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How did you like the new year of the Ox?


Oxstar.7643

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So, the new year of the Ox is nearing its end. With this in mind, I think it's time to sollict feedback and talk about what we liked and didn't like. I'll go first.

So, first of, I'm not a fan of the biggest event zone taking place in Jennah's garden. While it is a beautiful locale, I feel like its a bit of a nightmare to navigate and it's way too easy to get stuck. This ultimately rewards people who have spent a long time memorizing all the best paths and routes for each event, which is not very friendly to people who have not - after all, for what reason would anyone spend time there outside this event? At least I merely wanted to have some fun and instead struggled with getting stuck at lips and bumping into wall sections juuuuust too high to jump over.

Also, why is it even a competition? What is with the "most contribution thing"? Wouldn't it be more fun if we worked together and got rewarded based on teamwork rather than competing with the winners being those who did it many many times? And - since some of the events are races, is it not a bit unfair that classes with movement skills can have a crushing advantage over classes with less so? Not everybody has every class. I think weapon and utility skllls should just be disabled for races. A much superior example is the aspect race years ago, where players raced across a custom map using just the aspect powers that they picked up on the run. Very fun and fair thing.

The there is the race around Divinity's Reach. Do we just assume everyone has a roller beetle? And if so, it's still not the best racing course, with its winding streets and packing buildings. Here too, a custom area would have been better in my opinion.

Finally, the dragon ball. I don't have much to say about it. It's okay. Could be a little more complex, but the big NO there is that the hole above the spring meant to launch you into the arena is too small. If you run at it, your forward momentum will smack you into the roof instead, making it a hassle at times to get out, especially if you are suffering a blow to your coordination due to sheer frustration, which is a very real thing in all PvP scenarios. The hole should have been bigger.

So yeah, those are my highly subjective opinions. What do you all think? Share your opinions down below.

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Biased how? There is a totally content, a totally miserable, and three degrees of both between. And nothing was unfair about the aspect race, I was there. Same course, nobody had access to any sort of movement skills of self buffs. It was literally just the aspect skills and your own skill.

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I'd have perhaps not overlapped the last week with the community event, but Lunar is designed to be a low key festival thankfully so it doesn't require too much investment.

Personally I find Lunar does it's thing just fine. We have a pretty full year of festivals in GW2 so it's nice to have that doesn't require much time. As for the race, well it's no different to the Wintersday one - it's just a different route. It's not something most people prob care about actually racing in. Don't think I'd make any changes to it. Maybe more minis

Plus I make money for doing nothing and got the last few shards for my 10th legendary so that's a 2 year project finally finished off.

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I liked the new content; I don't really care who contributes the most.The race is fine; using a Roller Beetle would probably slow most players down. Raptor is the way to go.As for Dragon Ball, it takes a tiny bit of skill, just like anything else.

There's a Festival every other month; if you don't care for this one, there's always another one coming soon. :smile:

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It was what I expect from all festivals; mostly the same, with small helpings of new content mainly in the forms of skins and rewards, but also improvements and tweaks here and there. Also last year the festival got a pretty big update with the celestial challenge being added, so I’m not expecting anything major for this festival for another year or two still

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the worst festival by far. The celestial challenge is unimaginably boring, the pvp challenge is tasteless and the rest are not even worth mentioning.it's hard to say that this festival was one of the most memorable in terms of atmosphere on gw1 , my favorite festival almost ...

and i'm still uncomfortable seeing the representation of the 12 celestials, the horse represented by a skritt on a pony, it's ridiculous . Arena must inquire about the lore of his own game damn it, there were already 12 models on gw1

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It's okay. A festival/event with not that many new content. And not that much stuff to grind at all. (Except for the AP for the repetitions of the celestial challenge.) Great in contrast to the other festivals where there is a lot more to do. (More pressure to not miss anything and play it a lot.)

The weekly vendor here probably uses the cheapest (easiest to get) currency out of all the festivals. Some adventures + Dragon ball ... are nice.

