Feedback: Official Path of Fire Feedback Thread - Page 11 — Guild Wars 2 Forums

Feedback: Official Path of Fire Feedback Thread

18911131417

Comments

  • Lizardguard.2860Lizardguard.2860 Member ✭✭
    edited October 2, 2017

    Overall very enjoyable.
    I have to admit i was doubtful about the mounts. But hey, they are awesome.
    I haven´t yet tried most of the specializations, but the thief one feels weak (maybe i just suck) and the ranger one kinda strong.
    I know most people didn´t like Tangled depths, but I would have liked another map like that. Other than that, the maps are great, only finished two of them so far though, there´s just so much to do.

    EDIT: I just remembered one more thing: The Private instances should be more lenient with the area restrictions. Jumping in the wrong direction with the mount can lead to an instant kick.

  • Kai.9264Kai.9264 Member ✭✭

    Pro:
    Loved the Expansion for pretty much the same reasons as many others said before me. But a main reason for me was that I felt a little of that Gw1 vibe again (story and world building wise). Not because of all the refrences and throwbacks, but because of the feeling that Anet found their direction were they want to go and to do it all with confidence. I also all the lore behind almost everything and all the little detail and dialogs of random npc's. Without stuff like this, the expansion would've been half as good, for me at least.

    Cons:
    One big Con for me, as WoodenPotatoe also said in a recent video, the social aspects. I hardly talked to a single person in the whole expansion, not because I'm anit social or what not, but there was just no need to do it. The Event where it needed 3 people to trigger it was great and got me going social, maybe something like this a little bit more in the future.

    Anyway at the end of the day, the expac was great, cheers!

  • Kiza.5630Kiza.5630 Member ✭✭✭

    I enjoyed the first week a lot. I like it that the new maps are hop-on/off style again. That's coming from someone who regularly organized HoT meta maps in the evenings.

    The new larger events on the maps are great, however! For example Maw of Torment or Junundu Rising in Desolation: please add some sort of announcement or map icon everyone can see when the event is about to start. If you want to organize one reliably it's checking the area every few minutes, which is kinda annoying.

    Some of the bounties should be looked at. Most of all Skyspeaker, the killer rabbit Silkears and Ignis in the Highlands. They can become almost unkillable with certain combos, mostly the healing coalescs. (I only play them with 5-10 random ppl gathered via LFG. Which is what IMO they should be all about, they should not have near-raid difficulty).
    Some of the legendary bounties could use some tuning upwards. Ossa for example. Doesn't feel particularly dangerous.

    The mount races are fantastic, I love them very much! And the griffon adventures are among my favorite things on the map, too! Please, oh _please, add longer ones! If I could design one, I would place one on the mastery high above the Desert Highlands (that you can reach with the jackal) and have it visit the whole map! In short >5 min flying adventures with ludicrous speeds! :)

    I'd love to see more things like the casino blitz. Group event races against time where you need to collect stuff with mounts. Maybe the Garden of Seborhin area in the Domain of Vabbi would be a good place to add auch an event.

  • Alga.6498Alga.6498 Member ✭✭✭✭
    edited November 9, 2017

    Pros: :)

    • Elona, we're finally in Elona!
    • Beautiful maps.
    • Storyline was really good. Story was engaging and fun. Definitely loved the god lore to meet some of them and know what they're up to within it and what we know about Kralkotorrik.
    • Good themes/OSTs for PoF
    • Loved the new Elite specs, they're all so much fun!
    • Gryffion mount didn't get cancelled and made it to the game. Also, the griffon quest integrated lore into mount acquisition really well.
    • Gods lore, (We finally saw Kormir and Grenth though no Dwayna, Melandru or Lyssa :()
    • Seprents' Ire (META) is really challening, fun and excited, love it!
    • Mounts refresh and revitalize the process of map exploration. Movement is a joy now.

    Middle between cons/pro: :/

    • Mounts are ''okay''. We didn't really need them.
    • Some of the storybosses were alot harder than the actual main boss, Balthazar. Who ever created the Soul Eater dude at Grenth's Realm should be fired.
    • Some parts of the story were 'okay' and 'meh'.

    Cons: :angry:

    • Balthazar is dead.
    • No Dwayna, Melandru or Lyssa appearances.
    • ALOT of NPCs armors are still unavailable to us, players. Why?!?!?!?!
    • Rythlock's fault who let Balthazar free from the Mists and we're just going to forgive him just like that..??! What the actual kitten, (Yes kitten, as in kitty, no swearing here, MODs!!!)
    • Not enough drama in the storyline. I wanted someone to get killed, find a new hero but ohhh noo we have to stick with the lame Dragon's Watch.
    • Taimi is back.
    • Confusion of how to unlock mounts, (atleast it was for me)
    • Barely no players in the maps, unlike HoT you actually can find people here and there and same goes to Vanilla. I get the PoF maps are huge but you barely see anyone doing events, running across you etc.
    • I never understood what happened with the Sunspears, Dervish or Paragons, lack of story.
    • No Paragon Elite Spec as we're in ELONA! (Land spear) I really hated that you did not added Paragon as an Elite spec, going to Elona and everything.
    • Still no Polearm weapons, though you can find a few enemies in Elona aswell are having Polearms aswell the Sereph's in Lake Doric.

