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Feedback: Official Path of Fire Feedback Thread


Gaile Gray.6029

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@Marcus Greythorne.6843 said:just read a comment at reddit which was pretty on point imho:

I thought it was great. My only complaint is the resplendent timers on trash mobs feel a little short. By the time you finish killing three or four trash mobs and wear the veteran of the group down the others are already re spawning and you have to start over. And this is usually happening to try and collect some bleached bones or a node of some sort. I don't mind a challenging fight, but I finished it, now let me collect my crap and move on.
@Mikeyspoint2680

I think it's true. It's probably necessary because it's an MMO with a lot of players, but still it bugs me. Personally I wouldn't mind to have a few minutes no trash mobs around, when it's not an event but just exploring.

Typical of post launch games, the difficulty is set high and respawn timers are set to frequent because they think we are in herds. If not, it pushes us to join with others. Forced socialization. All games do it. Not a fan of it, but it is what it is.

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Some of my favorite gaming content ever; amazing job overall.My only gripes are about the mobs.

  • There are too many trash mobs packed into every nook and cranny. Have to rush through the map or get swarmed.
  • Aggro radius seems huge.
  • Lots of veterans that can nuke mounts making movement painful.
  • Patrols + previous points can make fighting trash mobs take forever.
  • Dying to trash mobs is very punishing with the waypoints as they are and not being able to mount in combat.
  • Some (branded) run away a lot forcing ranged weapons.
  • They are in roads and wander into town.
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Pros:-Mounts are the highlight for me (Need radial wheel selection, though)-Maps are very nice-Story better than usual-Gorgeous artwork

Cons:-Balance worse than ever, some specs doing 25k others doing 50k+-Replayability, besides bounties, what is there to do now?-Condi meta continues, will it ever end?-Maps feel devoid of players already (likely due to con #2)

TL;DR Mounts alone are worth the $30 purchase price, they're that good.

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I'm still just starting out. Making forays out into the Crystal area to open up the map and discover WPs, PoIs, Vistas, etc. I am very happy seeing the renowned hearts make a comeback. I really like those because it helps me get a feel for the area, the combat options for the mobs, and gaining points and loot.

I do wish we had better gear/gold drops, because right now it feels as though I am getting the gear from the old maps that don't really help with new challenges in PoF maps. As for gold drops, I am struggling to earn enough to replenish my bank because of my initial outlay for gear and runes w/stats that are better designed for PoF game play.

As for the mounts, so far I've only gotten the initial mount and have not advanced far enough for the others. However, I love the mount, although having to turn or direct it seems a bit sluggish. In some cases I try to turn it so I can make a jump only to fly into a wall because the initial turn failed to move him. Seems the sensitivity of his movement is on sleep mode (sometimes he moves, sometimes he just stays still and sometimes goes off on a wild leap in a different direction than the one you were aiming for).

So far so good, more will come as I do more.

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Story was very good; however, it was also very short. Fantastic end boss battle, especially compared to Zhaitan. I'm mostly a PvE player that loves the GW lore, and would have loved a longer story.

The mounts are awesome and have so much more potential than gliding does. I would love to see what the future had in store for them.

Overall wonderful expansion, miles above HoT. Can't wait for the next one!

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When I first started the game, I was amazed by the beauty, new landscape and of course, the highlight of the expansion, mounts. Then as I progressed...calm, silence, dead.It is seriously lacking the excitement and engagement HoT offered right off the bat. I'm not sure what is going on but I feel like going from one extreme to another, and not in a good way. You can't possibly tell me all the resources were pooled into the mounts, map designs (without actual group content) and new specs?!

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Overall extremely impressed. Mounts are revolutionary for MMO industry imo. Huge upgrade in story content and story telling compared to rest of gw2. Beautiful, rich maps.

Criticism: Although I understand many disliked the HoT big metas, I personally love it and feel PoF needs at least one epic meta (memorable world boss) or map meta events (Tarir) and other open world content. Also, some of the elite specialisation traits (like soulbeast) feel a bit boring.

