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Better match rewards after finishing diamond skirmish rewards repeatable


Connla Dda.9407

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Dear Anet Staff please consider adding some gold coins or mystic gold coins into repeatable diamond skirmish rewards chests. Lots of players are over 10.000 rank and are not receiving this small, around 30 silver per rank coins gain, so wvw is even less profitable on high end characters and accounts. Adding this amount of lets say 15 gold will comprehense loosing the rank gold gain. PvP players receive 10 gold or so if i remember correctly for repeating their reward chests. WvW players life matter too! Please back me up with this dear wvw'ers!

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They need better rewards in general but I think the problem with buffing Skirmish tracks is that you'll get even more people afk farming pips, It's already bad enough since that's the only way to get Tickets.They need to offer track progress from actual gameplay rather than just rewarding anyone in the game, Defending/Capping Higher tiers bringing better rewards.

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They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent.

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This is a sincere question and not intended to be trolling:"Why do you think that the repetition of a diamond chest needs a (liquid) gold reward?"

I am asking because I come from the perspective of a regular, scouting and roaming WvW player. I always lack skirmish tickets, because I never reach high skirmish chests each week. I am always low on Mystic Coins and Clovers (who are a secondary Mystic Coin problem) for being able to go for legendary weapons & stat swap WvW armour.Players with regular (repeatable) diamond chests will have no problems with skirmish tickets and Grandmaster Marks (due to them being included in the chests), right?Do you need the liquid gold for buying fine materials? For gifts? Wouldn't it be better to be able to convert things you have in abundance into those? That would not inflate the market more, which currently only caters "PvE farming activities" (meta maps at the current hot spot or alternative character material farming, like T5 wood logging).Seriously, is it the gold you need for something I do not see, or just the need to buy something from it?

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This would be my approach.

The increased liquid gold has to come on the form when defeating other players and conquering objetives.

  • Add additional amount of silver coins when every single player is killed. Right now you may not get even rewards for it. ( 5-15 )

  • Add additional liquid silver when conquering objetive. (30-70)

  • Add additional some liquid silver when you get the XP for defending an objective. (20-50)

  • All players which logged i during an Skirmish (2 hours each) and collaborated in the war score for more than X minutes ( participation kept over X level ) get a chest with some T5 materials and liquid gold in it depending on the position during that Skirmish( 10-20-35 gold ). ( advised a total of no consecutives 30 mins with Participation over 3 )It is ok if the players come to play for 30 mins and then leave as long as there is rotation. An small icon in the rewards progress indicator over the minimap notifying when the player reached the threshold would suffice. The timer would reset for each Skirmish.

That should be rewards enough with no need to reward for the total war score. The players get rewarded for the time they spend in the gamemode helping the war score.

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@anduriell.6280 said:This would be my approach.

The increased liquid gold has to come on the form when defeating other players and conquering objetives.

  • Add additional amount of silver coins when every single player is killed. Right now you may not get even rewards for it. ( 10-30)

  • Add additional liquid silver when conquering objetive. (30-70)

  • Add additional some liquid silver when you get the XP for defending an objective. (20-50)

  • All players which logged i during an Skirmish (2 hours each) and collaborated in the war score for more than X minutes ( participation kept over X level ) get a chest with some T5 materials and liquid gold in it depending on the position during that Skirmish( 10-20-35 gold ). ( advised a total of no consecutives 30 mins with Participation over 3 )It is ok if the players come to play for 30 mins and then leave as long as there is rotation. An small icon in the rewards progress indicator over the minimap notifying when the player reached the threshold would suffice. The timer would reset for each Skirmish.

That should be rewards enough with no need to reward for the total war score. The players get rewarded for the time they spend in the gamemode helping the war score.

  1. That would encourage spawncamping 24/7.
  2. That would encourage eotm style play
  3. That would encourage repairbotting
  4. That will encourage afking for hours

Just include 2g, one mc or another similar small amount of gold. Nothing gamebreaking.

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Realistically, if you are Diamond rank you've played a LOT of WvW. Meaning had a lot of rewards / are reaching the theoretical limit for what the mode can provide you.

For the rest of us, I would say no to more passive rewards. As it stands, WvW might as well be PvP but with more objectives to congregate around. No one defends anything or puts upgrades on anything (aside from the same old upgrades keeps get like EWP).

Why not add more rewards for escorting yaks, defending / upgrading objectives? You know, further actually playing the mode?

