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Why no monetization of LW episodes?


Anchoku.8142

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This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?

Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.

The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.

The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?

Share your thought here!

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Beacuse they likely have always generated enough through gemstore microtransactions which are pretty heavy to allow us free content. Personally I prefer this method of funding and I think making it both would damage the population of the game and be unsustainable because essentailly the game would be one step from being a sub based game if you had to buy every content that drops.

It also encourages a loyal fanbase to login more often

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@"Anchoku.8142" said:This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?

Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.

The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.

The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?

Share your thought here!

What do you have against poor gamers, bro?

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@Randulf.7614 said:Beacuse they likely have always generated enough through gemstore microtransactions which are pretty heavy to allow us free content. Personally I prefer this method of funding and I think making it both would damage the population of the game and be unsustainable because essentailly the game would be one step from being a sub based game if you had to buy every content that drops.

It also encourages a loyal fanbase to login more often

And yet there were layoffs...What players like is absolutely free new content and servers that do not lag. There is no such thing as a free lunch and the fact that lots of games require subscription or are pay-to-win should be enough evidence that revenue is kind of necessary.

Arenanet probably borrows funding for expac development from NCSoft or lenders so paying it back with real money (not gems) from expac sales is important. Free cash flow is something they have to worry about constantly.

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But the lay offs were not known to be connected to gw2s finances, they were connected to what appeared to be unviable side projects

The problem with saying this might have prevented lay offs is that funding a game like gw2 - which isn’t a major AAA title - with compulsory paid dlc and expacs and micro transactions is that you squeeze your population too far and reduce it likely to levels which could have risked those lay offs coming earlier.

I’m not always a critical fan of LS, but I’m confident in believing it would have been a disaster to charge fully for it. They took a chance with free LS for loyal players and it paid off massively

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GW2 is depending on the free access of current content to keep the player base something stable and keep the loss of players at a minimum.

If they suddenly started charging for Living World episodes (or droplets, like with Champions), it's likely that many players will just leave or continue playing older content. Either way, the newest piece of Living World, if requiring payment, would likely see considerably less players.

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@Fueki.4753 said:GW2 is depending on the free access of current content to keep the player base something stable and keep the loss of players at a minimum.

If they suddenly started charging for Living World episodes (or droplets, like with Champions), it's likely that many players will just leave or continue playing older content. Either way, the newest piece of living world, if requiring payment, would likely see considerably less players.

Exactly, ArenaNet know the login numbers, they have the gem store data, they believe that bringing people back or keeping them playing and invested in the game is worth more than a dollar or two every two to four months.

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Because me and likely hundreds of thousands if not millions of players would never have played the game past the core world had they put a fee on living world episodes.

A great deal of players who play Gw2 are extremely anti Subfee.. and became fans of Guildwars because of it's anti subfee model.That also extends to other nickle and dime tactics that lock off story content and progression behind paywalls.

Paid expansions are fine and expected in games like this as are optional cosmetic and convenience cash shop items etc.

But there's no way we'd pay for the small amounts of new living world content we get every few months.. no chance.Some of us even go so far as to criticise that new players have to pay for old living world content and that alone turns a number of players away from becoming full time players.

I can speak personally for several good friends who have rejected playing or coming back to Gw2 because of how much money they'd have to pay for the living world to catch up.They don't mind paying for the expansions but they do mind paying for all the living world and no matter how many times i've tried to change their mind about it, it always comes back to not wanting to pay more for missed LW content and not wanting to skip ahead in the story and come back later.

The more time passes the more living world releases and the larger that living world catch up price tag grows as well..This is a big turn off for some people who would otherwise love to be playing Gw2.

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ArenaNet makes most of their money through gems. The living world is intended to keep you active and the after cost is simply there to encourage you to login. If they were actually trying to sell it, S4 would have easily been 1000 gems per episode.

Moving forwards, if they were going to charge for it, they'd simply switch to yearly expansions.

@Anchoku.8142 said:

@Randulf.7614 said:But the lay offs were not known to be connected to gw2s finances, they were connected to what appeared to be unviable side projects

Those side projects lost their funding and the reason is understandably filtered but, if Arenanet was well-funded, the staff would have been moved to other priorities.

They had just been hired in the years after PoF specifically for those side projects, which insiders said could have been GW3. Considering the layoffs came as a surprise to ArenaNet, the reason was likely simply down to NCSoft cutting costs after their mobile sales dived, plus NCSoft is a mobile games company now.

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The economic model, or rather psychological model, is likely the same as login rewards.

If players get something for logging in, something free, they are more likely to log in. If they are more likely to log in, they are a bit more likely to play, or at least not forget about the game. They are also more likely to browse the gemstore.

LW seasons are basically "customer loyalty rewards" which you can see in many other industries as well with point card programs, etc. It is also the same play on human psychology that many social media apps use (e.g., "You were tagged in a photo.") to make you open the app and use it.