Yeah ... the main issue is: The repeatable achievement for the celestial challenge ... takes too long (boring) if you want to get all the AP. But I think it is okay. Every festival is different. And I can do a bit every year instead of trying to finish it once.

Dragon Ball has some annoying achievements. (Where you need to play it a lot.) And the starter zone daily achievements ... I do not think they are that helpful. (People will just speed finish the events ... which might not be helpful for new players there. When probably the intention was to populate the zones so new players can get help.)

Don't know about that token you get from 10 Dragon Ball wins. Is someone actually grinding them? I guess they are just a nice additional reward and not meant to be grinded.

Edit: And about the race in Divinity's reach (where you can to the time trial instead): I just ignore that. Noticed there is no additional reward and you even need to still to the time trial for the chests there. So it is okay if people with Beetle have an advantage. It is just meant for them to compete. Since competing it the only thing about it cause there are no rewards.

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@"Oxstar.7643" said:So, first of, I'm not a fan of the biggest event zone taking place in Jennah's garden. While it is a beautiful locale, I feel like its a bit of a nightmare to navigate and it's way too easy to get stuck. This ultimately rewards people who have spent a long time memorizing all the best paths and routes for each event, which is not very friendly to people who have not - after all, for what reason would anyone spend time there outside this event? At least I merely wanted to have some fun and instead struggled with getting stuck at lips and bumping into wall sections juuuuust too high to jump over.

Also, why is it even a competition? What is with the "most contribution thing"? Wouldn't it be more fun if we worked together and got rewarded based on teamwork rather than competing with the winners being those who did it many many times? And - since some of the events are races, is it not a bit unfair that classes with movement skills can have a crushing advantage over classes with less so? Not everybody has every class. I think weapon and utility skllls should just be disabled for races. A much superior example is the aspect race years ago, where players raced across a custom map using just the aspect powers that they picked up on the run. Very fun and fair thing.

As you get a key for just being there for each event, you don't have to overwork yourself and try and compete for the second key. The incentives help complete the process of finishing the events in a timely manner. As noted, in prior years it was not engaging for the players when there was no incentive. If someone wants to spend multiple rounds learning how to optimize the event, let them. There is no reason to make it even easier than it already is given how little you actually need to do to get the final award.

The there is the race around Divinity's Reach. Do we just assume everyone has a roller beetle? And if so, it's still not the best racing course, with its winding streets and packing buildings. Here too, a custom area would have been better in my opinion.

This is a Raptor race, not a Roller Beetle race. As you can attain Gold in the Time Trial on a Raptor relatively easily, and there are no bonus awards for placing top 3 in the actual race, anyone using a Roller Beetle is likely doing it for a personal challenge, or to rank against other Roller Beetle Racers.

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What "shock" me is that lunar new year don't really feel like a fully fletched festival. Let me explain:

Halloween = 3 Activities happening in a different map: Mad king roller beetle raceway, the clocktower and ascent of mad king. 1 Farm, mad king lab, with a minigame, lunatic inquisition.The cool mad king says event.

Wintersday = 3 Activities happening in a different map: Winter wonderland JP, bell choir/snowball mayhem and tixx toypocalypse. (Minigame)1 Farm, that is basically the winter wonderland JP.Plus, you have lair of snowman miniraid.

Festival of four winds+Jubilee = 3 Activities happening in a different map: Sanctum race, Aspect arena and Queen gauntlet boss rushes.Ton of events, treasure hunt, effigy, skimmer race...Plus gauntlets events...

Dragon bash = 2 Activities happening, the hologram stampede around tyria, the hologram arena. A cool moa race event happens. May need one more activity.

Can we say as much to other festival? NO.

Lunar new year has 1 real activity: dragonball arena. Let's say celestial challenge is the minigame. The festival still lacks an activity. Could be a thing hapenning in the skies, like a ball based game with goals. Or something with instruments or using sounds maybe. Overall, the numbers of events is very disapointing: just races happening from time to time. In case of Halloween you can hunt doors and kill champions, for wintersday you have the orphans and dolyak event... putting just two adventures that are basically find those firecrackers feels pretty cheap. The activities and events aren't as rewarding as in wintersday/ halloween.

