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The Icebrood Saga: Champions - [Merged]


Fire Attunement.9835

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In regards to the continuing 'weapon collection achievements'.To craft new Azure and Crimson, it's 5 Prismantium Ingots (50 Prismaticite Crystals, 250 Mithril Ingots (500 Ore)3.5g, 250 Orichalcum Ingots (500 Ore) about 11g, 50 Ectos 2.4g), and 10 either Destroyer 6.5g, or Corrupted Lodestones 5.6g, plus the weapon parts; about 17g material costs each, or about 544g for 32 weapons. You get 8-9 Prismaticite ore by doing the daily drm's, so seems you'll be able to craft maybe 1 weapon a week, and find a way to farm or buy Lodestones, Ori, and Ectos (for those that don't have that stockpiled). I can't imagine any newer players who would be able to participate in these 'achievements', but who knows.Though I'll probably do it over time, since I'm an achievement hunter (sigh), it looks to be a pretty long-term goal, and an expensive one. I'm feeling like those who do achievements are basically punished for wanting to complete stuff like this. That being said, achievements are obviously a personal choice. These are weapons that I'll simply craft and salvage. Maybe for some, it gives a feeling of accomplishment.For my part, all these recent 'weapon crafting achievements' have been a real deterrent in participating in an aspect of the game that has previously given me many hours of enjoyment, and frustration, but ultimately gave me something to do and strive for! Now, I've actually been playing less, trying to reconcile myself into not being a completionist.

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@YtseJam.9784 said:They can be summarized in the following points:

  1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out?it is already fixed???

  2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.this is 100% fixed, 3 done - event started

  3. NPCs get sneezed on them and they instantly die.support them if u need some of them

  4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.enable all 3 - yes - no point, but enable part of them give more tokens and not make big pain

  5. Escort missions are the worse in every game, and 2020 NPCs still have pathing issues and they backtrack constantly.don't get any issue wiht escort

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@Ra Ra.9423 said:you get 8-9 Prismaticite ore by doing the daily drm's, so seems you'll be able to craft maybe 1 weapon a weekyou can get now 30-50 Prismaticite ore per day, if not do only once drm .. but aslo you can buy it from TP and do it more fast. It is cheap ? noBut we already know that some icebrood saga collection is not cheap and some of them price 7000+ gold

I can't imagine any newer players who would be able to participate in these 'achievements', but who knows.welcome on trading post if don't want do something yourself

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@lare.5129 said:

@YtseJam.9784 said:They can be summarized in the following points:
  1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out?it is already fixed???
  2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.this is 100% fixed, 3 done - event started
  3. NPCs get sneezed on them and they instantly die.support them if u need some of them
  4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.enable all 3 - yes - no point, but enable part of them give more tokens and not make big pain
  5. Escort missions are the worse in every game, and 2020 NPCs still have pathing issues and they backtrack constantly.don't get any issue wiht escort

Why reply to a comment made 1th december now?Maybe these issues were fixed because this comment you replied too.

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  • 4 weeks later...

Can we please, Please, PLEASE get away from the 25+ year-old "Kill hordes of trash mobs before getting to the final boss fight" trope? Maybe, just maybe, the actual story instance can have it for the "flavor", but once you hit the repeatables, then no. If the devs are concerned about grinding them multiple times in a certain time limit, put a cooldown on player's accounts being able to do the mission, of 15 or 30 minutes since the last completion on that exact mission. Maybe a similar "attunement" like in Silverwastes only account wide.

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You really need to balance the supports faction. Currently, here is how I would rank them based on damage dealt/efficiency:Exalted > Deldrimor dwarves > Flame Legion > Ebon vanguard > Charr > Tengu > Seraph > Sylvari > Norn > Asura > Crystal BloomThe only one feeling balanced/good are the 5 first ones, the 6 others are either nuked by long countdown and cast time, insufficient damage dealth or useless.

