Preferences for PvE content — Guild Wars 2 Forums

Preferences for PvE content

Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
edited October 4, 2017 in Guild Wars 2 Discussion

What is your preference for priority on various PvE design spaces?

Preferences for PvE content 205 votes

I like it the way it is
8%
IndigoSundown.5419Danikat.8537crashburntoo.7431AnodicShadow.3647Lucentfir.7430NotOverlyCheesy.9427Ayrilana.1396zoozebra.7320Feanor.2358staringcenter.5013Cragga the Eighty Third.6015DreamyAbaddon.3265Altair.8402Mikezaner.1524DebraKadabra.5278Zoria.1392nighthawke.3075 17 votes
I'd prefer more emphasis on traditional dungeons (new and existing) and less on FoTM and/or raids
16%
Moyayuki.3619JustACat.1086Kheldorn.5123pinerider.1950Solori.6025Astralporing.1957Jahroots.6791Dante.1763BunjiKugashira.9754SmirkDog.3160Iron.4372vifesprit.3514Paralux.6714Mishoo.5918dbreien.2543Hyper Cutter.9376Blood Red Arachnid.2493PzTnT.7198Torgal.8345Rennie.6750 34 votes
I'd prefer more emphasis on FoTM and less on raids
3%
Michiel.3608Rauderi.8706RiverStyx.3276Ahlen.7591PopeUrban.2578omerta.1032Daffan.8924Zefel.4681 8 votes
I'd prefer more emphasis on raids and less on FoTM
2%
Bast Bow.2958Malediktus.9250Joxer.6024Substatic.6958Caccis.9087Velran.1052 6 votes
I'd prefer a more even split between all three - regular dungeons, raids, and FotM
14%
Coconut.7082Fenom.9457Ojimaru.8970NagayaX.1904Xcorpdog.2840Zenith.7301hornswroggle.8023MikeyGrey.2496Zaraki.5784Vyriis.6258FrizzFreston.5290Opal.9324Coulter.2315Cyninja.2954lagrimabendita.8763Dr Blue.2349mist.9807glenndevis.8327sigur.9453Thornwolf.9721 29 votes
I'd prefer less emphasis on all three and more on open world content (including world bosses)
48%
nottsgman.8206GussJr.1643Chadramar.8156fwuffyness.3158Erulogos.2591Dashingsteel.3410Blaeys.3102LanfearShadowflame.3189Neural.1824Generator Gawl.5142Dante Stormwind.3794Shampanix.3928RoseofGilead.8907redcomyn.4651Hevoskuuri.3891Fantasy.5321Tachenon.5270Shanna.4762TheWolf.1602notebene.3190 99 votes
Other - discuss in comments
5%
Haishao.6851UnbentMars.9126Spurnshadow.3678Mea.5491Ashen.2907Panda.1967Fermi.2409Ayakaru.6583Fallesafe.5932Gemnaid.4219CptAurellian.9537Zoltreez.6435 12 votes
<1

Comments

  • Fermi.2409Fermi.2409 Member ✭✭✭
    Other - discuss in comments

    I'd like more instanced content in general. I'm not huge on open world stuff, it's generally not really challenging and it's less repeatable then a good instance

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  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    @Fermi.2409 said:
    I'd like more instanced content in general. I'm not huge on open world stuff, it's generally not really challenging and it's less repeatable then a good instance

    Yeah, this is my same issue. I'm surprised by the number of people indicating they prefer open world stuff.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    Other - discuss in comments

    I would like to see more instanced content in general.

  • I'd prefer less emphasis on all three and more on open world content (including world bosses)

    I am surprised that Einlanzer is surprised about the results. After all, the large majority of the players play mostly (or only) in open world. I would have been surprised if the results were otherwise.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    @andyMak.6985 said:
    Open world content is better.. Bigger groups trains are fun and no kicking for your build or class choice

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly. It's sort of an apples and oranges thing, though - the open world provides a different type of fun and I think the game needs both. I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    @Einlanzer.1627 said:

    @Fermi.2409 said:
    I'd like more instanced content in general. I'm not huge on open world stuff, it's generally not really challenging and it's less repeatable then a good instance

    Yeah, this is my same issue. I'm surprised by the number of people indicating they prefer open world stuff.

    Why? This . . . is . . . GUILDWARS! 2.

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly.

    True, but most Guild Wars players don't care about that. They want casual, drop in, drop out, no waiting around, no interdependency, just to be able to do what they want around other players, and dungeons are terrible for that. Fractals and Raids even worse.

