Chilli.2976 Posted March 25, 2021 Share Posted March 25, 2021 Rework Battle of Kyhlo trebuchet and Spirit Watch orb by either removing them or changing them to something like another node that pops up or something. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted March 25, 2021 Share Posted March 25, 2021 how about we do something about djin dominion first? kyhlo is honestly a good map despite no obj.meanwhile dominion is a small cluster bunker shitfest with no mechanic Link to comment Share on other sites More sharing options...
Avatar.3568 Posted March 25, 2021 Share Posted March 25, 2021 Khyle treb is fine, it's a objectiv with little windows for a usefull interactionDjinn dominion should get a rework first Link to comment Share on other sites More sharing options...
Cynz.9437 Posted March 25, 2021 Share Posted March 25, 2021 @Leonidrex.5649 said:how about we do something about djin dominion first? kyhlo is honestly a good map despite no obj.meanwhile dominion is a small cluster bunker shitfest with no mechanicYeah i was wondering the same: does anyone even use map mechanic? Link to comment Share on other sites More sharing options...
Noz.4650 Posted March 25, 2021 Share Posted March 25, 2021 For Kyhlo, maybe have "ammunition" spawn at specific times that give you a special skill when picked up that lets you "call a trebuchet shot" to your current location. It's way more engaging gameplay since you don't need to have someone man the treb and adds a few tactical layers. You'd probably have to nerf the damage and aoe range a bit but it would still be way more fun.Three maps I think should be reworked to some degree (imho):Spirit Watch: Awkward layout and can be awkward to rotate around. Orb mechanic is super outdated obviously.Djinn's Dominion: The nodes all feel so close to each other and there's very little commitment required from the players, often devolves into a giant, snowbally team deathmatch. The secondary objective could maybe be implemented in a more fun way but is definitely slept on by a lot of players.Skyhammer: If you disregard the inconsistency of jump pads, the only issue with this map is how close the spawns are to mid so kills don't give you as much map control as they should. Link to comment Share on other sites More sharing options...
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