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Feedback: Official Path of Fire Feedback Thread


Gaile Gray.6029

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Overall I love PoF. The maps feel open and interesting, with beautiful views. Mounts are great but I think the griffon costs too much. I think unidentified gear drops too often and is generally worthless. I wish more armor skins were buyable in the Gem Store or from vendors; all the collecting can become tedious. From reading the new elite specs and discussions, I have little interest in pursuing them compared to the HoT elites. And I will join the chorus of "Meta events, please!"

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Overall decent. I don't like the way mounts were done. Most specializations feel lackluster compared to HoT ones. Story was enjoyable with no retard.ed/annoying fights. I like the new maps, especially the availability and abundance of hero and mastery points. I dislike lack of waypoints and areas overpopulated with mobs, which makes them hard to explore. I strongly dislike that the new maps are disconnected from the world with no proper way of getting there other than doing the story. I also strongly dislike the decision to launch the expansion on friday, which caused many problems over the first weekend.

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The worst things I've experienced in PoF can all be addressed in just about any patch. I think the rewards across the region need some touch ups (something HoT/LWS3 metas ended up doing particularly well), and it would be wonderful quality of life if switching between types of mounts was more seamless. But other than that, I have thoroughly enjoyed the entire experience so far.

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I enjoy the maps. Aesthetics and biomes variety are very pleasing, no needlessly complicated verticality. Mounts and masteries are well handled, they make the exploration a lot more fun and they are actually useful in core game compared to HoT masteries that were grindy and useless for the most part. Story writing is a slightly better but, as someone who do not like the emphasis on the six gods I can't wait to go back to dealing with dragons. Killing a god as a single player felt weak, should have been a huge raid boss. Spellbreaker useless in PvE is a bummer.

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prosnice big mapsno meta events

drawbacksPath of Fire feels more like a quarter of a finished product. or more of a half content patch at best then it does feel like a new expansion pack4 to 5 days of sever problems . the player base should be compensated with a 8000 gems for such a bad launch .new bag upgrades are a gold sinknew griffon mount 250 gold sinkbad story writing felt like bunch of high school kidsjumping puzzlesno new hardware/software upgradesmini gamesectoplasm gamblingwill not recommend this game to no one at allrunning into walls you can not see till you hit them

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Okay...I haven't gotten very far, just started working my way through The Desolation.

What I like:1.) The mounts are so far, though I can't for the life of me figure out the purpose of the Skimmer....2.) Unidentified gear has been a boon really, I've gotten more exotics in one day than I've gotten in a month total before PoF.3.) Some of the events are really cool, bounties are neat.4.) The story is pretty fantastic, keep making improvements here...doing an amazing job.

What I don't like:1.) No map wide meta events!2.) No world bosses!3.) No new dungeons or something more challenging for group content (I know I know...fractals are LS only and dungeons are dead).4.) Kinda seems like a lot more events could have been added....

Overall, I dislike the Desert Highlands and Elon Riverlands the most, who likes hunting for events? There's not enough to do in these 2 maps....

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Pluses

  • Story! So well written and executed! Wonderful!
  • Maps! Clear (TD…), interesting&beautiful
  • New game mechanics (no more shitty runes/sigils), better achievs management
  • Mounts! Best execution of mounts ever! Especially in stagnant MMO genre
  • Great concept and execution of elite specs
  • Animations in this game – Wow!

Minuses

  • We don’t need metas, but we need something worth doing for some reason. You acted like pioneers in mounts aspect (not only  ). Perhaps you will introduce something entirely new?
  • Specs are TOO focused. What if I love the concept and animations of class X but it just can’t be played in my fav. PvX?

Anet Team, you are just getting better and better! Buy yourself a big Nutella jar!

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A fantastic expansion I'll be recommending to friends!

Some of my highlights:

  • Achievements, mastery points, armour sets mostly revolving around scavenger hunts laced with events/bounties as opposed to the other way around
  • Bringing mounts to Tyria the right way is a very fine and difficult line, but you guys did it, well done.
  • The new method of unlocking hero points
  • Allllllllllll the lore bombs and seemingly random dialogue

You guys knocked it out of the park, well done!