    Overrall this expansion was OK. Not too good nor not too bad... :anguished:
    I can't wait for the next expansion, hopefully ft. Cantha, Deep Sea Dragon, Land-Spear/Trident and Polearm as new weapons and Tengu as playable race! ;)

    | Separatist | Nightmare Court | Inquest | White Mantle | Sunspears | Loyalists | Ascalon | Kryta | Ebonhawke | Elona | Istan | Kourna | Vabbi | Cantha | Luxon | Kurzick | 71 characters | "Rally to me, Ascalonians!" "Keep Ascalon in your heart." "May the Gods protect you." "Be blessed by the Six."

  • Luna Peregrina.5708Luna Peregrina.5708 Member ✭✭
    edited October 2, 2017

    My one major criticism:
    Wayyyyyyyy too many mobs with ridiculous aggro ranges.
    The maps are wonderful, with so much exploring to do.
    But you can't enjoy them because you are constantly being hit by something, constantly in combat, constantly trying to kill something or run from something or constantly trying and avoid something that is miles away from you yet you still aggro it.
    You can barely find a safe spot to get out of combat to WP or mount up or scratch your kitten for 5 seconds.
    It is making map exploration and collections incredibly frustrating and tedious.
    I know mobs are a part of the game, but none of the other maps are this extreme.

  • Korval.3751Korval.3751 Member ✭✭✭

    @Nausicca.6038 said:
    Bad:

    • no epic metas. Desolation or Vabbi are perfect for metas.

    What are you talking about? Of course there are metas in Desolation and Vabbi. There's a huge meta event in the Mouth of Torment as an example.

  • Shard.4791Shard.4791 Member ✭✭✭

    I wish mount races had more achievements and titles (and maybe score screen / leaderboard) tied to them and better starting system. Rollerbeetle racing did the starting thing right where you cannot accidentally disqualify. It's vague or buggy when it's safe to begin races in this expansion. There's not any starting pistol to give a clear signal. Once half of the racers got disqualified inc. myself even when I waited behind the others to avoid that. I would have bought the expansion anyway but I bought it mainly for this neglected feature.

    Otherwise I'm happy. Story, audio and visuals are great.

  • Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

  • Korval.3751Korval.3751 Member ✭✭✭

    @Thefarside.2178 said:
    Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

    There are metas in every map. You're just not paying attention to them, or leaving the map before they start. Stick around, and you'll see them.

  • I've skeeved off work for a week. I've thoroughly enjoyed PoF.

    You got mounts right. All 5 are unique and are more than just running around. The one big complaint I have about mounts are not being able to mount up while in combat. Especially in mob-dense areas with mobs that hit you at range and run away, or ones that go immune for no clear reason. I don't want to have to slog through dozens of trash mobs just to get back on my mount to run away or get up a jump. There's gotta be a middle ground between never being able to mount in combat and being able to mount anytime. Please find it.

    Bounties are overall pretty fun. I like the randomized mechanics, though some combinations are really punishing. However, for the love of everything tone down some of those graphical effects. Captot is particularly egregious. With 3 people, it's annoying. With 10 it's absurd. Anymore than 20 people around and you could drape a blanket over your screen and still be blinded. If you get Captor along with lasers or phase-shifted, you CANNOT see the really important things through the effect soup. I want to be clear, I only have a problem with the graphics making it difficult to play, not the actual mechanics.

    The story is great. Very enjoyable. I'm not sure if I missed a bit of dialogue here or there, but it did seem like suddenly our character learned things that weren't actually brought up. We go from knowing almost nothing about Balthazar's plan or why he's here, to suddenly knowing everything about Vlast. Did something get cut or did I just miss or not read something that explained what happened?

    Also, please fix all of the new bags from being soulbound, not just the 32 slot ones.

  • SmirkDog.3160SmirkDog.3160 Member ✭✭✭

    Less veterans and more reasonable aggro radius would be nice. Running through an area on my mount lasts for one second and then I'm kicked off by 3 veterans and have to slow run away while they chase me into another group of veterans, repeat.

    Oh, and putting a veteran branded enemy in the brand next to a vista in an area that you have to stay on your skimmer in lest you get killed by lightning is pretty frustrating.

    Daud Dreadwyrm | Renegade | Yak's Bend (NA) | I don't want to play anymore because GW2 has just become a pointless grindfest.

  • @Korval.3751 said:

    @Thefarside.2178 said:
    Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

    There are metas in every map. You're just not paying attention to them, or leaving the map before they start. Stick around, and you'll see them.

    If you are talking about the event in Vabbi and the event at Maw - those aren't metas - they are just events. Unless you are talking about the find treasure "meta" in highlands? I appreciate the assumptions though.

