Doctor.1384 Posted December 31, 2020 Share Posted December 31, 2020 Return empty vessel or make other sun breaks cheaper. Other classes can choose to have as many stunbreaks as they want rev cannot and other classes understand that it can be easily stunlocked after it breaks stun after a legend swap. Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted December 31, 2020 Share Posted December 31, 2020 Oh god i want that ventari tablet changes so bad. Link to comment Share on other sites More sharing options...
Shao.7236 Posted December 31, 2020 Author Share Posted December 31, 2020 @Doctor.1384 said:Return empty vessel or make other sun breaks cheaper. Other classes can choose to have as many stunbreaks as they want rev cannot and other classes understand that it can be easily stunlocked after it breaks stun after a legend swap.I disagree, you could never stunlock Revenants in the past because of that. It sits in a balanced spot now because Energy is valuable. You're meant to decide whether you want that energy to deal damage or sustain yourself. Being able to reset CC's so easily every 10 seconds was extremely toxic for everyone forcing the traitline or fighting against.With how it we got it now, it encourages synergy in between legends a lot more. Gaze of Darkness should be reverted to it's old version at 20 seconds and reveal on any status though, forcing it to be on stealth is annoying and the blind radius is even more annoying. Link to comment Share on other sites More sharing options...
Yasai.3549 Posted January 1, 2021 Share Posted January 1, 2021 @Doctor.1384 said:Return empty vessel or make other sun breaks cheaper. Other classes can choose to have as many stunbreaks as they want rev cannot and other classes understand that it can be easily stunlocked after it breaks stun after a legend swap.Don't need it.We have had way more build options now that Invocation isn't shackling us with Empty Vessel.In fact, we have a huge problem with stunbreaks because of skill bloat and high skill cost.We need skills rebalanced around a cheaper cost and Rev would be in a good spot.Oh, and give Ventari a Stunbreak for the love of god. Link to comment Share on other sites More sharing options...
Alik.9651 Posted January 5, 2021 Share Posted January 5, 2021 @"Shao.7236" said:WeaponsStaffIt's in a great spot with the changes it's got, I know a lot of people got upset at the changes to the 2nd skill, I did too but this makes the whole weapon less trivial as well as adding value to the 5th skill, balancing it for already how strong it is and Revenant has a whole having so many accessible CC's. The 3rd skill was also no exception, extremely strong before, now there's some actual input to it. TraitsSalvationThis traitline is actually good and fairly varied, the only problem is orbs. Please Anet, either rework the traits based on orbs altogether or make the orbs track players. There's too much visual clutter or RNG to make it viable. Fragments are already random enough, strange to also not have self increased healing but that's probably fair given how that goes with bunkers.Skills / StancesLegendary CentaurProject Tranquility should "tether" the Tablet and "follow" the player until Ventari's Will is used where manual control is took until Energy Expulsion is used to reset it back to tether. This is an important change that needs to be looked into with how clunky it is to handle, have the players will lose the benefits of using anything that relates to a healing skill such as Blindness from Blinding Truths or runes that provide extra benefits from using it often, it balances the playstyle out.Purifying Essence absolutely needs to be a stunbreak, make it happen so that the legend can finally step out of the Glint/Jalis combo's, it sucks to be so limited. There is too much CC in the game to say that one legend should not have one. Even if the Tablet can be handled while stunned among other things, the pressure is too great, Ventari bonuses are all outgoing, there's nothing to recover from a stunlock the moment a whole entire zerg decides to focus the user entering the stance. While at it, an additional condition for a total of 4 and 30 energy to unify around the other stunbreak skills.Actually, I think it would be nice if Anet can unify the "Healing Orbs" and "Healing Fragments"And make it bounce to the lowest HP (in %) allies within the range when created.For traits, Tranquil Balance, and Selfless Amplification is too powerful that let the other 2 traits pointless.Separate Alacrity with Natural Harmony.For Legendary Centaur Skills,Tablet should double the current moving speedIncrease range of Ventari's Will to 1500, 900 can never follow a moving group with 3s CDRemove the delay of Natural Harmony Link to comment Share on other sites More sharing options...
