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Were Dragon Response Missions playtested?


HotDelirium.7984

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Can I formally request all these Dragon Response Missions get a QA glance-over:

1) Fixing the Champions LFG to create parties instead of squads.2) Prevent the allies from constantly dying so fast.3) Allow the DRM to begin once all 3 mini-goals are completed.4)If we disconnect inside the instance allow us to get back inside the instance.5)For specifically Gendarran Fields, can you place 2 of the stationary allies in more strategic areas instead of where they are?For the Norn allies: the jaguar and raven norn shaman are mostly out of the enemy's path. Also, since we fight the boss at three interludes, maybe allow one of the shaman to come and assist us during that interval.

Thank you for your time!

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@HotDelirium.7984 said:Can I formally request all these Dragon Response Missions get a QA glance-over:

1) Fixing the Champions LFG to create parties instead of squads.2) Prevent the allies from constantly dying so fast.3) Allow the DRM to begin once all 3 mini-goals are completed.4)If we disconnect inside the instance allow is to get back inside the instance.5)For specifically Gendarran Fields, can you place 2 of the stationary allies in more strategic areas instead of where they are?For the Norn allies: the jaguar and raven norn shaman are mostly out of the enemy's path. Also, since we fight the boss at three interludes, maybe allow one of the shaman to come and assist us during that interval.

Thank you for your time!

/signed, good suggestions.

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Can we also move the respawn on the checkpoint slightly so that when you die and return to the checkpoint it doesnt automatically cause the player to interact with the Portal to leave the zone thereby popping up the dialogue window asking you if you want to leave.

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@"Andy.5981" said:Can we also move the respawn on the checkpoint slightly so that when you die and return to the checkpoint it doesnt automatically cause the player to interact with the Portal to leave the zone thereby popping up the dialogue window asking you if you want to leave.

Yep, but you don't need to wait for the respawn option. You can use the waypoint when you"re dead even if your party is still in combat.

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Also it would be good if the escort NPCs don't backtrack after each ambush. The whole escorting thing could be a lot faster and less complicated as the NPCs are always so damn slow (for example: you don't need to consistently be close to them and they move on their own) as it makes the whole mission fail easily due to the timer when running full challenge mode solo. The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo. It's usually the whole escort thing that takes the most time because, like I mentioned, NPCs are very slow and don't move on their own (you basically have to hold hands with them the entire time).

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@HotDelirium.7984 said:Can I formally request all these Dragon Response Missions get a QA glance-over:

1) Fixing the Champions LFG to create parties instead of squads.3) Allow the DRM to begin once all 3 mini-goals are completed.4)If we disconnect inside the instance allow us to get back inside the instance.

These three (the last two in particular) are especially important in my opinion. :+1:

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@Cynder.2509 said:The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo.

What class are you playing to get them down that fast? Even in a full group, these bosses take ages. And there's no way the Gendarran boss goes down in that short a time for anyone with the different phases it has.

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@pareth.3847 said:

@Cynder.2509 said:The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo.

What class are you playing to get them down that fast? Even in a full group, these bosses take ages. And there's no way the Gendarran boss goes down in that short a time for anyone with the different phases it has.

Not to mention endless tornado spam that can't be avoided unless you want to stop dps and run around for a good chunk of the fight. (what is it about being a dev that brings on a fetish for trolling and annoying the playerbase)

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@Nazarick.9653 said:

@Cynder.2509 said:The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo.

What class are you playing to get them down that fast? Even in a full group, these bosses take ages. And there's no way the Gendarran boss goes down in that short a time for anyone with the different phases it has.

Not to mention endless tornado spam that can't be avoided unless you want to stop dps and run around for a good chunk of the fight. (what is it about being a dev that brings on a fetish for trolling and annoying the playerbase)

omg THIS. Endless CC towards the player. None of us have THAT much stability. smh

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@pareth.3847 said:

@Cynder.2509 said:The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo.

What class are you playing to get them down that fast? Even in a full group, these bosses take ages. And there's no way the Gendarran boss goes down in that short a time for anyone with the different phases it has.

@Cynder.2509 said:The boss fights themselves aren't even long even with challenge mode, they die within 2 minutes in normal and 4 to 5 minutes in challenge mode when solo.

What class are you playing to get them down that fast? Even in a full group, these bosses take ages. And there's no way the Gendarran boss goes down in that short a time for anyone with the different phases it has.

Don't forget how it's a scaling instance. When solo mobs melt. The scaling isn't balanced around average player. It's like forged steel strike. Solo or 2-3 is much faster depending on comp.Destroyer slaying sigil+ utility helps with the melting too

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@"HotDelirium.7984" said:Can I formally request all these Dragon Response Missions get a QA glance-over:

1) Fixing the Champions LFG to create parties instead of squads.2) Prevent the allies from constantly dying so fast.3) Allow the DRM to begin once all 3 mini-goals are completed.4)If we disconnect inside the instance allow us to get back inside the instance.5)For specifically Gendarran Fields, can you place 2 of the stationary allies in more strategic areas instead of where they are?For the Norn allies: the jaguar and raven norn shaman are mostly out of the enemy's path. Also, since we fight the boss at three interludes, maybe allow one of the shaman to come and assist us during that interval.

Thank you for your time!Re: your points:1) The parties thing is especially problematic. Also even if all 5 people are in Eye of the North it is possible they do not get the popup for private instances.2) Even playing full on healbrand the allies die almost instantly.3) Either make it start and lock the mission once the mini-goals are finished for private groups or offer more stat "morale boosts". The reason for public missions to not start once the mini-goals are complete is possibly to make sure the party is filled.4) disconnecting is an issue5) The allies are more or less useless for all the missions if you have CMs on

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