So I've been away from Gw2 for a while now and was wondering if PoF is worth coming back for. Ive been hearing about this whole "dont rush through" mentality but that sounds quite worrying. I should be able to rush through the maps and story and then come back with a ton of re-playable content for me to dive into. An example for replay-ability would be chests that unlock everyday but is gated behind a mini meta with a boss battle at the end. This should reward players with a currency, which if the player collects enough of they can then buy a armor/weapon skin or something along those lines. Or hidden chests that when you unlock all of them you get a title. Once you have all unlocked you then get a chest in your home instance and also all those chests now have a chance at dropping a item similar to the queen bee or chak egg sac. Or the bounty system. If you complete all the bounties you unlock a specific collection which has its own unique armor and weapon sets that you can then unlock by killing the bounties again but by only complete specific tasks such as kill x bountie without getting hit by his x. Or kill x bountie without taking more than x amount of dmg.
Hopefully this is what PoF is and not that whole dont rush mentality so you get more play time...Incentives to go back to do things should be the cause of more playtime not us slowing ourselves down.