Jump to content
  • Sign Up

Cut 3 minutes from Lake Doric CM's timer and add them to Snowden's


Raizel.1839

Recommended Posts

Maybe even just adding a minute to Snowden CM. Using a group that does Raids CMs we barely manage to finish with ~10 seconds usually. Its very close with averaging ~20k dps numbers and a healbrand. Its doable, challenging even :D but kind of worried most wouldn't be able to finish it.

Link to comment
Share on other sites

I went in with pugs from lfg and did it. Not saying it wasn't hard but after two tries we got it down and completed it a few times. Adjusting the timer I'm not totally against mind you, but when I see people saying a raid group can barely do it, I have to just smh a bit.

Link to comment
Share on other sites

The issue is that players are doing CMs the same as they would normal mode and other open world content. They don't look to improve and try things differently. One of the major reason that players run out of time is because of horrible DPS. These are players doing below 10K that are not performing a beneficial support role (e.g. alacren, healing). You're simply not going to clear CMs fast enough with DPS like that. Mechanics, such as CC and avoiding specific damaging attacks, is also another reason for failures.

I have yet to be in a group that can actually complete Snowden for those reasons and I'm pretty sure I'll give up trying to find one shortly and just solo it instead as it's apparently possible to do so.

EDIT:

Here are some tips for the Snowden boss.

Those multiple circle attacks that you see with circles overlapping... three of the circles spawn on three sides of the boss and one side is always safe. You can simply walk to the safe side and continue DPSing the boss. For the big circle with the telegraph that extends out, just dodge at the right time. Dodge out of the cone attack if the boss happens to be facing you. Use boon corruption or something to remove boons during that fight. Use swiftness/quickness on the NPC during the escort.

Link to comment
Share on other sites

@LuRkEr.9462 said:Maybe even just adding a minute to Snowden CM. Using a group that does Raids CMs we barely manage to finish with ~10 seconds usually. Its very close with averaging ~20k dps numbers and a healbrand. Its doable, challenging even :D but kind of worried most wouldn't be able to finish it.

What comp are you using? Are you buffing the npcs with swiftness? Some groups do fractals with scourges or raids with triple healers so this doesnt really count without further information.

Link to comment
Share on other sites

@Ayrilana.1396 said:You’ll have more than enough time if you give the NPCs superspeed or swiftness.

Yes but here is the thing. Brisban Wildland also long escort but on CM even if you don't give NPC swiftness/superspeed you still have reasonable time to beat last boss.Snowden is just if you don't superspeed, last boss fighting time will be super short.

Link to comment
Share on other sites

i think how drm cms function needs to be changed. some problems i see with them:

  • no noticeable difference between reward tiers
  • ‘leechers’ who join groups because atm they need 5 full cm clears to get the meta achievement reward (the /stretch emote, not something all that prestigious)
  • awkward split of ‘casual’ no cm runs and ‘elite’ full cm runs with nothing in between (what are 1 or 2 cm runs, why would you even do them)

what i propose:

  • 3 tier reward system rather than this weird current 4 tier one with significant difference of rewards (preferably in tradeable/liquid gold format) in between each
  • tier 1 (1/3) is base rewards and is automatically given for completing the drm
  • tier 2 is awarded to either 1) completing within timer or 2) with cm activated. tier 3 is awarded for both
  • timer automatically on. it doesnt stop you if you fail, might as well always have it on. this exists purely for extra rewards to acknowledge those who bring coherent gameplay/party comps instead of making it flat-out compulsory for cm completion
  • mob and boss cm merged into the one ‘cm’. for a long instance that isnt so linear like forging steel I can understand having different types of cms, but for drms i really dont see the purpose of having harder mobs but weaker boss etc. drm cm completion eligibility only needs this to be activated (no timer required)

this makes the difference between groups who only need cm and those who intend to get 3/3 rewards clearer so that people dont need to intentionally ‘leech’, and those being blocked by timer can still get their cm clear (because they dont need full rewards)

Link to comment
Share on other sites

@Ayrilana.1396 said:The issue is that players are doing CMs the same as they would normal mode and other open world content. They don't look to improve and try things differently. One of the major reason that players run out of time is because of horrible DPS.

This. I went in as Power Dragonhunter as well as Heal Firebrand, and I have had a few groups that were terrible at DPS (as you said, below 10k for sure) and/or support (e.g., the HFB did not provide enough Stability where needed). Those players also did not dodge the attacks whose damage cannot be outhealed. Then again, I had groups that were the complete opposite (less than 50% of players I encountered, though).

As for Snowden Drifts, there are safe spots in between the AoE spots and you have to dodge the growing circle-attack. That's all. However, I'm not certain whether the defiance bar issue has been fixed properly or whether it might still bug out at times...

Link to comment
Share on other sites

@DKRathalos.9625 said:Yes but here is the thing. Brisban Wildland also long escort but on CM even if you don't give NPC swiftness/superspeed you still have reasonable time to beat last boss.Snowden is just if you don't superspeed, last boss fighting time will be super short.

This is the issue alright. I've completed the Brisban Wildlands CM with 8 minutes left. I haven't reached to the boss in Snowden with more than 8 minutes left.

The Claw splashes swiftness on his party at the start, I'm not sure if it reapplies it periodically or if it's supposed to do so but something seems off here.