As it stands now you get a big fight somewhere, usually a keep. After the fight the keep is either flipped or if defense was successful everyone following the tag drains it and leaves. No one sticks around to repair or recapture surrounding camps to build it back up again because the reward for taking it is so much higher than keeping it. Even in desert borderlands the shrines are practically useless to hold, and those were added as more ways to defend.

People don't fight over north camp because it feeds two towers and the central keep, the fight over it because it's the closest to home spawn. If it ever reaches T2/T3 it's because it's also the farthest from enemy spawn not because defenders are deterring taking it. I'm not asking for more passive stat advantages for defenders (as that concept is dumb), rather asking for more rewards for doing something else other than blobbing down stray players or k-training in EB.

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@Voltekka.2375 said:

@"anduriell.6280" said:This would be my approach.

The increased liquid gold has to come on the form when defeating other players and conquering objetives.
  • Add additional amount of silver coins when every single player is killed. Right now you may not get even rewards for it. ( 10-30)
  • Add additional liquid silver when conquering objetive. (30-70)
  • Add additional some liquid silver when you get the XP for defending an objective. (20-50)
  • All players which logged i during an Skirmish (2 hours each) and collaborated in the war score for more than X minutes ( participation kept over X level ) get a chest with some T5 materials and liquid gold in it depending on the position during that Skirmish( 10-20-35 gold ). ( advised a total of no consecutives 30 mins with Participation over 3 )It is ok if the players come to play for 30 mins and then leave as long as there is rotation. An small icon in the rewards progress indicator over the minimap notifying when the player reached the threshold would suffice. The timer would reset for each Skirmish.

That should be rewards enough with no need to reward for the total war score. The players get rewarded for the time they spend in the gamemode helping the war score.
  1. That would encourage spawncamping 24/7.
  2. That would encourage eotm style play
  3. That would encourage repairbotting

Not if rewards would be split between involved players. Which would make sense, even with the current reward system. But ofc it would never happen because it goes against GW2 philosophy of "participation rewards for everyone" - even if they are essentially doing nothing but leeching ...

So yea, let's rather not increase rewards - no matter what kind of rewards - because it will just lead to even more bots, afk farmers and mindless blobbing. Rewards are not the way to go for WvW.

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@UmbraNoctis.1907 said:

@"anduriell.6280" said:This would be my approach.

The increased liquid gold has to come on the form when defeating other players and conquering objetives.
  • Add additional amount of silver coins when every single player is killed. Right now you may not get even rewards for it. ( 10-30)
  • Add additional liquid silver when conquering objetive. (30-70)
  • Add additional some liquid silver when you get the XP for defending an objective. (20-50)
  • All players which logged i during an Skirmish (2 hours each) and collaborated in the war score for more than X minutes ( participation kept over X level ) get a chest with some T5 materials and liquid gold in it depending on the position during that Skirmish( 10-20-35 gold ). ( advised a total of no consecutives 30 mins with Participation over 3 )It is ok if the players come to play for 30 mins and then leave as long as there is rotation. An small icon in the rewards progress indicator over the minimap notifying when the player reached the threshold would suffice. The timer would reset for each Skirmish.

That should be rewards enough with no need to reward for the total war score. The players get rewarded for the time they spend in the gamemode helping the war score.
  1. That would encourage spawncamping 24/7.
  2. That would encourage eotm style play
  3. That would encourage repairbotting4.That will encourage afking for hoursNot if rewards would be split between involved players. Which would make sense, even with the current reward system. But ofc it would never happen because it goes against GW2 philosophy of "participation rewards for everyone" - even if they are essentially doing nothing but leeching ...

So yea, let's rather not increase rewards - no matter what kind of rewards - because it will just lead to even more bots, afk farmers and mindless blobbing. Rewards are not the way to go for WvW.

Yeh anything Anet implements will "encourage" something. As any mechanic can be exploited this is the best i can think as design.
Although i usually welcome any type of feedback i don't appreciate Voltekka's feedback because...

  1. That would encourage spawncamping 24/7.
    And you can't use the WPs or one of the 3 exits from respawn. Right.

  1. That would encourage eotm style play
    You mean flipping objetives. Which again is part of the game loop. Nothing bad with it.
  2. That would encourage repairbotting
    You mean defending objectives. Which again is good for the game mode. Nothing bad with it.
    @Voltekka.2375 said:4.That will encourage afking for hours
    No if you want to keep the participation up and be first so you get the good reward.

So at this point you will have 3 against 2 and 4 against all being 1 part of every one. That sounds like a fun game loop. Obviously Voltekka does not know the basic mechanics of the game mode.