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Positive :+1:

  • Wonderfull map design, just the amount of complexity it need
  • Mount well implemented
  • Story a LOT BETTER than vanilla, HoT and LWS3
  • Griffon quest > absolute blast, awesome ! Gimme moar !

Negative :-1:

  • As I expected, we gone from too many map-wide meta event in HoT to 0 in PoF. Sad.
  • Story is epic, open world is not (even a bit boring sometimes with only escort/collect events).
  • Looks like "PvE meta" builds will not move a lot. New elite spec are a bit "meh" in term of efficiency compared to HoT ones.

Suggestions

  • Traditionnal "quests" added with collections are good but needs to be more visible (I'm pretty sure a lot of people miss them). They should get their own UI with proper "Hint" display and tracking more like a quest journal.
  • Bounties are cool. The biggest problem is to find enough people to kill them. Less simultaneous bounties (to get more people on each one), longer timer, better scaling and they'll be perfect.
  • Griffon quest > absolute blast, awesome ! Gimme moar ! (yeah I have to say it again)

Overall, an excellent experience !If the LSW4 is the same quality of PoF, it's going to be super cool !

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  • super thrilling story
  • very beautiful maps
  • great music!

-> top atmosphere

But what should i do after exploring thoose maps and the story?There aren't really many big bosses to slay or big map wide meta events. (Please correct me if im wrong) There is nothing that motivates me to keep on playing, so now I'm waiting for the LW season.

Fair price overall tho.

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I enjoyed it so far.Minor issues:

  1. Pretty much everything has a ranged attack and a super long aggro range, which makes dismounting to eg. harvest frustrating
  2. I would have liked if our companions would comment more on the areas they are in
  3. The Elon Lily in Elon Riverlands drops way too rarely
  4. Weaver Sword Air 3 feels weak, a lot of cooldown feels to long
  5. I want a tameable Aqua Stalker lol
  6. give elisa more bounty hunter recipes to sell than just one every two days
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Collections. Are. Not. Content.

I do not enjoy feeling forced to do collections in order to buy gear. Saying that guild wars does not have traditional quests is incorrect now since each collection is just any gather quest in any other game. I should not be forced to do 6 collections to buy new gear. It's not fun content. Especially go gather wood metal flax rare drops. Maybe one collection with 10-15 items for the whole set?

Mounts are awesome and the griffon collection was a good time. But too many collections have made me not want to play.

I do think PoF could have benefited from a new map wide meta or world boss. Bounties aren't replayable enough.

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In bullet points:

  • Better than HoT or Core
  • New loot-system is amazing, keeps inventory clean. Put it on all maps though, not only PoF.
  • Mount animations are amaaaazing.
  • Lack of meta events is good, balances HoT.
  • Bounties need more variety in abilities.
  • Mirage is a design-wreck.
  • Holosmith suffers from Engi base issues.
  • Scourge target number change was the wrong fix for a support spec.
  • Weaver and Spellbreaker are damn nice.
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PLEASE FIX: Elonian Matrix is account bound so as guild scribe I get no help with the trade contract cost for guild decorations. My guild mates can't help bear that cost and that sucks. Guild decorations are for everyone, just crafted by one person. I would love the Elonian Matrix to either be a basic decoration and then deposited directly to the guild or make it tradeable.

BUG: My ranger pet keeps getting auto stowed against its will.

Zones are fantastic. I loved the story. Mounts are great and take some getting used to, but they're well done.

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Overall I'd say the expansion is fantastic. Especially two things are outstanding for me:

  • The map design. I love the sheer dimensions of the structures: the high stone colums, huge palaces and deep wadis. And exploring the dwarven ruins was one of the best moments I ever had in GW2. It really felt like being the first to set foot in a dungeon that was closed for centuries, up to the stunning finale.
  • The reminiscences of GW1. Surprisingly, GW2 didn't refer much to its predecessor so far, a grave here, some ruins there. Fortunately, the new expension has so many references to GW1, the building like the garden, the doppelgangers etc.