  • mrstealth.6701mrstealth.6701 Member ✭✭✭

    @Tamasan.6457 said:

    Bounties are overall pretty fun. I like the randomized mechanics, though some combinations are really punishing. However, for the love of everything tone down some of those graphical effects. Captot is particularly egregious. With 3 people, it's annoying. With 10 it's absurd. Anymore than 20 people around and you could drape a blanket over your screen and still be blinded. If you get Captor along with lasers or phase-shifted, you CANNOT see the really important things through the effect soup. I want to be clear, I only have a problem with the graphics making it difficult to play, not the actual mechanics.

    I just did the Legendary Forged Rampager with a near full squad and the Captor/Spinning Laser combo, and it was a nightmare. We somehow killed it in time, but people were downed/dying constantly because no one could see the lasers or any of the incoming attacks/AoE. All I could see of the boss was the red nameplate and a faint red outline barely visible in my blued-out screen. Visual noise is a fairly consistent problem in GW2, but this is an entirely new extreme.

  • Across the time since GW2 came out, I have spent a small fortune, between gem purchases and expansions, and this feels like the last straw for me. I had problems with multiple deaths on multiple professions in the Story Line in HoT, I finally got ONE character (ranger) to the last chapter, and just couldn't complete it - constant deaths, trying to solo it. So I still haven't completed the whole HoT storyline because I can not find a group to finish. Then after not playing for a while, I see the info for PoF and I thought "This looks cool - even has direct ties of GW1 finally" so I come back and buy the xpac and all I'm doing is dying every time I try to fight and Forged - in story and out of story, and I'm sorry but I don't like having to team up with ppl just to get through a story.

    Tempest Ele - died 15 times trying to kill the stupid construct thing in the second instanced storyline - had to give up
    Ranger - with top build, all recommended gear and upgrades - died 8 times trying to kill the construct - same place as ele - had to give up
    Thinking I should just get my money back at this point...

  • Korval.3751Korval.3751 Member ✭✭✭

    @Thefarside.2178 said:

    @Korval.3751 said:

    @Thefarside.2178 said:
    Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

    There are metas in every map. You're just not paying attention to them, or leaving the map before they start. Stick around, and you'll see them.

    If you are talking about the event in Vabbi and the event at Maw - those aren't metas - they are just events. Unless you are talking about the find treasure "meta" in highlands? I appreciate the assumptions though.

    No. I'm taking about the metas in The Desolation (Mouth of Torment) and Elon Riverlands (Augury Rock), and elsewhere.

  • this is the best content released since the original gw.
    mounts are incredibly well made and implemented, more than just fast chairs. you can tell an experienced griffon rider from a new one.
    my only gripe is how new elite specs continue to cause power creep, the balancing team should not be afraid of nerfing them to a decent extent; stopping power creep keeps old content still relevant and challenging!

    really though, new specs being strong is good for selling the expansions, but keeping them balanced is what keeps the game healthy long term.

  • This is probably the best, or close to the best, MMO release of any kind I have seen in many many years. I thoroughly enjoyed the living story. The instances and stories were masterful! The mobs are about the right difficulty for someone playing solo, I have no complaints in that area at all.
    Everything is so well done. The story, the ambiance, the environment, the characters we run across both in the story and around the landscape are all very nicely done. I think we just need more reasons to stay in the new zones! I think these are the best zones in GW2, and not many are sticking around. Hopefully there will be future updates to flesh things out a bit.
    Brilliant job ANet!!!

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭

    @Thefarside.2178 said:

    @Korval.3751 said:

    @Thefarside.2178 said:
    Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

    There are metas in every map. You're just not paying attention to them, or leaving the map before they start. Stick around, and you'll see them.

    If you are talking about the event in Vabbi and the event at Maw - those aren't metas - they are just events. Unless you are talking about the find treasure "meta" in highlands? I appreciate the assumptions though.

    There are two somewhat conflicting definitions of "map meta" within the community. The first is where you have a rather significant series of chained events, which open up new areas of the map and require multiple stages (the failure of which causes a set-back or total reset of the chain). These have been in since launch. The other definition is one in which the entire map is devoted to a single "concept," with all events progressing some sort of progress bar, which eventually triggers bonus rewards and a final event of some kind. These were mostly seen in the LWs2 and HoT maps. PoF doesn't really have the latter, but it definitely does have the former on several maps, whether players actually complete them or not.

  • castlemanic.3198castlemanic.3198 Member ✭✭✭✭

    I love all the huge improvements over HoT, no more impossible to solo hero challenges, no more masteries tied to gold adventures, no more Metas that block off crucial access to personal story and key exploration areas for progression, no more disastrously implemented pocket raptors or anything of it's ilk, no more metas that spawn ten champions on top of an unsuspecting player, no more thousands of hours of grinding to complete one mastery tree, it's been an amazing experience and a thorough improvement over the mess that was heart of thorns maps. I honestly wish HoT maps could be redesigned to be like PoF maps because i literally quit the game until season 3 came out because it was the worst thing that happened to GW2.

    You guys learned what's best for the game, and that's really good. My only complaint is the Eater of Souls. Just tweak that initial jump to have the breakbar be up for longer before he finishes the leap and starts the life stealing thing so that it's more manageable for those of us who find it difficult. That one tweak would help a ton of people and not require rebalancing the whole fight, because it was otherwise tuned perfectly.

