Opopanax.1803 Posted December 5, 2020 Share Posted December 5, 2020 I've been playing with this warrior build; super fun, HIGH crit damage!http://gw2skills.net/editor/?PKABcel7lVwoYcMLWJW0WWvaA-zRIYT0zfKNKBiQBEsQolRgBnlxGtA-eThis one clocks in at 319%, not to mention 500 more from the stacking sigil trait! The spellbreaker trait can bring a 14% crit damage multiplier as well. The interrupt sigil can proc another 250 as well...Just curious if there are any other classes that can hit a Critical Damage multiplier like this?Thanks in advance!edit: updated food buffsedit2: Full Might, stacking sig ferocity, Assassins presence dont seem to be copying through the link. All totalled, 319% critical damage. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 5, 2020 Share Posted December 5, 2020 It depend if you want to restrict yourself to warrior or if you're open to any profession.Reaper can reach 318% in shroud. Not very difficult, just take Reaper Onslaught and death perceptionWeaver can theoretically reach 335% with assassin's stats. http://gw2skills.net/editor/?PGgAg2FTkdBWWfAA-zxIY7ohvICuA0fWE+1C-e get lightning hammer and fury onYou can reach 333% as a soulbeast while wielding an axe. http://gw2skills.net/editor/?POgAweDbDcB/AMgC-zxQYhoB2hvICuA0fWE+1C-eGuardian as a whole seem to peak below 290%. http://gw2skills.net/editor/?PWQAEWEA-zxQYhoA2hvICuA0fWE+1C-eDeadeye reach 321%. http://gw2skills.net/editor/?PaQAQW2ekA-zxIY7ogvICuA0fWE+1C-e (7% unlisted while above 90% HP)Engineer can reach 302%. http://gw2skills.net/editor/?PeQAQOQKMA-zxIY7ogvICuA0fWE+1C-eChrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)Renegade reach 295%. http://gw2skills.net/editor/?PmQAYltAsNgpBsMgNCMDgLiHIA-zxIY7ogvICuA0fWE+1C-e Berserker's blood reaction could allow warrior to reach 332% in berserk mode (without the signet's trait stacking effect). http://gw2skills.net/editor/?PKgAceDjDsIsoaEA-zxIY7ohvICuA0fWE+1C-e Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted December 5, 2020 Author Share Posted December 5, 2020 @Dadnir.5038 said:It depend if you want to restrict yourself to warrior or if you're open to any profession.Reaper can reach 318% in shroud.Weaver can theoretically reach 335% with assassin's stats.You can reach 333% as a soulbeast while wielding an axe.Guardian as a whole seem to peak below 290%. Deadeye reach 321%.Engineer can reach 302%..Chrono can reach close to 310%.Renegade reach 295%Berserker's blood reaction could allow warrior to reach 332% in berserk mode (without the signet's trait stacking effect).TY, gives me some ones to play with on calculator! Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted December 5, 2020 Share Posted December 5, 2020 @"Dadnir.5038" said:Chrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 5, 2020 Share Posted December 5, 2020 @Nephalem.8921 said:@"Dadnir.5038" said:Chrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits.Fencer's finesse? That's the source of the 150 point of ferocity. The 10% are for danger time. Ideally I should add another 10% for superiority complex but I find the a disabled condition to troublesome to add it. (it would put the mesmer at 324% thought) Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted December 5, 2020 Share Posted December 5, 2020 @Dadnir.5038 said:@Nephalem.8921 said:@Dadnir.5038 said:Chrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits.Fencer's finesse? That's the source of the 150 point of ferocity. The 10% are for danger time. Ideally I should add another 10% for superiority complex but I find the a disabled condition to troublesome to add it. (it would put the mesmer at 324% thought)Thought you mean danger time because you mentioned slow. Both traits dont just add 10% crit dmg or 25% on top. It adds 10% or 25% when the hit crits. Means it is 3.14 1.1 1.25 instead of 3.14 + 0.1 + 0.25. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 5, 2020 Share Posted December 5, 2020 @Nephalem.8921 said:@Dadnir.5038 said:@Nephalem.8921 said:@Dadnir.5038 said:Chrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits.Fencer's finesse? That's the source of the 150 point of ferocity. The 10% are for danger time. Ideally I should add another 10% for superiority complex but I find the a disabled condition to troublesome to add it. (it would put the mesmer at 324% thought)Thought you mean danger time because you mentioned slow. Both traits dont just add 10% crit dmg or 25% on top. It adds 10% or 25% when the hit crits. Means it is 3.14 1.1 1.25 instead of 3.14 + 0.1 + 0.25.Nope, the 15% from superiority complex is taken into account by the editor and this editor show it as additive not multiplicative. 150 ferocity is 10% critical damage, which push the base from 294% to 304%, logically, the extra 10% from the danger time and superiority complex should push it to 324%. Link to comment Share on other sites More sharing options...
