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DRM, phasing final bosses only make things worse.


ugrakarma.9416

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Saturday i did "no quarter" and "jormag rising" one after another in my new main character and was fun. more than that, i completed remaining achievments like "shiver at the peaks" or skycale ride.

But theses DRMs for "champions" are boring as hell, even worse, i notice they add "phases" final bosses to make them appear "challengeful".

Please remove theses phases, and let us at least DPS they, they continue boring and adding these "bosss steps" whenever they lost 25% hp, only make this content more hateful than it already is.

The Gendaran field DRM tage AGES, 10 min for this "piece" of content is too much.

Fighting Almorra in "Forging Steel", or even Whisper of Jormag dont take 10 minutes.

I feel sorry for new players that will try this content when xpac come out, driving out players, soloing all these DRM spam will take 3 hours!!

DRM is like if all Fractals are replace by a single map with similar mechanics just replacing "skins", and 2 steps: the "pre-meta" and the "boss".. and the boss have a "mechanic" the trigger every 25% HP loss. this is all this DRMs are about.

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@ugrakarma.9416 said:

The Gendaran field DRM tage AGES, 10 min

if 10 minutes is ages, I am slightly worried how long do you perceive... virtually any other instanced content in gw2 (spoiler alert, with some notable exeptions, like CoF P2, they tend to be much longer than 10 minutes)

Compare 10 minutes in fractal with 10 minutes in DRM.

Both are 10 min...

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@Ayrilana.1396 said:

The Gendaran field DRM tage AGES, 10 min

if 10 minutes is ages, I am slightly worried how long do you perceive... virtually any other instanced content in gw2 (spoiler alert, with some notable exeptions, like CoF P2, they tend to be much longer than 10 minutes)

Compare 10 minutes in fractal with 10 minutes in DRM.

Both are 10 min...

nope, one is a well developed encounter, another a boring mob spam.

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@ugrakarma.9416 said:

The Gendaran field DRM tage AGES, 10 min

if 10 minutes is ages, I am slightly worried how long do you perceive... virtually any other instanced content in gw2 (spoiler alert, with some notable exeptions, like CoF P2, they tend to be much longer than 10 minutes)

Compare 10 minutes in fractal with 10 minutes in DRM.

Both are 10 min...

nope, one is a well developed encounter, another a boring mob spam.

The fractal mob spam can be annoying

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@ugrakarma.9416 said:

The Gendaran field DRM tage AGES, 10 min

if 10 minutes is ages, I am slightly worried how long do you perceive... virtually any other instanced content in gw2 (spoiler alert, with some notable exeptions, like CoF P2, they tend to be much longer than 10 minutes)

Compare 10 minutes in fractal with 10 minutes in DRM.

I can go in public que in full chill weird character build, and do the 10 minutes of DRM with no issue, while to get into 10 minutes fractal, I would need to spend up to hours trying to actually assemble the team for it, depending on which fractal I'd be trying to clear there. But I suppose that's not what You wanted to hear.

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@Lord Trejgon.2809 said:

The Gendaran field DRM tage AGES, 10 min

if 10 minutes is ages, I am slightly worried how long do you perceive... virtually any other instanced content in gw2 (spoiler alert, with some notable exeptions, like CoF P2, they tend to be much longer than 10 minutes)

Compare 10 minutes in fractal with 10 minutes in DRM.

I can go in public que in full chill weird character build, and do the 10 minutes of DRM with no issue, while to get into 10 minutes fractal, I would need to spend up to hours trying to actually assemble the team for it, depending on which fractal I'd be trying to clear there. But I suppose that's not what You wanted to hear.

Fractals are not a copy paste of each to start, or even, not a rushed copy of parts of open world map.

DRM are budget content, artifically made longer by same annoying mechanics.

So with DRM's, we have 10 instances(or more?) of same annoying stuff, with cheap mechanics to appear a bit "longer".

A "pre-meta", and a meta that start with a scort, a them some boss with "mechanics" when he loss 25% HP(others 40%) and become invicible for sometime.

They can at least cut that mechanics, because is pointless, we already understand the message: theyre on budget.

Even the lore are cheaper: during scort events will have dialogue about "us and them", "hey whos are your allies?",

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@ugrakarma.9416 said:

@"Lord Trejgon.2809" said:I can go in public que in full chill weird character build, and do the 10 minutes of DRM with no issue, while to get into 10 minutes fractal, I would need to spend up to hours trying to actually assemble the team for it, depending on which fractal I'd be trying to clear there. But I suppose that's not what You wanted to hear.

Fractals are not a copy paste of each to start, or even, not a rushed copy of parts of open world map.

DRM are budget content, artifically made longer by same annoying mechanics.

So with DRM's, we have 10 instances(or more?) of same annoying stuff, with cheap mechanics to appear a bit "longer".

A "pre-meta", and a meta that start with a scort, a them some boss with "mechanics" when he loss 25% HP(others 40%) and become invicible for sometime.

They can at least cut that mechanics, because is pointless, we already understand the message: theyre on budget.

Even the lore are cheaper: during scort events will have dialogue about "us and them", "hey whos are your allies?",

Nice of you to decide to completely not even try to address the point I made there mate :)

Now for nitpicking of your points:Metrica Province - there is no invulnerability phase, boss just moves to the next spot and needs to be followed, Lake Doric - there is no invulnerability phases on boss, just a breakbar to break (during that period boss takes regular damage), and there is no "escort" event before boss, just defence of two spots on the map. Technically speaking Gendarran fields also is not invulnerability phase but boss moving to a different spot with interluding adds to make it slightly less boring to move from place A to place B. I do not recall any invul phases on the icy colossus under the tengu gate (forgot the map name, sorry) Boss is dpsable from start to finish, mechanic there just adds bonus to that. There is also no invulnerability phase on Thunderhead keep boss, and it's "escort" is basically kill all the mobs in the area. Caledon Forrest is again boss disengaging, altho in this case it re-emerges in basically same spot, so you could try to argue it's invul phase with extra steps. One other arguable case would be Fields of Ruin, I'm not sure if boss is invulnerable when charging super attack, it's just that you don't want to be anywhere nearby when the strike hits....

Meanwhile bosses with actuall invul mechanic: Bloodtide coast, snowden drifts, fireheart rise.

And sorry you can't say that boss having "something happens at X hp" mechanic is "cheap mechanics to appear a bit longer" that's not how game design works.

Also if I had to choose between those "cheap mechanics" as seen in DRMs and "elaborate and interesting" mechanics as seen in some of fractals (for example jade tentacle monster that you don't even fight, because "mechanics") I'd pick DRMs, on most occasions. Most because sometime I am in that weird mood when I enjoy doing puzzles instead of fighting.

As for lore remark... You gave me very nice chuckle in there, implying average fractal has any lore at all. There are only handfull that does have ANY lore not to mean any meaningfull lore.

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