    If you join a debate and provide little to no proof when the other side provides lots of evidence, you can't then declare yourself the winner of that debate. Veterans can make signatures apparently.

  • Korval.3751Korval.3751 Member ✭✭✭
    edited October 3, 2017

    @Norseman.4280 said:
    This is probably the best, or close to the best, MMO release of any kind I have seen in many many years. I thoroughly enjoyed the living story. The instances and stories were masterful! The mobs are about the right difficulty for someone playing solo, I have no complaints in that area at all.
    Everything is so well done. The story, the ambiance, the environment, the characters we run across both in the story and around the landscape are all very nicely done. I think we just need more reasons to stay in the new zones! I think these are the best zones in GW2, and not many are sticking around. Hopefully there will be future updates to flesh things out a bit.
    Brilliant job ANet!!!

    For us GW1 veterans, who played Nightfall and Prophecies, this expansion is absolutely wonderful. There's so many nostalgia and lore areas. My favorite lore area is the Lonely Vigil with Augury Rock and Throne of Pellentia a close second. My favorite non-lore area is

    the castle in the air above Salt Flats in Desert Highlands.You can't see it during the day and it's barely visible at night (in certain higher elevations). It requires Jackal Mastery 3 to reach.

  • sigur.9453sigur.9453 Member ✭✭✭

    @Korval.3751 said:

    @Thefarside.2178 said:

    @Korval.3751 said:

    @Thefarside.2178 said:
    Amazing mounts and maps. THe story was pretty good.

    Concerns: Replayability. After a few bounty trains for achievements (bounties are not worth repeating because of the lackluster rewards), obtaining all mounts and griffon and completing speciality collections - what is the point in sticking around in POF maps? POF needs some sort of epic (world boss, meta event) or chain events with rewards intrinsic to a goal to encourage replayability. Unless I missing something - what else is there to do in POF besides bounties, map completion, specialty collection, and some achievements?

    There are metas in every map. You're just not paying attention to them, or leaving the map before they start. Stick around, and you'll see them.

    If you are talking about the event in Vabbi and the event at Maw - those aren't metas - they are just events. Unless you are talking about the find treasure "meta" in highlands? I appreciate the assumptions though.

    No. I'm taking about the metas in The Desolation (Mouth of Torment) and Elon Riverlands (Augury Rock), and elsewhere.

    The Only "meta" that would deserve that name would be in vabbi (one time thing, fun but unrewarding), for the rest you need 3ppl and you are good to go, wouldn´t call that meta.

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    Like: the mounts, terrain types mixing more naturally , the stunning look, the countless little and not so little details, the incentives to explore, the story, the soundtrack., and new elites to explore, especially the Deadeye (once I got the hang of it).
    Dislike: events were born dead in PoF, that's a huge problem already, lack of clear metas and even more inventory clutter.

    HoT brought me back to GW2, PoF is making me stay, and I'll be playing both for a long while.

  • yohoia.1850yohoia.1850 Member ✭✭
    edited October 3, 2017

    double post

  • yohoia.1850yohoia.1850 Member ✭✭
    edited October 3, 2017

    POSITIVE
    Overall - I love the new expansion!!!
    Love the new maps, art design, music. Beautiful!
    Mounts are fantastic - now I wonder how we could play without them. They also play very well with the old maps (HoT and Silverwastes etc). Please give us more skins and dye options...)
    New maps are fun to explore and not confusing to navigate - much more accessible than HoT. I love that you don't need to watch a stream of YouTube videos just to learn how to find things and to navigate (l hated that with Hot)
    Love some of the new elite specs (particularly for the revenant, thief and the necro; less sure about ranger and ele)

    NEGATIVE
    We NEED meta and world events! I love events that make me feel that I work towards a common goal with other players; but were players join organically, without having to organize formal groups or raids. This is my main criticism to PoF and it used to be one of the BEST things about GW2; now it is severely lacking!
    We need world bosses (as explained above)
    The bounty board needs to be reworked - longer timer, map announcements to draw players particularly with the legendary (otherwise it could just be a form of Guild Missions)
    Many areas are way too densely populated with mobs and many mobs have too large aggro range
    Story instances too long. Stories should have many more save checkpoints.

  • I've been here since Factions. And I'm really enjoying PoF. In general, its a lot smoother than HoT. Thank you.

  • Pros:

    • Nice, varied maps that are fun to explore, but not overbearing.
    • Mounts are great (a very big positive).
    • Story quests were very fun, though the experience did feel a bit brief towards the end.
    • It's always good to get new armor sets.
    • The Price. This isn't always discussed but PoF was definitely priced better than HoT.