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@"Anchoku.8142" said:This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?

Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.

ANet pursues a clear concept, which concerns the monetarization. Therefore also concerning the contents of the "living world". Everyone who logs in within a currently published "living world story" can play it freely - correctly. If the player has not been online before and wants to play through all the(se) previous stories, he or she has to buy them (see picture). So it is not completely free!


YxbvZv8.pnghttps://wiki.guildwars2.com/wiki/Living_World

The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.

For this Clown Fiesta, which you experience in PvP by now, ANet should rather pay its remaining players, so that they don't run away too. Therefore, according to the current state of PvP, I would not pay an additional cent. And no, PvP is not because of what it is, just because there is no (additional) monetization concept in that respect. Dont get me wrong. I like to pay, even more sometimes ... but for quality!

The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?What do you think, would ANet have combined both expansions to purchase for one price more than a year ago, if they didn't know it would pay off? If this would have made no sense, would they have offered or changed it? And why do you write that it WAS fine? Are you aware of other circumstances? :)

No offense, this post was also for free. :p

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Free LW episodes when just out is a sort of loyalty program (you need to own the expansions to actually access them and you paid for said expansions). But if the LW episodes are paid from the start, would you actually buy it? I surely wouldn't like paying for our current disaster of an episode and even Icebrood saga as a whole would be debateable. Expansions I would pay for IF it looks promising (and a bad living world prior makes me less likely to actually purchase it directly if at all).

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As other people have said it's probably because this way players have an incentive to log in and play (or at least unlock) the new episodes as soon as they're released and that keeps the population up and increases the chances that people are in-game to see and choose to buy gem store stuff. Maybe also because when they're releasing something every month or two charging for episodes might seem like a de facto subscription.

It still seems weird to me and I think charging for the content and then having fewer items sold seperately would make more sense, or at least it's what I'm used to as someone who has mainly played single-player (or small multi-player) offline games. But I have to admit this system has worked well for me because it means I don't need to spend money on the game to keep playing, even to keep playing the newest releases, which also means it's entirely up to me how much I spend and when. I've never tracked it precisely but I know that's pretty variable, sometimes I've spent £40 on gems in a matter of weeks, other times I've gone for months without buying any. It depends on what's on offer and what else is going on in my life.

If they did change it I wouldn't complain and I would be willing to buy episodes, but I might not do it right away, it would wait until I was ready both to play the new release and to pay for it. (A lot like my other MMO - Elder Scrolls Online. I'm still actively playing that but I haven't bought the new DLC yet, just because I haven't gotten to the point where I'm ready to start it and I've got other things to spend my money on right now.)

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@Anchoku.8142 said:

@"Randulf.7614" said:Beacuse they likely have always generated enough through gemstore microtransactions which are pretty heavy to allow us free content. Personally I prefer this method of funding and I think making it both would damage the population of the game and be unsustainable because essentailly the game would be one step from being a sub based game if you had to buy every content that drops.

It also encourages a loyal fanbase to login more often

And yet there were layoffs...What players
like
is absolutely free new content and servers that do not lag. There is no such thing as a free lunch and the fact that lots of games require subscription or are pay-to-win should be enough evidence that revenue is kind of necessary.

Arenanet probably borrows funding for expac development from NCSoft or lenders so paying it back with real money (not gems) from expac sales is important. Free cash flow is something they have to worry about constantly.

Ok you seem pretty confused on how the business works.

Layoffs are because the company suffered an oversizing due to parallel projects, and because they could not deliver in the projected dates NCSOFT decided to reduce all that people.Usually what the parent company does is to say how much cash they need to save and the executives decide whom is left go.

Nothing to do with how much money they make which is enough to keep them afloat and then some by the way.

LW episodes are free because that's how the "game as service" works. You keep the players coming back for the new free content so they are being exposed to the gemstore items. A player which does not actively interact with the game is a potential less consumer .

So all the "free" content in this game in not actually free is how the game as service model product can sustain itself.

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@Fueki.4753 said:

@Danikat.8537 said:It still seems weird to me and I think charging for the content and then having fewer items sold seperately would make more sense

Even if Arenanet started charging for the current Living Story episodes, I strongly doubt it would reduce the amount of other fluff sold through the Gem Store.

It wouldn't, Just take a good look at WoW for a great example of pure greed in this form.

Gw2:2 random basic mount skins for 800 gems (10 euros) 1 basic mount from choice licence 1,200 gems (15 euros)1 premium mount skin for 2000 gems (25 euro)1 minipet average 350-400 gems (5 euros) occasionally several in a set for 600 gems.

WoW:1 basic mount on cash shop (25 euros)1 premium mount on cash shop (30 euro)1 minipet on cash shop (10 euros)

And then take into account that WoW:Until 2 years ago you had to actually buy the game to play it as well as every expansion to play those too, the game was 14 years old by this point.You are forced to pay a fee every month just to play the game.. and Blizzard takes away your access to the game if you don't despite all the money you've invested into it.They have a cash shop as well which is even more expensive and greedy than the one we have in Gw2.