The reward system i propose is great, the total reward is on level of PvE Open World farming (1st winner of the skirmish at least 17 gold per hour). If the Server does not help in war score they would not get such good rewards (around 5 gold an hour) but still not a total waste of time as they will get some rewards either way.

WvW is proved to be more resilient to bots than PvP unless the bots use hacks because of how the players are rewarded, so it should be good to be as rewarding game mode as any other.

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My thoughts:

  1. ANYTHING you do to increase rewards would 'encourage' afk/botting, so that is irrelevant. Just decrease the timer on kicking inactive people from the map. Got to take a crap? Too bad, back to LA for you.
  2. Add 2g plus, one Mystic Coin, and 10 Skirmish tickets per repeatable Diamond chest.
  3. Make it so that when you cap objectives you gain X number of pips to the reward track.
    • These would be 2 pip per camp
    • 4 pips per tower
    • 6 pips per keep
    • 10 pip per SMC
    • Double the pip gain on each of these for defending objectives.
    • Halve the rewards, rounded down, for failed defenses.

This would encourage active gameplay to attain rewards instead of spawn camping and doubling the rewards for defense would encourage defending an objective rather than purposefully allowing it to flip for the recapture. If double the pip gain is not enough to encourage it, then make it triple the pips.

We want more active gameplay and more rewards right? So tie them together.

An alternative would be to allow the emblems to be traded in for 25 pips each, but that can happen in addition to the above as well.

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@"Lan Deathrider.5910" said:

  1. Make it so that when you cap objectives you gain X number of pips to the reward track.Recipe for disaster because the only thing it will lead to is zero defense so they can flip things over and over as fast as possible because thats the most rewards, defending is just wasted time. We already see it today but at least its mostly just worthless karma. Your idea would make it 100x worse.

If you double it for defense you completely break the game because on the "accidental" T3 objectives that cant flip easily, you can just whisper the enemy to shoot at a wall so you can repair and then return the favor for them. Or just login to an alt account and start feeding pips.

It literally removes the reason to play for the actual game mode.

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@Dawdler.8521 said:

@"Lan Deathrider.5910" said:
  1. Make it so that when you cap objectives you gain X number of pips to the reward track.Recipe for disaster because the only thing it will lead to is
    zero
    defense so they can flip things over and over as fast as possible because thats the most rewards, defending is just wasted time. We already see it today but at least its mostly just worthless karma. Your idea would make it 100x worse.

If you double it for defense you completely break the game because on the "accidental" T3 objectives that cant flip easily, you can just whisper the enemy to shoot at a wall so you can repair and then return the favor for them. Or just login to an alt account and start feeding pips.

It literally removes the reason to play for the actual game mode.

I think you are exaggerating, but see my final point on selling Emblems for pips and decide if you like that more.

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@anduriell.6280 said:

@anduriell.6280 said:This would be my approach.

The increased liquid gold has to come on the form when defeating other players and conquering objetives.
  • Add additional amount of silver coins when every single player is killed. Right now you may not get even rewards for it. ( 10-30)
  • Add additional liquid silver when conquering objetive. (30-70)
  • Add additional some liquid silver when you get the XP for defending an objective. (20-50)
  • All players which logged i during an Skirmish (2 hours each) and collaborated in the war score for more than X minutes ( participation kept over X level ) get a chest with some T5 materials and liquid gold in it depending on the position during that Skirmish( 10-20-35 gold ). ( advised a total of no consecutives 30 mins with Participation over 3 )It is ok if the players come to play for 30 mins and then leave as long as there is rotation. An small icon in the rewards progress indicator over the minimap notifying when the player reached the threshold would suffice. The timer would reset for each Skirmish.

That should be rewards enough with no need to reward for the total war score. The players get rewarded for the time they spend in the gamemode helping the war score.
  1. That would encourage spawncamping 24/7.
  2. That would encourage eotm style play
  3. That would encourage repairbotting4.That will encourage afking for hoursNot if rewards would be split between involved players. Which would make sense, even with the current reward system. But ofc it would never happen because it goes against GW2 philosophy of "participation rewards for everyone" - even if they are essentially doing nothing but leeching ...

So yea, let's rather not increase rewards - no matter what kind of rewards - because it will just lead to even more bots, afk farmers and mindless blobbing. Rewards are not the way to go for WvW.