Just have to look at the damage number:

-Exalted: | Skill 1 = 11,886 (2 punches) weakness 1 1/2 cast time!!! | Skill 2 = 11,886 stun 3 cast time, 10 recharge. | Skill 3 =15,726 healing 3440, 6 cast time, 30 for rechargeThis is top notch, 3 players in armor, that can be used without interruptions apart 1 seconds from time to time, you totally destroy foes. Skill 1 can be "spammed" If 5 armors, it is 55 000+ damages dealt! And efficiently!

-Asura: | Skill 1 = 17540 (require 20 punches) 7 for cast time. 7!!! You have time to die at least 3 times! | Skill 2 = 1462 (risitta laugh) anc chill/knockback for 3 seconds. 6 seconds to cast, 12 to recharge BIG LAUGH | Skill 3 = 8% healing , 5 pulses, 6 seconds to cast, 12 to recharge. | Skill 4= It exists? Useless. That faction help stinks, the cast time kills it, everytime I see someone jumping in a suit and forgot about it a second later. It is as bad as the Hazmat suit Asura racial skill!!! Can you either rework totally its skills times or replace it by summoned golems? Even summons would be more usefull... If 5 golems, 85000+ damages, but it is a trap! The skill 1 is so slow, punchs, or cast that the whole squad will be wiped before dealing them. I urge to replace that faction help with something better for them. Either summoned golems, deployable asuran turrets, mini laser cannons or way more usefull golem suits.

-Tengu: All skills are 3/4 cast time and can be spammed lol. However can you rework the number of arrows we can store? If you use skill 2 times, you already have spent all the arrows... Skill is quite useless because not dealing enough damages, rapidly spendt, you keep the bow even without arrow... the mechanic of gathering arrows or barrel is very dumb, better having skill 3 recharge. Too low damages, require to run around, this is a very bad help.

-Charr: Charrzooka is in fact asura golem but better and without the long cast times. The issue is that if you use 5 times the first skill, it disappears. Kinda stupid mechanic, should have a recharge skill like the rocket launchers in drizzlewood. 2268 damages a rocket is neat, but it feels like a barrage skill is missing like shooting 5 rockets at once.

-The deldrimor dwarves: acid is cool and condi based again: Only 1 second to cast, and you create an aoe that inflicts poison, vulnerability, torment and slow fr 5 seconds. Meaning you can shot it then rush on the foe to kill it faster through a combo or spamming every photon forge skill in my case.

-Flame legion/Ebon vanguard/Seraph: are basically summons. Not as efficient and damaging as exalted armors, acid or tengu longbow. They look like they are just poking foes, have to check further if they deal correct damages or not.

-Norn: above Asura, and it is just because you have blessing that actually give boons on critical hit. Through it is very crippled because the shamans are static and don't even bother sticking to players, making the mechanic useless 80% of time.

-Sylvari: allow you to summon a hound, with a skill that isn't that amazing, fast to cast, 3/4 seconds, it stuns and inflicts 1 vulnerability that inflicts 5 enemies. I guess everyone have to possess one, to make it somehow worthy with a 5 vulnerabilities on 5 foes (5% damages and condi damages increase) that why it is above norn, but isn't crazy too.

-Crystal bloom: The most useless, you gain a shield that protects you for 1 hit and disapear. HAHAHA greatest joke because we are facing foes that do combos and spam attacks. And the worst is that the crystal is empty at a moment and have to be charged up! That faction need a complete rework. Either a summon like seraph, summoning awakened, paragons or crystals bloom members. Or a kind of skill.

-Olmakhan: Can't judge yet, but seems like their capacity is to summon sand effigy, so basically, flame legion BIS. Would put it in top tier if the damages are correct, or it can be at the same level as seraph... - rechargee

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  • 1 month later...

I think Champions was an experiment to bring back LWS1 as its integrated group finder(bypassing LFG), alternative map copies in different timelines that feature redesigned maps without effecting their current open world versions(think how this cna be used for the nightmare tower and Scarlets assault on lions arch), and even an alternative map coppy large enough for a squad to fight a world boss, can solve many of the difficulties with retrofitting season 1 as repayable content.

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