[New core ranger changes] Are you kidding me??? — Guild Wars 2 Forums
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[New core ranger changes] Are you kidding me???

Hey guys, the PoF patch notes is out and it is devastating....
I was thinking about buying PoF, but now I don't need more.

5 kitten lines. 3 of it fixed tooltip. Tooltip. I'm a developer. How dare you write it in a patch notes? It's not a fix, it's a minimal requirement.

0 asked and known issue fixed.

I'm out, good luck with the rest of the expansion.

Comments

  • They already did a core balance update, the only thing they did that I could see as a bit of a pissoff is saying there were more changes coming. But I don't think this is anything to go ballistic over

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    Them nerfing buffed maul and then giving us literally nothing to compensate for power SB being a joke is kind of worth getting upset over.

    If all we got was what was listed here and the 5 tooltip changes on the main page then this isn't good.

    GG anyone who wanted to use double daggers in a useful way ever.

  • And we're thinking they have no way to give us more power in pve.

    Check the rev's notes:
    Precision Strike: Increased damage done by this skill by 10% in PvE game modes.
    Unrelenting Assault: Increased damage done by this skill by 10% in PvE game modes.

    Rev was weak in pve. They give it more power. Core power ranger is weak as kitten in pve --> Noone gives a single kitten about it. GG anet.

  • calb.3128calb.3128 Member ✭✭✭

    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

  • horvgab.4879horvgab.4879 Member ✭✭
    edited September 22, 2017

    @calb.3128 said:
    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

    That is what we developers call beta testing. Now the beta testing is after release test, which is a real shame. Already zero beta testing is a real shame as well. This is the cheapest solution. You're paying for a product, and you're beta testing it for free.

    And what happens if they don't fix the issues? You already paid for it. They wont give you're money back.

    I don't want to be too negative but I bet It won't come any balance patch for weeks.

  • @horvgab.4879 said:

    @calb.3128 said:
    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

    That is what we developers call beta testing. Now the beta testing is after release test, which is a real shame. Already zero beta testing is a real shame as well. This is the cheapest solution. You're paying for a product, and you're beta testing it for free.

    And what happens if they don't fix the issues? You already paid for it. They wont give you're money back.

    I don't want to be too negative but I bet It won't come any balance patch for weeks.

    It is a shame they don't have a Blizzard budget. This game is very niche, it has no sub and it has a declining playerbase.
    Over time, it will get worse because the budget is tied to the sale of Expansions.

    mhm, ok, sure, whatever you say, no after you, I insist, no really, please, be my guest,

  • Substance E.4852Substance E.4852 Member ✭✭✭✭

    @calb.3128 said:
    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

    Dude, they've had weeks to assess how the spec works and what needed to be fixed.

    Ranger having low tier damage has been evident since the August patch.

    They used that time to kill SB greatsword and give us meaningless dagger buffs paired with counter nerfs.

  • Prophet.1584Prophet.1584 Member ✭✭✭

    @calb.3128 said:
    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

    It seems like a lot of people weren't around for the HoT release or the game release on day 1 because what @calb.3128 said is exactly what happened. Anet beta tests in a bubble but rarely make sweeping changes until they can see how the playerbase uses it unless the skill was overtuned to begin with. power ranger will always be a mid to lower tier build, great for open world pve, but not much else. When it comes to raids almost every profession gets pigeonholed into a particular role because it does the best dps, ours happens to be condi ranger and maybe condi soulbeast after ppl have had a chance to play it. looking at one set of notes and being so completely let down is kind of defeatist isn't it?

  • horvgab.4879horvgab.4879 Member ✭✭
    edited September 22, 2017

    @Prophet.1584 said:

    @calb.3128 said:
    An alternative perspective would be that a significant amount of effort has gone in to preparing the new elite specialisations for launch, so any changes to 'core' skills or traits are for polish/correction and that wider balance will be assessed in the coming weeks once the impact of the new specialisations is assessed.

    It seems like a lot of people weren't around for the HoT release or the game release on day 1 because what @calb.3128 said is exactly what happened. Anet beta tests in a bubble but rarely make sweeping changes until they can see how the playerbase uses it unless the skill was overtuned to begin with. power ranger will always be a mid to lower tier build, great for open world pve, but not much else. When it comes to raids almost every profession gets pigeonholed into a particular role because it does the best dps, ours happens to be condi ranger and maybe condi soulbeast after ppl have had a chance to play it. looking at one set of notes and being so completely let down is kind of defeatist isn't it?

