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@"manu.7539" said:I just tried to see some comments on elementalists, checked on 5-6 pages and didnt see any!? Its about time ANET buff this class enough to encourage players to play it. Cant talk about something you doesnt know and that is what is happening here, we are so few eles in wvw I'm not surprise to see so few ( if there is some) comments/suggestions about eles.

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@Obtena.7952 said:

@manu.7539 said:I just tried to see some comments on elementalists, checked on 5-6 pages and didnt see any!? Its about time ANET buff this class enough to encourage players to play it. Cant talk about something you doesnt know and that is what is happening here, we are so few eles in wvw I'm not surprise to see so few ( if there is some) comments/suggestions about eles.

Encouraging people to play a class isn't a reason to buff it.

Haha yeah but eles still need some buffs! I played ele 9,2 k hours, very most of it roaming in wvw., guess I know a bit what I'm talking about for eles in wvw. Its not a coincidence if there is so few of us in wvw... There is some fun stuff about eles, sword dagger weaver is alot of fun but the weaknesses are awful. Range and cc's make it very annoying vs anyone good at staying at range. A better acces to stability and unblockable leaps are some of the buffs I particulary need to be competitive.

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If we're talking Ele, Weaver and Tempest are doing just fine across most game modes to be honest, in fact some would argue they have been over preforming (Tempest mostly). Now Core Ele is utter garbage and needs a some sort of rework in order to remain a viable alternative.. But considering how Ele is one of the most popular classes for players to pick (IE: new, F2P players) it makes sense they'd leave it crippled and useless for a reason to 'gentle encourage' players to upgrade to the elite specs via expansions. :expressionless:

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@fuzzyp.6295 said:If we're talking Ele, Weaver and Tempest are doing just fine across most game modes to be honest, in fact some would argue they have been over preforming (Tempest mostly). Now Core Ele is utter garbage and needs a some sort of rework in order to remain a viable alternative.. But considering how Ele is one of the most popular classes for players to pick (IE: new, F2P players) it makes sense they'd leave it crippled and useless for a reason to 'gentle encourage' players to upgrade to the elite specs via expansions. :expressionless:

Ok lets talk about weaver and tempest but in wvw mode (I cant talk about pve its not my thing at all). Tempest overloads can grant stability and weavers stances doesnt anymore, its a huge advantage for tempest specialisation. Weaver was great for about a year but few nerfs laters its probably better to go back to tempest d/d if u want to play melee style with an ele. I cant talk about core ele but they are like rare ambiant creatures in wvw! Core eles definitely need some buffs, its a pity how easy kills they are! :(

Sword and stances were the new toys to play with when weaver spec came out. It was then designed to be a melee figther. I'm still addict to my sword and few evade skills like Twist of Fate (a weaver stances). So I stayed weaver but tempest is probably a better choice if your not a stubborn sw/d weaver! Make my build great again, Yes U can!

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@manu.7539 said:

@fuzzyp.6295 said:If we're talking Ele, Weaver and Tempest are doing just fine across most game modes to be honest, in fact some would argue they have been over preforming (Tempest mostly). Now Core Ele is utter garbage and needs a some sort of rework in order to remain a viable alternative.. But considering how Ele is one of the most popular classes for players to pick (IE: new, F2P players) it makes sense they'd leave it crippled and useless for a reason to 'gentle encourage' players to upgrade to the elite specs via expansions. :expressionless:

Ok lets talk about weaver and tempest but in wvw mode (I cant talk about pve its not my thing at all). Tempest overloads can grant stability and weavers stances doesnt anymore, its a huge advantage for tempest specialisation. Weaver was great for about a year but few nerfs laters its probably better to go back to tempest d/d if u want to play melee style with an ele. I cant talk about core ele but they are like rare ambiant creatures in wvw! Core les definitely need some buffs, its a pity how easy kills they are! :(

Sword and stances were the new toys to play with when weaver spec came out. It was then designed to be a melee figther. I'm still addict to my sword and few evade skills like Twist of Fate (a weaver stances). So I stayed weaver but tempest is probably a better choice if your not a stubborn sw/d weaver! Make my build great again, Yes U can!

