Jump to content
  • Sign Up

Why Healbreaker gets no hotfix?


Marxx.5021

Recommended Posts

low gold player QQing about his inability to play the game, healbreaker has tons of counter play.anet nerfed tempest, for it's mistform uninterruptable rez and for even when interrupted, element swap removes interrupt CD

there's no such issues for warrior

if you can't cast an interrupt on a 2 second cast time skill with only 600 range, it is learn 2 play issue.

the only problem with war is how survivable it is with full counter spam , which is no where close to hotfix demanding.

Link to comment
Share on other sites

Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.

Link to comment
Share on other sites

@"Megametzler.5729" said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really https://wiki.guildwars2.com/wiki/Call_of_Valor

https://wiki.guildwars2.com/wiki/Charge_(warrior_skill) .

Link to comment
Share on other sites

@Vancho.8750 said:

@"Megametzler.5729" said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.

Link to comment
Share on other sites

@Megametzler.5729 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.
Link to comment
Share on other sites

@Vancho.8750 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.

Link to comment
Share on other sites

@Megametzler.5729 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is fuck all for ele but for war is kinda hard).
Link to comment
Share on other sites

@Vancho.8750 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.

Link to comment
Share on other sites

@Vancho.8750 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.(...) sorry but the rule is that traits are considered separate from the skill. (...)

What kind of rule is that? :lol:

q2Yr68y.jpg

Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

Link to comment
Share on other sites

@Megametzler.5729 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.(...) sorry but the rule is that traits are considered separate from the skill. (...)

What kind of rule is that? :lol:

q2Yr68y.jpg

Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

Because you can never guarantee you will go up against a FC that does all of those things except evade an attack and daze you, that's it. Everything else is dependent on traits that you might not see because the warrior is running something different. If you want to just list the strengths of FC at its best and only show the negatives of Weaver or Tempests mechanics without the positives, then you're just being a doom and gloomer without seeing the negatives of having FC.

Link to comment
Share on other sites

@CutesySylveon.8290 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.(...) sorry but the rule is that traits are considered separate from the skill. (...)

What kind of rule is that? :lol:

q2Yr68y.jpg

Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

(...) and only show the negatives of Weaver or Tempests mechanics without the positives, then you're just being a doom and gloomer without seeing the negatives of having FC.

But he asked specifically for the drawbacks????

Link to comment
Share on other sites

@Megametzler.5729 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.(...) sorry but the rule is that traits are considered separate from the skill. (...)

What kind of rule is that? :lol:

q2Yr68y.jpg

Ele attunement swap CD is significantly reduced on Tempest when using overloads, which always involves a great risk. Weaver attunement changes share one cooldown, which makes reactive gameplay significantly harder. How are these no drawbacks?

Gotha here in me trap, Lightning Rod. It is not OK to do damage with CCs, but it is OK to damage with ccs if it is traited, so by that logic FC is fine and even UP.
Link to comment
Share on other sites

@Quadox.7834 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.
Link to comment
Share on other sites

@Psycoprophet.8107 said:Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯P.S. Have they fixed that permanent FC animation bug yet?

Link to comment
Share on other sites

@Vancho.8750 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

Core ele can go into one attunement and after global CD into another. They do not share one CD. Tempest without overload is like spellbreaker without FC,

Link to comment
Share on other sites

@TrollingDemigod.3041 said:

@Psycoprophet.8107 said:Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯P.S. Have they fixed that permanent FC animation bug yet?The animation bug would not be fixed cause it is a bug from start of the game, since FC is Protectors strike with different color particles on the animation , so yeah oof.

Link to comment
Share on other sites

@TrollingDemigod.3041 said:

@Psycoprophet.8107 said:Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯P.S. Have they fixed that permanent FC animation bug yet?

Theres a difference here which is I never made any comments regarding ele or any of its skills, why are u bringing ele up in response to my comment? I made no comparison and in fact my only statement made was towards the idea of fc being OP. Is this another thread regarding warrior as a subject that AGAIN got railroaded into a discussion concerning ele? Why would anyone compare warrior to ele in any way, and them being completely different archetypes from one another what relevance is there in comparing the skills between the two? Sometimes 2 classes have a similar skill or even mechanics but doesn't mean both should be balanced so the both do the exact same damage or whatever as u have to look at the 2 classes as a whole and how those things fit into each class. This idea of comparing to completely different classes and any similar skills they may share is a very bad way to decide how a skill or mechanic should be balanced as both require individual consideration, this is why the dev team should never let balance qq's influence balance decisions.