    And what if I say, every problem of the game can be fix by better design and better balance?

    • pigenhole problem ->bad raid design, bad class design, bad elite spec design
    • playerbases uses the best out of given options -> better starting design can give a better curve of evolving the class and the builds
    • power ranger mid - low tier -> and why? any reason? what if I enjoy it? can't be balanced?

    Trust me I am a quite experienced developer, a good system can lead the way. A good system results good world around it. It's never vica versa.

    Edit: ppl like sheeps, they just follow the way you're giving them and trying to do the best with what they have.

  • Substance E.4852Substance E.4852 Member ✭✭✭✭
    edited September 22, 2017

    @Prophet.1584 said:
    It seems like a lot of people weren't around for the HoT release or the game release on day 1 because what @calb.3128 said is exactly what happened. Anet beta tests in a bubble but rarely make sweeping changes until they can see how the playerbase uses it unless the skill was overtuned to begin with.

    What's with this delusion that Anet is going to swoop in and fix all the problems that they've known about for weeks now?

    You realize these are the same people who thought nerfing the maul buff AND placing it after the skill hits was a good change, right?

    They didn't need the entire playerbase using the spec in all game modes for a month to know how crummy it was. We laid it out very clearly for them here and they had all the tools at their disposal as developers to confirm what we told them.

  • As far as I'm concerned, it's good patch notes when we don't get random nerfs. I was expecting far worse so I'll take that.

  • horvgab.4879horvgab.4879 Member ✭✭
    edited September 22, 2017

    @Substance E.4852 said:
    They didn't need the entire playerbase using the spec in all game modes for a month to know how crummy it was. We laid it out very clearly for them here and they had all the tools at their disposal as developers to confirm what we told them.

    And how much response came from the dev? Zero. I am so sorry anet programmers and developers and the whole support team, but I'm constantly loosing my respect on you. If I would work with you I would feel terrible about the responses. Amateur team. I'm very happy when I see you funning on streams and playing with little plush animals, but in product making and in communication you have to improve. We are your customers, we give you money, I think we deserve a little more respect.

  • @cafard.8953 said:
    As far as I'm concerned, it's good patch notes when we don't get random nerfs. I was expecting far worse so I'll take that.

    Thats like being ok with getting slapped in the face with a cactus because you expected them to hit you with a coffee table for 10 minutes.

    Its still a cactus to the face.

    Greck Howlbane - Firebrand
    Sorrow's Furnace For Life

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    @cafard.8953 said:
    As far as I'm concerned, it's good patch notes when we don't get random nerfs. I was expecting far worse so I'll take that.

    The balance patch is at the end of the PvP season. This was just a feature patch :/

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • @jcbroe.4329 said:

    @cafard.8953 said:
    As far as I'm concerned, it's good patch notes when we don't get random nerfs. I was expecting far worse so I'll take that.

    The balance patch is at the end of the PvP season. This was just a feature patch :/

    And why release an expansion in the middle of a pvp season. Again, bad kitten decision.

  • "with Core/Druid changes being left for the more official channels." -Karl

    Lel?

  • jcbroe.4329jcbroe.4329 Member ✭✭✭

    @horvgab.4879 said:

    @jcbroe.4329 said:

    @cafard.8953 said:
    As far as I'm concerned, it's good patch notes when we don't get random nerfs. I was expecting far worse so I'll take that.

    The balance patch is at the end of the PvP season. This was just a feature patch :/

    And why release an expansion in the middle of a pvp season. Again, bad kitten decision.

    Yeah it's a fact. Especially when releasing it after the PvP season but before the balance patch would have still been on schedule for feature patches but given 4-6 weeks for new specs to be included in the balance patch.

    It's very /facepalm /facedesk /flipdesk

    Jroh | Former SOAC Ranger Podcaster | Top 100 PvP
    https://www.youtube.com/user/JRoeboat
    www.twitch.tv/itsJROH

  • Turk.5460Turk.5460 Member ✭✭✭✭

    Would you rather have it been a nerf instead of tooltip fixes?

    Fort Aspenwood
    [ShW] Jekkies

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Turk.5460 said:
    Would you rather have it been a nerf instead of tooltip fixes?

    Those are coming soonTM

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • kitten, cut them some slack will you? I mean seriously, did anyone here REALLY expect major core ranger improvements?

    Go out and play, come back in a week or two.