I agree that the removal of stab hurts Weaver. I think the nerf to the recharge of Twist of Fate was enough of a nerf to the class and think its utterly ridiculous that ANet thinks an 'in your face' class should be bounced around like a pinball. But as I've played it more, I've gotten used to playing without the stab on stances and have adapted my playstyle to reflect that.

The lack of stability is frustrating on Weaver, and I really wish it could come back, but its hardly game breaking considering Lava Skin is a pretty decent source of stab when you need it. And Stone Resonance is useful as well. Maybe ANet could buff Armor of Earth to make it viable as well perhaps to give Weavers another access to stab.

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@manu.7539 said:

@manu.7539 said:I just tried to see some comments on elementalists, checked on 5-6 pages and didnt see any!? Its about time ANET buff this class enough to encourage players to play it. Cant talk about something you doesnt know and that is what is happening here, we are so few eles in wvw I'm not surprise to see so few ( if there is some) comments/suggestions about eles.

Encouraging people to play a class isn't a reason to buff it.

Haha yeah but eles still need some buffs! I played ele 9,2 k hours, very most of it roaming in wvw., guess I know a bit what I'm talking about for eles in wvw. Its not a coincidence if there is so few of us in wvw... There is some fun stuff about eles, sword dagger weaver is alot of fun but the weaknesses are awful. Range and cc's make it very annoying vs anyone good at staying at range. A better acces to stability and unblockable leaps are some of the buffs I particulary need to be competitive.

I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

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@Obtena.7952 said:I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

Yeah, I agree but Elementalist still need some buff.It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread.It is old and outdated class, what has changed in it since the launch of the game were some traits and reduced the damage.

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@JohnWater.5760 said:

@"Obtena.7952" said:I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

Yeah, I agree but Elementalist still need some buff.It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread.

What I find interesting (and I see more people using this argumentation) about your post is that you present this as fact, while
I
actually think that concepts like difficulty or even complexity are quite subjective factors. I mean, ask a piano-player about rotations and they say even the most difficult ones (like Weaver and Engineer) are mere muscle-memory in no-time. They have for instance far more difficulty in "reading the room" (the encounter) or "knowing" what a certain range/radius is (300, 600, 900, etc.), or the one
I
find quite challenging, what to do if things go wrong (from encounter failures up to bad boon uptimes, etc.), how to get as close as possible to a "near" perfect rotation then (with factors like forgiveness in a rotation if you miss something, which not accidentally is quite good in most Ele builds), etc.

I'm not saying you're wrong here, I'm just saying it's interesting how quite a few people think that way. I mean, even Snowcrows puts up difficulty scales on their site.

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@Agrippa Oculus.3726 said:

@Obtena.7952 said:I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

Yeah, I agree but Elementalist still need some buff.It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread.

What I find interesting (and I see more people using this argumentation) about your post is that you present this as fact, while
I
actually think that concepts like difficulty or even complexity are quite subjective factors.

What you find interesting ... I find problematic. It's no wonder that Anet continues to do their own thing for balancing ... what's the point in trying to appeal to a group of players when you earn the disdain of others? It's a zero-sum game ... so Anet might as well do what they want.

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@Obtena.7952 said:

@Obtena.7952 said:I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

Yeah, I agree but Elementalist still need some buff.It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread.

What I find interesting (and I see more people using this argumentation) about your post is that you present this as fact, while
I
actually think that concepts like difficulty or even complexity are quite subjective factors.

What you find interesting ... I find problematic. It's no wonder that Anet continues to do their own thing for balancing ... what's the point in trying to appeal to a group of players when you earn the disdain of others? It's a zero-sum game ... so Anet might as well do what they want.

Thats not what zero-sum means.

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@Gwaihir.1745 said:

@Obtena.7952 said:I have no doubt that anyone who has experience with any class can identify places where the class suffers ... frankly, I think that's the point ... I don't believe these are gaps to be fixed and based on how Anet has balanced for the history of the game, it's not an error these gaps exist.

