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What's with all these "run away while spamming mortar" engis?


Helicity.3416

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@Helicity.3416 said:

@Shroud.2307 said:I'm not defending Grenade Barrage because I agree it is broken in WvW, and it was nerfed in PvP for a reason. With that said, PvP and WvW are different environments and Grenade Barrage is a lot more oppressive on a node and on smaller maps. In WvW it isn't nearly as easy to reliably land on people and it often does more damage to
you
than you do to other players when using it in a zerg.Not to mention, again, the damage. 133x6 in WvW for a total damage of 800 on a 25s recharge. Sounds alot. Well just a basic warrior throw axe has 300 damage. And you can throw it twice. And its on 12s recharge. And it increase damage 50-100% depending on enemy hp. And thats just the skill, we ignore class traits on both the engie and warrior.

Hell, ghastly claws has 1k damage on 10s cd! And it can do 50% more damage if the enemy has maxed voulnerability on them. That must be 5x as oppressive as oppressive or something, yet the necro is usually the first to die in smallscale...

You need to stop comparing wiki values that do not account for all the damage multipliers and procs that are actually in place with eachother.What are they then for each class (assuming max potential damage traited)? Engineer has more multipliers?
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