If mounts were to be added to WvW, how would you prefer them to be? — Guild Wars 2 Forums

If mounts were to be added to WvW, how would you prefer them to be?

MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
edited September 22, 2017 in WvW

Now, before we start:

This is NOT a discussion about whether mounts should be added or not. Please leave that for other threads.

In this post I'd like to see what would you prefer them to be in WvW in the case of an inevitable introduction. I've been thinking of the possibilities and I've reduced them down to different combinations of 3 different choices:

  • Speed

    • Fast: Mounts run as fast as in PvE (whether this takes a WvW skill rank or not)
    • Normal : Their speed is only as fast as swiftness.
  • Powers

    • Yes: They can use their powers, but only within controlled territories.
    • No: Mounts are only speed boost.
  • Constraints:

    • Everywhere: Mounts can be used outside controlled territories.
    • Territories : Mounts can't be used outside controlled territories.

These choices would be once their abilities are maxed. They could start having slower speeds, no jump abilities, etc, but gradually get them as their ability tracks are maxed, or not.
I am going to leave out the engage ability to reduce the number of combinations since they are the least concern as skills can be balanced separately for WvW and can only be used to start fights.

So, if mounts were inevitable, after their WvW abilities have been maxed, what combination of these 3 choices you prefer to be the end result for mounts?

If mounts were to be added to WvW, how would you prefer them to be? 98 votes

They run as fast as in PvE. Can use their movement abilities within controlled territories. Can be used outside controlled territories.
15% 15 votes
They run as fast as in PvE. Can use their movement abilities within controlled territories. Can NOT be used outside controlled territories.
9% 9 votes
They run as fast as in PvE. Can NOT use their movement abilities at all. Can be used outside controlled territories.
18% 18 votes
They run as fast as in PvE. Can NOT use their movement abilities at all. Can NOT be used outside controlled territories.
12% 12 votes
They only run fast as swiftness. Can use their movement abilities within controlled territories. Can be used outside controlled territories.
8% 8 votes
They only run fast as swiftness. Can use their movement abilities within controlled territories. Can NOT be used outside controlled territories.
4% 4 votes
They only run fast as swiftness. Can NOT use their movement abilities at all. Can be used outside controlled territories.
12% 12 votes
They only run fast as swiftness. Can NOT use their movement abilities at all. Can NOT be used outside controlled territories.
20% 20 votes

Comments

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    I'd say swiftness, no movement skills and not outside controlled territories... but the would be meaningless, and just more lag.
    I do really hope Mounts remain only in pve for mounts lovers.

  • Rumba.3174Rumba.3174 Member ✭✭✭

    Mounts would make WvW very unbalanced since it will be harder for ppl to run away from blobs if stuck in combat. Not to mention the maps are quite small so all the defense tactics will be more or less pointless. If mounts would to be added they need to revamp WvW, and don't see that happening anytime soon since DBL backfired quite hard in the wvw community. I don't know a single core wvw player that likes the DBL.

    Seafarer's Rest [EU]

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    I would not like the pve mount to be added to WvW.

    But instead several vehicles to be builted and maned like the golems

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Aeolus.3615 said:
    I would not like the pve mount to be added to WvW.

    But instead several vehicles to be builted and maned like the golems

    This guy gets it. Having a bunch of bunnies from PvE would be humorous but the mechanics of the map don't support them being able to jump over walls (for attack or defense).

    But having vehicles using the mounts code is more thematic to this game mode. Won't fix the issues of Maps not being designed around this still...gliding was added anyway.

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited September 22, 2017

    Glidding is a diferent mechanic, the bunnis are ment to help on the pve enviroment, wich we already have alot of speen boon and passive speed on WvW.

    I would rather they use the manpower to change other things on WvW and then see if possible to add new tools.

    The charr vehicles would be a nice adition, and remove the transmogrifers. (castles unlocking new constructibles to be builted) that would make guilds aply for something and defend it at least.

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Friday.9078 said:
    You left out one option:

    O No mounts in WvW.

