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Raid Loot


AoTsuki.8675

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Not sure what people are arguing about. The math can easily be done for all content.

Raids when cleared as full clear in say 3-4 hours yield a total of around 130 gold, IF everything is factored in token wise and NO value is assigned to possibly ascended gear and NO additional high value infusion drop (which is rather rare).

This gold is made up of:

  • around 60 gold liquid gold from direct gold reward (this will fluctuate by based on which wings are bonus wings for the week and amount of bosses there)
  • another 10 liquid gold for doing the 5 challenge modes (introduced rather recently)
  • 150 magnetite shards and gaeting crystals (value is around 12s per magnetite shard, and around 18s per gaeting crystal if converted into infusion for sale), so another 18g + 27g
  • average of 50s - 1g per exotic per boss, so another give or take 20g

So the total gold is around 135 gold per week (125 gold without challenge modes, which most player actually do not run weekly). For a full clear of 3 hours, this results in 45 gold per hour (41.6g). For a full clear in 4 hours, this results in 33.75 gold per hour (31.25g). For a full clear in 5 hours, this results in 27 gold per hour (25g). Suffice to say, most players do not full clear, and even less do so in less in 3-4 hours.

Additional benefits are:

  • occasional ascended drops, which can not directly be sold but would technically result in less expense for gearing characters
  • occasional additional minis which can either be learned or converted into shards

This does not factor for time spent mastering the content or getting to the state of being bale to clear raids this fast. Simple T4 fractals are both more accessible and will yield more gold/hour at less of a necessity/complexity of mastering content while being more repeatable. Drizzlewood Coast meta was near and above those gold/hour levels and easily farmed. Most players who raid on the level of full clearing like this do it because they enjoy the content.

Any player arguing anything else (say raids are over lucrative compared to other content, etc.), is either willingly oblivious to the actual rewards, incapable of simple math, lying or just envious of others or a combination of all those things.

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@"Cyninja.2954" said:Not sure what people are arguing about. The math can easily be done for all content.

Raids when cleared as full clear in say 3-4 hours yield a total of around 130 gold, IF everything is factored in token wise and NO value is assigned to possibly ascended gear and NO additional high value infusion drop (which is rather rare).

This gold is made up of:

  • around 60 gold liquid gold from direct gold reward (this will fluctuate by based on which wings are bonus wings for the week and amount of bosses there)
  • another 10 liquid gold for doing the 5 challenge modes (introduced rather recently)
  • 150 magnetite shards and gaeting crystals (value is around 12s per magnetite shard, and around 18s per gaeting crystal if converted into infusion for sale), so another 18g + 27g
  • average of 50s - 1g per exotic per boss, so another give or take 20g

So the total gold is around 135 gold per week (125 gold without challenge modes, which most player actually do not run weekly). For a full clear of 3 hours, this results in 45 gold per hour (41.6g). For a full clear in 4 hours, this results in 33.75 gold per hour (31.25g). For a full clear in 5 hours, this results in 27 gold per hour (25g). Suffice to say, most players do not full clear, and even less do so in less in 3-4 hours.

Additional benefits are:

  • occasional ascended drops, which can not directly be sold but would technically result in less expense for gearing characters
  • occasional additional minis which can either be learned or converted into shards

This does not factor for time spent mastering the content or getting to the state of being bale to clear raids this fast. Simple T4 fractals are both more accessible and will yield more gold/hour at less of a necessity/complexity of mastering content while being more repeatable. Drizzlewood Coast meta was near and above those gold/hour levels and easily farmed. Most players who raid on the level of full clearing like this do it because they enjoy the content.

Any player arguing anything else (say raids are over lucrative compared to other content, etc.), is either willingly oblivious to the actual rewards, incapable of simple math, lying or just envious of others or a combination of all those things.

-"all CM's"-"3-4 hours"That's nowhere close to the time people do raids time in especially with CM's unless you live in a half an hour per wing wonderland.

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@AoTsuki.8675 said:

@"Cyninja.2954" said:Not sure what people are arguing about. The math can easily be done for all content.

