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What role schold new engi elite spec have ?


Noah Salazar.5430

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Boon support is something that we could use well and could finally enable us to become viable healers in end game PvE content like raids and strike missions.Our healing is quite good, but we don't provide any of the meaningful boons to the party (25 might stacks, alacrity, quickness). So I would like this to be our primary function.

Besides that, the spec should also provide some condition damage. Scourge has been a barrier support elite spec, but still got some more conditions with it as their damage type, so I would imagine something similar to this.

Thematically, I would like it to be an alchemy based elite spec. Plague doctor would be my dream.

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I pressed back by accident and had a long post here but the gist of it was:It should probably be a non-essential spec similar to condi banner berserker: very good to have but not gamebreaking without it.

Another power spec would be superfluous and a full on heal spec seems extraneous when scrapper exists. Medkit scrapper isn't taken in PVE because it doesn't have quickness, alacrity, or even fury (without turret trait which is clunky).

While condi holo or core condi engineer are usable they currently require too much work to use over other condi specs while bringing nothing really unique other than pinpoint distribution. The tradeoff could very well be use of only one kit for example. A new spec with +100 to 150 expertise or something to that angle would be beneficial because banners do not have expertise.

The likely weapon would be mace in melee range, I don't think axe / dagger / focus / staff / etc would be fitting. I also don't think bows really fit engineers. By having a melee weapon it would justify higher damage overall than pistol which is currently quite lacking.Could be easily auto with bleed, a gap closer of some sort whether a leap or pull (more thematic) on around 8-10 base cooldown, some sort of cleave skill with small PBAOE.

Something that works similar to the old mine kit would probably be in line with that idea : it would be easier now to implement with the ammo system. Something less "technical" than gyros and holo forge / exceeds / etc and more in line with flamethrowers, toolkit, catapults, rams (Personal Battering Ram) , trebuchets ought to be the theme.

If you look at snowcrows or luckynoobs most condi specs are only able to hit 100% condition duration for one or two damaging conditions (usually burning + bleeding) except for renegade with nightmare runes.

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  • 1 month later...

Since arguably Scapper could be considered support in it's current state, I'd like to see a condi control focused espec but could lean into a condi DPS role if needed. Should also be ranged since Engi is already satuarated with melee based especs.

Ideally I'd like core engi to get refocused into a condi DPS/Boon support role with turrets overhauled to provide boons as baseline then upgraded to meaningful boons like quickness/alacrity via a trait. Then the new espec could focus more on the control aspect side of things.

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I feel as though Engineer is a somewhat selfish profession when it comes to giving out useful offensive boons. It converts condis to boons like no other thanks to 'Purity of Purpose' but it could stand to get more viable options for what it brings to the table in group play.

Any weapon and theme will do. Just want a spec that contributes more.

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@Dawdler.8521 said:

@Noah Salazar.5430 said:i think condi support with quickness and some stats bonus like 5%dps/condi/posion/burning/bleed to team per hit... ignoring the fact engineer already has a passive AoE damage buff to the team...

True, but ignoring the damage buff effect, he also mentions quickness.

What is holding back engineer from being a meta healer for PvE end game is the lack of important boon support. We can't buff our team with 25 stacks of might nor do we have powerful boons like alacrity or quickness to share. I think an elite spec focused on boon support would be a great addition to engineer so we can finally fill the space of the healing support in these environments.

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@Kodama.6453 said:

@Noah Salazar.5430 said:i think condi support with quickness and some stats bonus like 5%dps/condi/posion/burning/bleed to team per hit... ignoring the fact engineer already has a passive AoE damage buff to the team...

True, but ignoring the damage buff effect, he also mentions quickness.

What is holding back engineer from being a meta healer for PvE end game is the lack of important boon support. We can't buff our team with 25 stacks of might nor do we have powerful boons like alacrity or quickness to share. I think an elite spec focused on boon support would be a great addition to engineer so we can finally fill the space of the healing support in these environments.Great addition to the engineer, horrible addition to a game where AoE boon support is destroying balance in WvW and making PvE a hollow shell of just having all the boons all the time. But I digress.
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Went with the party support option. It's not what I personally dream of, but it's probably what's best for the game right now. Break up that Firebrand/Chronomancer/Renegade oligopoly, especially since guardians, mesmers, and revenants might want to get to use their new elite specialisations.

Could easily combine with condi DPS like, well, the existing members of the aforementioned oligopoly.

