Lonewolf Kai.3682 Posted November 29, 2020 Share Posted November 29, 2020 Remember the fleshreaver runes fiasco? Same-ish problem, different runes. 1 Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted November 29, 2020 Share Posted November 29, 2020 And then what after this? Lich runes etc? XD Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted November 29, 2020 Share Posted November 29, 2020 @DemonSeed.3528 said:And then what after this? Lich runes etc? XDCentaur runes.... Link to comment Share on other sites More sharing options...
knite.1542 Posted November 29, 2020 Share Posted November 29, 2020 @"kharmin.7683" said:Please use the forums search feature.https://en-forum.guildwars2.com/discussion/118304/rune-of-the-golemancer-should-be-banned-or-nerfed-in-wvw/p1 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted November 29, 2020 Share Posted November 29, 2020 instead of just buffing the 30 trash runesets... but well.i still view the golem runes are a big meme. saw not one time yet that they did anything outside of nothing @ enemy groups. 1 Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted November 29, 2020 Share Posted November 29, 2020 Centaur runes OP. Totally agree. Pls nerf ASAP! Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted November 29, 2020 Share Posted November 29, 2020 I only saw one person using those runes. Never like a whole team.That poor golem got kittened by all that AOE spam. How are they a problem again?What do they do exactly, except summon the golem.Cause it just looks like a meme to me. 1 Link to comment Share on other sites More sharing options...
Riba.3271 Posted November 29, 2020 Share Posted November 29, 2020 Well they're S tier DPS runes provided the 50k HP on GW2 wiki is correct. They do complement the one-push-fight-over meta we are in by having very strong impact first 5 seconds of the fight and every 60s from there on.Steps choosing runes for largescale fights with a skilled group:Check if you're minstrel with lot of support, if so take monk or trooperIf not, consider speed runes (supp chrono, Necro specs usually end up taking this) or durability (very stat heavy, prevents one shots for whole party)If you fall into category of Scholar, Pack or Vampirism take Golemancer runes instead as the golem will make up for the 5% lost dps from scholar runes by absorbing 5%+ of the damage from multiple enemy DPS players.Other weirdly good runes: Nightmare, Firebrand, Mercy, Eagle, Antitoxin, Leadership, Balthazar and Divinity almost feel like worth taking.So there are pretty much 5 viable runesets , 8 if you go against the meta and enjoy long term engagements, outside that theres some weird bad condi builds and suboptimal mesmer stuff that is still goin around.Are golemancer runes really so busted that youd run it on every member of the party? Nah, most likely not. Are they strong enough to make it so that you can meme with them on everyone? Yea most likely. People can focus better when they have a golem companion to make them happy.What is next evolution of golemancer guilds? Well my theory is that running durability runes on everyone should be better if you wanna be supertanky, very immune to conditions, high protection upkeep and not waste any stats. So back to HoT meta where 3 or 4 people per party were running them. Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted November 30, 2020 Share Posted November 30, 2020 @Threather.9354 said:Are golemancer runes really so busted that youd run it on every member of the party? Nah, most likely not. But large guilds are. It allows everyone in the guild to run as dps, because they just need the boons, not the defensive stats (the golem is the defensive stats). So, 40-50 players, all in comp'd specs to get boons, superspeed, alacrity, yet ALL are dps, since the golem soaks up the damage that the support specs would normally need to cover with healing. Don't leave out that the golems walk through walls, can get barriers and CC + 600 dps each. The lag doesn't improve the situation either. Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted November 30, 2020 Share Posted November 30, 2020 @Ubi.4136 said:@Threather.9354 said:Are golemancer runes really so busted that youd run it on every member of the party? Nah, most likely not. But large guilds are. It allows everyone in the guild to run as dps, because they just need the boons, not the defensive stats (the golem is the defensive stats). So, 40-50 players, all in comp'd specs to get boons, superspeed, alacrity, yet ALL are dps, since the golem soaks up the damage that the support specs would normally need to cover with healing. Don't leave out that the golems walk through walls, can get barriers and CC + 600 dps each. The lag doesn't improve the situation either.Well that does sound bad, but honestly i've never seen a large group ALL use golem runes.How often does that happen to become a problem?Just curious, not being sarcastic or anything.Because, so far, the fights i've had with my guild past few weeks, 3 times a week, i haven't seen anyone use a rune of the golemancer...So i'm curious where exactly is that problem coming from, who is running a full zerg with those runes?And how widespread it is. I mean, just because i haven't seen it doesn't mean it doesn't exist or isn't a problem so i'm just wondering. