Rune of the Golemancer should be banned or nerfed in WvW — Guild Wars 2 Forums
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Rune of the Golemancer should be banned or nerfed in WvW

Heibi.4251Heibi.4251 Member ✭✭✭

As of late there is at least one guild using this Rune in WvW as a primary means of gaming the system. The guild has at least 10-20 players running this rune. The golems are there to soak up damage(considering AOEs hit random players in the area) and they have CC. This rune is vastly overpowered for WvW. 60 second lifespan 50,000 health and a 600 damage per second with CC on a 60 second cooldown. You have a golem with CC that does more damage per second than any player CC out there. Imagine 20 players using constant CC that you don't have to worry about reviving because they'll just respawn automatically because you're in combat. These golems make that guild almost unstoppable. Whole map queues can't kill them. With their golems constantly respawning they have more "players" than a map queue in their zerg. Please take a serious look at either banning its use in WvW or changing it's stats massively. 3-4 minute cooldown, 30 second lifespan, 5000 to10,000 health, and no CC(in WvW). Thank you for your time.

Henge of Denravi Commander



  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Heibi.4251 said:
    Imagine 20 players using constant CC

    So a third the CC of a normal zerg?

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited November 14, 2020

    This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 17k hours, 28k AP | ♀♥♀
    Mains Mariyuuna/Auramancer(PvE) & Terakura/Healbreaker(WvW) aka Sea of Sorrows Silver Assaulter [SUKI]
    No need to be best, only good and kind.

  • God.2708God.2708 Member ✭✭✭
    edited November 14, 2020

    @Hannelore.8153 said:
    This is kind of like saying "I instantly die if a whole guild uses Battle Maul on me at once". In small group fights, the rune isn't a threat since the golem can't heal, unlike players and Ranger pets, and will be dead in a few seconds.


    Imagine 20 players using

    This response feels so out of touch, did you actually read the complaint and understand what they were saying?

  • lare.5129lare.5129 Member ✭✭✭✭

    very nice that some people use it. It make some uniq value for our wvw and fun for people. Should it op or no - no matter. Good, on wvw we not have fair fights anyway and we like it. It is wvw!

  • TallBarr.2184TallBarr.2184 Member ✭✭✭

    Can you heal the golems

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 15, 2020

    @Cyninja.2954 said:
    That's pretty strong for a rune set.

    and this is great! why we reason use bad rune? I don't see main line how it can make better or opposite. This is good that people know about runes, wear, and use.
    I am first 3 years not use any set runes at all, some random runes without any vision.
    Hope EoD bring from new dungeons same type runes, whit dragon minions, whit birds minions, whit elephant minions, whit panda minions!
    And dragon > bird, bird > elephant, elephant > panda, and panda > dragon .. oh, it so perfect that we have rune with golem mechanic!
    Lets be happy that we have this fun on wvw!

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 15, 2020

    can be it dominate rune? I don't think so. But if yes - should I worry ? no. We don't cry that pdps for meta have only scholar rune, and other rune is out of meta, IF we will get one meta rune on wvw - this is also OK.

  • Balthazzarr.1349Balthazzarr.1349 Member ✭✭✭✭

    Didn’t know about this rune. Gonna have to give it a try and see how much fun it is. Thanks op.

    Just another WvW lifer who'll never say die... while dying again and again!

  • that guild that was in bay last night had at least 5 summoned golems running with them despite they have around 20 people, the overall time that the fight took is roughly around 15mins.
    So that means it was summoned roughly about 15 times and imagine 5 of those golems are hitting lord while having roughly 50k HP each. And with the currently murderball meta ,the golems just there to soak damage and CC while the group just sitting back and keep on damaging the lord with not much damage done to them.

  • I believe the correct solution isn't to nerf golem or pets... thats more of a quick bandaid.
    Instead make AoEs prioritize players first, then pets/npcs. Or even better, make that a toggle option in the Options Menu.

  • If you're leading a team of 50 or more, you can try it. You need to stand at a point and move, and it works when you're entangled with each other

    You need necromancer with as many minions as you can

    You need to use the revenant of maklain's minstrel's to remove enemy gains with demons

    Then dragonhunter, firebrand, necromancer use superior run of the golemancer; scraper uses superior run of the monk

  • RisenHowl.2419RisenHowl.2419 Member ✭✭✭✭

    Throw lines out? Bring a burn guard to just kill the adds? Walk sideways?