Virdo.1540 Posted January 5, 2021 Share Posted January 5, 2021 Id wish Herald trait "Elevated Compassion" would have its cooldown removed.Would be quite a strong buff in PvE for playing healer, but only would good look as text like everything else . Link to comment Share on other sites More sharing options...
Shao.7236 Posted May 11, 2021 Author Share Posted May 11, 2021 Update, Mallyx is dead until they reconsider Resistance to affect poison and properly adapt the skills to the new changes. 4 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 11, 2021 Share Posted May 11, 2021 1 hour ago, Shao.7236 said: Update, Mallyx is dead until they reconsider Resistance to affect poison and properly adapt the skills to the new changes. + demonic resistance should be -20% condi dmg reduction in every game mode. That would fix the immortal rev stuff too Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted May 12, 2021 Share Posted May 12, 2021 (edited) On 1/1/2021 at 10:34 AM, Yasai.3549 said: Don't need it. We have had way more build options now that Invocation isn't shackling us with Empty Vessel. In fact, we have a huge problem with stunbreaks because of skill bloat and high skill cost. We need skills rebalanced around a cheaper cost and Rev would be in a good spot. Oh, and give Ventari a Stunbreak for the love of god. I dont like Elite Ventari, IMO needs to be something else, wish Anet could get something .. its a 50 condi cleanse that's never used.... Maybe Anet can give something on the tablet elite skil as a stunbreakl, atm its a knobback spam ever 2-3 sec deploy tablet in zone and explode, repeat until players on siege get tired of the KB spam. @"Alik.9651" Im actually ok with the tablet movement(im also used to it since its my main build on pvp gameplay) its gameplay is to deploy on zone and not something that works like a pet to follow us, keep it simple as it it, but for sure lacks something i kinda miss t he tablet movement protection 1 sec every 3 sec. When one move its always to keep tablet dome in front of the team/ comander and tablet control works very well for that, it is not ment to follow a zerg like a pet.... Maybe the tether could work on the elite ventari set is as passive to follow and active mode giving a pulse aoe when changing mode where that pulse could be used as a stunbreaker? Edited May 12, 2021 by Aeolus.3615 Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 12, 2021 Share Posted May 12, 2021 (edited) 20 hours ago, Virdo.1540 said: + demonic resistance should be -20% condi dmg reduction in every game mode. That would fix the immortal rev stuff too I like this idea, but that makes Renegade have the ability to completely ignore Condi Damage at almost all times while in Jalis as long as it has Righteous Rebel + 5 stacks of Fervor, Resolution + Resistance, and Vengeful Hammers. I think they need to be careful about doing that if they do. Edited May 12, 2021 by LucianTheAngelic.7054 Link to comment Share on other sites More sharing options...