Yeh anything Anet implements will "encourage" something. As any mechanic can be exploited this is the best i can think as design.
Although i usually welcome any type of feedback i don't appreciate Voltekka's feedback because...

  1. That would encourage spawncamping 24/7.
    And you can't use the WPs or one of the 3 exits from respawn. Right.

  1. That would encourage eotm style play
    You mean flipping objetives. Which again is part of the game loop. Nothing bad with it.
  2. That would encourage repairbotting
    You mean defending objectives. Which again is good for the game mode. Nothing bad with it.
    @Voltekka.2375 said:4.That will encourage afking for hours
    No if you want to keep the participation up and be first so you get the good reward.

So at this point you will have 3 against 2 and 4 against all being 1 part of every one. That sounds like a fun game loop.
Obviously Voltekka does not know the basic mechanics of the game mode
.

The reward system i propose is great, the total reward is on level of PvE Open World farming
(1st winner of the skirmish at least 17 gold per hour). If the Server does not help in war score they would not get such good rewards (around 5 gold an hour) but still not a total waste of time as they will get some rewards either way.

WvW is proved to be more resilient to bots than PvP unless the bots use hacks because of how the players are rewarded, so it should be good to be as rewarding game mode as any other.

Yeah, i am new to wvw and dont understand even the basics (even though i am 10.000 rank and every wvw title has been unlocked), it is also just that i dislike things that have been done in the past (like UD title farm in OS or ktrains eotm style) which will be done in your "suggestions" as well. Not every pve activity yields 17g/hour, if it does i would be thrilled to know how i can make that much by killing centaurs in Queensdale.Repairbotting is a thing, killtrading is a thing, ktraining is a thing, bandwagoning is a thing, having a "player" sit on a T3 sm for hours by using a treb is a thing, afk pipfarming is a thing when you kill something/flip a camp every 10 mins or repair something every 5 mins, the list goes on. Obviously, its you who is actually new here. I posted my suggestion on rewards. And, no. Skirmish tickets have a weekly limit FOR A REASON, mainly to prevent burnouts.Wvw is in dire need of other changes, first and foremost.

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@Veprovina.4876 said:They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent.

Yes extra skirmish ticket's would be nice since it takes three weeks to get a legendary war insight so some sort of converter would be nice

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@Biermeister.4678 said:

@Veprovina.4876 said:They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent.

Yes extra skirmish ticket's would be nice since it takes three weeks to get a legendary war insight so some sort of converter would be nice

Would also solve the issue for passive players, i mean, Mystic coins from Emblems would be a good incentive to play WvW actively. Not to mention, a converter for veterans that don't know what to do with skirmish tickets would be a godsend. Cause right now they're not getting rewarded for their dedication, they're basically getting some extra diamond chests for their rank participation (if they choose to even grind those), and the same rewards as someone who basically just started WvW...

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@Veprovina.4876 said:

@Veprovina.4876 said:They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent.

Yes extra skirmish ticket's would be nice since it takes three weeks to get a legendary war insight so some sort of converter would be nice

Would also solve the issue for passive players, i mean, Mystic coins from Emblems would be a good incentive to play WvW actively. Not to mention, a converter for veterans that don't know what to do with skirmish tickets would be a godsend. Cause right now they're not getting rewarded for their dedication, they're basically getting some extra diamond chests for their rank participation (if they choose to even grind those), and the same rewards as someone who basically just started WvW...

The being able to sell the tickets to a vendor is a very good idea.

But the rest i can't agree. It would just destroy the price of the mystic coins, undervalue them to the point they would cost very little. Being able to convert the gift of battle to tickets would have the same effect, making legendary gear a joke. There is reason the diamond tickets can not be repeated.

However this suggestions with the emblems is exactly the same as getting liquid silver but linking it to an external currency ( mystic coins ) which can be devalued. Better to get liquid silver as I suggested by performing different activities as it is an instant reward. With that silver you can buy the coins if you need them. Being able to sell the emblems for gold instead other material would work too yet it is proven Instant rewards work better than Delayed rewards.

However in cases where the server just can't keep up with the rest, like not having enough peeps to attack the enemy blobs or take objectives the lack of rewards would be concerning. Thus the gamemode needs to reward defending structures. The timer is 5 mins, so getting some silver every 5 mins for defending objectives i think would be fine. Not enough to promote "repair botting".

The game also needs to reward wanting to be first as such it needs a reward for the Skirmish or the total war score. Skirmish is easier to balance as the time span is shorter and the game will reward the peeps for the time they can spend in the game mode.