To end, with the festival the most unfinished, who started as a joke, Super Adventure Box. 8 years now and W3 and W4 are still missing and that is unnacceptable. That festival also miss secondary activities! A tron like super racetracks? Fighting simulations with holograms like Taimi game story step. Oh I know with a vapor wave rytlock wearing orange glasses! rytlock critter rampage but in gw2? A giant arena that can be farmed for bubbles with events and things to do like a mad king lab bis, like, the courtyard of Lord Victorius?Nothing happens in rata sum, dunno, could be just an enginner bringing stuffs to moto, but during its escort some glitches happens.

SAB and Lunar new year are still the worst festival to me regarding the feeling of implementation. A festival that still miss two of its worlds, which are the core and essence of it, and one about chinese new year but has nothing chinese apart the decorations.. furthermore, horse isn't a horse, the monkey and snake are from sab... it doesn't feel professional. I still haven't digested the fact that the beautiful canthan district turned into a big hole. The celestial challenge feels better compared to last year. But the festival is still dead. Seems like a mini raid like lair of snowmen or an activity is missing. It feels like a beta version of dragon bash to me. Lunar new year could disappear and be replaced by dragon bash a second time wouldn't see difference. Plus so ugly weapons skins!!! Worst selection. The celestial challenge is fun and rewarding now, the only positive point. I do dailies and call it a day.

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Lunar Year has always been the smallest of all festivals. For several years, it was just Dragonball and Envelopes (= gold farming). There is nothing bad about that, but the changes were a huge improvement in my opinion.

First we got our favorite "Quaggan in need of help" (2018) for a first Luck => Gold conversion, something the community was requesting since the introduction of the luck-system. It was tedious and time consuming. This year we received the Lucky Bags, which work a lot faster. They appear to be bugged somehow. Judging from the feedback I received so far, the bags are considered an improvement and certain players even claim them to be more rewarding than the Quaggan.

Celestial Challenge of 2020 was a huge step forward. A bunch of minigames for sure, but most are fun. They added a couple of nice mechanics to make class/build matter less and give everyone a fair chance. Was not perfect. This year the challenges got adjusted, certain mechanics got modified. In my opinion it is a lot better. The bonus loot from the mini-chest is really nice and actually motivates more people in doing the challenge or even grinding it.

Last year's skins were a bit of a disappointment. ANet listened to the complaints, reworked them. They were still not great, but better than the original. This year, they caught us off-guard with those amazing flame-glow effects. Some weapons look less impressive than others, but this years skins motivated me to focus on the dailies to unlock as many as possible.

The dailies are always easy to do solo in quick time.

Some people complain about the bad timing, overlapping LW and Lunar Year. Might be true. But with every LW episode, there is always a group of players that complains the content is way too little.

Looking at the Lunar Year Festival 2021, I have nothing to complain. It turned out better than expected, once again.

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I'm a very very new player I started playing the last week of January. So I haven't been through the other holiday festivals but I really enjoyed Lunar New Year. I was a looong time WoW player and I'm just loving this game so much more than I did WoW. My wife is also playing with me after see how much fun it is and she's also loving it more than WoW.

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@"Oxstar.7643" said:Also, why is it even a competition? What is with the "most contribution thing"? Wouldn't it be more fun if we worked together and got rewarded based on teamwork rather than competing with the winners being those who did it many many times?Why shouldn't players that perform at a higher level be recognized and rewarded?

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It's good fun, the changes this year are nice, just to mix it up a bit. The races are fun, mostly for personal challenge, I like an occasional bout of dragonball, and I enjoy the celestial challenge.

The celestial challenge, while making some people sad because they aren't seeing their name as highest contribution, is an energetic group event. The extras this year encourages effort and participation instead of just standing there as some do at every event.

Lower key than the previous two holidays, yes. Perhaps that's part of the complaint from some, as it may feel disappointing post wintersday.

I came, I saw, I made some gold. Good times.

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