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TY for the patch


mrauls.6519

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@torben.1532 said:yo these changes are actually really good. sure there are still things that need to get changed but it actually is a really good patch targeting the correct things

Are you blushing while lying at least? Honestly, if you put all rev mains in a huge sack and clubbed them until you don't hear a sound anymore you would never hit the wrong guy. Might also wanna add the guard advocates.

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@"WillPaharu.4837" said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

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@Falan.1839 said:Are you blushing while lying at least? Honestly, if you put all rev mains in a huge sack and clubbed them until you don't hear a sound anymore you would never hit the wrong guy. Might also wanna add the guard advocates.

Not sure what you’re on about? There are things missing in the patch yes but if you just objectively look at it pretty much all the changes are good for the game, a semi big step in the right directionAide node meta got more interesting and i doubt we’ll see as much renegade spam now so it opens up to more varietyNow you tell me what you dislike about this patch and I’m pretty sure you will say herald and yes, there are some things that should be changed about it, for instance making sword 2 a bit weaker and increasing the upkeep cost of glint heal so you can’t always have it ready at no downside whatsoeverI’m the last person to support class stacking, I think it’s pretty dumb thing to be able to stack the same build multiple timesHowever for example having 1x condi herald for side noding and 1x power herald is completely fine in my book because those are different rolesObviously it shouldn’t be that one class has the best builds in all roles but condi herald for instance is a viable choice but not necessarily best in slot, always depends on teams and stuff

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@Master Ketsu.4569 said:The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way.

**Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.

This is so far what we got.

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@Axl.8924 said:

@Master Ketsu.4569 said:The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way.

**Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.

This is so far what we got.

Yes, and those changes are hilariously insignificant.

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@Master Ketsu.4569 said:

@Axl.8924 said:

@Master Ketsu.4569 said:The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way.

**Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.

This is so far what we got.

Yes, and those changes are hilariously insignificant.

There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd.

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@Master Ketsu.4569 said:Yes, and those changes are hilariously insignificant.Wasn't minion master the only necro build people complained about recently (for whatever reason)? And it saw a nerf.

Besides that: Speed rune was nerfed and a speed rune nerf is always a necro nerf, as long as the leaps and teleports of other classes are not touched.

The swiftness uptime of necro is a joke compared to 1 year ago:Agility sigil removed: no swiftness on weaponswapSpectral Walk cooldown increased: less swiftness coverageSpeed Rune nerf 1: +20% swiftness duration instead of the former +50%Speed Rune nerf 2: movement speed bonus reduced from +66% to +50%

Necro is slowly creeping back to pre PoF mobility levels, while all other classes can keep their precious mobility powercreep in terms of added leaps and teleports.

If you still can not kite shroud after this patch, then I don't know how to help you.

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@TrollingDemigod.3041 said:

@"WillPaharu.4837" said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.

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@WillPaharu.4837 said:

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.
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@KrHome.1920 said:

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.

I believe that bunkering is fine as long it's for 1v1 purposes and doesn't include some pepe pull/push/cc mechanic abuse.It should hold 1v1 fairly long until ur friend comes and help, it shouldn't be able to constantly cc ur enemy out of circle in any way, it should be weak when enemy get assist from his teammates(1v2 situation).The moment it's capable of holding it own against 1v2+ situation easily or being some pepe push/pull lover it should get nerf bat to the face immediately.Assuming they're all "equally skilled", whatever that means in this day and time.

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@KrHome.1920 said:

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.

Hacking would be destroying the mechanic of a capture point based game mode. Being able to hold a point only enforces the gameplay.

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@TrollingDemigod.3041 said:

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.

I believe that bunkering is fine as long it's for 1v1 purposes and doesn't include some pepe pull/push/cc mechanic abuse.It should hold 1v1 fairly long until ur friend comes and help, it shouldn't be able to constantly cc ur enemy out of circle in any way, it should be weak when enemy get assist from his teammates(1v2 situation).The moment it's capable of holding it own against 1v2+ situation easily or being some pepe push/pull lover it should get nerf bat to the face immediately.Assuming they're all "equally skilled", whatever that means in this day and time.

that's like saying there should be no pulls or pushes in the game mode which is stupid and would be counterintuitive for a mode that requires you to capture and hold points. And if a druid is able to hold a 1v2 without leaving the point, it's the opponents that suck. If you do decent dps, a druid is going to have to kite in any outnumbered situation. This is not that build you are talking about that needs a bat to the face. I have seen some scrappers like that tho...and a holosmith actually hahaha. Again, druid was the bottom priority and yet they nerfed them.

