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Why do Anet hate ele like that?


MasterDeere.3417

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new patch... another nerf...

I know the nerf this patch is insignifiant but still, a nerf is a nerf.

All I see is nerf nerf nerf nerf each patch.

I mostly play WvW and this is getting annoying, group dont want me because I am not a scrapper and the support with ele is not good enough anymore.

And here we go, new patch and as usual.... nerf.

Why dont they just remove the class completly if they dont want us to play it?

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There was probably one of the guys that discuss balance with the devs, that encountered a weaver and didn't manage to kill it. Granted that PvP players don't like things that can take a few hits... I mean, in general, the changes obviously show that they think the damage are in a right place.

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@"Fueki.4753" said:Weavers hat too much Barrier, so shaving it was fine.

Just be happy that Elementalists still have decent builds.

That could be true but if weaver has too much barrier dose tempest and core ele have not enofe barrier? Weaver is significantly strong in both attk and def then tempest and core ele where they lack any type of "good" barrier effects (Its not like weaver cant use earth shield as well).

The "let them eat cake" mind set never ends well for the ones in power.

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I can see why they toned it down for PVP. I run a marshall weaver in WvW myself, and the barrier generation can get a bit... insane. At 1173 healing power, I get the following:

Stone Resonance: 1,245 per pulse, 6,225 per cast, 18,675 totalBolstered Elements: 1196 per stance cast, assuming two twists and 3 stones gets 5,980Elemental Refreshment: 598 per dual skill. If we assume a fight is around 30 seconds, this gets you around 8 dual skills (more or less), so 4,784 barrierLava Skin: 2,466 barrier, can be used twice in 30 seconds, comes to 4,932Invigorating Strikes: 1,445 per dodge. With perma vigor, get 4 dodges in 30 seconds, comes to 5,780.

TOTAL: 40,151

That is a lot of fake health. Now, personally, I don't run Invigorating Strikes, because Woven Stride + Cleansing Water is excellent against conditions. Left to my own devices, I will end up stacking around 35k barrier through the duration of a fight. Granted, this is WvW. That much barrier is often not enough, considering how the power builds there can kill through stone resonance, and the evasive/stealthy builds will often just wait out the barrier before attacking. But in PVP, when you're pressured to confront somebody on a point with a time limit, the ability to forcibly generate that much barrier is ridiculous.

Anet cut the worst offender (Stone Resonance) down to half base. Now, I'm not too familiar with the amulet system in PVP, but if this change were made to WvW that would be 3,555 barrier on my marshall build. That's still plenty of barrier.

Before anyone asks, yes I do think that core and tempest are underpowered. I don't think Weaver needs any nerfs. I certainly have a hard enough time playing one. But, Hardy Conduit is simply no match for 32k additional fake health.

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WvW is far from comparable with PvP.You can't compare sustain in WvW, - with food, stronger sigils, stronger runes, different wvw bonus, mix of gear/stats to pinpoint, etc- with sustain in pvp. Also because this is not the same gameplay.

Try to spam barriers with your weaver in PvP; you already have less vigor, less endurance, less vitality, less healing power, so less barriers overall but also less offense, less pressure. A reaper, a war, will just laugh, chain CC/boonstrip and destroy you, or you're just a poor thief to decap and flee but with less pressure, less mobility. Even for a air-tempest you're a free kill at best, annoying but harmless capholder clown at worst.
Of course you'll still have the platine-3 Fire-Weavers or LR Weaver in the morning, in solo-Q who humiliate you with so much ease. Oddly you don't see them in tournaments; oddly you see much more tempests in good teams ... weird ... Still a nerf to stone resonance will deeply affects them because this skill is often the only or the main source of barriers.

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Just looking at the class in PVP without the bigger picture, it was okay to slightly nerf the sustain of Weaver bunkers.

It is not really a good choice, because Stone Resonance was never spammy - it is an active skill with a 50 s CD. They should've addressed the actual spammy things like barrier on dodge, which involves barely any skill or timing.

It is also not okay considering other, much more serious offenders remained basically untouched: power Herald and burn DH. Ele has always had its counters, which also remained untouched pretty much. Weaver needs to be strong in duels, because the whole build is extremely slow and easy to kite.

Bad suggestions on the forum, poor execution and no consideration of the bigger picture leads to the patch being not really good at all for PVP.

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@FrownyClown.8402 said:Tempest is fine the way it is. Core is weak in terms of stats available to them and uptime of protection. Weaver needed the shaves. It allowed them to get away with mistakes and recover too effectively. Switching to weaver rune if you hadnt already will be the new status quo.

