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What would bring more players regularly to DRMs?


Fleabite.7528

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@VoxShatterfall.5470 said:Removing public instance would force people to group up. It would also stop people from going afk until final boss due to the inability to skip and the lack of rewards for completing the DRM fast.

If they were to remove the public instances, there'd likely be more people that simply stop doing them at all than there would be people that start grouping up. Most people that would group up for DRMs already do it.

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I have no even the slightest interest to craft these Dragon Slayer weapons so I'm not so obsessed in grinding these mats daily....how to make me want to craft them? Make them stat-selectable.I mean seriously, given the price each would cost (3 amalgs, 30 ectos, hundreds of ingots), they should be stat-selectable.

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@Raffrey.5271 said:I have no even the slightest interest to craft these Dragon Slayer weapons so I'm not so obsessed in grinding these mats daily.this collection, as many others not for everyone as requirements pass

Make them stat-selectable.welcome to ascend and legendary items world

I mean seriously, given the price each would cost (3 amalgs, 30 ectos, hundreds of ingots), they should be stat-selectable.yes, 30 ectos a little bit hot, but mostly ok.

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@lare.5129 said:

@Raffrey.5271 said:I have no even the slightest interest to craft these Dragon Slayer weapons so I'm not so obsessed in grinding these mats daily.this collection, as many others not for everyone as requirements pass

Make them stat-selectable.welcome to ascend and legendary items world

I mean seriously, given the price each would cost (3 amalgs, 30 ectos, hundreds of ingots), they should be stat-selectable.yes, 30 ectos a little bit hot, but mostly ok.

You're right, not for everyone. OP wants to bring more people into DRM, can't speak for the others but to make me want to grind it, make the unique reward worthy of my time.I often adjust my build and I love to discover some new(weird) combination of stat/rune/sigil, I'd really appreciate some easier access to stat-selectable gears. Of course I'm crafting some legendaries but not so fast, especially the armors. A full set would take a really, REALLY long time.Also, don't forget the ingots. 3 amalgs costs like 2.4G, 30 ectos is like 6G, 300 assorted metal ingots is 11G. That's about bloody 20G each. I can't imagine throwing so much money into some weapons that have fixed, generally not so useful stat only to instant-salvage them later. Maybe you're rich idkadc but, not everyone.

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They took three dull, overly long, escort/defence mini meta events, stuck them in instances and gave no good reason to ever want to replay them. The vendor has nothing worth buying after the first few runs, just some crafting materials. I did the missions enough to get all the achievements and a couple of times more and never saw one of the reskinned Stormcaller weapons, so rerunning the instances to get those seems highly impractical and they're just another, third version of the weapons, not even unique.

If they had dropped all ten in one patch it might be something, a bit more variety at least, but instead they're going to drip feed the remaining 7 missions over the next 5-6 months. The actual awards probably won't come until the last chapter of this dull episode so I won't be repeating them beyond the bare minimum required to get the achievements until then. I'm doing that now because I'm sure very few people will be running them in the future apart from when we have to redo them for the legendary trinket. If the legendary trinket for the season hasn't been cut, that is.

What could they do to make me want to play them more regularly? Respect my time for a start. This is the same ArenaNet who put the bloated, over long and unrewarding Drakkar fight into the game, so that's unlikely but twenty minutes or so for the awful rewards you get is a colossal waste of time. They need to improve the instances to make them more fun and snappier. They're unlikely to though, the remaining DRMs are probably already finished and ready to be pushed out in a trickle of updates and the chances of ArenaNet pulling people from the expansion is very low.

If this low effort update is indicative of the quality of that expansion then I'm seriously concerned about it.

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Personally, adding skins that interest me, e.g. wolf shaman set, new armor skins.

Their instanced nature, when i vastly prefer content with massive amounts of players (the first M ;) ), their lacking rewards as well as not being fun to me prevent it from being content I want to repeat. So the only way to lure me into them would be skins I want.

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@Fleabite.7528 said:On a Saturday afternoon just a few weeks after DRM launch, and almost noone is grouping for the new content. Reward-to-play incentives are surely putting people off. Too much hassle for too little benefit. Four changes could I think immediately be made to incentivise people to play DRMs more:

  • Significantly increase the droprate for the Volcanic Stormcaller weapons. Nobody I've run DRMs with has ever received one, reflected in the 300-400g TP price - valuing this collection (complete with Mastery point) at an insane 4,800-6,000 gold. So please double, or even triple, the present pitiful drop rate.
  • Change the Prismatium Crystals home node drop to 3 a day like every other node, not the present 2.
  • Having Prismatium Crystals account bound is probably fine - but forcing players into a glacier-slow daily grind is not. Each of the 16 Dragon Slayer weapons takes 30 crystals. That's 480 crystals in total needed for the collection. Just relying on the daily node (if you can afford the 50g upfront) would take eight months of grind. Even adding the (capped) crystals from daily DRM runs will still take you more than 30 days of tedious grind. Again, consider boosting the DRM drop rate - or give an extra bonus for running three a day (whether regular or CM)
  • Allow craftable Prismatium Ingots to be sold on the TP. Players should be abler to grind for profit, if they choose.