    Reread first sentence. D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Look like i have to edit the first post to make it even more clear, or we'll end up having to report a bunch of people for "Off-Topic / Spamming / Trolling / Derailing / Nonconstructive Posts ".

  • TheWolf.1602TheWolf.1602 Member ✭✭✭

    Other. If mounts are added, they should be WvW-only and with tactical use instead of a get-back-to-the-zerg gimmick

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭
    edited September 23, 2017

    They should only be used as a speedboost. No special abilities, movement or combat.

    Something to make everyone simply move about equally - without affecting combat itself too much - has been needed since day one of WvW.

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • @TheWolf.1602 said:
    Other. If mounts are added, they should be WvW-only and with tactical use instead of a get-back-to-the-zerg gimmick

    We actually got that in a way with Siege Golems, Assault Rollers and Mecha Siege Devourers, but they do not show your character riding them, so not everyone considers them "mounts", even though they technically are, just like the Siege Devourer and the Junundu were in GW1.

  • Mounts should stay in PvE. They have a purpose there, and in WvW they don't.

    Besides, we already have enough cowards escaping from fights with gliders.

    This forum is boring as kitten

  • I say extremely slow. Like snails.
    And giving you a bazillion stacks of weakness when using it.

  • Oglaf.1074Oglaf.1074 Member ✭✭✭✭

    Mounts should definitely be added to WvW to break things up. Imagine the build variety when Thieves are no longer forced to lug a Shortbow around, and Warriors may be allowed to finally use something other than a Greatsword!

    Please Anet give us a hide Chest Armour-option. Tattoo-clad Norns everywhere beg of you.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    If they are to be added, then add it only as a visual thing like tonics. No swiftness, no jumps, no nothing.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    Just swiftness in controlled territories, or preferably: Not at all.
    Gliding already gave us enough problems...

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Just allow baseline Raptor mount (that everyone can get with near zero effort), disable the leap. Solves travel issues (dramatic differences in long-distance mobility between classes) without really effecting combat related mobility (where class flavor plays in), availability, and helps mitigate pigeonholing many classes into specific builds/weapon sets and lets people focus on combat flavor.

  • I don't want them in WvW, but if you absolutely had to have them, I'd prefer their movement speed was equal, at maximum, to baseline walking speed (no swiftness, no movement speed bonus), with no jumping abilities, and no tactical advantage. Unable to use in combat. You want to prance around in one as if this were PvE, fine, but there should be no advantage over people who didn't buy this expansion that offers nothing for WvW players but more brainless condi.

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭
    edited September 25, 2017

    I couldn't find the 'dead on arrival' option......

  • Zoltreez.6435Zoltreez.6435 Member ✭✭✭
    edited September 26, 2017

    Mounts NEED to be added for the sake of my Brain i had Enough of ruining my abilities and traits with freaking movement speed and swiftnes traits Utility abilities....
    especialy as a necro.....

    How mounts should be added:

    • Swiftness speed
    • Usable everywhere outside of combat ( griffon gliding dissabled in enemy territory like the real glider )
    • ALL mount abilities dissabled

    its time we move away of this Forced Swiftness abilities and Movement speed traits in WvW

  • plz add War Mounts.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Limodriver.4106 said:
    plz add War Mounts.

    Golems. And chart cars. There you go.

    Thank You for the {MEME}

  • Junkpile.7439Junkpile.7439 Member ✭✭✭
    edited September 26, 2017

    It's pointless go WvW if you can't use griffon. Please add WvW tickets in verdant brink so i can juts fly there and collect tickets.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • lLobo.7960lLobo.7960 Member ✭✭✭

    Add WvW only mounts related to WvW masteries.
    - Move as fast as swiftness.
    - Engage skills only usable on your own territory and are WvW related (deploy siege trap, deploy stealth trap, deploy siege disable, deploy supply)
    - Each mount has its own characteristics: Charr car reduces siege dmg, dolyak increase supply capacity...

