Bast.7253 Posted January 27, 2021 Share Posted January 27, 2021 @"SnowPumpkin.1809" said:I would like to see a Mimic class that mirrors the ultimate of the last player you kill, and if you haven't killed there would be a default skill. Unless you mean crafting skill."new trade skill"Yeah, crafting skill. Link to comment Share on other sites More sharing options...
ugrakarma.9416 Posted January 27, 2021 Share Posted January 27, 2021 fishing in one that things that is only hyped on forums and will be probably boring/annoying/fiasco.just to give a example of "forum ideas" on same situation was repeatable renow hearts(Everyone hate it) and DRM("ls1 format comback"). Link to comment Share on other sites More sharing options...
Fenom.9457 Posted January 27, 2021 Share Posted January 27, 2021 Feel like fishing isn’t really a crafting profession though, and what is crafting can be integrated into chef - fish recipes and such. If we do get fishing it will either be a mastery or maybe a new type of of profession, or job between crafting ones and your regular profession. That would actually be really cool - jobs that are leveled by character which you can swap to and level up in mini games. Fishing would obviously level up fisherman but they could add more. In fact they could even add parallels to the crafting ones, like “blacksmith” which is leveled by crafting on armorsmith or weaponsmith Link to comment Share on other sites More sharing options...
Cuks.8241 Posted January 29, 2021 Share Posted January 29, 2021 I don't want a new crafting profession that would follow the same logic as what we already have. There is really no fun in lvling it up and recipes are already diluted enough between what we already have.As for fishing. I have never played a fishing minigame that wouldn't be boring. It was either an annoying minigame or just an afk thing. There's a fishing event on Sandswept Islands if you want some fishing action. Link to comment Share on other sites More sharing options...
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