What else would incentivise you to run more DRMs?

I more or less support all of these suggestions. While I don't know if the Dragon Slayer weapons and Volcanic weapons are basically intended to be THE long-term goal for Champions going forward (that is, there are actually no more weapon sets coming in subsequent chapters, and these two sets are basically intended for players to slowly acquire over the next 5-6 months), I think the speed of acquisition could be looked at and improved. Assuming you're just doing 3 DRMs a day, it would take you 5 days of farming to acquire 1 weapon. It's fair enough if you were just after one particular skin, but I think there should be other avenues for players to acquire Prismaticite if they wish. Perhaps the Ingots could be made tradable, as you suggested. If nothing else, it would at least give some inherent value to Prismaticite for a player who might otherwise be completely uninterested in the Dragon Slayer weapons, and for whom the Prismaticite is a literally worthless currency just piling up in his bank.

This actually ties in to a bigger gripe I have with the Icebrood Saga currencies; all of them generally have no resale value whatsoever and once you've acquired whatever skins/recipes/collections you want, Hatched Chilis, Eternal Ice etc. are completely worthless. Yet you get so MUCH of it. As a player, I totally despite getting loot that I basically have little choice but to just trash because the effort or return to turn them into something valuable is just not worth the hassle. This was an issue with the LS4 currencies too, but at least those could be consumed for Volatile Magic. I would really, REALLY like for the LS4 and IBS currencies to be given some kind of merchant value so we can just sell them to vendors. Naturally, stuff like Hatched Chilis or Eternal Ice would not be worth much because the supply for them is crazy, but they should still be worth SOMETHING.

Finally, I agree that Volcanic weapons in particular need to be looked at. I'm not sure what the drop rate for them is now, but I feel that they should be buffed to the same as what the SAB blue weapons are (which is a 1 in 50 chance from a Normal mode end zone chest.) Secondly, there should be other ways to acquire the Volcanic weapons. I propose the following system:

  1. There is a 1 in 50 chance for a random Volcanic weapon to drop from the Event Completion bouncy chest when you complete a DRM. These weapons can be sold on the TP.
  2. There is a 1 in 20 (open to debate, but it should be roughly about the same chance to get, say, the Otter chests from the Tribunes in Drizzlewood Coast) chance for a Volcanic weapon box to drop from the large ground chest. The weapon box lets you pick a Volcanic weapon of your choice, but the choice is account bound on acquire. (If you already have all the skins, the Volcanic weapons can be sold, salvaged or Forged, as you please.)
  3. Players can also purchase a Volcanic weapon box from the Tyrian Seals trader in Eye of the North. I'm unsure what the cost should be, but I'm guessing it would require a bunch of Tyrian Seals (50?) plus gold plus maaaaaybe something else like a Destroyer Lodestone or 2 Prismaticite Crystals.

Between the 3 methods above, it will give more incentive for players to do the DRM missions (either for direct loot to sell, or to farm Tyrian Seals to acquire boxes for your collection.)

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What would bring me to play them:

  • Correct scaling. More enemies rather than a normal NPC feeling like a champion in a 5 group (I currently only play solo)
  • Actual XP earning again: I am on max Masteries and since Anet locked the rest, I earn ZERO xp doing them. (or any other Icebrood related content for that matter)
  • Less copy/paste. the 3 missions are too similar to me.

Those are my 3 main points to not do any DRMs

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I'm not an early entrant into new content due to RL things, but when I started reading about the latest release, it really didn't inspire me to check it out. And I usually at least open everything once on one toon at least. This one, I haven't touched yet.

Then, there's this point...

@hugo.4705 said:Would like more unique rewards, now it's ebon vanguards, and they sell the same skins you can buy for karma in ebonhawke.... cheap.

I already have these skins, so there is even less of an incentive for me.

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Oh, I have a new answer to the OP's question: better teammates. :lol: The first week you would find highly skilled players with decent damage (i.e., above 30k), but ever since, I experienced one disappointment after another. People not reading chat, not following target calls, standing in AoE etc.