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been playing on and off since beta. played gw1 also. loved it. wasnt hyped for hot because i always hated maguuma. i´m hating it still. bought hot 1 year after it released. and as I have guessed, i didnt like it. dont know. just doenst like it. story, maps, all. sisne ls3 i´m getting back into it. and for pof i was kinda hyped. loved the desert in gw1 also. so this was an easy buy. even bought the 80€ version of it. atm enjoying all of it. little bit sad that thers Tomb of the Primeval Kings dungeon/raid. loved it back in the old gw1 days.

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Hiya! Loving the expansion. Mounts are wonderfully implemented, but I would love to see more dye channels. The story was also a notch above last content, but I still wish there was more. Act III felt too short. My only complaint regards Renegade tuning, specifically utility skills. They take too long to cast, cost too much energy, and don't provide powerful enough buffs. Shortbow also feels undertuned and could really use duration increases on condition applying skills.

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The expansion is way more than I expected. It's amaazing in every, excluding class balance. The maps are huge just as you said. There is so much to explore and so many little things added to every inch of it. The art team deserves double whatever you are paying them. The story is great. The elite specs are fun. The mounts are great. You really outdid yourself on this expac. After playing it, I would have easily paid 100 dollars for it. My only complaints are about class balance, that mirrors on mirage aren't fun or very useful, Infinite Horizon should have been baseline and replaced with a power dps trait to make mirage a viable power option as well. But wonderful game. the best i ever played.

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Love the expansion. Holosmith was really what made my main engineer class enjoyable for me. My only requests are to please make the power dps viable for raids. I don't like how I have to play with another class I don't like(guardian or Mesmer) to do raids. Barely anyone accepts engineer in raids, even people in my old raiding guild were not fans, so it's not just pugs.

The second thing would be more things to do with my friends on the new maps(or at least in LS4 maybe). Apart from bounties and a few story based metas, there isn't much group replayability. But solo content is solid.

8.5/10 for me.

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The maps are amazing and exploration is fun and engaging while being more relaxing without verticality.

Story is interesting but guild member NPCs should have more screen time and actually do stuff on screen instead of just standing by and cracking jokes. Also stop making everyone a snarky smartass, that only works if it's not overdone. More dialogues that resemble actual talk rather than a questioning would add a lot to their personality too, hearing a few voiced lines after pressing F at the end of a big mission is kinda underwhelming. PoF is definitely an improvement over the LS though.

Mounts are 10/10.

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Story was good, with some of the best moments of Guild Wars 2, but the beginning of act 3 felt a bit underwhelming, as for the characters, they're too cartoony, particularly Balthazar whose potential felt only brushed.

The exploration is amazing thanks to great art and design, even though huge maps means you won’t see as many people as in HoT, but on the other hand it pushes to create small group to explore, which reminds me of Guild Wars 1, and I’m not particularly bothered by the lack of a huge world boss, because it makes HoT still relevant and also because PoF seems to focus around group of five to ten people content.

As for balance Scourge and Firebrand (contidion) really seem to be the most powerful specs, but on the other hand I fear the nerf hammer is going to damage them too much, otherwise the others are either in a good place filling unique role (such as Deadeye) while other are a bit underwhelming (such as Renegade), but my feedback would take more than 100 words.

I think the expansion is totally worth its price and has great content, nevertheless I can’t feel but hoping for a new raid to come soon alongside new content for sPvP, as PoF didn’t satisfied me on both.

I’d like to see my allies' health bar, not really related to PoF, but that’d be a great UI improvement for support in general.

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Map design and story so far (not finished):

The best gw2 has ever seen and a return to form. The mystique and mythos is back and it actually feels designed by people who had atleast played the original game, although the big bad might be a bit too cheesy (big angry man shouting how he is going to kill everyone and burn stuff, its like new braham as a god). Will have to see if they make him justice in the finale.

Mounts feel alive and actually serves a purpose, i never would have thought it would be this good although i would have liked a full mounted combat system given the quality.

Now the bad.

