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Specialization change?


Sidestep.2069

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I thought instead of adding new specialization that's completely independent of the core traits. What if they designed a whole new system like for example; Warrior, combining arms with defense unlocks a new core specialization that further increases the effectiveness of sword and shield offhand playstyle called knight? And combining discipline with defense increases your effectiveness with axe and offhand shield called Warmonger. Combining certain core specialization unlocks a new core specialization to make certain weapon combination much more effective and more enjoyable, possibly even changing the attack animation.

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@steki.1478 said:Because making 10 new specs is much easier and better to balance than a single spec.

There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance.

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  • 2 weeks later...

@Sidestep.2069 said:

@steki.1478 said:Because making 10 new specs is much easier and better to balance than a single spec.

There's actually balance in this game? This game lacks a trinity or some kind of actual mechanic. It's a skilled based game with an attempt to create artificial balance using cooldowns. But the only actual class that seems to be balanced enough is a Warrior. If they wanted balance they need to bring some kind of actual mechanic into play, otherwise, we all can roll a warrior in PvP/WvW if we truly wanted balance.

You could say this about any class. If all players play 1 class regardless of its state compared to other classes it'd be balanced.

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