    I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

    The people want what the people want, and the developer resources should be allocated accordingly.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited October 5, 2017

    @Ohoni.6057 said:

    @Einlanzer.1627 said:

    @Fermi.2409 said:
    I'd like more instanced content in general. I'm not huge on open world stuff, it's generally not really challenging and it's less repeatable then a good instance

    Yeah, this is my same issue. I'm surprised by the number of people indicating they prefer open world stuff.

    Why? This . . . is . . . GUILDWARS! 2.

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly.

    True, but most Guild Wars players don't care about that. They want casual, drop in, drop out, no waiting around, no interdependency, just to be able to do what they want around other players, and dungeons are terrible for that. Fractals and Raids even worse.

    I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

    The people want what the people want, and the developer resources should be allocated accordingly.

    Yeah but Anet isn't going to stop all development on instanced content because having none of it would be bad for the game - a sizable chunk of players do care about that, and it's arguable that the game suffered immensely by not doing it better from the beginning (many of those players have left the game).

    Since instanced vs open world content is apples vs oranges, I should have left the open world out of it because I'm more curious about what people think about the balance between raids, regular dungeons, and FoTM.

  • Ohoni.6057Ohoni.6057 Member ✭✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    @Einlanzer.1627 said:
    Yeah but Anet isn't going to stop all development on instanced content because having none of it would be bad for the game - a sizable chunk of players do care about that, and it's arguable that the game suffered immensely by not doing it better from the beginning (many of those players have left the game).

    Why not stop entirely? If the bulk of the players want something different, why not provide the content that the community wants? At the very least, they can certainly provide LESS emphasis on instance content than they have been doing. They certainly need to have a way for open world PvEers to unlock Envoy armor, at minimum.

  • Other - discuss in comments

    I'd rather have them put an emphasis on class balance in WvW and PvP.

  • Fallesafe.5932Fallesafe.5932 Member ✭✭✭
    Other - discuss in comments

    I want to see more focus on FoTM and raids. Dungeons are finished. Get over it. And open-world content is garbage because there's no limit on how many people can get involved in the encounter (making the chance of failure, basically zero). Focus on making content that's actually engaging and challenging... that gives you goals to work up to.

    Please, no more ridiculous Tequatl-style face-rolls, or bounty-train face-rolls, or Dragon's Stand face-rolls.

  • IndigoSundown.5419IndigoSundown.5419 Member ✭✭✭✭
    I like it the way it is

    My personal preference would have been for more open world. However, I voted Like It As Is because i recognize that both FotM and Raids serve a demographic that has different preferences, and I think that catering to more demographics is better for the long-term health of the game.

    Those who cannot remember the past are condemned to repeat it. -- Santayana

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited October 5, 2017
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    The majority speaks, boys and girls.

    This is why PoF <<< HoT

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Torolan.5816Torolan.5816 Member ✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    @Einlanzer.1627 said:

    @andyMak.6985 said:
    Open world content is better.. Bigger groups trains are fun and no kicking for your build or class choice

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly. It's sort of an apples and oranges thing, though - the open world provides a different type of fun and I think the game needs both. I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

    So you get an answer you don´t like and probably only added for giggles, and now you have to lie in the bed you made for yourself. Poetic, nice.^^

    First and foremost, an MMO is not about forming a commando unit. Of course you can do so and it is also fun if it stays in a lose formation, but it not the main reason these games are made.

    And speaking of immersion:
    *Immersion in dungeons died in the second where some joker found out that you win the fights if you stack in the corner. In any other scenario where the opponent has weapons of mass destruction, this would be a total bloodbath.
    *Immersion in raids died in the second when a group of jokers defeated a raid boss in blues or with only half power and five seats sold to people less good at playing.
    *Immersion in the storyline died in the second the first revenant stepped foot in the personal story or already with the arrival of Taimi.

  • Scipion.7548Scipion.7548 Member ✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    I voted for Open world.
    Because I love open world content but also because Anet isn't good at balancing classes and specs. Classes roles are a mess in GW2, which isnt good for organized content.
    I would go to dungeons and raids if I could play the "natural" roles of each classes (guardian -> tank/support ; warrior -> dps/tank etc) without being kicked.
    Now if I want to raid I return on WoW where I can really play my healer shaman or my tank warrior as promised by Blizzard.

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭
    edited October 5, 2017

    @Einlanzer.1627 said:

    @andyMak.6985 said:
    Open world content is better.. Bigger groups trains are fun and no kicking for your build or class choice

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly. It's sort of an apples and oranges thing, though - the open world provides a different type of fun and I think the game needs both. I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

    So you get an answer you don´t like and probably only added for giggles, and now you have to lie in the bed you made for yourself. Poetic, nice.^^

    Maybe, I dunno, try to be a nice person?

