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Housing system and customizable npc for looking after your house or join a story instance.


AinzZero.8402

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Hello, guy. First of all, I would like to say GW2 is my favorite mmorpg. I think this game has so much potential compare to other classic MMORPG like wow and FFXIV, but even FFXIV has a house system(which is bad and full of bug but at least you have a house). As for HOT expansion, we get a customizable guildhall, glider, raid, and even mini-game which is a very complex thing to make than a customizable house, so I think if Arenanet wants to do it, they can easily make it happen. So that makes me think why don't they give us a real customizable house that belongs to us. Sure, you can argue that home instance is like our house but no it isn't. It is just an area where you gather node and chest into one district, for me I want a house where I can use my creativity to design, move the furniture and wall as I please, I want to feel at home, I want to store my achievement and node in one place and show off to my friend when they come over to visit, so I was wondering. What do you think of a customizable house? I know many people might dislike this idea for the sake of dislike it or if you have your own opinion on why is it a bad idea, please let me know below, many veteran players is really against this idea for some reason. I don't know why, to me, it seems like they stop enjoying this game and want this game to not reach it potential. However these 3 years, I have a bless with guild wars 2. I won't trade my time on this game for something else. As for customizable npc, I hope we can get them in a later expansion, I just want them in my house and make them interact with me.

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First off, paragraphs my friend, they are your friends.

Secondly, this is the WvW forum. If you are wondering about player housing in general there has been quite alot of buzz about that so it actually isn't too far fetched to assume that it may be looked into right now and could possibly be apart of the expansion.

If you meant some sort of implementation of more permanent ownership of structures in WvW and actually found the right forum for your thoughts, then yes, that too is possible if ArenaNet was to give WvW more than an afterthought and realized that they could leverage the procedural-generation type of maps and megaserving as seen in PvE and then just flip the structure invulnurability mechanics in WvW to create windows and timers and get content/mode type of gameplay like that of WoT, EVE or the upcomming siege mode for NW. The tech is here for it, it just isn't being leveraged to create something in WvW due to the ever looming lack of attention and vision.

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@subversiontwo.7501 said:First off, paragraphs my friend, they are your friends.

Secondly, this is the WvW forum. If you are wondering about player housing in general there has been quite alot of buzz about that so it actually isn't too far fetched to assume that it may be looked into right now and could possibly be apart of the expansion.

If you meant some sort of implementation of more permanent ownership of structures in WvW and actually found the right forum for your thoughts, then yes, that too is possible if ArenaNet was to give WvW more than an afterthought and realized that they could leverage the procedural-generation type of maps and megaserving as seen in PvE and then just flip the structure invulnurability mechanics in WvW to create windows and timers and get content/mode type of gameplay like that of WoT, EVE or the upcomming siege mode for NW. The tech is here for it, it just isn't being leveraged to create something in WvW due to the ever looming lack of attention and vision.

I'm a broken record but they should open an open world pvp version of the megaserver. Guilds can claim a lot of structures which could effect crops and node collection or something and could form alliances to defend and capture. There could even be yak supply lines that roamers could hit up or escort. It would probably be a mess but it would be something to mess around in seeing as how I've given up waiting in line on like the last three reset nights. Plus I really like the aesthetic and music from a lot of the story and expansion stuff that WvW is mostly cut off from for some reason and the megaserver has no sort of npc announcements or world object interaction that tells anything about WvW mode. That last story map kinda makes a connection but I still feel cut off from the rest of the game most of the time.

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@kash.9213 said:I'm a broken record but they should open an open world pvp version of the megaserver. Guilds can claim a lot of structures which could effect crops and node collection or something and could form alliances to defend and capture. There could even be yak supply lines that roamers could hit up or escort. It would probably be a mess but it would be something to mess around in seeing as how I've given up waiting in line on like the last three reset nights. Plus I really like the aesthetic and music from a lot of the story and expansion stuff that WvW is mostly cut off from for some reason and the megaserver has no sort of npc announcements or world object interaction that tells anything about WvW mode. That last story map kinda makes a connection but I still feel cut off from the rest of the game most of the time.I may be misunderstanding you now, but I assume that you mean implementing a copy of the PvE world and then apply PvP physics to it? While nothing is impossible that sounds like a very large undertaking for real. Not only are there alot of assets to juggle making the scope and scale grand in a way that Anet has commented on having trouble with and wanting to avoid in the past but it also comes with alot of back-end re-wiring which they have also had alot of issues with.

What me and some other people through the years have been advocating has similar issues with rewiring but it is actually on a much, much smaller scale to where it is less of an issue in theory and more of an issue in priority or practise at the studio. Putting WvW physics on a copy of a large amount of PvE maps is a large undertaking even in theory. Piecing together already existing WvW tech in better ways is a much simpler undertaking in theory.

It would be something as simple as just reskinning EotM or repurposing the space and access held by OS and getting overflow tech into it as well as in other discussions (not about ownership permanence) using that kind of backend to affect overall population balance, queueing, map-management and scoring by simply letting players hop overflows but only award server score from live balanced maps (of any scale).

Think of it like the Labyrinth farm now that we have just had the Halloween events. There are multiple copies of the same map based on player needs and hopping. WvW could essentially be an EBG-style map in the same sense. Players and groups could then freely hop maps to match up and choose whether to join something big (if you want BvB) or something small (if you want roaming) and choose whether to join something even (thus taking part in server matchup score) or something uneven (thus take part in karmatrains and personal grinding only).

I've advocated that for years since it would:

  1. Remove queues
  2. Remove nightcapping (or the dominant factor of off-TZ population imbalance on matchup score)
  3. Not punish off TZ players - like Aussies - more than anyone else, anyone can balance pop at any time or scale, player responsibility to affect score
  4. Simplify dev work on maps, map balance and allow a map carousel like in WoT (ie., make it easier to create and rotate new maps and not cack it up)
  5. Let any groups just hop flows to something empty to get a GvG skirmish off and then hop back to varied map
  6. Better matchup any content so roamers could actually pre-organize specific flows for roaming if they wanted to, not relying on DBL to avoid blobs
  7. Let the devs flexibly use any backend system since it could be applied to server matchups, to EotM colors, Alliances or some FFA system with no entities.etc etc.The ability to implement ownership permanence is just another thing that could be added to that list.

Every time this topic comes up it keeps amazing me why it hasn't already been done because the tech is here, the space is here, some probing has already been done and it stands to fix alot of things by simply leveraging the existing tech and being creative with it to achieve a feeling of new design (or just actual new game-design that uses existing tech in new ways).

It only hinges on these existing parts:

  1. Overflow generation (akin to PvE or Eotm)
  2. Outnumbered buff and it's db values
  3. The concept of the EBG map as a template
  4. The structure invulnurability mechanics for ownership permanence (if a second game mode is wanted - taking the space of OS or something else).

They could use just those 4 things to achieve all these other things, including multiple game modes within the game mode, with some creative design and minimal (but for ArenaNet still sizable) programming.

Anyway, yeah, this thread is probably in the wrong place and this reply is easily breaking out of the scope of the thread, my motor just gets going when this stuff comes up because the fix to so many issues just sits there under everyone's noses.

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