Cybron.6895 Posted December 9, 2020 Share Posted December 9, 2020 Dear Arena.netNormally I am mostly calm and reasonable guy and assume that the problem stems from me, not the game and refrain from complaining about anything. Here unfortunately I am left with no other choise but to do so. From here on out, the message will be less formal (you have been warned):I am so sick and tired with the balance of this one particular legendary bounty that I have literally tried beating more than 20 times. I find no other choise but to complain about it. Hopefully this act will put things in motion required to balance this particular bounty (highly doubt it though).Rubedon, Trembling Earth, or as I like to call him Rubedon, the Unbalanced, is a horrible bounty boss that interupts you ten times in 4 seconds, has four Veteran Earth Djinns near his spawn who all can do pretty much the same; technically effectively guaranteeing that you will not be doing any long attacks, spells or reviving while they are there. I first did the reasonable assumption that this was because of the low player population on my home server, so I "guested" over to one of the "Very High" population servers thinking that this will fix the problem. Needless to say this did not fix the problem, so I tried it again, no effect. The most people I got together to fight this unbalanced bounty was 5 - 6 people (remember, this was the case in TWO different VERY HIGH POPULATION servers). This has been a significant problem for a while, it is more than clear that PoF maps nowdays have A LOT lower player populations than they used to have. So here are my ways of balancing this bounty (doing any of these would balance it significantly to suit the lower player populations better):1.) Remove all four Veteran Earth Djinns from the bounty's spawn area. They spawn back WAY TOO FAST and the bounty boss itself is enough difficult as it is.or2.) Drop boss' health to about the half that he has right now. or3.) Remove boss' ability to interupt you at all.or4.) Make the boss's priority to attack the players with the highest Toughness. Right now he seems to attack randomly and thus there is no real way to draw his attention (I REALLY tried to draw it's attention with my high Toughness medic Scourge to no effect).I am just saying, these low player populations in some of the PoF maps do not mix well with the overpowered bounty bosses. I propably would not complain about this so much if it wasn't the only thing required for Triumph of Conquests left for me. Link to comment Share on other sites More sharing options...
Cybron.6895 Posted December 9, 2020 Author Share Posted December 9, 2020 To any commentors:I am not looking for a compromise; this really is a problem at large that NEEDS some serious adaptive balancing. It might have been okay back in the day when PoF maps had HUGE player populations, but that is not the case nowdays. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 9, 2020 Share Posted December 9, 2020 So... guesting won’t help you find more players in a PvE map. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 9, 2020 Share Posted December 9, 2020 Also.. I would continue to watch the LFG for bounty trains. It’s not perfect, but it is doubtful that Anet will change this any time soon. At least you would get it completed. Good luck. Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted December 10, 2020 Share Posted December 10, 2020 Honestly I always thought that this boss was bugged. At least on my screen, what it does is whip around at lightning speed, teleporting to random spots while doing massive damage/CC over multiple hits, killing even the downed. If this isn't intended behavior, then it is the jankiest enemy design in the game. Link to comment Share on other sites More sharing options...
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