Something bannerlike is... well, I kinda think that the last thing the game needs is another bannerslave. Bannerslaves are locked to every 10-man composition for good reason - making something similar would probably end up being something that is similarly locked into 10-man compositions. Maybe if it was something that gave comparable bonuses but didn't stack with banners - that way it could conceivably serve as a substitute for the bannerslave - but a new set of bannerlike bonuses that stacked with the existing ones would likely quickly turn into one more role that you had to have to be optimised.

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@draxynnic.3719 said:Went with the party support option. It's not what I personally dream of, but it's probably what's best for the game right now. Break up that Firebrand/Chronomancer/Renegade oligopoly, especially since guardians, mesmers, and revenants might want to get to use their new elite specialisations.

Just out of interest: what do you personally dream of?

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I... went with the last option. Sorry, but having a big metal pal is just a big engineer fantasy. The things we create are supposed to be our strength after all.Engineers do not use magic. And they lack the training of warriors, thieves, and rangers. BUT! They have a lot of tools and creative minds. That should be the core strength. So, golem lends itself very well to this =)

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@"Oxstar.7643" said:I... went with the last option. Sorry, but having a big metal pal is just a big engineer fantasy. The things we create are supposed to be our strength after all.Engineers do not use magic. And they lack the training of warriors, thieves, and rangers. BUT! They have a lot of tools and creative minds. That should be the core strength. So, golem lends itself very well to this =)

I consider a "golemancer" spec to be literally the worst case scenario for the engineer...

  • it would likely end up with AI in some form, which generally is bad in this game (there is a reason gyros got reworked into wells)
  • it doesn't add anything new to the game, we all already saw pet golems countless of times and also have driven a golem mecha suit so often that I lost count. And if you really want it badly, you can create an Asuran engineer and have the golem summon or mecha suit as your racial elite skill...
  • it uses the Asuran aesthetics and flair, which holosmith already did as our last elite spec
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@Kodama.6453 said:

@"Oxstar.7643" said:I... went with the last option. Sorry, but having a big metal pal is just a big engineer fantasy. The things we create are supposed to be our strength after all.Engineers do not use magic. And they lack the training of warriors, thieves, and rangers. BUT! They have a lot of tools and creative minds. That should be the core strength. So, golem lends itself very well to this =)

I consider a "golemancer" spec to be literally the worst case scenario for the engineer...
  • it would likely end up with AI in some form, which generally is bad in this game (there is a reason gyros got reworked into wells)
  • it doesn't add anything
    new
    to the game, we all already saw pet golems countless of times and also have driven a golem mecha suit so often that I lost count. And if you really want it badly, you can create an Asuran engineer and have the golem summon or mecha suit as your racial elite skill...
  • it uses the Asuran aesthetics and flair, which holosmith already did as our last elite spec

Might as well just make it a Ironman suite and be done with it anyways.

That is all certain people ask for when they want a Engineer Elite Spec that specialize in piloting a Golem/Mech.

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Pretty much. A combat mech to pilot and kick butt in. This is actually a pretty classic concept and people still like it. I'm not against something more creative. But I'm banking on a classic concept with plenty of inspiration to draw on rather than a much more original concept that has a much higher chance to fail.

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@Samug.6512 said:

@"Noah Salazar.5430" said:We actualy have:Holo-> DpsScrapper->Bruiser(tanky dps)/healer

How is scrapper a healer?

Scrapper is utilised in a healer build for WvW.

But that is mostly because gyros give at least some benefit for the healer role (purge gyro and bulwark gyro) and engineer lacks a third supportive trait line.Almost all traits in the scrapper line don't help anything with the healer role, the trait line is almost exclusively selfish.

But people still use this as an argument that scrapper is our "support/healer elite spec"....

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@Oxstar.7643 said:Pretty much. A combat mech to pilot and kick butt in. This is actually a pretty classic concept and people still like it. I'm not against something more creative. But I'm banking on a classic concept with plenty of inspiration to draw on rather than a much more original concept that has a much higher chance to fail.

What about the other points I provided....It doesn't add anything new to the game, we already piloted a mecha suit endless times, both in the story and in stuff like WvW.Also the thing about reusing the Asura aesthetic after holosmith again.

I understand that it kinda is a power fantasy for some engineer players to pilot such a thing.... but you already can. Just use the Asura racials if it's really about that fantasy, as I said.

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