Yeah, I agree but Elementalist still need some buff.It's the most complicated class and is not the strongest, that's a fact, you can see it on any Elementalist thread.

What I find interesting (and I see more people using this argumentation) about your post is that you present this as fact, while
I
actually think that concepts like difficulty or even complexity are quite subjective factors.

What you find interesting ... I find problematic. It's no wonder that Anet continues to do their own thing for balancing ... what's the point in trying to appeal to a group of players when you earn the disdain of others? It's a zero-sum game ... so Anet might as well do what they want.

Thats not what zero-sum means.

Maybe ... but it doesn't really matter and the idea is similar enough if you don't purposefully lose yourself in exactness of terms of speak. The point is that Anet can't please everyone ... so why should they make any effort to please some specific group knowing they might anger another? They shouldn't ... so they might as well do what they want.

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@Obtena.7952 said:

@Jski.6180 said:Another swing and miss on anet end how many times till they are called out?

Every time ... because Anet decides the direction of the game.

I get what your saying but often the direction is comply opposite of the way they wanted the game to go before. So take the tempest shout nerf in wvw even the overload nerf (this is a bit older) these where added in to start with to let the tempest class have big aoe support and make it unique from the other classes. This was not how tempest started but this is what anet decided the direction of what to do. This is what anet dose over and over they add in effects and then remove them nothing is being realty added to classes and over all the balance tends not to changes with nothing to fix a very boring meta.

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@Jski.6180 said:

@Jski.6180 said:Another swing and miss on anet end how many times till they are called out?

Every time ... because Anet decides the direction of the game.

I get what your saying but often the direction is comply opposite of the way they wanted the game to go before. So take the tempest shout nerf in wvw even the overload nerf (this is a bit older) these where added in to start with to let the tempest class have big aoe support and make it unique from the other classes. This was not how tempest started but this is what anet decided the direction of what to do. This is what anet dose over and over they add in effects and then remove them nothing is being realty added to classes and over all the balance tends not to changes with nothing to fix a very boring meta.

Yup, sometimes the original isn't good so they need to change direction ... I still don't see a problem there. You would rather they keep wasting time making something work they can't do? Weird.

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@Obtena.7952 said:

@Jski.6180 said:Another swing and miss on anet end how many times till they are called out?

Every time ... because Anet decides the direction of the game.

I get what your saying but often the direction is comply opposite of the way they wanted the game to go before. So take the tempest shout nerf in wvw even the overload nerf (this is a bit older) these where added in to start with to let the tempest class have big aoe support and make it unique from the other classes. This was not how tempest started but this is what anet decided the direction of what to do. This is what anet dose over and over they add in effects and then remove them nothing is being realty added to classes and over all the balance tends not to changes with nothing to fix a very boring meta.

Yup, sometimes the original isn't good so they need to change direction ... I still don't see a problem there. You would rather they keep wasting time making something work they can't do? Weird.

But that was not the original nothing we are playing is even close to the original yet its being balanced as if it is the original dont you understand? The game is still being balanced as if our traits give us hp healing power etc... and not the gear it self giving these effects. That why the gen classes have fallen way behind and the specialized classes have become more gen classes and are the meta.

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@Jski.6180 said:

@Jski.6180 said:Another swing and miss on anet end how many times till they are called out?

Every time ... because Anet decides the direction of the game.

I get what your saying but often the direction is comply opposite of the way they wanted the game to go before. So take the tempest shout nerf in wvw even the overload nerf (this is a bit older) these where added in to start with to let the tempest class have big aoe support and make it unique from the other classes. This was not how tempest started but this is what anet decided the direction of what to do. This is what anet dose over and over they add in effects and then remove them nothing is being realty added to classes and over all the balance tends not to changes with nothing to fix a very boring meta.

Yup, sometimes the original isn't good so they need to change direction ... I still don't see a problem there. You would rather they keep wasting time making something work they can't do? Weird.