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    dlyak mounts =)

    Not Even Coverage is the Only broken thing in WVW.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    Get out of here! Warrior has been the most affected by teleport climbing cliffs, gliding, and with mounts it will be worse.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    need them raptors tat horizontal leap is nice

    Not Even Coverage is the Only broken thing in WVW.

  • Absconditus.6804Absconditus.6804 Member ✭✭✭
    edited September 28, 2017

    I would personally like to see mounts introduced to WvW, but without any special benefits other than not having to rely on Swiftness. Some professions and builds still struggle a bit with movement speed, not having a trait or utility that permanently increases it, and/or not having an easy way of generating the boon. Mounts could certainly help with that and not "force" the use of, e.g., Traveler runes. My vote would be; movement speed on par with Swiftness to be on a level playing field with those that runs on foot (using Swiftness), regular jumping as if "Disable Conditional Mount Movement Ability Input" were toggled on, no special mount attacks or abilities (there's a few mounts that would just not work for WvW as they'd easily break into enemy structures by going over walls), instant de-mounting if you get put into combat and the ability to use them inside enemy territory as their purpose in WvW would just be movement speed. Oh, and all damage should apply to the player character.

    Maybe the Griffon could retain the ability to _glide_, just don't let it flap it's wings to gain height. Obviously not in enemy territory, it would need to use the same mechanics as if using a glider. If it'd be easier to just ground it from a programming perspective, then by all means ArenaNet should do that. It wouldn't be critical that it can glide, as de-mounting is quick and there is gliding available in WvW already. It'd only save a few button presses. It could however, be a costly (250 Gold) way to glide for those who haven't purchased HoT, but that have purchased PoF.

    I guess they could give us an option for using a standardized unlocked mount model within WvW, perhaps a wolf re-skin using the Jackal model and animations. That could perhaps help reduce visual clutter and strain on the client for some people, should that be of concern. Without their special abilities, I don't see how mounts can break WvW maps, so I would rather want to see them sooner than later with this kind of implementation. Not having to build for Swiftness would be heavenly after 5 years of being a slave to movement speed.

    Seafarer's Rest | Enryon | Mistwarden [Hero]

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited September 27, 2017

    @Sovereign.1093 said:
    dlyak mounts =)

    It would be interesting to actually being able to spend some consumable or complete a nearby veteran creature event (which are utterly useless and unrelated to the mist war right now) to gain the right to grab one dolyak and ride it to another objective you control to drop the supply there.

    It would have to be restricted like the Egg in the lava keep, so we don't get massive zergs of dolyaks, but maybe it could be doable.

    But the dolyak rides would still have to run as slow as other dolyaks from that camp, and they would still show in the map, and a dolyak out of a normal path would be a dead giveaway that a player is there. So going alone would be dangerous, even if the camp got superspeed dolyaks.

  • If mounts were introduced into WvW I would like to be able to get them through WvW. Do not want to waste my time in PvE.

    Being underestimated is one of the biggest competitive advantages you have!

  • Norbe.7630Norbe.7630 Member ✭✭✭

    @MithranArkanere.8957 said:
    If mounts were to be added to WvW, how would you prefer them to be?

    a semi nude mermaid

    Why So Serious?

  • @Malerian.8435 said:
    If mounts were introduced into WvW I would like to be able to get them through WvW. Do not want to waste my time in PvE.

    That would have to the the case regardless. WvW abilities are separate to PvE masteries. Whatever WvW could get, raptors, dolyaks, assault rollers or otherwise would have to be earned in WvW, and trained with the Wvw mastery system.

  • katniss.6735katniss.6735 Member ✭✭✭
    edited September 28, 2017

    I think the 0 ability one is a good idea. Just moving at swiftness all the time is useful, or 40% on desert bl with the shrine effect. Floating down mountains on a griffon feels like that's something that should be a part of desert bl. Especially if you're defending a keep. You could feasibly add the abilities in via tactivators, but then it gets hairy.