How did you manage to make lightsabers boring and ineffective? Anyone spending more than 10 seconds with holosmith could tell you the mainhand sword is a sleep inducing tickler even above 100 heat. I guess its like making a traitline about explosives boring. Holo in holomode is fun but it has some trouble wvw/pvp given how boon reliable it is in a meta where having boons is a death-.... i mean not being a spellbreaker, scourge or firebrand is a death sentence (at least in wvw squads). And in pve it looks like holos are struggling to achieve vanilla engi dps as well so its not looking like meta material there either. But i have had fun blowing myself up so there's that. Except you nerfed that trait as well.

Here's an idea though: Solve the problem of forms not inheriting weapon quality so we can have ascended quality holomode in wvw/pve instead of a lvl 78 blue or whatever while keeping the 78 exotic weapon quality in pvp. Maybe this could even help other form relying builds like reaper and vanilla necro?

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aimed for the 100 words, but elaborated where I felt examples were needed.

  • maps are excellent, but don't feel very rewarding/engaging. don't feel as active/populated as HoT's did on launch. renown hearts take too long to re-complete.
  • the new collections are really enjoyable, but reliance on them as rewards/time investments makes it feel like not a lot to keep us in those maps once they're done.
  • mounts are phenomenal! sad the griffon is a long-term goal for many friends/new players because of gold.
  • played 5/9 elite specs. so far they all feel fun at least. soulbeast traits feel extremely lacking though.
  • was hoping for non-crafting/gathering related pipelines for ascended armour/weapon acquisition in PvE. more player choice for gearing is always good.
  • bounties have potential, but most haven't been fun at all. getting only 3 or 5 mosaics from legendary ones sucks. (1)
  • storyline was the best its been in GW2 imho, but writing occasionally hurt it. (2)
  1. fought the legendary wurm queen bounty earlier. she's very tall and she's in a sloping pit under the temple of kormir. she had the red light/green light modifier, and because of her size/location, it was pretty much impossible to angle the camera enough to see the indicator while in melee, and still not easy to do while juggling mechanics at range. bounties have the potential to exemplify how varied GW2's combat can be, but at the moment they feel more like a case study in how punishing/unfair it can feel. some modifier combinations can just be absolutely agonising to try and deal with, and thats before even considering how much worse some modifiers can be on certain enemy types. the huge number of mosaics needed to get all the funerary gear vs. how many you seem to get per legendary bounty only makes me want to engage with bounties even less.
  2. eg. kormir's mention of the crystal sea stuff added nothing except lore for the people who didn't know it, and contributes to making our killing of balthazar/his power level more confusing for many people than it needed to be. little things like this, and big things like vlast dying before we care about him, keep happening, and they're only holding back the quality of a story that keeps showing us how much potential it has to be excellent.
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Love the maps, the mounts, the story, basically everything that got released.

My main worry is the replayability. Once you completed story, the collections, got your mounts, there is very little left to do but the bounty hunts (which, let's face it get boring real fast). I'm really hoping more (meta) events with enough loot to incentivize players to actually do them will get added over time.

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I love most things about this expansion, way better than the last one, especially as a former GW1 player. A couple of things annoy the heck out of me though, one being that mobs in many areas have too large an aggro radius imo, making it kind of annoying to get around, especially if you are ever by yourself and there are tons of veteran mobs that follow you for 50 miles lol. Second would be the Griffon controls when trying to go upward, it's like doing keyboard gymnastics, and overly rough to figure out and do correctly, overall I find it to be clunky and not intuitive in the least bit.

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Loved it so far. Mounts are well thought out, and a revitalization to the game. I have plans to go revisit core tyria purely because of excitement to use mounts there.

I'd like a one or two maps with meta events, albeit not every map should have that going on. The occasional meta wouldn't be amiss. It'd hopefully please people on both sides of the meta event discussion fence. I personally like them, but not on every map.

Story felt epic, and has awesome gameplay. I like that there are a couple really challenging fights, to keep that epic feel.