But that was not the original nothing we are playing is even close to the original yet its being balanced as if it is the original dont you understand? The game is still being balanced as if our traits give us hp healing power etc... and not the gear it self giving these effects. That why the gen classes have fallen way behind and the specialized classes have become more gen classes and are the meta.

OH I understand ... I just don't see why that's a problem ... oh you still don't get balance is what Anet decides ... OK I see now the problem.

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@Obtena.7952 said:

@Jski.6180 said:Another swing and miss on anet end how many times till they are called out?

Every time ... because Anet decides the direction of the game.

I get what your saying but often the direction is comply opposite of the way they wanted the game to go before. So take the tempest shout nerf in wvw even the overload nerf (this is a bit older) these where added in to start with to let the tempest class have big aoe support and make it unique from the other classes. This was not how tempest started but this is what anet decided the direction of what to do. This is what anet dose over and over they add in effects and then remove them nothing is being realty added to classes and over all the balance tends not to changes with nothing to fix a very boring meta.

Yup, sometimes the original isn't good so they need to change direction ... I still don't see a problem there. You would rather they keep wasting time making something work they can't do? Weird.

But that was not the original nothing we are playing is even close to the original yet its being balanced as if it is the original dont you understand? The game is still being balanced as if our traits give us hp healing power etc... and not the gear it self giving these effects. That why the gen classes have fallen way behind and the specialized classes have become more gen classes and are the meta.

OH I understand ... I just don't see why that's a problem ... oh you still don't get balance is what Anet decides ... OK I see now the problem.

Well person i like things to be more aggrieved aimed and less supported aimed i do not like the all in boon meta we have now and yes i play as an scraper because that seems to be the only allowed class out side of FB.

The problem there no aim often anet nerfs things that where just buffed. It feels like no one is in charges at all. When they do seem like they have an aim it gets thrown out the next update. Its just random ppl doing random things for no good reason after they post about it once (on the day of the update).

I also find that new things are forgotten the moment they are added in. Ele aura transmutation where a massive step for the class it gave a lot of life to old core weapons but there just one trait that is effected by it the fire one for condi clears on transmutation that it. Such a massive effect to a class realty needs to have more going on with it. They seemed to of forgot they added it in at all. I think this is true for other classes and there odd ball effects that you have to know the classes far better then i could.

To get to your point of why the old effect and armor is a problem is that classes still very for hp and def yet they do not vary for power so you always have some classes simply have free hp / armor just because they started the game as such back when you got most of your power healing power vit from your trait line not your armor. Why that is a problem is it makes classes who need high stacking healing power to make there heals good become locked into building with high healing only yet classes who where more able to heal as a side note (there base heals where strong to start with or always going on) dont need to push healing as much so they have even more free space to push dmg or tanklyness. This is ture for dmg as well.

Added note: This all become worst with the last major update as well as this update when they make skill and effect the same with out thinking about the full kit of the classes. Making hard cc that use to be dmg for a kit into nothing or making passive triggers into 300 sec even if the effect is week vs each other. The same could be said for removing 10 target effects from over all week and long cast time effects vs classes who have 5 very strong and low cd effects.There just no real thinking being done its just rules that are made up on the spot that only apply in that moment of time. This is how every update has been at this point.

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@Sobx.1758 said:

@Anchoku.8142 said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

Yeah, from what anet say each spec brings a different style of play and Reaper is/should be the DPS class, Scourge is more on the support side or should be

Scourge is barely a support. Most of their traits are geared towards damage and control. Their skills are a bit more supportive but not much more than what their core skills offer.

Control is support btw.

But I disagree with the premise that scourge can't also be DPS. This argument is only ever brought up for scourge and never Firebrand which is basically everything scourge wants to be but better.

It's not that it really "can't", it's that it doesn't need to be one for pve. "Scourge" isn't a separate class, it's still necro.

I guess that means a reaper is support. Since its got just as many control elements. Who would have thought?

Ah yes, so nobody plays scourge anywhere since apparently reaper does everything better than scourge, ok. :)...and control abilities are still a type of support whether you respond with sarcasm or not.