That a joke there is nothing about tempest that is fine. The only version of ele that is passable is weaver and that only because its duel skills scale way beyond any thing core or tempest has in both dmg and support.

A 15 sec duel skill hits harder then churn as well as any overload. At the same time that duel skill has both a healing bit to it from barrier something that even tempest cant do as in healing and attk at a real level at the same time.

The balancing for the ele class IS A JOKE.

Anet hates ele so much that the non eleish version of ele is the strong version of ele.

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@Jski.6180 said:

@FrownyClown.8402 said:Tempest is fine the way it is. Core is weak in terms of stats available to them and uptime of protection. Weaver needed the shaves. It allowed them to get away with mistakes and recover too effectively. Switching to weaver rune if you hadnt already will be the new status quo.

That a joke there is nothing about tempest that is fine. The only version of ele that is passable is weaver and that only because its duel skills scale way beyond any thing core or tempest has in both dmg and support.

A 15 sec duel skill hits harder then churn as well as any overload. At the same time that duel skill has both a healing bit to it from barrier something that even tempest cant do as in healing and attk at a real level at the same time.

The balancing for the ele class IS A JOKE.

Anet hates ele so much that the non eleish version of ele is the strong version of ele.

Whats your issue with tempest? And the scaling of damage on weaver is pretty similar to core from what i see. Dual skills are just overloaded with utility.

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@FrownyClown.8402 said:

@FrownyClown.8402 said:Tempest is fine the way it is. Core is weak in terms of stats available to them and uptime of protection. Weaver needed the shaves. It allowed them to get away with mistakes and recover too effectively. Switching to weaver rune if you hadnt already will be the new status quo.

That a joke there is nothing about tempest that is fine. The only version of ele that is passable is weaver and that only because its duel skills scale way beyond any thing core or tempest has in both dmg and support.

A 15 sec duel skill hits harder then churn as well as any overload. At the same time that duel skill has both a healing bit to it from barrier something that even tempest cant do as in healing and attk at a real level at the same time.

The balancing for the ele class IS A JOKE.

Anet hates ele so much that the non eleish version of ele is the strong version of ele.

Whats your issue with tempest? And the scaling of damage on weaver is pretty similar to core from what i see. Dual skills are just overloaded with utility.

My issue with tempest is overloads are dps tool and not true support tools so they dont do eatehr as well as they should like missing strong support boons Or strong dmg effects.Dual skills are overloaded with utility and scaling as they have both hard soft cc barrier boons and higher then the top dmg skills on tempest and core ele (weaver dual skills hit harder then conditional dmg where you need burning to do more dmg or long channel skills).

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  • 3 weeks later...

Cant say if ANET really hate eles but its obvious that eles need some love. Still have a lot of fun with my condi weaver but when I see some other class kill me with a 2-3 skills "rotation", if u can call it a rotation, I feel bad... especially when I think at all the nerfs my build suffered. Yes it look strong sometimes but any mistakes in ur rotation or any rupt can be deadly.

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I realty think anet dose not like mages in a world of magic. Ele is only a "mage" like class and that is mostly staff. Weaver and tempest and most of core ele weapons are more melee. Even battle mages could use spells at a ranged like staff ele yet most of the ele weapons base are melee only so not even filling the roll of battle mage.

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@"Jski.6180" said:I realty think anet dose not like mages in a world of magic. Ele is only a "mage" like class and that is mostly staff. Weaver and tempest and most of core ele weapons are more melee. Even battle mages could use spells at a ranged like staff ele yet most of the ele weapons base are melee only so not even filling the roll of battle mage.

A traditional mage with long cast times wouldn't really work in GW2 though.Imagine staying in all that high damage AoE spam (which Arenanet just loves too add) just to get off one Meteor Shower and then die.

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@Fueki.4753 said:

@"Jski.6180" said:I realty think anet dose not like mages in a world of magic. Ele is only a "mage" like class and that is mostly staff. Weaver and tempest and most of core ele weapons are more melee. Even battle mages could use spells at a ranged like staff ele yet most of the ele weapons base are melee only so not even filling the roll of battle mage.

A traditional mage with long cast times wouldn't really work in GW2 though.Imagine staying in all that high damage AoE spam (which Arenanet just loves too add) just to get off
one
Meteor Shower and then die.

There are equivalent skills like wells even glyphs that are spells (the one version) even arcain skills are near long range spells but these all have low over all impact for the ele class (or not of any use at all ele cant use wells). The ele class is too much in the wepon your using making the class less of an mages and more of an wepon specialist.

Even glamors from mez are traditional mage skills just non dmg.

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