THIS IS ALMOST IMPOSSIBLE!
Where do we begin?
We had a group of two Deadeyes, two Firebrands, one Mesmer, one Weaver, one Chornomancer, one Daredevil, and one Tempest, and we were STRUGGLING. Admittedly, the players with the PoF specs probably only had half of our specs completed but nine people doing this should've been more than enough! My other guild managed to claim the HoT guild hall with five people, and we didn't struggle as much as this.
First of all, the veterans guarding the champions during the first portion have way too much toughness. They don't do a lot of damage but they aren't easy to kill considering it takes a good bit of DPS to knock their HP bars down. Now normally this wouldn't be a big deal, but when you only have about four minutes to take down the champion, tough veterans getting in the way is extremely frustrating. Not to mention that they re-spawn after a few seconds and put up their shield on the champion again. Our party was capping the champs okay-ish (we only failed once or twice) but each time we barely managed to kill the defilers with twenty or less seconds to spare. On some occasions we barely killed the champion with less than five seconds to spare. Between the tough veterans, the supporting enemies fearing everyone often, and the AoE and knockbacking/downing, it honestly felt like we were just fighting to tread water.
(I will note that the "Kill the Defilers" event spawning were clustered close together, which was very nice. It was a lot easier to actually reach the enemies as compared to the HoT guild hall claiming where sometimes you'd have to sprint across the whole map through mordrem. But this doesn't excuse the difficulty!)
After we barely scraped by and killed all five of the champs (as well as the three dozen of veterans we had to slaughter to actually kill the champs) there was this insane final round. Not only did we have two legendary enemies to fight, but it also wasn't very clear on how to actually kill them. There was no indication that our party needed to stand by the floating orbs in order to survive the massive AoE attacks that the legendaries would spew. The first fight we wasted a huge chunk of our precious time running around like headless chickens. I kid you not. I was playing Deadeye, and I kept having to run around reviving everyone else because of how fast we were getting downed instead of actually playing the spec how it should be played. After squirming around and writhing in the midst of our AoE delirium, we somehow managed to kill the first legendary. With two minutes to spare to kill the second legendary enemy. I repeat. We have to kill not one, but two LEGENDARY ENEMIES within a time period of about ten minutes and it took us about six minutes to kill the first one! The screen was just filled with a chaotic mess of AoE's, flashes of red lights from attacks, arcs of ley-line magic flowing about everywhere. The NPC was no help. In fact I don't even remember if he said anything about the bosses and I'm pretty sure he either hung back or just died.
Not only is this annoying but it's extremely frustrating. I can't even imagine how any guild would be able to do this unless they have at least 50 people that absolutely know what they're doing. Forget it if you're a guild smaller than 20, it seems like there's no chance. I've heard that a lot of the bigger guilds were able to claim Windswept Haven but i'm sure that'd because they have participation and the numbers to just brute force their way through the events.
I think the biggest thing about this though, is that if you fail the final mission where you have to kill the two legendary enemies within the ridiculously short time-frame, you have to start all over from the beginning. Yes. You have to deal with the vets and the champs again. It took our party of nine players roughly forty minutes to just do the first part, and if you fail the second part, you have to do it all over again. We were left horribly distraught, and heartbroken. It was a huge mess.
I'm not even going to go into horrible detail about the failure that was my first attempt on the claiming but my guildies and I tried to three-man it and we weren't even able to kill one champion. I think we barely managed to knock down the champs to 68% before the time ran out.
There's no question in my mind.
This event needs to be nerf'd, or changed, or something! It's too difficult, it takes too long, it doesn't feel like it's balanced right, and most of all, it's extremely frustrating.
Please Anet. PLEASE. Do something about this! We love the new guild hall we just want to be able to claim it an enjoy it! All guilds do, even the smaller ones! But if nothing gets changed then none of the smaller guilds will ever be able to claim it without some serious help!