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If gold is needed for pvp to survive, it is garbage....


Crab Fear.1624

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@"Crab Fear.1624" said:

They should change the rewards to a prestige type, even if it can be grinded, but i dont think the gold is what is keeping the "players"

Even not counting the bots, the amount of players doing PvP for monetary rewards is not small.So losing these players, who definitely would leave if monetary rewards were removed, would be a massive blow to PvP.

Given the rampant match manipulation and the AoE, CC and condi spam clown festival that PvP has been degraded into, prestige literally means nothing.

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One of the issue of the game is that if players don't make a profit out of what they do they will turn themself toward a different activity. ANet was forced to put gold into sPvP in order to keep it alive.

It might be infuriating but the reason bots flock into sPvP is that the gamemode ask for simple patern. It's basically puting a character on a farm spot.

I've seen players talking about dungeon/fractal/raid rewards in this thread and the fact is that coding bots to complete those automatically would be a lot more taxing then coding a bot for sPvP.

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@Crab Fear.1624 said:

@Crab Fear.1624 said:I made that post as a devil's advocate to keep the gold, and to see what the general pvp forum crowd would say.

Of course, some of the same people who said don't take gold away, also they said don't give more gold to winners lol.

I like to see the mental duality in the forum posters responses.

theres no duality about it. more gold = better farm = more bots.

I wouldn't mind being on a team of winning bots.

5x Barrier Support Minion Scourge bots on the same team would probably beat teams of g3 or lower players in ATs.

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@Trevor Boyer.6524 said:

@Crab Fear.1624 said:I made that post as a devil's advocate to keep the gold, and to see what the general pvp forum crowd would say.

Of course, some of the same people who said don't take gold away, also they said don't give more gold to winners lol.

I like to see the mental duality in the forum posters responses.

theres no duality about it. more gold = better farm = more bots.

I wouldn't mind being on a team of winning bots.

5x Barrier Support Minion Scourge bots on the same team would probably beat teams of g3 or lower players in ATs.

And here is actually the problem. Aside from support ignoring the bots (by the looks of it at least), the class balance allows bots to be THIS effective.

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@Dadnir.5038 said:I've seen players talking about dungeon/fractal/raid rewards in this thread and the fact is that coding bots to complete those automatically would be a lot more taxing then coding a bot for sPvP.

how? its the same encounter every time. there might be more to code, but wouldn't it be guaranteed to work once you got it down and better gold?

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@Stand The Wall.6987 said:

@"Dadnir.5038" said:I've seen players talking about dungeon/fractal/raid rewards in this thread and the fact is that coding bots to complete those automatically would be a lot more taxing then coding a bot for sPvP.

how? its the same encounter every time. there might be more to code, but wouldn't it be guaranteed to work once you got it down and better gold?

On one side (sPvP) you have a command that say: "go to X;Y and guard the area". (Which is probably also the same standard code for open PvE farm spots)On the other side (Dungeon/fractal/raid) you need commands to: "Go there and beat boss, then go there and solve puzzle Y, escort NPC F, then go there and beat boss Z... etc." (You've got high probability of pathing issue, encounter bugs from wild mobs, escort failure... etc. You'd have to code your bots for each and every dungeon path.)

However simple you put it, the amount of coding necessary for these PvE activities is a lot higher than the amount needed for sPvP. Thus why I say it's more "taxing".

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@"Leonidrex.5649" said:how about we remove gold from raids, only people that like to raid will raid am I rite? they will SURELY do it for achivements " prestige rewards " right?how about we remove rewards from fractals, people will do them for sure, for fractal god title right? for PRESTIGE alone right ?how about we remove gold from openworld meta event, they are fun and cooperative and people will still do them for fun right ?wait i need to do this old meta event that give no reward in core for an old achievement/collection i'm sure i will find many people to help me.

