Why some areas of the game feel dead!? — Guild Wars 2 Forums

Why some areas of the game feel dead!?

ohericoseo.4316ohericoseo.4316 Member ✭✭
edited September 28, 2017 in Guild Wars 2 Discussion

Dungeons you just get dungeon tokens and though you can get vanilla legendary parts with them... it is mainly just exotics and no ascended.
This puts it at a less desirable point then things like fractals that can give ascended and are shorter.

This is simple so far but here is where it becomes a problem....

WVW reward tracks... You can get everything from wvw.
Dungeon stuff.
Ascended gear equal to that in fractals.
You can even get map completion achievement skins.

The problem is that you can get everything from wvw and really...... with boosters...... in many cases it is faster. Especially things like Map Mastery Achievements for the lws3 skins or dungeon loot. This is because of reward tracks.
This reduces the amount that will actually do things by map achievements, dungeons, and even fractals since you can get ascended from wvw also.
The other game types do not offer ALL of this and only certain parts instead.
Such as fractals not giving a way to get dungeon loot or map achievements skins.

The only point in wvw that is in a gray zone is the hero point tokens. Seeing as people in wvw that are mainly pvp players should have the ability to get there elite specs.
However why can people in doing mainly pvp gameplay get everything from pve? Giving them the hero point tokens is one thing because they need them. However giving them things that should req achievements in zones from lws3? If people want pve focused things then go play pve.

It is not like dungeon, fractal, or open world event focused people have a reward track to get all the pvp stuff like the backpacks and skins.
WVW and the reward tracks are just far too giving compared to other areas of the game.

Also though not advised and just creates dead weight for a wvw zerg.... you can technically just run around with a zerg mashing 1 and get the reward tracks completed and tons of wvw tokens. As I said... not advised and it is looked down on because you are just dead weight. However the fact you CAN do it means you can in fact get say.... the skin given from the map mastery achievement for ember isle can be gained by just by mashing 1 in wvw. Now compare this to actually doing the achievement for the skin. Do you see the problem?

Most will not if given the choice do 2-5x more work for the same reward. It is a issue of reward vs work that makes other game types like dungeons feel so dead.

Comments

  • Tyncale.1629Tyncale.1629 Member ✭✭✭
    edited September 28, 2017

    I do not think limiting rewards for WvW will funnel PvP-loving folk into PvE and Dungeons. I think a lot of PvP folk would just quit and seek another game if they did that. Anet probably has a lot of data about what makes a PvP fan (and a PvE fan) tick.

    I think Dungeons are somewhat dead for several reasons. I would definately do more dungeons (and collect the weaponskins) if I could bring Henchmen or Heroes with me. For others the loot is not good enough. Adding some ascended could help that, I guess. The only reason I set foot in a Dungeon now is when I need the currency for a Legendary.

  • I do not agree with limiting wvw. I do however agree with expanding other game types to give the same availability that wvw offers.

  • After some time (initial joy, achievements), the content is only repeatable if the loot is worth it. If you have fractals which are simple and rewarding - why go for dungeons? For me the reward would need to be at least 2x times what it is currently.

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