Nephalem.8921 Posted December 6, 2020 Share Posted December 6, 2020 @Dadnir.5038 said:@Nephalem.8921 said:@Dadnir.5038 said:@Nephalem.8921 said:@Dadnir.5038 said:Chrono can reach close to 314%. http://gw2skills.net/editor/?PigAw6W4aEA-zxIY7ohvICuA0fWE+1C-e (150 ferocity unlisted + 10% while foe is slowed)The trait doesnt just add 150 ferocity. It works like a 10% mod only applying to crits.Fencer's finesse? That's the source of the 150 point of ferocity. The 10% are for danger time. Ideally I should add another 10% for superiority complex but I find the a disabled condition to troublesome to add it. (it would put the mesmer at 324% thought)Thought you mean danger time because you mentioned slow. Both traits dont just add 10% crit dmg or 25% on top. It adds 10% or 25% when the hit crits. Means it is 3.14 1.1 1.25 instead of 3.14 + 0.1 + 0.25.Nope, the 15% from superiority complex is taken into account by the editor and this editor show it as additive not multiplicative. 150 ferocity is 10% critical damage, which push the base from 294% to 304%, logically, the extra 10% from the danger time and superiority complex should push it to 324%.Either the wiki or the editor is wrong then. I would say its the editor. And like i wrote earlier danger time does work just like a modifier which only affects crits. I mean there is a reason why chrono has an almost 43k bench. Absurd modifiers. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted December 6, 2020 Share Posted December 6, 2020 @"Nephalem.8921" said:Either the wiki or the editor is wrong then. I would say its the editor. And like i wrote earlier danger time does work just like a modifier which only affects crits. I mean there is a reason why chrono has an almost 43k bench. Absurd modifiers.I do not deny it, but the thread base itself on the editor's number, so I find it logical to "play along". Link to comment Share on other sites More sharing options...
Saetien.4763 Posted December 7, 2020 Share Posted December 7, 2020 How's this for Weaver? With ferocity buffs from other classes.Lightning hammer + cruelty sigil + discipline banner + assassins presence + fury + food = 330%Then add manually the modifiers for (using "every 15 points of Ferocity grants an increase of 1% in critical damage at level 80")Fresh air =250 ferocity = (250/15) = 16%Arcane lightning = 150 ferocity (150/15) = 10%severance sigil = 250 ferocity (250/15) =16%= 372%Feel free to double check my maths, it's not my strongest suit.http://gw2skills.net/editor/?PGgAwiFTkdxOgl1F4DD-zxIY7oh/MCWC0yCQfDA-e Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted December 7, 2020 Share Posted December 7, 2020 @"Opopanax.1803" said:I've been playing with this warrior build; super fun, HIGH crit damage!http://gw2skills.net/editor/?PKABcel7lVwoYcMLWJW0WWvaA-zRIYT0zfKNKBiQBEsQolRgBnlxGtA-eThis one clocks in at 319%, not to mention 500 more from the stacking sigil trait! The spellbreaker trait can bring a 14% crit damage multiplier as well. The interrupt sigil can proc another 250 as well...Just curious if there are any other classes that can hit a Critical Damage multiplier like this?Thanks in advance!edit: updated food buffsedit2: Full Might, stacking sig ferocity, Assassins presence dont seem to be copying through the link. All totalled, 319% critical damage.http://gw2skills.net/editor/?PKABcel7lJwoYcMLWJW0WWtLA-zxIY7on/UaUCEhCIYhQLjA9dQCj9wbZsXL-eAssassin stats berserker. With all boons/buffs up, IE all signet buff stacks Fury signet, and the sigil, and banner, and in Berserk Mode it end up with 384% Critical Damage. Using Precision Infusions ends up with another 1% for 385%.I do not know if the precision bonuses from the Signet and sigil convert to Ferocity via Blood Reaction, but if they do then this would be slightly higher. I suspect the max possible amount is 400% Link to comment Share on other sites More sharing options...
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