Shao.7236 Posted May 12, 2021 Author Share Posted May 12, 2021 (edited) 2 hours ago, Aeolus.3615 said: I dont like Elite Ventari, IMO needs to be something else, wish Anet could get something .. its a 50 condi cleanse that's never used.... Maybe Anet can give something on the tablet elite skil as a stunbreakl, atm its a knobback spam ever 2-3 sec deploy tablet in zone and explode, repeat until players on siege get tired of the KB spam. @"Alik.9651" Im actually ok with the tablet movement(im also used to it since its my main build on pvp gameplay) its gameplay is to deploy on zone and not something that works like a pet to follow us, keep it simple as it it, but for sure lacks something i kinda miss t he tablet movement protection 1 sec every 3 sec. When one move its always to keep tablet dome in front of the team/ comander and tablet control works very well for that, it is not ment to follow a zerg like a pet.... Maybe the tether could work on the elite ventari set is as passive to follow and active mode giving a pulse aoe when changing mode where that pulse could be used as a stunbreaker? Ventari works great in it's current state, still, trying to heal people with it feels super janky and unfun while on the go, often wasted. The elite make sense and does have great reasons to exist with the lack of stunbreak in the profession. @LucianTheAngelic.7054 All the time is exaggerated, whether it's coming from Versed in Stone or Breakrazor, it takes an investment to do it and is nothing short of being vulnerable to Power. If it had truly been a problem, that combination would have been much more popular at the time since it's impossible to strip. Only CC the summon or player out. Edited May 12, 2021 by Shao.7236 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted May 12, 2021 Share Posted May 12, 2021 (edited) 26 minutes ago, Shao.7236 said: Ventari works great in it's current state, still, trying to heal people with it feels super janky and unfun while on the go, often wasted. The elite make sense and does have great reasons to exist with the lack of stunbreak in the profession. It still funny how some players still dodge when u throw the tablet being ally or enemy :D To avoid miss heal, i cast heal then move tablet to the place, it feel more heavy burden tho. Maybe to improve it: - Slighly faster movement cast heal on movement start, cast heal on movement heal (note its current heal is arround 700-800) - Increase tablet range, maybe this is a bit to much for its suposed support area. - Elite skills needs to be something (i accept anything else usefull rather than a KD spam bomb) - reduce Energy consume of some revenant utilities. (some utilities are to eahheavy on energy for their result) Edited May 12, 2021 by Aeolus.3615 1 Link to comment Share on other sites More sharing options...
Shao.7236 Posted May 12, 2021 Author Share Posted May 12, 2021 10 minutes ago, Aeolus.3615 said: It still funny how some players still dodge when u throw the tablet being ally or enemy 😄 To avoid miss heal, i cast heal then move tablet to the place, it feel more heavy burden tho. Maybe to improve it: - Slighly faster movement cast heal on movement start, cast heal on movement heal (note its current heal is arround 700-800) - Increase tablet range, maybe this is a bit to much for its suposed support area. - Elite skills needs to be something (i accept anything else usefull rather than a KD spam bomb) - reduce Energy consume of some revenant utilities. (some utilities are to eahheavy on energy for their result) Energy % are fine, legends are not meant to be camped and having high energy costs makes Charged Mists play style possible. Ventari is in many ways the best Healing support as it can heal a ton more often and in less time than any support out there, not counting the other legend, as an example Jalis can provide the greatest damage reduction in the game for the time being then return to Ventari for another potent healing session. What it needs really is some way (Tether the most simple to implement) to have more consistent ways to heal teammates. Not having a stunbreak justifies many of the power skills Ventari already has right now. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, LucianTheAngelic.7054 said: I like this idea, but that makes Renegade have the ability to completely ignore Condi Damage at almost all times while in Jalis as long as it has Righteous Rebel + 5 stacks of Fervor, Resolution + Resistance, and Vengeful Hammers. I think they need to be careful about doing that if they do. It already has the option to have an 100% condi damage reduction. 