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Alliance = Smaller Servers + Free Transfers


Gudradain.3892

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@Excursion.9752 said:Just curious how coverage would work? Even at higher tiers with full populations there can be giant gaps in content. If they did go smaller how would you deal with the possible boredom from no one to fight?

They wouldn’t be smaller. In fact, the potential is some of the ‘worlds’ could end up being fewer and larger.

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@"Excursion.9752" said:Just curious how coverage would work? Even at higher tiers with full populations there can be giant gaps in content. If they did go smaller how would you deal with the possible boredom from no one to fight?

Server-link, just like how it is right now. Instead of 2 links together, it would be multiple links together since server would be smaller.

Note: Free transfer is to help guild members to play together. Smaller server is to prevent stacking too much in the same server and give more flexibility to link servers to create balance match up. The thing "alliance" is fixing is enabling guild to play together without creating too much server stacking issues.

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@Gudradain.3892 said:

@"Excursion.9752" said:Just curious how coverage would work? Even at higher tiers with full populations there can be giant gaps in content. If they did go smaller how would you deal with the possible boredom from no one to fight?

Server-link, just like how it is right now. Instead of 2 links together, it would be multiple links together since server would be smaller.

Note: Free transfer is to help guild members to play together. Smaller server is to prevent stacking too much in the same server and give more flexibility to link servers to create balance match up. The thing "alliance" is fixing is enabling guild to play together without creating too much server stacking issues.I could potentially see a problem with queues getting out of control. Especially if there are multiple links involved If there are free transfers to any place what would the populations look like there? Would there be a limit? If so that could potentially leave people out that wanted to be with their guild?

No matter how simple the solution may seem to be there always are complexities to this particular situation. I'm just playing Devils advocate here to see if this could actually have traction or not.

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well best idea culd be pvp for 3 points but 15vs15 on new maps that are x2 bigger then normal pvp

evry Friday 4 duels, 20:05, 20:35, 21:05, 21:35

And kinda your guild will score points despend how much you win/lose other team

you can que max 4 partys from team menu (15pplx4)

then in Monday 21:05 25vs25 once on map that is x3 bigger then pvp map

this map will have gari, tower, and camp

attackers start first taking camp, then tower, then gari on way (if thay move too far thay will start geting "agony" stacks that cause alot dmg to them)

defenders will have 1 catapult that will can shot on point of camp that will casue 33% dmg, (shoot have 4s cd, nad is targeted, not casted)

attackers will need "take" catapult from enemy, or have more ppl then defenders in point, if thay have 1 person more on point than defenders will start caping pointup to 100%

to cap point you will need spend 90s

Attackers will have 7min to take camp, then if sucess ther will be 1min break to regroup, then 10min to take down tower, 1min to regroup, and 15min to take down gari

tower, and gari will have 2 catapults that can shoot on point, or on other catapult

Person that use catapult is immune to cc or fear, to stop person from shooting, you need kill him, or he need leave catapult by himselfAlso person that will use cata will take -50% dmg and -50% condi dmg

Also gari will have adional defs, like oil, arrow carts and etc as it's last point of def, and will have lord guarding it

Attackers will steal 5% score from leaderbord from def team if thay take cap camp, 5% if thay take tower, and 10% if thay take gari

In Casual mode 15vs15 you will have also adional maps/modes like capture a flag, kill marked person, steal asura golem from enemy base, or other modes

Also Casual mode 15vs15 will have fun modes like capture a flag, steal enemy asura golem to your base, kill marked target (that person will have x2hp also his will be x2 bigger), capture random point on map (from 5 posible) (+1 bigger person dif team caping point), push the payload or other "fun modes"

it will be duel up to 2500 score, 1 point give 3 score per sec, kill is 5score, and objective 500 points

top 1-5 guilds will get 500g as reward and some trophy to chose and pvp reward track pots5-10 same but bit weeker reward + pvp reward track pots5-25->same but weeker reward + pvp reward track pots25->200g pvp reward track pots26->100 -> kinda progresive less reward

Unranked 15vs15 will give 1g per duelalso will have pipes boxes like ranked pvp

If you want Alliances, i kinda see it like that in 2021

as guild vs guild wvw not make much sense atm

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