Whether or not you think control is support is irrelevant as it doesn't practically function that way. Especially in raids. Why I said it was to point out the flaw in your thinking. Which, again, instead of admitting you're wrong you double down on it.

Practically speaking, control is not the same as support. It might accomplish a similar goal in some situations but so does high DPS.

Ah so you're limiting your opinion to one type of content in one of the modes (pve) and call it a day, cool. In any competitive mode control acts as support though. Apparently the "flaw in my thinking" was looking at the game as a whole.

Yes, it's not "the same as support", as I wrote before, it's a type/part of support.

And still this:

@Anchoku.8142 said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

What lily i think is trying to say is other classes have desired support that is wanted most of the time while necro is severely hampered. Having multiple stuff that is sub par for raiding is not good.

I don't think its good for a class to not have some options such as condi power support etc.

Personally, i think core nec should be the condi spec and scourge the support, because scourge has a lot of AOES and it causes a lot of balance issues, and core is way more limited in condi aoes.

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@Aeolus.3615 said:@"RoyalPredator.9163" IMO issue with rangers is that beastmaster was suposed to be a new gimmick to "FIX rangers" core and please to those who wanted to remove pet, nor balance nor nerfs wont work well in a class just to be a gimmick upgrade, beastmaster is quite decent atm for what is being used to, but its just a stronger core ranger nothing more.

Most issue in this game are due class design, that conflicts with its core or some other spec where ending overshodowing other class or still be useless.

IMO there are 3 classes that were awfully bad designed since they were made to carry at release, wich were DH, Scourge and Beastmaster, IMO this 3 spec losted all its theme since they were INITIALLY awfully designed to be OP and when that receives the balance hammer..... what was made to the class exist is no longer there.

DH (coulkd wipe 5 players due its daze on traps and very high damage on traps, i once managed to win 1 vs 10+ due how broken traps were on a mace focus veruy blocky build, the daze was really broken...)Scourge was killing entirelly the melee combat, note the range is not 900 cause the circle top is at 1200 range while 900 is the center of the shade, it was not short in range as most think rhey could outrange them...Beastmaster, DPS easy gimmick similiar to DH, offers nothing to the teamplay and nowaydays cant do nothing alone, ended being just a upgrade from core.

I got a question for you guys who are more experienced as ranger, doesn't axe axe help any as roamer on ranger? because it allows pretty good control. along with some other tools they got.

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@Axl.8924 said:

@"Anchoku.8142" said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

Yeah, from what anet say each spec brings a different style of play and Reaper is/should be the DPS class, Scourge is more on the support side or should be

Scourge is barely a support. Most of their traits are geared towards damage and control. Their skills are a bit more supportive but not much more than what their core skills offer.

Control is support btw.

But I disagree with the premise that scourge can't also be DPS. This argument is only ever brought up for scourge and never Firebrand which is basically everything scourge wants to be but better.

It's not that it really "can't", it's that it doesn't need to be one for pve. "Scourge" isn't a separate class, it's still necro.

I guess that means a reaper is support. Since its got just as many control elements. Who would have thought?

Ah yes, so nobody plays scourge anywhere since apparently reaper does everything better than scourge, ok. :)...and control abilities are still a type of support whether you respond with sarcasm or not.

Whether or not you think control is support is irrelevant as it doesn't practically function that way. Especially in raids. Why I said it was to point out the flaw in your thinking. Which, again, instead of admitting you're wrong you double down on it.

Practically speaking, control is not the same as support. It might accomplish a similar goal in some situations but so does high DPS.

Ah so you're limiting your opinion to one type of content in one of the modes (pve) and call it a day, cool. In any competitive mode control acts as support though. Apparently the "flaw in my thinking" was looking at the game as a whole.

Yes, it's not "the same as support", as I wrote before, it's a type/part of support.

And still this:

@"Anchoku.8142" said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

What lily i think is trying to say is other classes have desired support that is wanted most of the time while necro is severely hampered. Having multiple stuff that is sub par for raiding is not good.