And of course there's the Free2play differences too, you get the entire Gw2 core game for free with pretty small account restrictions that are at best an inconvenience designed mostly to avoid abuse by bots and scammers.Wow however gives you a free trail to level 20 then locks you off from progressing any further, even limits the gold you can earn among many other very hard restrictions that are designed mostly to get you hooked on the game and make you cave in and give Blizzard money to keep playing.

The two games are a night and day difference imo with Gw2 being monumentally more fair and consumer friendly to the people who support it.By comparison WoW is almost malicious in it's nickle and dime methods.

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@Fueki.4753 said:

@Danikat.8537 said:It still seems weird to me and I think charging for the content and then having fewer items sold seperately would make more sense

Even if Arenanet started charging for the current Living Story episodes, I strongly doubt it would reduce the amount of other fluff sold through the Gem Store.

Yeah, that's the other issue with changing the system we have, it would probably result in an increased cost overall rather than just a change in what we pay for.

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@"Anchoku.8142" said:This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?

Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.

The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.

The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?

Share your thought here!

I'm wondering since LS1.. I HATE that my payments indirectly (or directly) support Anet making Living Stories. I'm not interested in the chapters at all and the only reason I may buy some would be if the map had an enjoyable farm.Also, why would you not monetize actual content?! By that logic they'd have to give away expansions for free as well imho.I mean.. if they earn enough money from the gem store then why lock bigger content updates behind paywalls and exclude the "poorer players" on the important stuff? And if they don't earn enough money then why give away dlc-like content updates for free?.. Pretty inconsistent if you ask me but on the other hand Anet has always been inconsistent af so nothing new I guess...

Look at ESO for example, they pump out WAY more content without flooding their cash shop as much and I'm preeetty confident it's because they monetize their dlcs and Anet doesn't.Also.. More money doesn't hurt, at least I don't think NCSoft would complain if Anet had more profit.. So even IF they made enough from the gem shop there is still nothing wrong that they want to get paid for actual content they developed.. That would be as if McDonalds gave away burgers and drinks for free but sell a bag and straw for 10 and 15€.Players who don't own Living Stories also don't miss out on anything important anyway imo. Even having them for open world farming is not that important, it's just nice to have an alternative to Silverwastes (Because who the fuck cares about the story anyway, it's boring af..)

Would highly appreciate a reasonable price tag on living story episodes ngl.

But I think the reason why they don't monetize the LS episodes is because they know exactly that it's not worth a lot and by forcing every player to own them, fanbois can defend Anet by saying "we get free content updates regularly, why do you complain?!".

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@DoomNexus.5324 said:

@"Anchoku.8142" said:This should be a very old discussion inside Arenanet but I often wonder why Living World episodes are completely free for those who log in and play them?

Why not charge a small fee (microtransaction) to purchase the episode before the next episode and increase it later? The fee could also be discounted but not eliminated with gems.

The same could be applied for competitive play seasons while giving a bump up for in-game rewards or a guaranteed skin unlock.

The "every little bit of content is free" business model was fine in the first few LW seasons but does it still make sense?

Share your thought here!

I'm wondering since LS1.. I HATE that my payments indirectly (or directly) support Anet making Living Stories. I'm not interested in the chapters at all and the only reason I may buy some would be if the map had an enjoyable farm.Also, why would you not monetize actual content?! By that logic they'd have to give away expansions for free as well imho.I mean.. if they earn enough money from the gem store then why lock bigger content updates behind paywalls and exclude the "poorer players" on the important stuff? And if they don't earn enough money then why give away dlc-like content updates for free?.. Pretty inconsistent if you ask me but on the other hand Anet has always been inconsistent af so nothing new I guess...

Look at ESO for example, they pump out WAY more content without flooding their cash shop as much and I'm preeetty confident it's because they monetize their dlcs and Anet doesn't.Also.. More money doesn't hurt, at least I don't think NCSoft would complain if Anet had more profit.. So even IF they made enough from the gem shop there is still nothing wrong that they want to get paid for actual content they developed.. That would be as if McDonalds gave away burgers and drinks for free but sell a bag and straw for 10 and 15€.Players who don't own Living Stories also don't miss out on anything important anyway imo. Even having them for open world farming is not that important, it's just nice to have an alternative to Silverwastes (Because who the kitten cares about the story anyway, it's boring af..)

Would highly appreciate a reasonable price tag on living story episodes ngl.

But I think the reason why they don't monetize the LS episodes is because they know exactly that it's not worth a lot and by forcing every player to own them, fanbois can defend Anet by saying "we get free content updates regularly, why do you complain?!".

Because players demand paid expansions that feel meaty instead of trickle of content over months.

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