Greyfus.4613 Posted February 8, 2021 Share Posted February 8, 2021 Today I was trying to follow and learn a rotation and I struggled at some point. Not about the rotation, but the mechanics of learning that, and then came the idea.I can work on an Auto Hotkey overlay that the user can "type" the rotation sequence. Imagine that I can type/set and save those informations, like a name just for fast recognition and the (opening) and (loop) rotations. Suggestions neededEx.Name: Weaver FireOpening: 5493 (the numbers/letters on the keyboard that represents the skills)Loop: 70111431118 (same as above)The overlay tracks it's occurence and call for a next key to press (or something like it).To you don't start saying it's going to press the buttons for me, nope! That's not the purpose of that and that would be a hack! It's more like a "rotation learn helper".I'd like to hear your comments, suggestions and mostly, a comment from Anet letting me know if that is allowed. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted February 11, 2021 Share Posted February 11, 2021 So you are going to make an overlay that calls out the next button for you to press? sounds interesting if its not bannable. Id get a red post comment on it before you release anything just to be safe. What ive been doing is taking images of rotations for my revenant on dhuum. I take images of the skills i need to press in ORDER per rotation and put them in sequence...all done in an image file. Here is an example of what i did: https://imgur.com/1MQxCUSid go windowed fullscreen and drag the screen to where i could just see my rotation, doing this also got me more frames during dhuum Link to comment Share on other sites More sharing options...
psyt.9415 Posted April 16, 2021 Share Posted April 16, 2021 They have this in WoW. It just follows the rotation from Simulation Craft thats been simmed for each class. Not sure why you would think it would be bannable in this game?https://www.curseforge.com/wow/addons/hekilihttps://www.curseforge.com/wow/addons/maxdps-rotation-helper Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted April 19, 2021 Share Posted April 19, 2021 @Lithril Ashwalker.6230 said:So you are going to make an overlay that calls out the next button for you to press? sounds interesting if its not bannable. Id get a red post comment on it before you release anything just to be safe.If this is bannable then TACO needs to go first. Link to comment Share on other sites More sharing options...
Lithril Ashwalker.6230 Posted April 20, 2021 Share Posted April 20, 2021 @mindcircus.1506 said:@Lithril Ashwalker.6230 said:So you are going to make an overlay that calls out the next button for you to press? sounds interesting if its not bannable. Id get a red post comment on it before you release anything just to be safe.If this is bannable then TACO needs to go first.YES! THIS!...then i can see all the SAB salt Link to comment Share on other sites More sharing options...
Yeti.3749 Posted May 12, 2021 Share Posted May 12, 2021 How's it going on this @Greyfus.4613 Very interested in this concept as a new / returning noob. I'm starting to get the grasp of things but the on ramp feels long. Rotation helper would def help learning/adjusting to each class & figure out my sweet spot.. Link to comment Share on other sites More sharing options...
Thaumanovic.9238 Posted May 13, 2021 Share Posted May 13, 2021 On 4/17/2021 at 12:13 AM, psyt.9415 said: They have this in WoW. It just follows the rotation from Simulation Craft thats been simmed for each class. Not sure why you would think it would be bannable in this game? https://www.curseforge.com/wow/addons/hekili https://www.curseforge.com/wow/addons/maxdps-rotation-helper WoW has direct support for addons (and an official addons API), whereas in GW2 it's much more of a grey area. That said, I can't see any reason why this wouldn't be permitted. It seems to abide by all current guidelines that I can find. Realistically, it's no different to having another window open that just listens in on your keypresses and removes items from a list as it goes (just like TacO is really no different to having a map open on another screen). 1 Link to comment Share on other sites More sharing options...
Yeti.3749 Posted May 14, 2021 Share Posted May 14, 2021 @Greyfus.4613 Lord Greyfus return to us o sweet prince Link to comment Share on other sites More sharing options...
Nekres.1943 Posted June 5, 2021 Share Posted June 5, 2021 Special Forces Module Preview: https://gfycat.com/InbornMediocreFlyingfish www.blishhud.com 1 3 Link to comment Share on other sites More sharing options...
Inglorious.7146 Posted June 8, 2021 Share Posted June 8, 2021 (edited) On 6/5/2021 at 10:47 AM, Nekres.1038 said: Special Forces Module Preview: https://gfycat.com/InbornMediocreFlyingfish www.blishhud.com This honestly looks amazing any chance you can release these modules pre built for those of us who don't know how to build things with C+? Edited June 8, 2021 by Inglorious.7146 1 Link to comment Share on other sites More sharing options...
Yeti.3749 Posted June 26, 2021 Share Posted June 26, 2021 Help! This looks amazing but I can't figure out how to get it installed/working? Trying to put these folders in the blish modules folder but nothing is happening Link to comment Share on other sites More sharing options...
Inglorious.7146 Posted June 29, 2021 Share Posted June 29, 2021 On 6/26/2021 at 5:23 AM, Yeti.3749 said: Help! This looks amazing but I can't figure out how to get it installed/working? Trying to put these folders in the blish modules folder but nothing is happening Those files are the source code, they need to be made into a package in a compiler to allow blishhud to read them (which is what I was asking Nekres to do in my post above) Link to comment Share on other sites More sharing options...
Yeti.3749 Posted June 29, 2021 Share Posted June 29, 2021 NOOOooooooooo!!!!!! I will be doing my rain dance continuously until lord nekres returns Link to comment Share on other sites More sharing options...
sergiomasako.2906 Posted July 20, 2021 Share Posted July 20, 2021 On 5/6/2021 at 11:47, Nekres.1038 said: Módulo de Fuerzas Especiales Vista previa: https://gfycat.com/InbornMediocreFlyingfish www.blishhud.com Any way to make it work? Link to comment Share on other sites More sharing options...
Impsux.4536 Posted July 21, 2021 Share Posted July 21, 2021 On 7/20/2021 at 7:46 AM, sergiomasako.2906 said: Any way to make it work? I've been trying to figure it out on my own and have found 2 scripts to build the module (CopyRef.ps1, PackageModule.ps1). But CopyRef copies nothing and PackageModule fails saying it's missing a .zip. That is as far as I can go on my own. Link to comment Share on other sites More sharing options...
sergiomasako.2906 Posted July 22, 2021 Share Posted July 22, 2021 (edited) 10 hours ago, Impsux.4536 said: He estado tratando de resolverlo por mi cuenta y encontré 2 scripts para construir el módulo (CopyRef.ps1, PackageModule.ps1). Pero CopyRef no copia nada y PackageModule falla diciendo que le falta un .zip. Eso es lo más lejos que puedo llegar por mi cuenta. They have passed it to me in .bhm format, it loads it but gives a fatal error. https://postimg.cc/zbyJkSrF Edited July 22, 2021 by sergiomasako.2906 Link to comment Share on other sites More sharing options...
Lucyller.4658 Posted July 23, 2021 Share Posted July 23, 2021 I can't wait to see the weaver rotation in application. There's so much skill to do that you won't really be able to assimilate it. Still interesting and hope to see it happen. :D Link to comment Share on other sites More sharing options...
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