2 Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted May 12, 2021 Share Posted May 12, 2021 11 minutes ago, Shao.7236 said: Energy % are fine, legends are not meant to be camped and having high energy costs makes Charged Mists play style possible. Ventari is in many ways the best Healing support as it can heal a ton more often and in less time than any support out there, not counting the other legend, as an example Jalis can provide the greatest damage reduction in the game for the time being then return to Ventari for another potent healing session. What it needs really is some way (Tether the most simple to implement) to have more consistent ways to heal teammates. Not having a stunbreak justifies many of the power skills Ventari already has right now. I used to be very much in favor of a stunbreak while in Ventari, but with the current powercreep I would say i am in agreeance with you now that the design makes more sense now. I agree that Ventari's biggest issue currently is landing the skills on allies because the legend skills themselves are all actually quite good. I have made my own personal suggestions on how to help remedy this and I would really love ANet to make the legend feels more usable and adaptable in realistic high-mobility scenarios. I can understand Aeolus' (can't seem to tag users on mobile) issues with the elite knockback spam and to an extent I do agree with him, but at the same time I think the skill is super useful. Rev is the only class with no rez skill or trait (EC interaction could be considered a bug), so the elite spam is Rev's roundabout version of that. It provides absolutely amazing rez enabling and stomp deniability and I would be sad to see it go. But honestly I just find it to be so fun and in general useful. It feels meh in PvP in my eyes because of the nerfed knockback radius, but I won't pretend to act like I know what I'm talking about in that game mode since I have long since played it seriously. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 12, 2021 Share Posted May 12, 2021 (edited) 3 hours ago, Shao.7236 said: @LucianTheAngelic.7054 All the time is exaggerated, whether it's coming from Versed in Stone or Breakrazor, it takes an investment to do it and is nothing short of being vulnerable to Power. If it had truly been a problem, that combination would have been much more popular at the time since it's impossible to strip. Only CC the summon or player out. My original comment reads "at almost all times while in Jalis" so it's not exaggerated. My comment is talking about the hypothetical situation of changing Demonic Resistance to -20% Condition Damage potentially overbuffing Renegade while in Jalis. This is factually true now since Resolution + Righteous Rebel + Vengeful Hammers + the Hypothetical Demonic Resistance 20% would be over 100% for most or all of the time spent in Jalis Edited May 12, 2021 by LucianTheAngelic.7054 Link to comment Share on other sites More sharing options...
Shao.7236 Posted May 12, 2021 Author Share Posted May 12, 2021 Just now, LucianTheAngelic.7054 said: My original comment reads "at almost all times while in Jalis" so it's not exaggerated. My comment is talking about the hypothetical situation of changing Demonic Resistance to -20% Condition Damage potentially overbuffing Renegade while in Jalis. This is factually true now since Resolution + Righteous Rebel + Vengeful Hammers + the Hypothetical Demonic Resistance 20% would be over 100% for most or all of the time spent in Jalis They honestly should make more use of Dark Aura, it's a very underused buff. 1 Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 12, 2021 Share Posted May 12, 2021 1 hour ago, Shao.7236 said: They honestly should make more use of Dark Aura, it's a very underused buff. That would definitely be interesting Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted May 12, 2021 Share Posted May 12, 2021 (edited) 2 hours ago, Virdo.1540 said: It already has the option to have an 100% condi damage reduction. Right it does, but only when factoring in Versed in Stone/Rite of the Great Dwarf and Breakrazor. With -20% consistently from Resistance it buffs it from the 67%-87% threshold to 107% plus more consistently Edited May 12, 2021 by LucianTheAngelic.7054 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted May 28, 2021 Share Posted May 28, 2021 (edited) I have an suggestion to make a herald more flexible for group compositions without buffing the herald itself. Elevated Compassion is a trait, that heals allies (Only allies) every 3 seconds for a decent amount. But for herald, doesnt matter if boon herald , heal herald, damage herald etc. its a trait that will almost never be seen in action. So without making herald itself tankier, this trait should grant (only) allies Barrier instead of raw healing. This way a herald can also (almost) cover a spot of an secondary healer (like the OP heal scourge, just a lot weaker). And since its in the top trait line together with Shared Empowerment ,which has an 1second cooldown, it should synergize through a 1second cooldown aswell. Dont forget: Barrier lasts 5 seconds & is not affected by heal modifiers. I would recommend Elevated Compassion: - Grants Barrier to nearby allies when granting them a boon - 1 Second cooldown - 200 Barrier (+ Healpower x0,1) in PvE/WvW ; 100 Barrier (+ Healpower x0,05) in PvP This way a herald could potentially keep a max of 1000 barrier on allies, a herald with 1600 Healing power would achieve a max of 1800 Barrier before the first apply depletes again. Half of that in PvP. Like all the rev heal modifiers, the herald itself wont benefit at all from that. It will have to sustain itself through other sources. (the same problem all heal revs have) Edited May 28, 2021 by Virdo.1540 1 1 Link to comment Share on other sites More sharing options...
jpsssss.7530 Posted May 28, 2021 Share Posted May 28, 2021 (edited) I would like Kalla to not be peepee poopoo in WvW... ALSO PLS GIB REST OF REV WEAPONS WITH REV THEMED SKINS (like mistcleaver, etc. style, but sword, staff, and under water weapons) Edited May 28, 2021 by jpsssss.7530 Link to comment Share on other sites More sharing options...