    Another thing I'd like to add is that you shouldn't have the mount health bar, but just your normal health bar while riding it. You give up the use of your skills and defense from items and stats for the aesthetic of riding a mount at perma swiftness. Combat would take you off the mount immediately, so it would be dangerous to ride one into battle since your stats would be lower for the first set of incoming hits leading into your auto-dismount.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭
    edited September 28, 2017

    @katniss.6735 said:
    Another thing I'd like to add is that you shouldn't have the mount health bar, but just your normal health bar while riding it. You give up the use of your skills and defense from items and stats for the aesthetic of riding a mount at perma swiftness. Combat would take you off the mount immediately, so it would be dangerous to ride one into battle since your stats would be lower for the first set of incoming hits leading into your auto-dismount.

    I'd give it a HP bar, but making it take increased damage from other players, so the attack from some random NPC won't dismount you, but the weakest autoattack from a player would. Or just outright dismount if attacked by a player. Mounts definitely can't be something a player can use to run away rom fights, only something to catch up faster with friends on the frontlines.

  • kKagari.6804kKagari.6804 Member ✭✭✭✭

    They should make it that you can only mount inside a tower/keep/fort you control. Once you dismount you're stuck on foot again until you re-enter your controlled areas. That way, you can use it as a means to better position yourself for the fight, but not something to remove the point of moving on foot.

  • @kKagari.6804 said:
    They should make it that you can only mount inside a tower/keep/fort you control. Once you dismount you're stuck on foot again until you re-enter your controlled areas. That way, you can use it as a means to better position yourself for the fight, but not something to remove the point of moving on foot.

    Oh. There could be stables/garages on controlled objectives, like how you can test ride mounts in PoF without having the mounts. In WvW, the mounts in the controlled locations would be unusable until the first point of their ability track is enabled. They could also be added to sentry posts. If you don't have the WvW mastery, you grab the medic kit and make do with its swiftness. If you have it you grab the ride.

  • @MithranArkanere.8957 said:
    I'd give it a HP bar, but making it take increased damage from other players, so the attack from some random NPC won't dismount you, but the weakest autoattack from a player would. Or just outright dismount if attacked by a player. Mounts definitely can't be something a player can use to run away rom fights, only something to catch up faster with friends on the frontlines.

    They already die to a stiff breeze because they've got next to no HP, CC you when they die, and can't be used in combat.

    Adding just the basic raptor to WvW would finally end the long, cruel reign of the movement speed meta by equalizing speed for everyone, and I don't know how anyone could complain about that.

  • Norbe.7630Norbe.7630 Member ✭✭✭

    Yay, i got a gryphon

    Why So Serious?

  • @Oglaf.1074 said:
    They should only be used as a speedboost. No special abilities, movement or combat.

    Something to make everyone simply move about equally - without affecting combat itself too much - has been needed since day one of WvW.

    and used in any zone.

  • This... My friends..... is called a rigged vote. You say not to comment on adding mounts to WvW but then again you want us to vote for something about mounts if they were going to be added to WvW. To understand stuff any stuff you need to follow back to its base reasons of representing itself. If the base reason that represents is NO MOUNTS in WvW. Then this sub topic wouldn't and shouldn't be voiced. You are forcing a vote to bring about awareness that you want mounts in WvW. Don't get me wrong you have the right to spin your wheels and I mainly voice this out for others to read of your hypocrisy..

  • I believe they created the Territory system with mounts in mind, as well as gliders.

    I'd prefer the mounts to be fully usable with their abilities in your controlled territories, except the attack skill should be toned down or removed entirely.

  • Fremtid.3528Fremtid.3528 Member ✭✭✭
    edited September 29, 2017

    I think if mounts are added you should be forced to unlock them in pve. Unless they were war mounts.

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Hevoskuuri.3891 said:
    I believe they created the Territory system with mounts in mind, as well as gliders.

    I'd prefer the mounts to be fully usable with their abilities in your controlled territories, except the attack skill should be toned down or removed entirely.

    How did they create the territory system with mounts in mind? Where is the basis for this? They don't even have that system in pve.