Raids when cleared as full clear in say 3-4 hours yield a total of around 130 gold, IF everything is factored in token wise and NO value is assigned to possibly ascended gear and NO additional high value infusion drop (which is rather rare).

This gold is made up of:
  • around 60 gold liquid gold from direct gold reward (this will fluctuate by based on which wings are bonus wings for the week and amount of bosses there)
  • another 10 liquid gold for doing the 5 challenge modes (introduced rather recently)
  • 150 magnetite shards and gaeting crystals (value is around 12s per magnetite shard, and around 18s per gaeting crystal if converted into infusion for sale), so another 18g + 27g
  • average of 50s - 1g per exotic per boss, so another give or take 20g

So the total gold is around 135 gold per week (125 gold without challenge modes, which most player actually do not run weekly). For a full clear of 3 hours, this results in 45 gold per hour (41.6g). For a full clear in 4 hours, this results in 33.75 gold per hour (31.25g). For a full clear in 5 hours, this results in 27 gold per hour (25g). Suffice to say, most players do not full clear, and even less do so in less in 3-4 hours.

Additional benefits are:
  • occasional ascended drops, which can not directly be sold but would technically result in less expense for gearing characters
  • occasional additional minis which can either be learned or converted into shards

This does not factor for time spent mastering the content or getting to the state of being bale to clear raids this fast. Simple T4 fractals are both more accessible and will yield more gold/hour at less of a necessity/complexity of mastering content while being more repeatable. Drizzlewood Coast meta was near and above those gold/hour levels and easily farmed. Most players who raid on the level of full clearing like this do it because they enjoy the content.

Any player arguing anything else (say raids are over lucrative compared to other content, etc.), is either willingly oblivious to the actual rewards, incapable of simple math, lying or just envious of others or a combination of all those things.

-"all CM's"-"3-4 hours"That's nowhere close to the time people do raids time in especially with CM's unless you live in a half an hour per wing wonderland.

Oh absolutely, I was giving a best case scenario and clearly mentioning that this is NOT the norm.

I was just tired of calling everyone claiming raids are great loot liars because by this point it is something which can easily be calculated showing up posters with an agenda.

Raids are good loot 1nce per week AFTER spending a lot of time on them and likely running a static. If not, raid loot and rewards start dropping to mediocre down to strait up terrible.

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@Linken.6345 said:Ìf they do wvw they get marks for free in their reward track, I know since I got afew of them when grabing the silver pip chest for weeks when I wanted the armor skin there.

EditHighest tier fractal people earn more then raiders since theirs are locked to once a day.and drop ascended aswell.I do agree that wvw could use some more love, with achievements giving ascended boxes of weapons and armors.

Don't drag WvW into this. You're patently wrong because you only get grandmaster mark shards (10 for only one mark) with a maximum of 3 shards per week.

Anyone that actually plays all 3 game modes (PVE, WVW, PVP) knows that WvW is least profitable.

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Repeatability may have nothing to do with what you said but that doesn’t mean it should be ignored. What would happen if the existing rewards players get daily from doing fractals was set to be weekly only? What kind of impact would that have? Would fractals still be as rewarding as before? Would it still be comparable to open world farms?

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@Infusion.7149 said:

@Linken.6345 said:Ìf they do wvw they get marks for free in their reward track, I know since I got afew of them when grabing the silver pip chest for weeks when I wanted the armor skin there.

EditHighest tier fractal people earn more then raiders since theirs are locked to once a day.and drop ascended aswell.I do agree that wvw could use some more love, with achievements giving ascended boxes of weapons and armors.

Don't drag WvW into this. You're patently wrong because you only get grandmaster mark
shards
(10 for only one mark) with a maximum of 3 shards per week.

Anyone that actually plays all 3 game modes (PVE, WVW, PVP) knows that WvW is least profitable.

Yea did you even read the last line?and it was in response to a poster saying wvw got no marks at all.EditNever once said that wvw had profit over any other game mode.

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