    Cons:

    • No new dungeons or other small group end game content. Bounties typically require larger groups to complete.
    • >! I wasn't completely thrilled with using an undead army to fight Balthazaar when they had no emotional attachment to the cause. This was a human god, it would have been nice to have a more human element to the final battle. In fact, it would have been nice if the faction you aligned with for an army was determined by your choice of alliance in act 1 or something. Other than that though, the battle was really cool.
    • Aggro on mobs is ridiculously high. It kinda diminishes the enjoyment of using mounts and exploring when you're hit by unavoidable attacks every few meters you move.
    • Wardrobe hasn't been updated with new armor/weapons. It's hard to determine what you want to work towards if you can't even preview it. I have no idea why this limitation was implemented.
    • The new guild hall is nice, but somewhat underwhelming. There's no exploration value and it feels very restricted compared to the other two guild halls.
  • Overall high level of quality and polish. Thumbs up on lore and story. Maps need better rewards/farms/reasons to revisit. Mix of HoT style "meta" maps and PoF style "normal" maps would be ideal. Achievements are pretty fun for dedicated players to go for except for Imposter Syndrome (please rework ;p)

  • Nash.2681Nash.2681 Member ✭✭✭

    Tryed to keep it short, but 100 words were out of reach for me :/

    Good
    o Visualy, the new areas are a big leap forward compared to the HoT ones and some of the past LS maps. Mostly really beautiful (and I say that even though I usually don't like desert settings and hoped for Cantha for this xpac).
    o Loads of GW1 reminiscence in the open world and also in the story. Love it.
    o Mastery points are much less of a chore to aquire.
    o No meta events/world bosses - there's already plenty of "get on a zerg and press 1111111" content in the game.

    Neutral
    o New Elite Specs. They seem mostly to be designed with PvP / WvW in mind which means less "learning a class from scratch" for PvE alt-o-holics and less power creep
    compared to the HoT ones.
    o New bounties. I feel no real incentive to do them, may be some ppl like them.
    o Difficulty level felt quite low. Probably ok since everything centers about open world exploration and story.

    Bad
    o Overall I see my biggest concern confirmed- quite few real content behind the mount facade.
    o The maps -beauty aside- seem solely to be designed for mount usage. Even though they're huge, you can finish them in no time. Got map completion
    on the first map after second time playing on it, though I didn't enforce it at all. I'll probably done with the xpac a lot faster than I was with HoT.
    If you'd cut those huge maps into 10 - 12 normal sized ones with waypoints, it'd automatically felt like "more".
    o No new fractal (don't even dare to ask for dungeons, though there's so much great places on the new maps to add them) / challenging group content.

    A bit of everything
    o The story... I dunno, I'm pretty torn on this one. I really enjoyed the dialogues, the humor was good and well dosed (Cuddles, anyone?).
    o Quality wise, Act 1 was a very good start, Act 2 a big let down (running in circles talking to the same guys over and over again... gaaaah) with Act 3 getting better again, yet the further I went, the more it felt like glued together in a rush and thus rather short.
    o All in all, it doesn't feel like a real Add-On worthy story that opens up the possibilities for a new LS season, but more like the starting chapter
    of a new LS season which we're all used to being free additions to the game.

    Summary
    Pro's and con's aside- it doesn't feel like we payed for a real xpac this time, since everything besides mounts (I know I repeat myself, but
    they were the least needed addition to the game ever) and new elite-specs (which weren't needed but at least don't hurt at all) all we got feels like
    an expensive LS chapter.

    (sorry for the weird formating, but the new forum refuses to make proper lists...)

    XMG U716
    i7-6700 (Desktop version)
    16GB RAM
    Geforce 980m

  • lilly.8059lilly.8059 Member ✭✭

    Having so much fun with PoF, loving the story and the maps

  • @Marcus Greythorne.6843 said:

    @xiraus.4716 said:
    Suggestion on bounties , when you encounter a bounty mob, the bounty should become available to you without having to take it from the board, or make bounties like the daily menu. Why ? people see someone fighting a bounty mob and ignore it if they don't have the bounty or go back to town in a rush to get it, that breaks the cooperation that has prevailed on maps.

    you actually get all the credit when encountering a bounty someone else has called without having ever been at the board.

    I too had a question about this. But, because I only did the Oasis bounties with a fairly large guild group this past weekend, I was not sure how it shakes out for random pugs who join in the fight without actually being a part of the squad.

    The wiki provides some information but it still did not actually answer my question about getting the achievement individually, if you are not part of the squad engaging it. I do know that only one person in the squad needs the actually bounty so you can have several folks have a different bounty and just run from one to the next (just make sure you have those within the timer limit). Unless I misunderstood how it works, we all got the achievement for those we did.

    GW2 bounties wiki page: "_Despite the bounty system, rewards are given for participating in the event for a bounty and not for completing a bounty. Any number of players can attack the same bounty to claim a reward, even without having claimed a contract at the bounty board. _" - https://wiki.guildwars2.com/wiki/Bounty

  • @Cuddy.6247 said:
    Overall: 4/5 stars.

    I wanted more stats than what we got. Story was okay (a bit too much chatter for my tastes). Difficulty's spot on and explorable with friends only. Elite specs are fun.

    But the biggest thing...mounts. Mounts are absolutely perfect. If there's no other quality about this expansion that means so much to GW2, it's the mounts. Like whoever led the design for these mounts should be getting a substantial bonus for their effort. They are absolutely incredible. They feel perfect, they handle perfectly, they work perfectly. Mounts are amazing. And they don't trivialize older content, they revitalize it. It's amazing. I've never wanted to go back and redo everything I did again as much as I do with having five mounts in my arsenal.