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted November 30, 2020 Share Posted November 30, 2020 @Veprovina.4876 said:@Ubi.4136 said:@Threather.9354 said:Are golemancer runes really so busted that youd run it on every member of the party? Nah, most likely not. But large guilds are. It allows everyone in the guild to run as dps, because they just need the boons, not the defensive stats (the golem is the defensive stats). So, 40-50 players, all in comp'd specs to get boons, superspeed, alacrity, yet ALL are dps, since the golem soaks up the damage that the support specs would normally need to cover with healing. Don't leave out that the golems walk through walls, can get barriers and CC + 600 dps each. The lag doesn't improve the situation either.Well that does sound bad, but honestly i've never seen a large group ALL use golem runes.How often does that happen to become a problem?Just curious, not being sarcastic or anything.Because, so far, the fights i've had with my guild past few weeks, 3 times a week, i haven't seen anyone use a rune of the golemancer...So i'm curious where exactly is that problem coming from, who is running a full zerg with those runes?And how widespread it is. I mean, just because i haven't seen it doesn't mean it doesn't exist or isn't a problem so i'm just wondering.From what I've seen it's more of an NA thing, at least that is where I've seen it used - I think EU side don't care as much for it but I had more looks through the tiers on NA than I did on EU. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted November 30, 2020 Share Posted November 30, 2020 It serves as a meatshield to absorb some damage, and I guess lag the servers. The later is probably an actual reason.However, it can be dealt with by just moving somewhere else, and leaving the golems behind. I imagine it is much more troublesome in cramped spaces. Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted December 1, 2020 Share Posted December 1, 2020 I guess you got what you wanted:Rune of the Golemancer: Adjusted the health of the summoned golem to be more in line with other rune summons. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted December 1, 2020 Share Posted December 1, 2020 @Veprovina.4876 said:I guess you got what you wanted:Rune of the Golemancer: Adjusted the health of the summoned golem to be more in line with other rune summons.Still meat shields which absorbs initial damage that would otherwise be hitting players.They should have changed it such that player skills do not prioritize the Golems, meaning- a 5 target AOE on 5 Golems and 1 player will hit 4 Golems and 1 player. Or, a 5 target AOE on 5 players and 1 Golem will hit 5 players and 0 Golems. Or just remove them entirely because at least IMO runes shouldn't summon pets, period.EDIT:I stand corrected (maybe?) AOE's already prioritize players, which I learned via a Reddit thread on today's patch. I'm not sure this is entirely true however, but because I don't know for certain I'll just say I still stand by my opinion that runes shouldn't summon things. 1 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted December 1, 2020 Share Posted December 1, 2020 @"SpellOfIniquity.1780" said:@Veprovina.4876 said:I guess you got what you wanted:Rune of the Golemancer: Adjusted the health of the summoned golem to be more in line with other rune summons.Still meat shields which absorbs initial damage that would otherwise be hitting players.They should have changed it such that player skills do not prioritize the Golems, meaning- a 5 target AOE on 5 Golems and 1 player will hit 4 Golems and 1 player. Or, a 5 target AOE on 5 players and 1 Golem will hit 5 players and 0 Golems. Or just remove them entirely because at least IMO runes shouldn't summon pets, period.EDIT:I stand corrected (maybe?) AOE's already prioritize players, which I learned via a Reddit thread on today's patch. I'm not sure this is entirely true however, but because I don't know for certain I'll just say I still stand by my opinion that runes shouldn't summon things.Well it's a step in the right direction at least. 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 1, 2020 Share Posted December 1, 2020 Ahh.. so now they created the space for ogre runes to be in the meta along with Golemancer runes!!Woohoo!! Link to comment Share on other sites More sharing options...
Some Call Me Tim.2319 Posted December 4, 2020 Share Posted December 4, 2020 haha. They nerfed the golem runes very well. Takes half of a barrage to kill one now. Yes they are now totally useless imo. Fodder for my arrows. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted December 4, 2020 Share Posted December 4, 2020 lol I'm guessing it's more than useless for a person on their own to use this then, even in pve lol.ps - it sounds good as an alternative mini/pet that comes out every now and then Link to comment Share on other sites More sharing options...
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