What's going on? ;)

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@"Ashantara.8731" said:Oh, I have a new answer to the OP's question: better teammates. :lol: The first week you would find highly skilled players with decent damage (i.e., above 30k), but ever since, I experienced one disappointment after another. People not reading chat, not following target calls, standing in AoE etc.

What's going on? ;)

What's going on is the Ebon Vanguard marks aren't awarded after 3 response missions anymore. There's no incentive beyond the daily DRM. The second DRM you do will still take as much time and you only receive 2 Prismaticite crystals extra. The 3rd DRM you do each day is even more worthless now, you get a total of one extra Prismaticite crystal.


As I posted above a few days ago, the best way to "fix" the DRMs is:

  • once the instance completes the pre-events and has 5 people lock the mission immediately and start the rest of it
  • weekly reward for them that actually helps with the Dragon Slayer weapons (Amalgamated Gemstone) or Charged Stormcaller weapons (Amalgamated Draconic Lodestone would be the likely material)
  • a better non-RNG way to obtain Volcanic Stormcaller weapons with tyrian defense seals as a currency (similar to the strike reward system), possibly requiring the Dragon slayer weaponset to be completed
  • relocate the mastery point currently behind Volcanic Stormcaller weapons to the Dragon Slayer weapons to make it more of an incentive to do DRMs as the Dragon Slayer weapons are accountbound essentially--> Even doing DRMs daily I'm about half way to the 480 Prismaticite you need for the full Dragon slayer weaponset

@Zaxares.5419 said:I more or less support all of these suggestions. While I don't know if the Dragon Slayer weapons and Volcanic weapons are basically intended to be THE long-term goal for Champions going forward (that is, there are actually no more weapon sets coming in subsequent chapters, and these two sets are basically intended for players to slowly acquire over the next 5-6 months), I think the speed of acquisition could be looked at and improved. Assuming you're just doing 3 DRMs a day, it would take you 5 days of farming to acquire 1 weapon. It's fair enough if you were just after one particular skin, but I think there should be other avenues for players to acquire Prismaticite if they wish. Perhaps the Ingots could be made tradable, as you suggested. If nothing else, it would at least give some inherent value to Prismaticite for a player who might otherwise be completely uninterested in the Dragon Slayer weapons, and for whom the Prismaticite is a literally worthless currency just piling up in his bank.

This actually ties in to a bigger gripe I have with the Icebrood Saga currencies; all of them generally have no resale value whatsoever and once you've acquired whatever skins/recipes/collections you want, Hatched Chilis, Eternal Ice etc. are completely worthless. Yet you get so MUCH of it. As a player, I totally despite getting loot that I basically have little choice but to just trash because the effort or return to turn them into something valuable is just not worth the hassle. This was an issue with the LS4 currencies too, but at least those could be consumed for Volatile Magic. I would really, REALLY like for the LS4 and IBS currencies to be given some kind of merchant value so we can just sell them to vendors. Naturally, stuff like Hatched Chilis or Eternal Ice would not be worth much because the supply for them is crazy, but they should still be worth SOMETHING.

Finally, I agree that Volcanic weapons in particular need to be looked at. I'm not sure what the drop rate for them is now, but I feel that they should be buffed to the same as what the SAB blue weapons are (which is a 1 in 50 chance from a Normal mode end zone chest.) Secondly, there should be other ways to acquire the Volcanic weapons. I propose the following system:

  1. There is a 1 in 50 chance for a random Volcanic weapon to drop from the Event Completion bouncy chest when you complete a DRM. These weapons can be sold on the TP.
  2. There is a 1 in 20 (open to debate, but it should be roughly about the same chance to get, say, the Otter chests from the Tribunes in Drizzlewood Coast) chance for a Volcanic weapon box to drop from the large ground chest. The weapon box lets you pick a Volcanic weapon of your choice, but the choice is account bound on acquire. (If you already have all the skins, the Volcanic weapons can be sold, salvaged or Forged, as you please.)
  3. Players can also purchase a Volcanic weapon box from the Tyrian Seals trader in Eye of the North. I'm unsure what the cost should be, but I'm guessing it would require a bunch of Tyrian Seals (50?) plus gold plus maaaaaybe something else like a Destroyer Lodestone or 2 Prismaticite Crystals.

Between the 3 methods above, it will give more incentive for players to do the DRM missions (either for direct loot to sell, or to farm Tyrian Seals to acquire boxes for your collection.)

Hatched Chilis are a problem but I don't feel Eternal Ice is. Eternal Ice can be traded for LS4 currencies and then either consumed for Volatile Magic or made into Ascended Trinkets.