    ^^ this so much. I am currently getting ready to get my jackal mount, but echo @Cuddy.6247's remarks about the mounts. About the only negative I can think of with regard to the mounts is the extremely difficult movement when trying to change directions...especially on the Rabbit and the Raptor. These two seem like they are stuck on a rail of some sort and you have to yank them hard to change direction...does not work well.

  • Hello, first off all great job on The expension pack. It is a great expension But i think there Should be Some changes. But i Dont know what is possible and what not.

    Changes:
    1) The maps are really big and i feel like iT is spread out player wise. I Dont see much people in those 5 maps. So i was hoping for more people in one instance if The mega servers can hold iT ?
    2) i Dont see people doing much events. If there was more loot for events people would do iT. For most this game is loot wars and fashion wars. Thats why auric basin meta is popular.
    3) with better mega servers Maybe more chance people do events (The maw event for example No one is doing iT)
    4) i need to get on a mount in combat. So annoying to run away and then i just get hit.
    5) Some maps Should have a big meta that have loot like auric basin. Should be a mix of No meta and meta. Both parties happy.

    i feel that The maps on pof Will be empty in few months because of bad loot. People Dont do events much. They do raids pvp and wvw.

    I know that with Living season 4 there Will be new raids. But iT was better to give raids next to The maps which is more of The same that we have enough.

  • To Sum up: where is The replay value once i unlock all elites and did all maps with full explore once?
    No really Nice grinding events with Nice loot. Only incentive are The achievements.

  • I wanted to remind everyone that this thread is here to gather your feedback, and it would be greatly appreciated if you post here with your high-level comments. (Thanks for pointing that out, @Kheldorn.5123!)

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • map is good. some fights are too hard/long in story mode.

    I don't like the fragmentation of the population by adding new maps. we don't have that big of population.

  • I will say that my favorite things about Path of Fire are the new mounts and maps to explore in. While I don't know a lot about the Guild Wars lore, I thought the story was fairly interesting. I'm looking forward to the next Living World season.

    Something I want to point out though, is that bounty boards aren't exactly what I expected. So, here are my thoughts on how they could be improved:
    1. Bounty boards seems counter-intuitive to the way Guild Wars 2 events have always functioned. These bounties should show up on the map so that anyone can jump in and complete it together, similarly to how events in the vanilla side of Guild Wars 2 works.
    2. It's okay if you have to pick up bounties from the board, but you don't know which one to take because you do not know if anyone else is going to do it with you or not. I realize this is the point of the LFG, but it just seems to work against the "jump in and play with anyone" events I'm so used to in Core Tyria.
    3. As others have said, the event timer should only begin when the bounty enemy is engaged.

    If there's anything else I can think of adding, I will edit this post later in the future. Also, feel free to reply and correct me if I'm wrong on any of these points I've made. :)

  • the expansion was great and really challenging as you go through the crystal desert but something is kinda bothering me and it is nothing to do with the expansion itself but i wish we could see more of what truly was in the mist and who we could encounter there as revenent can speak with say, glint, shiro and so on. to meet maybe glint in the mist face to face or maybe fight shiro tagachi again. there is alot of talk of the mist and yet we don't know how it looks like except that little instance before meeting kormir, it was so little of the mist that could maybe see more of it. but anyways you guys at arenanet have done a beautiful job with path of fire just wanted to see more of the mist

  • I think PoF was far superior to HoT, rearding story' mechanics and their integration together

    Regarding the story:

    SPOILER ALERT!!

    it felt much more compelling and epic than HoT, but I was kinda disappointed of Balthazar turning into a comic book villain and not having a bit of depth and backstory regarding his fall from an honourable god to a fiery-bearded maniac with a wish to destroy the very world he has created. the end with Kralkatorrik becoming more powerful and spreading the brand was actually interesting, and I like how the balance was tipped in a battle which is lose lose. I hope our decision with the council at the beginning of the story will affect the later stories and not just who we meet at the end.

    Regarding mechanics: the maps of PoF are a new level of content. their size, difficulty and complexity are stunning. the detail of designing all those classic places from Prophecies & Nightfall took me 11 years back (has it been that long? :open_mouth: ).
    They only problem I have is with Mount switching. the mechanic is very uncomfortable and causes a lot f frustration, especially when combining mounts.

    I really hope to see the next LS and expansions give us a more compelling and interesting story and mechanics.

    I also hope they arrive soon, because playing PoF has sparked my inner GW2 flame, after 2 years of it being completely extinguished

  • Fun expansion! My favorite to date -- thanks!

    Pros
    Beautiful maps. I tend to play more in maps with beautiful scenery, so this is huge!
    Humor -- "Help the Choyas, or not" lol
    I can solo! -- better than previous maps & stories ... but... I'm not done, so?
    Beautiful background music
    Mounts for whole game
    Fun new critters.
    Optional achievement objectives on screen

    Suggestions
    Simpler mount swapping.
    Talking and harvesting while mounted.
    Dismounting in place. (I'd choose precision over dismount graphic.)
    Mount before conditions stop.
    Different color for infinite hearts, HP, etc. Confusing now.
    Way to turn off combat music, but keep music while not fighting.