Link to comment
Share on other sites

@Vancho.8750 said:

@Psycoprophet.8107 said:Fc is definitely op, especially when u see the obvious visual tell and u simply dont attack the warrior, very hard counter play and completely makes evey fight for warrior a easy win

Straw to counter straw: Warrior that have a bit of brain will notice that lingering AoE field that deals damage and willingly go inside of it to trigger FC. I'm pretty sure it must be the most difficult thing to find some random AoE that will deal some pepe damage in this gamemode that is about holding circular points. ¯_(ツ)_/¯P.S. Have they fixed that permanent FC animation bug yet?The animation bug would not be fixed cause it is a bug from start of the game, since FC is Protectors strike with different color particles on the animation , so yeah oof.

Unfortunately the animation bug can not be fixed due to our ability to only adjust numbers, unfortunately due to the effort needed to fix bug......
Link to comment
Share on other sites

@Burnfall.9573 said:

@"Bazsi.2734" said:This thread is funny. How come warriors heal now,
nerf kill erase
!

Because That Is The Role Of Guardian Profession

No, it's not. Nobody said healing is a role of a single chosen profession in the game. Not even the video you've posted. Mind, that IF that video was claiming that, it would still not mean anything, because it's not anet's stance, but "just some youtuber" covering vaguely the playstyles/themes of a class. But even here, that video has nothing supporting the claim you're making here.

  • Confused 1
Link to comment
Share on other sites

@Vancho.8750 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

you do not understand what global cooldown means

Link to comment
Share on other sites

@Quadox.7834 said:

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

@Megametzler.5729 said:Meanwhile me, playing my second game with Healbreaker and no clue about warrior, deciding games left and right with parallel finishing/reviving with banner in plat. :lol:

Much complex, very tough to play, such challenge. It is extremely forgiving and easy to play. But that does not necessarily mean it is OP.

It is fine though balancingwise, just some minor tweaks. Maybe FC longer CD or make it not unblockable. Or reduce some of the random condi cleanses on warhorn. But nothing as bad it needs a hotfix in my view.Aegis exists, that is why FC is unblockable, it would be kinda dumb if the whole point of the speck that removes boons be countered by boons. Also before we touch anything lets make the other warrior builds function you know. And from everything Warhorn, really

) .

You are talking to an ele main, so... don't tell me anything about needing more variety of builds. :lol:

Also, because on and a half builds have aegis, any other blocking skill may become unusable? Aegis isn't the only blocking skill. I severly disagree with this view.It is also Full counter it counters you fully that is the whole point of it, that is why spellbreaker gets only level one bursts and 2 bars of adrenaline, and over the years the deal is getting worse and worse, cause FC now is basically just a dodge that dazes at this point, imagine if ele got added direct negatives for picking the elites.

It is also Arcane Blast, not Arcane Tickle. What kind of argument is that? :lol:

FC is a short CD block, it stuns (not blocking) enemies, it applies a whole bunch of boons and copies conditions, it is a big AoE... how can you say it is just a dazing dodge?

You also don't know ele very well obviously. Check the disadvantages of attunement swapping on ele's specialisations.The disadvantage is carpal tunnel on ele and has always been. Arcane blast is not a main mechanic that sells the whole spec, a drawback to ele would be that you get only 2 elements to attune to. Full counter by itself is dodge that dazes, the other things are added from the traitline, sorry but the rule is that traits are considered separate from the skill. Also all of warrior traitlines work this way they are directly tied to bursts, there it is nothing new or special. The point of the elite is that it counters and reduces the power of others so when you go up against it you should go in a more technical manner and be patient with your skills.I still don't get it why people do not respect the MAIN mechanic of the spec, like it doesn't do much, I would understand it if it was a full row of several skills but it is a skill that is on 8 second cd if you are running another traitline and it works if you have a resource that is gathered by getting 10 hits by default( which is kitten all for ele but for war is kinda hard).

the disadvantage of tempest is that overloading puts your attunement on longer cooldown, the disadvantage to weaver is that you cant quickly access your offhand skills (like magnetic aura and obsi flesh) plus that you get a longer global attunement cooldown.You mean weaver that has 4 second fast hands instead of the default 10 or tempest that has bonus ability that may not be used and still have 10 second cd on weapon skills.Ele does not lose its options when picking its elite, it gets a bit more carpal tunnel but it doesn't get less options, it gets more.

you do not understand what global cooldown meansThere are no global cooldowns in GW2 there are just cooldowns, Global cooldown means that ALL of your abilities go in cooldown for 1 second or more after pressing a button.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...