Unless you plan on making Spicy Moa Wings for negligible profit (it's less cost effective than Cilantro Lime Sous-Vide Steak per hour) there is not much use for Hatched Chilis.

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I don't even do the daily now. There is almost nothing to suffer through them at all. It really is hard to play knowing the next 3 episodes are just going to add more and just the next tier in masteries which is just the next tier in dragon weapons unlocking and a couple of weekly recruit factions. I swear that's all the next 4 months are and maybe they will surprise me. I don't even think 2g per mission would motivate me to play these anymore. Only way at this point is what they do with weekly strikes so you do a few for shards and 3 dailies per week for extra loot and shards to slowly unlock runic for volcanic. If they did this w drm's maybe I would do 3 a week for 3 crystals for a little extra loot and slow progress towards Volcanic

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They generally feel slow and unrewarding.

  • Add more specific material boxes to the vendor so people can aim for more specific types of materials like lodestones.
  • Use dungeon instances instead story instances, so if the opener disconnects, the instance doesn't break, and the person who disconnected can go back in.
  • Pre-events feel like a waste of time. Either continue the events as soon as they are completed and the party has 5 players, or let players accumulate additional morale stacks every time each of the objectives is completed.
  • Allies go down too easily and generally feel useless. Give them the AoEs players can enter to revive them seen in the story, and/or improve the NPCs to be actually useful during the fights:
    • Give the golems from the golemancer a new skill to 'dismount' them that spawns them as NPCs rather than just undoing the transformation. Talking with them or the golemancer would ride them again. As NPCs, their skills will do 1/4 damage, but also take 1/4 of the damage from destroyers.
    • Make the norn shamans take 90% less damage from destroyers and regularly taunt them. Instead getting downed, norn will get stunned for 10 seconds.
    • Make the watchwork knights take 50% less damage from destroyers, and give them a skill that pulls enemies to them.
    • Make the Sylvan hounds AoE taunt for 2s instead dealing single target daze.
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@Infusion.7149 said:Hatched Chilis are a problem but I don't feel Eternal Ice is. Eternal Ice can be traded for LS4 currencies and then either consumed for Volatile Magic or made into Ascended Trinkets.

The trouble is that you need to spend karma in addition to Eternal Ice for the LS4 currencies, and I have better uses for my karma than to convert into LS4 mats for Volatile Magic (I already have a lot of these from occasional overflows from LS4 mats as well as using Volatile tools). Hence why Hatched Chilis, Eternal Ice and Prismaticite really need a base vendor value. (As do the other LS4 mats, really. Let the player decide if raw coin or VM is more worthwhile to them.)

Back on topic, I think another idea to speed up the DRMs (since a frequent complaint I've seen is that they take a while to complete) is to allow players to call for additional allies using Tyrian Seals. As it currently stands, talking to the NPC and asking for a specific ally only guarantees that particular ally in your ally spot. I think this should be changed so you could spend Tyrian Seals to get multiple allies showing up (with the cost progressively increasing for each additional allied faction). This has the benefits of not only speeding up the mission, but it can also be fun to see a bunch of different allies all working together. (A feeling that I've missed since the original Orr invasions and the final parts of HoT, seeing the Pact alongside other allied factions all charging the enemy together.) What's more, the ability to do this means that players who join in late can likely complete even CMs solo with the additional help, a useful option for if/when the player zerg moves on and DRMs become near-abandoned.

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For me it has nothing to do with droprates.

More so about GW2 vibes with missions, dungeons, etc.GW2 vibe is, people hate those that don't know the mission.You gotta have DKP, you gotta have watched youtube videos beforehand

ALSOGW2 making missions, dungeons, fractals, too dang long.People are wanting more fast pace, not 20+ minutes to do something.

ALSOToo much stuff to grindGotta do daily fractalGotta do daily T4 storyGotta do daily Icebrood sagaGotta do daily dailyToo much shit gotta do,who has time for DRM when you have all this other shit GOTTA do

Gotta work on my legendaryGotta work on my skyscaleGotta do guild missions

Thing is some of this stuff, people only have time for one of em, like Fractals, usually takes about an hour unless you some pro and have friends you do it with. PUGs usually take an hour. And they burn you out.

ALSOMMO trifectasure it maybe not healer tank, but its GW2 trifecta, you aint that healerbrand or whatever, nobody wants you.Nobody wants to deal with looking at LFG, I aint a healerbrand but thats all I see people want, screw this, fuck DRM.Got a lotta other stuff to do than be depressed I'm not healerbrand and can't find a group for DRM.

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