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my opinion. too much frustration = no fun.

i want to kill bosses and big events like tarir or verdant brink. (loot) :Di nearly never see a legendary, and if 1 spawns then there are no players. now i use lfg and is better.

masterys, too hard. stuped quests or a cheff mastery. i hate it. hot is way better just a jp and loot it. no trash puzzles. (i hate challenges)

less waypoints, worse idea ever. yes mounts are nice for faster travel, but if we die then we must walk the whole way again. better no mounts and more wps

quests for mounts are nice but for more mastery points i have to do the story, if i hate something its a story with npc that talks forever and not skipable.how do you feel if you dont understand them and you have to wait 10 minutes before they stop talking. if i do story its for a goal. masterys or loot further i want to rushand go further in the world. maybe if i understand story it would be nice but for now. too much frustration. i started 1 story in free city of amnoon. the talk never stopsmission more then 20 minutes. i dont care storys.

further nice graphics and maps. good work well done. worth more then 30 euro :)

classes. necro got boring so i wanted something else. necro is weak without shroud. ele weak. engi weak mesmer is better. i have full asc viper set. switched every time.now i stay at mesmer. but mobs are too strong. i am a solo player and i died often and get angry. ppl told me its a group game, if so, why cant we have fun in our own?i hate to always follow someone or they me.

and ppl say git gud. i hate them they just there to make ppl angry :S

sorry for negative feedback but i can have fun with less. i am not 100% mmo gamer but i like(d) the game. my goal is nevermore. if i have it i dont know what then.if a game have nice graphics and sound (gun sounds in fps) and nice players (guild) i have fun. and i mostly do events, make money etc for my goal. sometimes wvw.i dont raid i dont pvp i dont do fractals just easy things :D

i only explored some zones and got mounts but not much done.

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Specialisations: Only used weaver so far, it's awesome, so much fun.Mounts: Great in PoF maps, but made other ones, especially Core Tyria, too easy. Suggestion: Disable mounts at any JP, near any vista and hard to reach POIs.Story: Interesting, but at parts too fast paced, trying too hard to be wow, same as LS3.Maps: Nice, but I don't think I'll return much to them after I'm done with achievements, there is no reason to.General expansion: Not as nice as HoT, it didn't bring anything more then LS would, no updates to other parts of pve content. If it wasn't for awesome weaver, I would almost regret buying it. Feels like paid LS, compared to HoT that felt more expansion like.

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PoF is near perfect expansion, having a great time. Story, maps, landscapes, events, achievements, puzzles, fights, ... all is great. There are only a few things I could complain about :

  • We could use races and adventures that make a better use of some mounts. The adventure near skimmer heart doesn't use it (or forget about gold), the race near jackal heart doesn't have sand portal shortcuts.
  • Still in race/adventures, there is sometimes too much RNG due to the presence of mobs on the path. For example I got my skimmer one-shoted by sand sharks while trying the Vabbi race a minute ago. Disqualified. Frustration. Or entering the brand between 4th and 5th supply at the school adventure : very rng whether you'll be able to swap to bunny, sometimes the brand keeps you in combat for a long time and sometimes you're ooc soon enough (it make more than the difference between gold and fail).
  • AP scales. We got a lot of nice achievements, but the problem (see my walls of text on reddit about this) of AP scale still remains, with a total of barely more than 1k AP for a full expansion when it should be around 5k imho (which is not hard to reach with what we have, if only you reward achievements like you did for Core and LS1).
  • Some bounties could use re-balancing at least (2 of them are nearly impossible due to insane heals : Dhael in highlands, Muckstalker in Desolation - didn't try Vabbi yet). Better, reduce the pool of rng bonus for some of them when they synergize very bad either with the boss' mechanics (examples, "stay in/out of area" for bosses that move extremely fast like the bunny or the bull) or with the spawn point (example, lasers in narrow place).
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Story was short and sweet and further lore was hidden throughout the maps (loved this). Would have liked a longer story which explores each map a bit more which also had gated episodes behind mastery progression or map progression (story in desolation and vabbi were rushed) and also that doesn't feel rushed (was expecting another 'play with aurene' scene like from HoT).Mounts were all awesome but may need a bit more tinkering or small details (details which are not a big concern but more of a QoL issues).Elites were eye catching but not without problems. (Most are only condi builds viable and support types from HoT became useless in both support and dps ).Absence of large group events or map wide event chains makes the whole map feel empty.

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