    That's a lot of stats to give up for a gimmick

  • @RisenHowl.2419 said:
    Throw lines out? Bring a burn guard to just kill the adds? Walk sideways?

    That's a lot of stats to give up for a gimmick

    You don’t think the two servers who were facing off against them didn’t think about this?

    It might be “working as intended” but it definitely needs to be revisited as did the other gimmicks in the past. If more guild groups start running these I can almost guarantee it won’t be healthy for the game mode.

  • lare.5129lare.5129 Member ✭✭✭✭
    edited November 15, 2020

    @SpellOfIniquity.1780 said:
    I mean, I agree and disagree. The problem with this is that it's a boonball guild that rolls with 70/30 support/dps and further inflates their durability with the summons from the runes that act as meat shields while also CCing.

    ofc great it is it, but it is not solid. Ok, anyway, lets think that this is it is. So why it not good for wvw?? For me it is perfect chooose and nice one more mechanic. Or you suggest give all same amulets and 4 runes choose as in spvp ??

    Sigil Of Demons used to be Sigil Of Summoning. At 25 stacks it would summon a Fleshreaver which did pretty decent damage and had very high health. For a while this sigil was meta for almost the exact same reason. It was a pseudo-buff that soaked AOEs to make groups tankier.

    so great. Or we should ask also remove necro for shroud, fb for stab, and others ??

    Rune Of The Privateer also used to be more popular when the bird it summons did more damage and had more health, although it wasn't so much favored by zergs, it was pretty popular among roamers because the bird frigging hurt.

    yes, bird nerf was big fail my opinion.

    I don't think nerfing these runes should be top priority or anything, but I do agree with the OP that ANet might want to change them. Boonballs are obnoxious enough as it is without adding a flock of minions on combat entry to soak damage and mass CC.

    why some people think that MASS CC and mass condi spam is ok and valid mode? put aoe rings and be happy is true wvw? May be opposite we should break this aoe skill spam and make wvw more targertable?

  • HnRkLnXqZ.1870HnRkLnXqZ.1870 Member ✭✭✭✭

    You want build-variety, but it should not have any impact.

  • lare.5129lare.5129 Member ✭✭✭✭

    @HnRkLnXqZ.1870 said:
    You want build-variety

    so we already can choose any biudl on wvw. This is nice place wihtout 4 amulet choose

    but it should not have any impact.

    everyone thing can impact, dominate, be useless, or op. It is nor make sense. Let make expamle: buff necro skill 4x. It is impact? yes and no . It is fun ? yes. So have some dominant item is ok. And no any reason use it if you don't want. This is part of freedom on wvw .

  • evaknale.4510evaknale.4510 Member
    edited November 15, 2020

    It's not 2014. It's the latest thing. At the end of October, a very important GVG event was held. All the teams in the competition used the superior run of the golemancer,Therefore, it is necessary to change the superior run of the golemancer

  • madvillan.5038madvillan.5038 Member
    edited November 15, 2020

    @hunkamania.7561 said:
    Maybe the guild likes CoE

    life is tough when you get bullied in EU and have to come to NA and try and cheese and think your the kitten.

  • in the meantime use burn guards to take down the goleys

    te lazla otstara.
    fingers crossed meta ~

  • Solanum.6983Solanum.6983 Member ✭✭✭

    That does sound a pretty strong in big groups. Hopefully we get a balance patch soon, It's been way too long.

  • Threather.9354Threather.9354 Member ✭✭✭✭
    edited November 15, 2020

    Haha. Just this week I realised this Rune is pretty good and was gathering The dungeon tokens to test it on my staff thief. Cat is out of the bag already. Tried to create a creative guild to test these kind of things but failed so props to these guys for not just dps meter humping

    What people dont realise is that the 60k HP HP Golem can absorb full burst from 3 people meaning those people will hit 4 people instead of 5. And if you add The fact that all you lose is basically 5% damage scholar bonus that isnt high upkeep in fights where it matters while getting ton of CC and less mantras wasted, the golemancer runes are taking the top spot as dps runes alongside speed ones. One reducing targets Enemy hits, another increasing ones you do

    Ri Ba - Charr of logic
    ~Key to fixing WvW with minimal effort resides in my post history~

  • @Heibi.4251 said:

    @Yasai.3549 said:
    This thread reeks of someone who theorycrafted an idea, thought it was op, and never actually saw it in action before posting such an idea on forums.

