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Give me your wild ideas for next e-spec!


JekthAvid.1408

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I also want a selfish dps spec that grants gs. No minions or other summons or any kind of support whatsoever. No wells or aoes. I like the idea of a hollow legend stance with several slottable mist themed utilitys. This would allow the stance to be molded around what the rev wants to compliment their other legend, like if they want additional mobility or stun breaks. They could even get creative and have the elite be volitle and subject to change at random. The tradeoff could be that hollow legend energy doesnt regenerate, but you can swap out of it instantly, so itd be oriented around focusing on a core legend, which is good for as hybrid stat builds (which core rev was kinda designed around) are hit but mostly miss and dont perform too well in practice. So when you need that extra leap or stun break youd sweap to hallow legend, use whatever you need and think on the fly if you could use whatever elite skill is available, and then swap back to the legend youre on. Other classes get elite specs that change how the class works, rev just gets additional skills with no change in its core mechanics.

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  • 1 month later...

@"JekthAvid.1408" said:You can give serious answers with traitlines and abilities fully fleshed out, or you can give us a basic concept, or even just a joke. I want to see what everyone's thinking about it! I'll do mine first, just a basic concept.

(Not sure about legend)Weapon will be greatsword (obviously lol)Utility skills will be focused on stealth and imbuing greatsword with special properties. (Inflict burning, poison, increase power dmg, etc)Greatsword attacks will be ranged. The player character will stay back and manipulate the greatsword, attacking with it while staying back and stealthing when necessary. Elite skill will call the greatsword back and it will become a melee weapon. (No weapon swap for this e-spec)Now give me your ideas! (Or criticize mine haha)(Do you like all my parentheses?)

Here's my last idea:


Revenant: Windwalker

  • Gain Wind Walk instead of dodge rolling. Hold the dodge key to dash instead of dodging, dash distance increasing the longer you hold down.
  • You can wield the Greatsword weapon in combat. Weapon skills two to five work as charge skills, gaining stronger effects the longer you hold down. Wind Walk does not cancel charge skills, giving it good synergy with greatsword skills.
  • Invoke the power of the legendary tengu windwalker, Tsuru Whitewing, and gain access to Legendary Windwalker slot skills. All five windwalker skills depict famous tengu paintings, representing different events across tengu history. Skills six to nine represent how each of the four tengu houses came to be, in turn inspired by the four winds. The elite skill, "The Great Wave off Shing Jea", represents the Great Tsunami itself, and the culmination of the tengu journey.

As for the lore, here's a short description:

  • Revenant - Windwalker: Elite tengu bodyguards and executioners, they pay for the crimes of their Sensali ancestors with lifetime service and utmost devotion to the human imperial throne, deeming their brothers beyond the sea as nothing but despicable traitors.

Taken from this other thread: https://en-forum.guildwars2.com/discussion/120629/end-of-dragons-ideas-for-9-new-canthan-elite-specializations/p1

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I'd love to see something based on kitsune folklore for the Mesmer. An elite specialisation that revolves around being tricksy, monkey's paw shenanigans, and illusory shapeshifting. Something that could really push the angle of mesmerism, allowing the Mesmer to be a true force of chaos on the battlefield. It's unlikely to have anything with mechanics as complicated as that would require, but it would be fun to see how far crowd control could be pushed.

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