISSUE in GW2?


Apolo.5942

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I think conditions are way underpowered compared to power damage tbh

I also think where they go wrong and why so many people dislike them is because they're annoying. Condition builds are usually(not always) pretty faceroll, evasive, slippery, and/or spam a bunch of things people generally dislike seeing spammed such as CC, blocks, evades, stealth. This doesn't make them overpowered by any stretch, just annoying.

@Kuma.1503 said:Viper amulet should be added back into the game. I also would not mind seeing something like:

Gotta agree with this too. It should have never been removed, being the higher risk hybrid damage option. That's how conditions should work imo; as extra DOT and utility for doing damage, and landing certain skills.

If anything I think it should have been buffed with more condition damage/expertise for braving a more risky option for the weaker damage type. Also agree that Demolisher/Marauder alternatives for condi damage could work well there.

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