Link to comment
Share on other sites

learn to play...try harder...you want everything easy

Folks, I think you're missing the point. Most people consider the story journal content as casual gameplay. Lots of us have challenging jobs and complicated personal lives. We game to relax and have some mindless fun. Raids and high-level fractals exist to provide challenges for the meta build, precise group composition, tactic mastering crowd that enjoy that type of content.

Link to comment
Share on other sites

@DKRathalos.9625 said:

@Ayrilana.1396 said:You’ll have more than enough time if you give the NPCs superspeed or swiftness.

Yes but here is the thing. Brisban Wildland also long escort but on CM even if you don't give NPC swiftness/superspeed you still have reasonable time to beat last boss.Snowden is just if you don't superspeed, last boss fighting time will be super short.

Superspeed/swiftness helps but it's far from a requirement. Groups primarily fail due to low DPS and failing mechanics.

@Blocki.4931 said:Nobody is asking for this to be turned brainless, but something is seriously off. Whether it is the NPCs being too slow or the timer being a little too short. The fight is harder than the rest, I don't see why the time should be this close when the rest clearly works.

So CMs should not get progressively more challenging? The issue isn't the timer.

@raykor.6723 said:learn to play...try harder...you want everything easy

Folks, I think you're missing the point. Most people consider the story journal content as casual gameplay. Lots of us have challenging jobs and complicated personal lives. We game to relax and have some mindless fun. Raids and high-level fractals exist to provide challenges for the meta build, precise group composition, tactic mastering crowd that enjoy that type of content.

They don't have to do this one then. There are more than enough available achievements to obtain the emote which will likely not be used again after the first few days of acquiring it.

Link to comment
Share on other sites

@"Blocki.4931" said:Nobody is asking for this to be turned brainless, but something is seriously off. Whether it is the NPCs being too slow or the timer being a little too short. The fight is harder than the rest, I don't see why the time should be this close when the rest clearly works.

Especially when all the other DRMs with 3/3 CMs can be solo'd with time to spare. Snowden doesn't need to be easy but it shouldn't be impossible when literally every other DRM lets you solo them if you so wish. That's not how difficulty increases should work, especially since the things people had the most difficulty in the other DRMs were bugs, not features.

Also requiring raid composition + swiftness boonbot for the escort for a story mission that is less forgiving than the actual raid escort is bad and should never have made it to live. Especially without communicating that that's what they're doing.

Adding 1-3 minutes to the timer, making sure Ryland is scaling properly (also reducing visual noise during that fight), and adjusting the speed of the escort NPC wouldn't make the encounter "too easy", it would just make it so people could enjoy the difficulty (and yes, risk of failure) without failure being completely out of their control. Especially as you'd need to go through the entire escort phase to see how much time is left for Ryland, so you can't even restart within 60 seconds.

And again, this is a story mission, not raid or strike. Difficulty is fine but it shouldn't require as much or more time and planning to setting up a group than an actual raid.

Link to comment
Share on other sites

@"Zephire.8049" said:Especially when all the other DRMs with 3/3 CMs can be solo'd with time to spare. Snowden doesn't need to be easy but it shouldn't be impossible when literally every other DRM lets you solo them if you so wish. That's not how difficulty increases should work, especially since the things people had the most difficulty in the other DRMs were bugs, not features.

It has been done to solo with plenty of time to spare.

Also requiring raid composition + swiftness boonbot for the escort for a story mission that is less forgiving than the actual raid escort is bad and should never have made it to live. Especially without communicating that that's what they're doing.

You don't need swiftness nor a raid comp. You just need people not to do sub 10K DPS. I just did Field of Ruin with a group and we failed because everyone was doing horrible DPS. I was doing 15-20K and everyone else was around 7K. The timer should not be increased because players are not willing to even try to play better.

Edit: Just did another Field of Ruin attempt and once again nobody but me broke 10K. I wish I had farmed these all on the first day as it seems all of those who could DPS have already completed theirs and moved on.

Adding 1-3 minutes to the timer, making sure Ryland is scaling properly (also reducing visual noise during that fight), and adjusting the speed of the escort NPC wouldn't make the encounter "too easy", it would just make it so people could enjoy the difficulty (and yes, risk of failure) without failure being completely out of their control. Especially as you'd need to go through the entire escort phase to see how much time is left for Ryland, so you can't even restart within 60 seconds.

Failure isn't out of the players' control. It's the players causing it to fail.

And again, this is a story mission, not raid or strike. Difficulty is fine but it shouldn't require as much or more time and planning to setting up a group than an actual raid.

It's doesn't require that much time and planning to set up.

Link to comment
Share on other sites

I finished all CMs 5/5 , but numerically...

Field of Ruin : 11 min --- basically comes down to not dying to the invisible waveThunderhead Peaks : 15 min --- lax if you CC with EMP instead of spear for first breakLake Doric: 18 min -- extremely lax if you CCSnowden Drifts: 13 min with escort included in that time

I bet it would be much more balanced if the defiance bar functionality were fixed (EMP bugs it out but also instead of exposed you get a bunch of boons on the boss). Currently it is extremely hit or miss with the timer , I had a group that had 2 minutes left on timer that managed to be 1 min over the next run. The biggest help is using swiftness and superspeed on the Kodan NPC. Also Alkar's Alchemical Acid is much more useful than the Ebon Vanguard ally which vaporizes which means it isn't balanced within itself.

In its current state it rewards heavy DPS, healing really isn't meaningful when 5-6k autos from Ryland happen (even if you wear full minstrel or Trailblazer).

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...