Thinking of negative points, (besides the server problems at launch) there only comes one thing to my mind: it's way too easy. I actually liked the HoT hero points, they were challenging yet fun (with one exception; I'm looking at you, Rata Novus mushroom). In PoF the hero points are a joke. Same is true for the minigames (the supply carry thing). I often got gold in the first try, while in HoT I sometimes had to practise for hours.

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High quality content. It reminds me of a Guild Wars 1 expansion, in a good way. I enjoy that I can play the maps without people screaming at me to do the meta. I enjoy the exploration and collections. My main dislike is that there is no collection for all the new skins (sunspear, etc) so no point completing those. I feel this would add replayability.

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Good:

  • Story is great
  • Mounts feel very good
  • Maps are nice and diverse, love the hidden places and secrets
  • Bounty system is good, needs more a bigger pool of random effects though.
  • Concept of the elite specs is great, love the lore attached
  • Open world difficulty feels just right

Bad:

  • Low replay value on maps due to no big crafting items and relevant meta events is bad. Once i have all the gear and achievements i have no point in going back to these maps like the HoT ones.
  • Overall game balance between classes is very bad
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@HAAHO.1276 said:Collections. Are. Not. Content.

I do not enjoy feeling forced to do collections in order to buy gear. Saying that guild wars does not have traditional quests is incorrect now since each collection is just any gather quest in any other game.

This is only true if you let others hold your hand like you are a child, and lead you to the place. If you search for yourself, they are not like gathering quests in any other game at all.

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Let's see... what can I remember after those crazy few days :)

Maps are huge - much bigger than the core ones, and the amount of area they cover is impressive, seems like a real accomplishment. Can make searching for stuff... time-consuming if you don't know where to look.

Story. Liked all the callbacks to characters I remember from Nightfall/Prophecies. IMHO it did a better job than core GW2 at making places seem familiar too - most things weren't changed TOO much, you could recognize the layout etc. Local places, I mean, not at a macro scale - the land has shifted a bit. Oh, and Kormir amuses me. I was one of the people who had no problem with her in GW1 and notice not a bone thrown in the other direction ;)

The second Balthazar fight was interesting for sure. I knew something was wrong, that he was simply playing with me, but couldn't figure out exactly what until the instant I heard that roar. So that helped make him seem like one of the most legitimately clever opponents we've faced... the final confrontation not so much but in his defense I guess he was a little busy.

Finally, that griffon thing. :) I've been wondering why you didn't add them to the ranger pet list for a while - looks like I have my answer and it makes a lot of sense. So I spent most of the last two nights hammering away at the collections and getting really really tired just so I could unlock the griffon earlier than most. WORTH IT. Love everything about them (well, maybe the owl griffons are a bit prettier, but... they're also not recolorable). No idea how you managed to go through the entire mounts episode of Guild Chat without tipping us off. :)

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The expansion is excellent. The best work you have done so far when it comes to story, map exploration, elite specializations, etc.

I have only two negatives to share:1. Major negative: You went from having all maps in HoT being meta events on timer, to having zero map meta events and epic world bosses. Now, exploring the new maps is much better than in HoT. But map metas not on a timer, like the Silverwastes, are also a fantastic way of playing the game and something other MMOs don't have. You should offer a bit of both maps: free open world exploration and map metas/world bosses.2. Minor negative: Elite specializations still need some work to be balanced. Sword weaver still feels too weak.

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Enjoyable new zones. Story was better than HoT. I'm personally worried about lack of farms/metas to really keep people coming back to PoF maps after they complete achievements and collections. Fewer waypoints and more challenging but not completely overpowered mobs is nice. Overall a much better expac than HoT was at launch. The only issue I have other than the lack of repeatable content on the new maps is that class balance is still not really up to par with what it should be.

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