    1. Mounts are excellent
    2. Current loot from meta events is disappointing.
    3. The grind for elegy mosaics is frustrating.
    4. Loved the story and map exploration.
    5. Loved the variety of meta events but they can be confusing at first.
    6. I hope various questions about the gods are answered and that they return!
  • Map meta events would be nice to keep the maps alive. Just don't put too many huge important things behind them (character/story progression). Which with the story already out that should be fine. Like have Amnoon Oasis under siege from the Forged and we have to fend off their attack (think large scale here).

    #nornmodeisbestmode

  • Ventris.3208Ventris.3208 Member ✭✭
    edited October 5, 2017

    Pros:
    Mounts - Nice work done here
    Maps - simple and easily accessible
    Hero Points - you don't need army of players to complete these
    Like what you did with puzzles in dwarven ruins
    Story and lore
    Unidentified item system implemented
    Material caches

    Cons:
    For content expansion there is not much real content in it, achievements are not content...
    Too fast mastery progression, I manage to waste experience (no boosters) because didn't unlock all mounts asap
    Advertised 5 maps but we got 4.5 maps you know that "Fury of the brand" kitten an locking half of map behind it
    Bounties - low rewards, quickly became boring
    Lot of new skins just look blend
    Maps feel empty
    Not enough chain events
    20+ slot bags are too expensive

    Overall, I would say I was disappointed with this "content expansion", simply because i expected something more. Price of PoF was fine because of mounts, without them I would rate this expansion overpriced for now. I know that much more content will be there once new season of LW come out but initial "WOW" factor for this content is too low.

  • Cameryn.5310Cameryn.5310 Member ✭✭✭
    edited October 5, 2017

    Pros:

    Mounts are great, the new zones are beautiful, the story is engaging, and so far I like the Deadeye (at least with dual pistols) and Firebrand elite specs. I enjoyed playing through the Crystal Desert zones the first time.

    Cons:

    I find myself unmotivated to do more map completions of the Crystal Desert zones now that I already have them on one character; some of the quests are tedious. A meta event like the Verdant Brink/Auric Basin ones would be very welcome. Also I don't feel CD zone completion rewards are all that exciting. Hate the Brandstorm area of Vabbi. Most importantly, the Deadeye rifle is almost completely useless in PVE (soloing there's no way to stay kneeling without being destroyed; in most open world groups there's enough ground damage to make it impractical); I find I do more damage and stay alive a lot more just running dual pistols.

  • Hi,

    I would like to start by saying i'm a long time fan of guild wars loved the first game and its expansion.
    Through playing the game i've become quite fond of the mesmer and its elite spec the chronomancer it give the mesmer everything it was previously using equipment to supplement e.g. speed for example extremely important for the likes of PVP play it also had enough defence and a tiny bit of condition removal.

    Now we have the mirage who has none of these things and as far as I can tell is much more randomly mobile cant quite get away from or catch up to anyone but is good in a fight with a pulsing heal that requires you to stay stationary to get the full benefit, the mirrors I see very little point in its a risk trying to get to your mirrors in the middle of combat you either need much much more mirror generation or for them to give added benefit.

    Honestly i'm bitterly disappointed in this class I thought I might get a new way to play mesmer with different added strengths, instead we have something that is barely usable on its own needing to be augmented by gear once again but without the likes of moa or blink because we need / want to use our deception abilities.

    Im sorry the comment is so negative Im enjoying the mounts and story but I felt like this should be brought to the attention of arena net.

    With my apologies.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Pros of this DLC

    • Mounts are extremely practical
    • Desolation has awesome design
    • Don't mind me 9 new elite specs
    • Awakened - love their dual, gray background

    Cons of this DLC

    • It's not an expansion - xpac is to deliver much more innovation. This rides too much on LS3 and core game without novelty.
    • maps are a huge step back - no outposts, no map meta, no verticality, reuse of branded and shiverpeak themes.
    • less content then HoT - less masteries & adventures, nothing for spvp or wvw, no legendaries, no new profession.
    • doubful replayability, whereas HoT shines in that aspect.
  • @MarioDX.9423 said:

    SPOILER ALERT!!
    They only problem I have is with Mount switching. the mechanic is very uncomfortable and causes a lot f frustration, especially when combining mounts.

    Mount swapping: This is frustrating. You run across the landscape using the most feasible mount for where you start out. Hoever, if you want to swap mounts as you encounter different terrain, you have to dismount and wait before being able to engage the mount that does work for new terrain. I don't understand why you can't just switch on the fly in order to engage a different mount.

  • You ask a good question, lynspottery. I was thinking that it was created this way because if you swapped in a "compromising position" you might end up in trouble. For instance, you're in flight and you swap to a non-aerial mount. What happens? Do you drop from the sky to an ignominious death? Same applies to mid-jump with a non-jumpy mount. I mean, there's enough of that sort of thing already, right? Too, dismounting and remounting is more "realistic" -- which as I am using the word about a fantasy game makes me roll my eyes. :) I also thought maybe there were technical reasons, as well. But those are just my thoughts, and I'll ask the devs sometime when I get a chance.

