Jump to content
  • Sign Up

secondary mechanics rework


Chilli.2976

Recommended Posts

For Kyhlo, maybe have "ammunition" spawn at specific times that give you a special skill when picked up that lets you "call a trebuchet shot" to your current location. It's way more engaging gameplay since you don't need to have someone man the treb and adds a few tactical layers. You'd probably have to nerf the damage and aoe range a bit but it would still be way more fun.

Three maps I think should be reworked to some degree (imho):Spirit Watch: Awkward layout and can be awkward to rotate around. Orb mechanic is super outdated obviously.Djinn's Dominion: The nodes all feel so close to each other and there's very little commitment required from the players, often devolves into a giant, snowbally team deathmatch. The secondary objective could maybe be implemented in a more fun way but is definitely slept on by a lot of players.Skyhammer: If you disregard the inconsistency of jump pads, the only issue with this map is how close the spawns are to mid so kills don't give you as much map control as they should.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...