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@KrHome.1920 said:

@WillPaharu.4837 said:how is nerfing decap druid, which is hardly even competitive at all, counted as good? they did nothing to dragon hunter which is the most broken class right now

Decap builds should be straight deleted, what's the point of the "capture the point" gamemode if you just get "denied", are you guys so scared to actually face your opponents in fight and need a cheese to hold your cookie?Also, stop using "but but but xyz is more broken than abc!" as an argument, it's really annoying.

the more variety of gameplay styles, the richer the game. it's a bunker build where you have to hold out against your enemies for a long time. face them for a long time. not just button spam to delete them. it's a very valid addition to the game's varitey. anyways the adjustments aren't bad. people need to stop complaining about different gameplay options. that's really stupid and annoying.No it's not. If you care about surviving instead of fighting, then play a survival game. Effective bunkering destroys the mechanic of a capture point based game mode.

And if someone wants to kill fast, they should play a shooter.

What kind of argument is that? :lol:

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@"WillPaharu.4837" said:that's like saying there should be no pulls or pushes in the game mode which is stupid and would be counterintuitive for a mode that requires you to capture and hold points. And if a druid is able to hold a 1v2 without leaving the point, it's the opponents that suck. If you do decent dps, a druid is going to have to kite in any outnumbered situation. This is not that build you are talking about that needs a bat to the face. I have seen some scrappers like that tho...and a holosmith actually hahaha. Again, druid was the bottom priority and yet they nerfed them.

Druid isn't supposed to be holding a points though, it's a S U P P O R T, not a duelist and neither a bunker, roamer or whatever else you think it should be by "first design logic", so it being able to hold a point is simply a mistake that shouldn't have happened.It's a so called PvP mode in which you should fight players in funny circles(kekw), the moment you just focus on "hold the point and don't let enemy touch it" the game becomes more of "tower defense" instead of "PvP", so pulls and pushes as main mechanic in current PvP is kinda worthless and toxic, because it doesn't allow for interaction with enemy as it should be possible in this environemnt. In long run it would be fine if these ccs/gameplay would be used strategically to bust enemy stack and make it easier to pick-up 1 enemy out of group for fast kill, which it's not used like that in the slighest.As I wrote, druid is a support, so it shouldn't be able to hold 1v2+ in the slighest, being capable of doing it by whatever means s/he uses only shows how poorly thought are e-speces and the balance of the game and nothing beside that.

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@Axl.8924 said:

@Axl.8924 said:

@Master Ketsu.4569 said:The main issue I see with the patch is it's going to be a huge gift to necro players. Most other builds got a noticeable shave where problems actually existed, while necros got a completely random nerf that does not effect the class in any meaningful way.

**Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.Putrid Explosion: Reduced the power coefficient from 1.0 to 0.8 in PvP only.Death Nova: Reduced the power coefficient of the Poison Nova explosion from 0.75 to 0.6 in PvP only.

This is so far what we got.

Yes, and those changes are hilariously insignificant.

There is more prob to come. Hopefully they don-t take bad advice and gut the class. Reaper needs to hit really hard since its so slow and vulnerable to ccs and lich form needs to just be deleted and power added to the undeath. I-d rather not have a 150 sec cd slow travel time and 7k dmg and 150 sec cd.

Eh I don't agree with this at all. A stupid reaper will blow his defensive CDs to protect against CC instantly, but trust me reaper is fine against CC unless the enemy class has more than 3 that can be used in rapid succession. Also, reaper is....not really slow. Shroud 2 is only on a....8s? 10s? cd and it covers a lot of ground, also destroys projectiles (so projectile related CC is useless against it) and does a nice sizable chunk of damage. As well, Reapers in general have access to a lot of chill, which is one of the strongest conditions in the game (does what cripple does while ALSO slows down the time ticking of cooldowns). To top it off (kinda), their chill lasts a fair amount of time so they don't have to use it back to back. Then lets also add on the auto damage it has per hit (3k+) as well as a trait that, if i'm not mistaken, grants them permanent quickness so long as they're in Shroud.

EDIT: Sorry, Death's charge has a 6s cd.DOUBLE EDIT: This, also, is using Marauder's amulet and not berserker, as well as not using spite and instead running the build that uses Blood Magic/Soul Reaping/Reaper

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this doesn't warrant being called a patch, its been a year since they completely ruined so many things(like hammer warrior, an already underused weapon pre feb2020, nerfed out of existence.)

the minor tweaking of a dozen skills does not constitute a balance patch,especially when they dropped the ball so spectacularly over a year ago, we need things fixed asap.

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