The argument of "BuT it's FuN and it's should be enough is stupid, you can remove all reward of all gamemode since they all are fun for people playing them i'm sure everyone will be happy and the game will go on fine"

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@WindBlade.8749 said:

@"Leonidrex.5649" said:how about we remove gold from raids, only people that like to raid will raid am I rite? they will SURELY do it for achivements " prestige rewards " right?how about we remove rewards from fractals, people will do them for sure, for fractal god title right? for PRESTIGE alone right ?how about we remove gold from openworld meta event, they are fun and cooperative and people will still do them for fun right ?wait i need to do this old meta event that give no reward in core for an old achievement/collection i'm sure i will find many people to help me.

The argument of "BuT it's FuN and it's should be enough is stupid, you can remove all reward of all gamemode since they all are fun for people playing them i'm sure everyone will be happy and the game will go on fine"

People. Just have more fun when they get rewarded and sadly that is an issue, there are plenty of old games that give nor rewards at all but people playing it for fun

Look at quake, say of defeat souec3, counter strike 1.6 call of duty 1&2 non of them games has rewards but still an active player base ,because the games are fun

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@WindBlade.8749 said:

@"Leonidrex.5649" said:how about we remove gold from raids, only people that like to raid will raid am I rite? they will SURELY do it for achivements " prestige rewards " right?how about we remove rewards from fractals, people will do them for sure, for fractal god title right? for PRESTIGE alone right ?how about we remove gold from openworld meta event, they are fun and cooperative and people will still do them for fun right ?wait i need to do this old meta event that give no reward in core for an old achievement/collection i'm sure i will find many people to help me.

The argument of "BuT it's FuN and it's should be enough is stupid, you can remove all reward of all gamemode since they all are fun for people playing them i'm sure everyone will be happy and the game will go on fine"

yea, I wanted to do LS3/4 legendaries. I was at home sick, looking at the map every 2h, for 10 days, every day.Not once was it done so I gave up on the trinkets. People dont play them cuz dragonfall/drizzle > any other meta.Fun has nothing to do with it as meta events are not fun to begin with.When 5v5 season ended my friends legit stopped playing the game, and I personally started losing interest, now that its back me and them are back to playing.Like sure gold rewards are not everything but this is freaking MMO and people are expecting to be rewarded for effort and time put into it.

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Removing rewards excludes PvP players from other game modes. I like to play PvP, but I also need to farm gold and mats to craft some Legendaries. I have limited time to play the game. If I can farm that gold and mats while playing PvP, then I will go enjoy some PvP. If I get none of that from PvP, then I have to delegate my time accordingly and go play PvE content. I enjoy PvP, but this is an MMO so of course I also play other areas of the game, and those areas require me to obtain a bunch of gold and mats to get the shiny things I want.

As for bots, they exist simply because it is easy for them to exist. This Ranked Solo Queue setup is a breeding ground for bots and the worst type of toxic trolls. There is nothing you can do to stop them from being on your team, and if you want to win, you will carry them. Carry them or lose, those are your only options. In PvE, we have LFG, we don't willingly decide to carry bots through content. So unless they designed bots capable of farming fractals by their selves, they can't survive in PvE content. So long as Solo Queue exists, bots will exist.

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Goodness, the people arguing against increases of gold in PvP because more bots... BOTS will always be around. They are more likely to farm NPC enemies in Drizzlewood than to be scripted in PvP. Also, without gold rewards in PvP, it would a REAL chore to get enough potions to build up guild halls or to get the armor and weapon skins that are PvP exclusive.

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@Azure The Heartless.3261 said:

@Avatar.3568 said:I would Like to see if they would remove gold and mats and stuff from pvp and gave challenges to get legendary gear, just many challenges, challenges that encourages players to get better in pvp and not stupidly grind it

This is the sweetspot, I think. There has to be some reward system here. It doesn't
need
to be explicitly gold, though.Just keep in mind that if you want players to give them a second glance, they would have to be attractive, attainable, and exclusive, and PVE completionists generally hate that last bit.

@"Leonidrex.5649" said:how about we remove gold from raids, only people that like to raid will raid am I rite? they will SURELY do it for achivements " prestige rewards " right?how about we remove rewards from fractals, people will do them for sure, for fractal god title right? for PRESTIGE alone right ?

