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Making 3 Way Fights Playable


alcopaul.2156

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when this happens, it boils down to who has the fastest internet that has effective DDOS (e.g. bomb bomb bomb..) those who have high ping or old graphics card (your client pauses and next thing that you know, youre ready to port to spawn).

how to solve this?

limit the number of players each server to 35.

yes 105 players per map.

to compensate, add 2-3 more WvWvW maps.

thanks.

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@alcopaul.2156 said:

@"Balthazzarr.1349" said:Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is.

but the 2-3 additional maps, right?

all brand new, if you want.

Nope. That would actually cause some big fight groups to have to split up. imo it simply wouldn’t fly.

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@"Balthazzarr.1349" said:

@"Balthazzarr.1349" said:Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is.

but the 2-3 additional maps, right?

all brand new, if you want.

Nope. That would actually cause some big fight groups to have to split up. imo it simply wouldn’t fly.

big fight groups? aka those who have fast internet equals fast DDOS coz they press heavy damage skill in sync and the other ball wipes?

yo, 2012 wvwvw.

time to get some new tactics going coz its like 2021.

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@alcopaul.2156 said:

@"Balthazzarr.1349" said:Limiting to 35 players will never happen. Not unless ANet decides that wvw is dead and wants us to just move to another game that is.

but the 2-3 additional maps, right?

all brand new, if you want.

They wouldn't bother doing the work for that when it's not really needed and pve maps mostly do alright with lag. Not all blob fights create the same lag rumbles and that might have a little to do with the kind of builds one or more blob is trying to hose down a map with.

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