Shao.7236 Posted March 1, 2022 Author Share Posted March 1, 2022 Updated based on what I think with the expansion so far. Link to comment Share on other sites More sharing options...
Shao.7236 Posted July 8, 2022 Author Share Posted July 8, 2022 Update for Ventari changes. Link to comment Share on other sites More sharing options...
Arolandis.8360 Posted July 9, 2022 Share Posted July 9, 2022 (edited) On 5/12/2021 at 5:06 PM, Aeolus.3615 said: It still funny how some players still dodge when u throw the tablet being ally or enemy 😄 To avoid miss heal, i cast heal then move tablet to the place, it feel more heavy burden tho. Maybe to improve it: - Slighly faster movement cast heal on movement start, cast heal on movement heal (note its current heal is arround 700-800) - Increase tablet range, maybe this is a bit to much for its suposed support area. - Elite skills needs to be something (i accept anything else usefull rather than a KD spam bomb) - reduce Energy consume of some revenant utilities. (some utilities are to eahheavy on energy for their result) The stunbreak skills in particular need their energy costs reduced. Breaking stuns isn't as effective as stability. You're still getting interrupted and rooted for a moment when CC'ed and lose momentum/still can get overwhelmed. They really don't need to be so high, especially Shiro's. And then there's rangers with their 3+ second dazes. I didn't have the energy for a stunbreak skill and became an easy kill after that. _______________________________________________ As a WvW'er, these are a few changes I want for Vindicator: -An evade on the movement skill for Greatsword (Phantom's Onslaught). It already has a long cooldown to balance it. -Something like a small duration superspeed on Death Drop. Higher mobility with that version of the jump in general since it has a small radius for it's attack, it's hard to land offensively already by being telegraphed. Also, since it's an offensive trait/ability, it needs to cast faster. The evade frame could also be reduced along with the damage, and this particular trait/playstyle could be given 2 dodges. It's just much more fun to play this way and helps with disengage when playing power. I don't want to be tanky in WvW/PvP settings, I want mobility and burst potential since power playstyles are generally squishier. Which is why I want it to work this way when I build for it. This ability deserves to have more impact. Mirage Cloak can be used while stunned, and you can use any of your weapon skills or utilities while using it. Vindicator's jump can't. -Alliance Tactics should restore 10 energy. -Just realized one more important one that I think should be added. Alliance heals are actually nicely balanced imo. You get two short CD heals that are pretty weak on healing to compensate. But they're also channeled. If they're going to channel, they should also pulse a fire combo field on you for the red one, and a water field on the blue one. A big issue with greatsword and Alliance skills is that there's hardly any fields/self-combo'ing there. While you're channeling, you're not doing anything, especially when the heals are pretty weak. It's not like you can use both heals at the same time, either. You're easy to burst down during this. At least with a combo field you can get more value with it by chaining a leap skill in it or something towards the end. Greatsword also needs another combo finisher added to one of it's skills. Rev in general is highly susceptible to CC and boon steal/boon removal. People know how to counter it, so give Vindicator these tools please. It'll be fine. Edit: Man I'm putting way too much effort into a post I know is gonna get ignored by Anet. They're gonna be like "tldr just gonna do what I want", probably. Edited July 9, 2022 by Arolandis.8360 2 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted July 10, 2022 Share Posted July 10, 2022 (edited) pls Make "True Nature"s Boon-Extension occur AFTER the quickness from Draconic echo appears. Edited July 10, 2022 by Virdo.1540 1 Link to comment Share on other sites More sharing options...
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