As such even low occupation servers will try to get on the second position at least for specific Skirmishes, even if in the total score they are losing because they can't keep the same amount of players at all times. And the peeps defending objectives feel like they contribute (which they really do) . Keep in mind i say defending, losing the structure although provides XP, i would not give any silver in that case.As such:

  • Rewarding players for defeating other players with some liquid silver.
  • Rewarding players for successfully conquering objectives with some liquid silver.
  • Rewarding players for successfully defending objectives with some liquid silver.
  • Rewarding players for the position their server ends up at the end of the Skirmish with some gold. Required to have played for some time at a minimum participation level should be required.

It's the best approach i can think of to buff the reward system without reworking the whole system.

And for the total score is enough to provide a buff to all the players in the server (no requirements) for extra magic find, gold, karma and experience for that week. i would say something like 5%-15%-30% so the numbers are juicy enough for new peeps to try the gamemode ( In the future with Alliances this could be true for the guildies instead)

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How about this:Add a Daily trader that sells things in exchange for Gifts of Battle.:

  • 25 Skirmish Tickets for 1 GoB
  • 50 Memories of Battle for 1 GoB
  • 2 Mystic Coins for 1 GoB
  • 2 Mystic Clovers for 1 GoB.

Making it a Daily trader limits any shock to the market.

There could also be a weekly trader that accepts either of the emblems:

  • 50 Skirmish Tickets for 1 Emblem
  • 100 Memories of Battle for 1 Emblem
  • 4 Mystic Coins for 1 Emblem
  • 4 Mystic Clovers for 1 Emblem.

There are 2 emblems, so 1 tab for each emblem. PvP has its own emblems and would have its own weekly vendor I suppose.

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@anduriell.6280 said:

@Veprovina.4876 said:They just need to add the ability to buy mystic coins with Emblems of Avenger, Emblems of Conqueror and allow us to convert Gift of Battle into skirmish tickets. That way, you're incentivized to actually play WvW, not just AFK, and having an extra source of skirmish tickets would make the WvW ascended and legendary stuff be on par with other modes legendary and ascended gear. As it is, the WvW one is the most grindy. Besides, a neat way for people to get rid of all their GoB. Maybe add a Skirmish ticket converter as well so that 10.000 rank people get gold out of it that way as well. Problem solved. No one afks for pips on diamond, people actually play, fights happen, and dedicated players are properly rewarded on par with other methods compared to time spent.

Yes extra skirmish ticket's would be nice since it takes three weeks to get a legendary war insight so some sort of converter would be nice

Would also solve the issue for passive players, i mean, Mystic coins from Emblems would be a good incentive to play WvW actively. Not to mention, a converter for veterans that don't know what to do with skirmish tickets would be a godsend. Cause right now they're not getting rewarded for their dedication, they're basically getting some extra diamond chests for their rank participation (if they choose to even grind those), and the same rewards as someone who basically just started WvW...

The being able to sell the tickets to a vendor is a very good idea.

But the rest i can't agree. It would just destroy the price of the mystic coins, undervalue them to the point they would cost very little. Being able to convert the gift of battle to tickets would have the same effect, making legendary gear a joke.
There is reason the diamond tickets can not be repeated.

However this suggestions with the emblems is exactly the same as getting liquid silver but linking it to an external currency ( mystic coins ) which can be devalued. Better to get liquid silver as I suggested by performing different activities as it is an instant reward. With that silver you can buy the coins if you need them. Being able to sell the emblems for gold instead other material would work too yet it is proven Instant rewards work better than Delayed rewards.

However in cases where the server just can't keep up with the rest, like not having enough peeps to attack the enemy blobs or take objectives the lack of rewards would be concerning. Thus the gamemode needs to reward defending structures. The timer is 5 mins, so getting some silver every 5 mins for defending objectives i think would be fine. Not enough to promote "repair botting".

The game also needs to reward wanting to be first as such it needs a reward for the Skirmish or the total war score. Skirmish is easier to balance as the time span is shorter and the game will reward the peeps for the time they can spend in the game mode.

As such even low occupation servers will try to get on the second position at least for specific Skirmishes, even if in the total score they are losing because they can't keep the same amount of players at all times. And the peeps defending objectives feel like they contribute (which they really do) . Keep in mind i say defending, losing the structure although provides XP, i would not give any silver in that case.As such:
  • Rewarding players for defeating other players with some liquid silver.
  • Rewarding players for successfully conquering objectives with some liquid silver.
  • Rewarding players for successfully defending objectives with some liquid silver.
  • Rewarding players for the position their server ends up at the end of the Skirmish with some gold. Required to have played for some time at a minimum participation level should be required.