    Gaile Gray
    Communications Manager: ArenaNet
    Fansite & Guild Relations; In-Game Events; Community Showcase Live

  • Cameryn.5310Cameryn.5310 Member ✭✭✭
    edited October 5, 2017

    @Gaile Gray.6029 said:
    You ask a good question, lynspottery. I was thinking that it was created this way because if you swapped in a "compromising position" you might end up in trouble. For instance, you're in flight and you swap to a non-aerial mount. What happens? Do you drop from the sky to an ignominious death? Same applies to mid-jump with a non-jumpy mount. I mean, there's enough of that sort of thing already, right? Too, dismounting and remounting is more "realistic" -- which as I am using the word about a fantasy game makes me roll my eyes. :) I also thought maybe there were technical reasons, as well. But those are just my thoughts, and I'll ask the devs sometime when I get a chance.

    Gaile, there's also the case where, say, we're running across a field in Desert Highlands on our raptor and get to one of the walls. Unfortunately we may have aggroed something in a corner somewhere, so we dismount and then can't remount on our springer to get over the wall because we're stuck in combat. Regular gameplay, sure, but a bit frustrating and I think a lot of people would then just use the springer for the entire trip. Kind of defeats the purpose of having a choice, but I recognize there might not be a solution to this other than "fight your battle then remount" or "plan way ahead and do the whole trip on your springer".

    (Incidentally, it's also very frustrating to go off a cliff on your raptor and be unable to dismount in flight. We should at least be able to dismount when we're not on the ground so we can swap to gliding or the griffon. Just a thought.)

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited October 5, 2017

    Well, I've finally finished the story at least. Overall, it is a very good expansion and I certianly enjoyed it, although that lessened as I progressed as the lack of depth and map population problems became clearer.

    Key points: (yeah it's over 100 words, sorry)

    • Stunning map art and ambient dialogue throughout. Amnoon is the best city in the game for me. Seeing some old GW1 locations was wonderful

    • Mounts were exceptional. Kinda a shame to have the Griffon spoiled by players after day 1 though. Perhaps some better form of gating was required.

    • The story itself was the strongest arc yet. It let itself down in places though. The entire of Act 3 was built up around getting us an army which had virtually no bearing on the final instance as we single handedly took out everything (it was fun and felt epic, but utterly ridiculous and needed to have been handled better). The best instances were during Act 1 for gameplay with some great lore instances in Act 2. Act 3 was a real waste and didn't keep the right level of pacing. I would argue it needed a 4th act, but maybe I'm nitpicking here.

    • Events too often relied on escort, bounties or gathering, which an especially annoying trend towards time limits. Solo events were clearly meant for groups in places. All of this I could forgive totally if there were anyone on the maps at all. Is there an issue with the map populations right now? Because most events were failing which weren't bounties. If this isn't in, then a serious look at a lack of replayability in the maps needs to happen and fast. HoT never had a problem like this and still doesn't. Core maps don't even have this issue. An expac less than 2 weeks old should not be seeing a majority of events failing and a severe lack of players about the place. We also need event chains. EVen core maps have long event chains (I refer to the excellent one in Fireheart which has you freeing a captured Charr, fighting Flame LEgion and escaping across the map)

    • It needed a meta or 2. A big boss like a Shatterer or forged baddie or giant Junundu-Sarlaac hybrid monstrosity. The Mouth Of Torment just screams out for a major boss. Bounties are cool with some nice mechanics, but they don't replace epic metas

    • Great music. Oh the nostalgia when the Nightfall ost kicked in whilst I was in Amnoon. I also loved the big blockbuster music during certain battles which remind me of those old Hollywood epics.

    • 1 point achievements. Please stop with these. We need to feel rewarded and 1 point isn't ticking it for me.

    • Wildlife felt overtuned. Mobs are overtuned for CC as it is as some spam it continuously (it took me 1 min to rez someone one time due to constant knockbacks and having my stability skill burned through). I can forgive this with Forged, Awakened or Branded, but having harpies, reef drakes etc as anything more than trash/fodder is just not needed when all you want to do is explore. Again, this is probably forgivable if the maps had decent numbers of players in them.

    • Better dialogue throughout - good call to keep the character level down to just 3 allies

    • Improved map lead in and bringing in an epilogue was a good call.

    • Loved the find of the dungeon puzzle in Highlands. The weapons skins were awful, but it was a fun nights work

    • Inventory management needs some work. Trade contracts should auto apply not click to apply. The unidentified gear didn't add anything and only caused conflict between needing to salvage/open when you had identified and unidentified in the bags. The non-depositable experiment didn't work for me. Items are worthless in price and just meant more inconvenience for us since most of these are scribe items that needed transferring manually.

    Overall, fun, vastly improved story and some wonderful maps to look at and explore, but no real reason to return and replay. Whilst HoT was flawed, maps were were and are well populated 2 years on. I don't see that being the case with Path of Fire.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

This discussion has been closed.
©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.