Not sure why you suddenly felt the need to dig out posts from 6 months ago, but ok.I think what lily is trying to say is that she has problems with accepting when she's wrong and takes it unnecessarily personally, even admitting that -quote- "I don't like you which is why I'm dismissive" (which is even funnier when you notice she claims I'm the one "arguing in bad faith" here btw) :D

I don't think its good for a class to not have some options such as condi power support etc.

Luckily necro has all of them available. Just because it doesn't do the same thing "whatever another class" does doesn't change much.

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@Sobx.1758 said:

@Axl.8924 said:

@"Anchoku.8142" said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

Yeah, from what anet say each spec brings a different style of play and Reaper is/should be the DPS class, Scourge is more on the support side or should be

Scourge is barely a support. Most of their traits are geared towards damage and control. Their skills are a bit more supportive but not much more than what their core skills offer.

Control is support btw.

But I disagree with the premise that scourge can't also be DPS. This argument is only ever brought up for scourge and never Firebrand which is basically everything scourge wants to be but better.

It's not that it really "can't", it's that it doesn't need to be one for pve. "Scourge" isn't a separate class, it's still necro.

I guess that means a reaper is support. Since its got just as many control elements. Who would have thought?

Ah yes, so nobody plays scourge anywhere since apparently reaper does everything better than scourge, ok. :)...and control abilities are still a type of support whether you respond with sarcasm or not.

Whether or not you think control is support is irrelevant as it doesn't practically function that way. Especially in raids. Why I said it was to point out the flaw in your thinking. Which, again, instead of admitting you're wrong you double down on it.

Practically speaking, control is not the same as support. It might accomplish a similar goal in some situations but so does high DPS.

Ah so you're limiting your opinion to one type of content in one of the modes (pve) and call it a day, cool. In any competitive mode control acts as support though. Apparently the "flaw in my thinking" was looking at the game as a whole.

Yes, it's not "the same as support", as I wrote before, it's a type/part of support.

And still this:

@"Anchoku.8142" said:Now that Scourge is nerfed in WvW, can it please have its dps improved in PvE? Barrier scaling from healing power can be adjusted but PvE-Scourge needs a competitive dps option. Barrier support is not always desired so Scourge could use a solid dps build if barrier-sharing is minimal or turned off.

Why exactly do people treat especs as if it's another class than second espec and core?I don't understand.

What lily i think is trying to say is other classes have desired support that is wanted most of the time while necro is severely hampered. Having multiple stuff that is sub par for raiding is not good.

Not sure why you suddenly felt the need to dig out posts from 6 months ago, but ok.I think what lily is trying to say is that she has problems with accepting when she's wrong and takes it unnecessarily personally, even admitting that -quote- "I don't like you which is why I'm dismissive" (which is even funnier when you notice she claims I'm the one "arguing in bad faith" here btw) :D

I don't think its good for a class to not have some options such as condi power support etc.

Luckily necro has all of them available. Just because it doesn't do the same thing "whatever another class" does doesn't change much.

As others have said and noted necro has had a issue mainly with being desired in raids.

Its got a identity for non speed run trials in fractals and does well, but in raids itself necros always had a issue of Falling behind everyone in multiple categories such as support power DPS and condi and generally tanking in GW2 means something else than in lets say everquest or wow where your aggro actually gets mobs attention, so having lots of hp, plus dadnir or someone mentioned life force being tied and limiting due to recovery time in PVE.

Hopefully some day they fix this necro issue, since its a specific issue to do with mechanics which nerf necromancers suffer efficiency wise compared to other classes.

In fractals dps is not as much a thing unless higher tier i dunno never had peeps complain about dps on tier 3 and tier 2 fractals.

Some things are also simply not as useful as they are in PVP scenarios.

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@Axl.8924 said:Hopefully some day they fix this necro issue, since its a specific issue to do with mechanics which nerf necromancers suffer efficiency wise compared to other classes.

Except this isn't an issue in PVE because the game isn't designed around needing the highest efficiency builds to be successful. Hopefully, Anet continue to ignore these constant requests to 'fix' issues that would result in the content dictating what builds are needed, resulting in fewer people being able to play the builds they want.

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