    1. If this was so Op, 50 man organized zergs would already be using it, but they aren't.

    2. It won't work and here's why : they are extremely unreliable, unresponsive, and randomly popped.

    Its summoning condition is too easily fulfilled, and it is burstable with a force of equal size before it can do any real damage.

    The sudden presence of 20 of these golems is impossible to be coordinated in a proper zerg v zerg and successfully deployed en masse without some being accidentally summoned early and ruining a potential mass summoning.

    Besides yu are pulling numbers off wiki page, and if yu actually fought any of these guys, yu will know that their threat range is pathetically small and an enemy force can easily manauver themselves around it with little effort.

    Also a force all utilizing golem rune will result in alot of them having stat deficiencies which could lead in things like boon duration loss, survivability loss, healing power loss, which might seen negligible in a group v group setting, but if yu actually know how group v group works, people can be picked off one by one and killed VERY FAST.

    But say, this is actually true and an op strategy :

    Get us a video of this happening and it beating a force of the same size.

    No theory involved here. This is based on experience.
    Sorry, we faced this rune exploit on reset. You have no experience with this build layout. The rune does not take away too much from the zerg. It makes it so they don't need to be concerned about AOE or any direct damage since the golems absorb most of the damage. Not all of the zerg used this rune - but a substantial number does - and tis makes it nigh impossible to defeat them.

    Unfortunately for you the guild group we faced was HIGHLY coordinated knowing exactly what the rune does. so please stop making asumptions.

    We fought them last night during reset - I'm fully aware of what the rune exploit can do. Sorry to burst your bubble. We didn't just pull the numbers off the wiki.

    Heibi we have been seeing them (the group you mentioned) quite a bit for the last few weeks and 100% agree with your analysis. Hopefully Anet does something soon.

  • @Rampage.7145 said:
    We want Everyone to use golemancer runes so nobody can stealth anymore, Please copy us faster make it meta, tired of dealing with bads whos only strategy in this game is stealth gyro or run away. Copy us faster, get on the golemacer meta and come fights us balls deep without stealth brothers, cannot wait. Its funny cuz we started running that as a meme, but nowdays we just laugh at all the salty bad players who think we are winning cuz of some 5head strategy behind the runes, please keep this posts comming, this kind of salt is why we play this game for.

    Awwww. No thanks. Don't want them, don't need that crutch. They will be nerfed with that 300 sec CD soon enough.

  • lare.5129lare.5129 Member ✭✭✭✭

    @evaknale.4510 said:
    It's not 2014. It's the latest thing. At the end of October, a very important GVG event was held. All the teams in the competition used the superior run of the golemancer.

    I am not about video. Some people and guidl used it on 2014 , it was some dominant value for unpredictable .. but after some time was check that it no so cool lif people ready for this.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Kayowin.9217 said:
    They will be nerfed with that 300 sec CD soon enough.

    may be opposite make SC 10 second, and let is spam like clones .. ah .. lol, How will that people scared if see mesmer blob who spam clones ?
    what will be happen if 20-30 handled - skilled ppl will take mesmers ? how much cry we will see ?
    wvw if place where 2 kill 4, and someone one kill these 2 .. And class, rune, and any build is not main detail. If for someone AOE spam come not success this is mean that time to changes is come, but not cry about balance ..

  • Baldrick.8967Baldrick.8967 Member ✭✭✭

    maybe if you know the group is going to use this, pull back and set up a few ballistas:-)

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @Chaba.5410 said:
    Sounds like someone is copying UNIV's theme meme build. The real question though: are they also using the golem finisher?

    It is not a meme in UNIV, it is life.

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • Naxos.2503Naxos.2503 Member ✭✭✭✭

    Leave it, atleast it brings something different to the table. As in, someone actually used their head to devise it, and convinced others to go along. That's worth acknowledging.

    Easy counter : These golems have no CC bars and are unlikely to benefit from any stab or retal. Cheap field CC will make chunks of metals out of them