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EoD New Profession?


ZarexWolf.5637

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@Dadnir.5038 said:

@Lan Deathrider.5910 said:Changes based on the Grandmaster trait selected. One is an epic battle song, one is a calming melody, and the last is a GW2 version of Charlie Mops - 'Beer, Beer, Beer'

That or just floating music notes with different colors.

Oh fine, ruin my dream of running around Tyria belting out a song about the man (Dwarf?) who invented beer.

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@Lan Deathrider.5910 said:

@Lan Deathrider.5910 said:Changes based on the Grandmaster trait selected. One is an epic battle song, one is a calming melody, and the last is a GW2 version of Charlie Mops - 'Beer, Beer, Beer'

That or just floating music notes with different colors.

Oh fine, ruin my dream of running around Tyria belting out a song about the man (Dwarf?) who invented beer.

You got the revenant's e-spec for that, You even got the dwarf!!!!

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@Dadnir.5038 said:

@Lan Deathrider.5910 said:Changes based on the Grandmaster trait selected. One is an epic battle song, one is a calming melody, and the last is a GW2 version of Charlie Mops - 'Beer, Beer, Beer'

That or just floating music notes with different colors.

Oh fine, ruin my dream of running around Tyria belting out a song about the man (Dwarf?) who invented beer.

You got the revenant's e-spec for that, You even got the dwarf!!!!

While I'm sure Jalis Ironhammer had his own royally concocted ale of renown, He would not have been the first Dwarf to do so.

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@Lan Deathrider.5910 said:

@Lan Deathrider.5910 said:Changes based on the Grandmaster trait selected. One is an epic battle song, one is a calming melody, and the last is a GW2 version of Charlie Mops - 'Beer, Beer, Beer'

That or just floating music notes with different colors.

Oh fine, ruin my dream of running around Tyria belting out a song about the man (Dwarf?) who invented beer.

You got the revenant's e-spec for that, You even got the dwarf!!!!

While I'm sure Jalis Ironhammer had his own royally concocted ale of renown, He would not have been the first Dwarf to do so.

Maybe not the first, but perhaps the last! ;)

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@Dadnir.5038 said:

@Lan Deathrider.5910 said:Changes based on the Grandmaster trait selected. One is an epic battle song, one is a calming melody, and the last is a GW2 version of Charlie Mops - 'Beer, Beer, Beer'

That or just floating music notes with different colors.

Oh fine, ruin my dream of running around Tyria belting out a song about the man (Dwarf?) who invented beer.

You got the revenant's e-spec for that, You even got the dwarf!!!!

While I'm sure Jalis Ironhammer had his own royally concocted ale of renown, He would not have been the first Dwarf to do so.

Maybe not the first, but perhaps the last! ;)

Pretty sure Ogden was the last one to undergo the right but I'll give you that one.

That begs the question though... When did the stone summit undergo the rite of the Great Dwarf?

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  • 3 weeks later...

@Fueki.4753 said:

@Fueki.4753 said:A new profession would be too much work that'd detract from designing and creating the upcoming elite specializations.

Don't forget that a new profession would also need to come with its own set of three elite specializations.

And that's not even touching balance, which Arenanet seems to be unable to handle with just nine professions.

Well, people have said that getting things balanced would be to do away with the professions being different, which is even more unlikely to happen.

But there are games that at least try to close the gaps (FF14 seems rather decent at that).In GW2 it feels too much all over the place and an additional profession would make it even worse.

FFXIV also have a completely dead PvP scene which works differently to how their skills work outside of PvP.

They also only have one real PvE content and that being raids, which several classes remained considered useless for months after the expansions launch.

GW2 is balancing fractals, raids, WvWvW and PvP. The requirements are much larger to get it right comparitively.

Same as WoW struggles aswell.

Pure PvE games are easy to balance, when the games mixed however it becomes alot harder.

Their are dead classes and speccs throughout ffxivs span it's definitely no where near innocent. Their community just react differently to the gw2 surrounding it. Warriors are still dead in FFXIV and have been since launch.

Alot of the "balance" problems of gw2 are player perception. every class is viable and every class is capable of all content. But players only care about top 1%

In FFXIV they build in utility into classes making the role needed for more then just it's DPS options.

GW2 does this too. Which equals it out alot the problem is multiple classes offer the same utility so it doesn't make Ur class specifically viable.

This is mainly because the game has no trinity. Which means every class has to hold the utility and survivability to sustain the roles. With this u see lots of overlaps in strengths across classes.

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@Daddy.8125 said:

@Fueki.4753 said:A new profession would be too much work that'd detract from designing and creating the upcoming elite specializations.

Don't forget that a new profession would also need to come with its own set of three elite specializations.

And that's not even touching balance, which Arenanet seems to be unable to handle with just nine professions.

Well, people have said that getting things balanced would be to do away with the professions being different, which is even more unlikely to happen.

But there are games that at least try to close the gaps (FF14 seems rather decent at that).In GW2 it feels too much all over the place and an additional profession would make it even worse.

FFXIV also have a completely dead PvP scene which works differently to how their skills work outside of PvP.

They also only have one real PvE content and that being raids, which several classes remained considered useless for months after the expansions launch.

GW2 is balancing fractals, raids, WvWvW and PvP. The requirements are much larger to get it right comparitively.

Same as WoW struggles aswell.

Pure PvE games are easy to balance, when the games mixed however it becomes alot harder.

Their are dead classes and speccs throughout ffxivs span it's definitely no where near innocent. Their community just react differently to the gw2 surrounding it. Warriors are still dead in FFXIV and have been since launch.

Alot of the "balance" problems of gw2 are player perception. every class is viable and every class is capable of all content. But players only care about top 1%

In FFXIV they build in utility into classes making the role needed for more then just it's DPS options.

GW2 does this too. Which equals it out alot the problem is multiple classes offer the same utility so it doesn't make Ur class specifically viable.

This is mainly because the game has no trinity. Which means every class has to hold the utility and survivability to sustain the roles. With this u see lots of overlaps in strengths across classes.

Couldn't agree more. Out of all the MMOs, GW2 at least has some devs TRYING to balance the game. As a result, it's the most balanced MMO, especially if you look at how many game modes they are trying to balance. Regarding structured PvP, GW2 by far has the best balance although it's far from perfect.

The grass is always greener. But I checked all those MMOs out and it's a complete mess.

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