@memausz.7264 said:Goodness, the people arguing against increases of gold in PvP because more bots... BOTS will always be around. They are more likely to farm NPC enemies in Drizzlewood than to be scripted in PvP. Also, without gold rewards in PvP, it would a REAL chore to get enough potions to build up guild halls or to get the armor and weapon skins that are PvP exclusive.

@"Crab Fear.1624" said:

They should change the rewards to a prestige type, even if it can be grinded, but i dont think the gold is what is keeping the "players"

Even not counting the bots, the amount of players doing PvP for monetary rewards is not small.So losing these players, who
definitely
would leave if monetary rewards were removed, would be a massive blow to PvP.

Given the rampant match manipulation and the AoE, CC and condi spam clown festival that PvP has been degraded into, prestige literally means nothing.

They need to replace the rewards from being liquid gold to more pvp related rewards and currencies.

More potions, a little overhaul on the rewards given to the reward tracks, some new token to allow players to earn an extra mark. Some kind of currency to allow players to simply buy skins from pve the ones that you normally have to go do pve events for (not just the headpiece or 1 piece, but all pieces, and separate from the dungeon currencies).

A new type of pvp emote, change the rank emote to be usable in combat.

Separate the rating badges between season mode types so players don't lose a conquest badge just because they are not into the 2v2, 3v3, ect, and vice-versa.

PvP capes, armor, unique head pieves not part of armor.

Yes a win base grindeable gizmo maybe, like a floating rubber band ball and a title saying "you don't know when to quit"

A different color dragon emote for every 80 ranks you possess, up to a point

They should consider teams, if it can insulate against against bots.

It seems 5 players on cheeze can best the "real best" in the game, haven't we seen it recently in Mats?

Maybe no need to worry about farming bad players.

pvp isn't a place to make friends, it is a place to crush your enemies

Promotion of guild based events, creation of guild based tournaments, requirements to be in the guild on the team to participate, recognition of guilds in the mists, this is "guild" wars, not solo wars 2.....

if i am wrong, the next game can be called solo wars 2 - u

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Do you really play PVP for the rewards? for the gold? in pve, gold falls many times more. the only reason why I go to ruin pvp games is because this is the only way to get legendary skins, for example. I also ruin games because there are achievements. also because the calibration system keeps giving me gold. although my level of play is clearly somewhere around silver or bronze.I basically do not understand the reason why I need to make an effort to play pvp when I was forced there by forcibly placing the above things there.I don't understand why I have to strain myself and spend a lot of time getting these things.Do you think I have nothing better to do? I thought this kind of incentive scheme died a long time ago. the only thing I would like is that the rewards that are given for winning the monthly tournament (which are obviously not achievable for me), and all the others, can be obtained in an alternative way. all this adds up to outrage over poor players.

Personally, my foot will not be in the pvp as soon as I can take out everything I can and no matter how long it takes.and it's not gold. for example, 1 legendary set = 6 \ 9 seasons of ruin(one already exists). until then, my teammates will have to put up with my terrible game. new players will also have to endure.that may discourage them from playing further. Unfortunately, I didn't invent this system. but in my opinion, you want to change the wrong aspects.

played all night defeats 20 wins 5. tons of insults.calls for suicide. am I to blame just because I want legendary skins and achievements?

oh and of course I forgot to mention the wonderful balance

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Gold belongs everywhere in the game no matter how much you otherwise think.

Most rewards are uniformly placed across the game, asking for more uniques which we already have will do nothing. PvE has obviously more and for the motivation to play the actual game that once obtained it has no replay value unlike PvP being PvP like any other game which is always considered end game, but that's still outside the point you're trying to prove.

People don't want to play PvP because it's scary, because it takes effort, because it takes time. In a game where everyone is always globally rewarded , you should not be expecting players to be competitive at all, why watch myself die over and over as I try to get better, or learn about things that don't matter to me when I probably play the same thing over and over.

Trying to blame PvP for everything is wrong, the community definitely has some flaws itself too, should you actually find anyone that's open to learn and be better around any corner, you'll find rarely anyone. In the end that's the reason why the game mode suffers.

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