  • @DemonSeed.3528 said:

    @Hevoskuuri.3891 said:
    I believe they created the Territory system with mounts in mind, as well as gliders.

    I'd prefer the mounts to be fully usable with their abilities in your controlled territories, except the attack skill should be toned down or removed entirely.

    How did they create the territory system with mounts in mind? Where is the basis for this? They don't even have that system in pve.

    This looks like an assumption. One that has some merit, since it was the best solution to add gliding. Without territories clearly delimiting where players can glide and preventing people to ues gliding to go over walls, it would not be possible to add gliding to WvW. I would definitely be against gliding without territories.

    Now most people I've seen talking about it in-game agree that gliding within controlled territories is better than both not having gliding and having it everywhere. Specially around the east side of Desert borderlands.

    Since territories were successful in properly limiting gliding in WvW, and since they got added before the expansion that added mounts, some people think they will also try mounts in WvW.

    That's one of the reasons I started this thread. So people talked about how they'd prefer them to work in WvW in the hypothetical case they added them to WvW as a test to see if they can be added without impacting the game in an overly negative manner. Like they did with gliding. Preferably without knee-jerk reactions jumping to say no without talking about it or giving it a try. Many people won't stop to think that mounts in WvW would have to be different in many ways to PvE ones. Even gliding is different, in PvE the evade also makes your invisible, in WvW it doesn't do that, it's just an evade.

  • EremiteAngel.9765EremiteAngel.9765 Member ✭✭✭✭

    @MithranArkanere.8957 said:

    @DemonSeed.3528 said:

    @Hevoskuuri.3891 said:
    I believe they created the Territory system with mounts in mind, as well as gliders.

    I'd prefer the mounts to be fully usable with their abilities in your controlled territories, except the attack skill should be toned down or removed entirely.

    How did they create the territory system with mounts in mind? Where is the basis for this? They don't even have that system in pve.

    This looks like an assumption. One that has some merit, since it was the best solution to add gliding. Without territories clearly delimiting where players can glide and preventing people to ues gliding to go over walls, it would not be possible to add gliding to WvW. I would definitely be against gliding without territories.

    Now most people I've seen talking about it in-game agree that gliding within controlled territories is better than both not having gliding and having it everywhere. Specially around the east side of Desert borderlands.

    Since territories were successful in properly limiting gliding in WvW, and since they got added before the expansion that added mounts, some people think they will also try mounts in WvW.

    That's one of the reasons I started this thread. So people talked about how they'd prefer them to work in WvW in the hypothetical case they added them to WvW as a test to see if they can be added without impacting the game in an overly negative manner. Like they did with gliding. Preferably without knee-jerk reactions jumping to say no without talking about it or giving it a try. Many people won't stop to think that mounts in WvW would have to be different in many ways to PvE ones. Even gliding is different, in PvE the evade also makes your invisible, in WvW it doesn't do that, it's just an evade.

    Looks like you guys hit things on the nail from 2 years ago.
    And today we are all benefiting from the introduction of mounts in WvW.

    I'm on the top of the world looking down on creation
    And the only explanation I can find
    Is the love that I've found ever since you've been around
    Warclaw's put me at the top of the world

    Visit 🏴‍☠️ Eremite's WvW Necromancy Graveyard 🏴‍☠️

    CD -> TC -> Mag -> GOM -> AR -> JQ

  • Shiyo.3578Shiyo.3578 Member ✭✭✭

    Warclaw was a mistake and wasn't tested by a single person.The 1 button bugs out 24/7 and goes on cooldown which NEVER happens on any other mount in the game. Instant stomp is bad, 3 evades is bad.

  • MithranArkanere.8957MithranArkanere.8957 Member ✭✭✭✭

    This thread is pretty much pointless at this time.

    There's no longer need to discuss how they should be added when they have been already added.

  • Sovereign.1093Sovereign.1093 Member ✭✭✭✭

    char cycle. this should have been the mount not warclaw. though i love warclaw. :3

    Not Even Coverage is the Only broken thing in WVW.