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How to make GW2 a more realistic place.


Nabbut.7480

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@anduriell.6280 said:

@paShadoWn.5723 said:Replace daily gold reward with daily gold tax, amount based on highest character/mastery level on account.If an account goes bankrupt after tax deduction, suspend it but allow gem-to-gold conversion.To make things even
worse
more realistic, allow harvesting of nodes on the map only after buying gathering license which lasts until the change of maps with gold, or permanent license with gems, cost of said license calculated dynamically based on average TP worth of all map nodes.

Also, add medical bills for when your character gets treated or revived. And add a mandatory health insurance that does not cover the costs if your character needs extended medical support.

If i'm not mistaken in the first years you got to pay something every time you died in the game. It wasn't much but the medical bills were there. Same with broken equipment.

Don't we still pay to respawn in most cases?

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Joke not withstanding. It would be cool if the dailies were more like a job to allow your character to role play. Allow you to pick an NPC to work for, and every day they pay you for completing a job. You can work from 3 NPCs to do 3 jobs a day. Each NPC specializes in something so you can choose what kind of dailies you want to do. JPs, mini dungeons, dungeons, Bounties (everywhere, not just PoF), Adventures, Vistas, Mining, Foraging, Woodcutting, and lets add crafting and the token "kill x and bring me y of z" quest for those former Tera players that really miss those.Could expand to add some cool ones like a fashion show where an NPC gives you clothes to wear and you have to do a mini game where you do fashion show like emotes? Maybe a cooking contest or chef thing?

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@The Greyhawk.9107 said:

@paShadoWn.5723 said:Replace daily gold reward with daily gold tax, amount based on highest character/mastery level on account.If an account goes bankrupt after tax deduction, suspend it but allow gem-to-gold conversion.To make things even
worse
more realistic, allow harvesting of nodes on the map only after buying gathering license which lasts until the change of maps with gold, or permanent license with gems, cost of said license calculated dynamically based on average TP worth of all map nodes.

Also, add medical bills for when your character gets treated or revived. And add a mandatory health insurance that does not cover the costs if your character needs extended medical support.

If i'm not mistaken in the first years you got to pay something every time you died in the game. It wasn't much but the medical bills were there. Same with broken equipment.

Don't we still pay to respawn in most cases?

We do, but back in the day, armour repairs weren't free. From what I remember of the change, they realised that because the repairs depended on the character's true level, it was discouraging highbies from coming to lowbie areas to help out.

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@kharmin.7683 said:Make it more realistic? Take away all magic and all non-human races. Remove all creatures that aren't currently found IRL. Character death is irrecoverable.

To make it more realistic, humans should just kill every other race and take their place. Cut down sylvaris, make charr their workhorses, deratize asuras, norns would be good slaves.

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