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Is balance THE only issue?


Crozame.4098

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@Leonidrex.5649 said:ill sum up what I think1 balance is bad2 meta is kitten, im sick of all the bunkers, revive spam, and do it all builds ( cough rev cough )3 MM is bad4 people troll games5 people abuse bad MM to make it worse.6 bots in low ranksThere is no 1 reason why its this kitten, fixing just 1 thing will help but not make a miracle.

This sums it up nicely. It also sums up why GW2 will never be half the game GW1 was in pvp, as there are no easy solutions to most of the above.

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Probably not. Personally I hate Conquest, and always did. But DM has its own cancer, although arguably less of it.

Conquest rewards builds that can red circle nuke points or hold points or decap points. Therefore you only have like 3 roles. Roamer/+1, quasi bunker, and some kind of side noder. And now they're making support roles totally extinct. The build variety had never been lower.

I think their INTENT is to remove builds that can both bunk and support, making support role a specialist. Not sure how it will turn out.

Regardless, a lot of us have had enough of Conquest. Next.

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No the balance in the isn't the only problem.

-The scoring system allows for getting good rank or fast pips by grinding noobs.

-The matchmaking algorithms allows you to 'force' a class with a certain probability to the other side of the team-> I tested this what I also found out it seem the is an algorithms which recognize your feint at some point and just put another one of these in your team.-> Use another class and it stops again after 1 round where the server builds something very confusing

-The player skill level is very wide stretched and a lot don't talk which makes team work very hard.-Like other said hacks , bots and so on are also a problem.

  • Also I will mention balance is not only DPS .It is also that support builds should remotely comparable
  • There are too many quirky designs in this game I mean we have already feature creep trough HoT and PoF e.g I learned that reflected dmg stacks with your modifiers(e.g your crit dmg%) same goes for heal (somehow). Like the matchmaking and the scoring I can only ask as someone who know this stuff in an infinity loop why why would anyone design it this way?
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