It's the best approach i can think of to buff the reward system without reworking the whole system.

And for the total score is enough to provide a buff to all the players in the server (no requirements) for extra magic find, gold, karma and experience for that week. i would say something like 5%-15%-30% so the numbers are juicy enough for new peeps to try the gamemode ( In the future with Alliances this could be true for the guildies instead)

I mean, what's worng with devauling Mystic Coins? They're overpriced already and there's like, 5 people that have monopoly on them.

But i also get what you're saying, a lot of people that have played WvW for a while now have stacks of Gift of Battle and Emblems. If they all instantly convert their GoB and Emblems into MC, that would be a shock to the economy, all at once like that. So @Lan Deathrider.5910 's idea is good middle ground. Make it daily/weekly in what you can obtain.

Or, on the other hand, it also entirely depends on the "exchange rate" of emblems vs coins. If you get 1 emblem for 1 coin, that would devalue the coin considerably, and PvE people would definitely cry about that as WvW would then be the best source of MC. Also, that would be too brutal in general, and not a good idea. But if you need to exchange like 5 emblems for 1 coin, that would be more balanced. Even better, something like 7 emblems for 1 MC.

I still like the daily/weekly idea more though, because it's also compatible with your idea of straight up silver gains for defending. The careful mix of the two would make WvW jsut as rewarding as PvE, and WvW people would not be crippled for playing it when it comes to gaining gold. It would require extensive balancing to see how many silver you get for each stuff, how many mystic coins, clovers or skirmish tickets and for which item per week you can exchange etc. That way it's still time gated, and legendaries are not a joke, but you forego a lot of the grind compared to PvE and PvP legendaries. Cause the WvW ones are the most grindy and stick out from the others.

Adding like 25-50 tickets extra per week for Either Emblems, or GoB would be more than enough to not be too much, and to bring WvW legendaries in line with all others.Plus, it would make them available to people with limited time on their hands that can't make Diamond each week. It would still take a long time, but unlike now, it would be doable, and that's not a bad thing. Generally it's a good idea to include more people in rewards than less, but balancing that to also not make the rewards a joke to complete would also need to be done carefully. As to the exact numbers of silver and conversions - that's up to Anet to figure out - something that will boost the rewards from WvW without disrupting the economy too much.

Hopefully Anet takes all our ideas into consideration and updates the rewards system for WvW.

@Lan Deathrider.5910 said:How about this:Add a Daily trader that sells things in exchange for Gifts of Battle.:

  • 25 Skirmish Tickets for 1 GoB
  • 50 Memories of Battle for 1 GoB
  • 2 Mystic Coins for 1 GoB
  • 2 Mystic Clovers for 1 GoB.

Making it a Daily trader limits any shock to the market.

There could also be a weekly trader that accepts either of the emblems:

  • 50 Skirmish Tickets for 1 Emblem
  • 100 Memories of Battle for 1 Emblem
  • 4 Mystic Coins for 1 Emblem
  • 4 Mystic Clovers for 1 Emblem.

There are 2 emblems, so 1 tab for each emblem. PvP has its own emblems and would have its own weekly vendor I suppose.

I like this a LOT! :+1:

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@Veprovina.4876 said:

@Lan Deathrider.5910 said:How about this:Add a Daily trader that sells things in exchange for Gifts of Battle.:
  • 25 Skirmish Tickets for 1 GoB
  • 50 Memories of Battle for 1 GoB
  • 2 Mystic Coins for 1 GoB
  • 2 Mystic Clovers for 1 GoB.

Making it a Daily trader limits any shock to the market.

There could also be a weekly trader that accepts either of the emblems:
  • 50 Skirmish Tickets for 1 Emblem
  • 100 Memories of Battle for 1 Emblem
  • 4 Mystic Coins for 1 Emblem
  • 4 Mystic Clovers for 1 Emblem.

There are 2 emblems, so 1 tab for each emblem. PvP has its own emblems and would have its own weekly vendor I suppose.

I like this a LOT! :+1:

Thanks!

I mean it certainly seems to be the best middle ground. Gives a means to dump excess GoBs and Emblems without crashing the market. Doesn't help the people who've acquired numerous stacks of said Items, but hey, throw in a Monthly vendor as well who takes GoBs in increments of 100 and Emblems in increments of 20 for a similar conversion rate.

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