  • Einlanzer.1627Einlanzer.1627 Member ✭✭✭✭

    @bOTEB.1573 said:
    The majority speaks, boys and girls.

    This is why PoF <<< HoT

    Except the majority doesn't think that.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited October 5, 2017
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    @Einlanzer.1627 said:

    @bOTEB.1573 said:
    The majority speaks, boys and girls.

    This is why PoF <<< HoT

    Except the majority doesn't think that.

    Yes, a majority thinks PoF is better than HoT. And while agree on that overall, this poll here shows clearly what PoF is lacking, even for those who think it's a good or at least a better expansion than the previous:

    Open World PvE content.

  • Iron.4372Iron.4372 Member ✭✭
    I'd prefer more emphasis on traditional dungeons (new and existing) and less on FoTM and/or raids

    I would love to see some new-old style dungeons!

    I think Fractals are more like mini-farm-game without any special lore to current in-game events.

    Raids? Meeeh, it's okay, but it's too hard for purely solo-gamer, who rarely PUGing on special occasion (Daily Fractals, Dungeons, Metas).

    But honestly, I know, that making new dungeon with lore, cutscenes etc. are really time consuming, so I think it would be awesome to see some new World Bosses in Elona, LS3, HoT. From my programming and designing experience I think it will take smallest amount from all other options.

  • Rennie.6750Rennie.6750 Member ✭✭✭
    edited October 5, 2017
    I'd prefer more emphasis on traditional dungeons (new and existing) and less on FoTM and/or raids

    I want the old dungeon format back. Longer, time gated, but with very easy access to a large variety of exotics. Fractals are just bad when it comes to loot. Too much RNG. If I was relying on fractals to gear up I'd still be in freaking rares and greens...

  • Fermi.2409Fermi.2409 Member ✭✭✭
    Other - discuss in comments

    @Zaltys.7649 said:
    More focus on open world.
    GW2 started going downhill the day that raiding was introduced (despite the devs originally saying that there'll be no raiding). It spreads the dev resources too thin. I'd prefer it if they'd focus on making the core game great.

    The raid team is only a small part of anet, so it's not really possible to claim that it "spreads resources thin"

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  • Conncept.7638Conncept.7638 Member ✭✭✭

    Why is there no "open world but not meta/boss focused" option?

  • Tachenon.5270Tachenon.5270 Member ✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    If the GW2 dungeons were like the old Guild Wars dungeons, I'd vote for more dungeons. But they aren't, so I won't. I mostly soloed (with my beloved heroes/henchies of doom, that is) the Guild Wars dungeons. Much fun was had. Not much fun has been had here with the GW2 dungeons, even back when there was a contingent of my guild that cared to run them occasionally. Maybe that should have been a PVE preference option: heroes. And not the mostly useless and un-gearable, un-buildable, un-here's some new duds for ya! Dragon Swatch goofballs. Ugh.

  • Ashen.2907Ashen.2907 Member ✭✭✭✭
    Other - discuss in comments

    @Adenin.5973 said:

    @Einlanzer.1627 said:

    @bOTEB.1573 said:
    The majority speaks, boys and girls.

    This is why PoF <<< HoT

    Except the majority doesn't think that.

    Yes, a majority thinks PoF is better than HoT. And while agree on that overall, this poll here shows clearly what PoF is lacking, even for those who think it's a good or at least a better expansion than the previous:

    Open World PvE content.

    Oddly enough open world content is one of the areas wher PoF surpasses HoT in my opinion.

  • Kheldorn.5123Kheldorn.5123 Member ✭✭✭✭
    I'd prefer more emphasis on traditional dungeons (new and existing) and less on FoTM and/or raids

    @Fermi.2409 said:

    @Zaltys.7649 said:
    More focus on open world.
    GW2 started going downhill the day that raiding was introduced (despite the devs originally saying that there'll be no raiding). It spreads the dev resources too thin. I'd prefer it if they'd focus on making the core game great.

    The raid team is only a small part of anet, so it's not really possible to claim that it "spreads resources thin"

    It is. Raid team is concepting and putting together raid content but they are using resources from other departments, like graphics, model designers, coders, sound team etc. Saying that raid content is just 5 people is simply wrong.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    I'd prefer more emphasis on traditional dungeons (new and existing) and less on FoTM and/or raids

    I'd like to see more of mostly casual group content. So, dungeons over fractals and raids, but also more guild missions, and more worldbosses (but not those that require huge zergs to even think about doing them)

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Issildia.1289Issildia.1289 Member ✭✭
    edited October 5, 2017
    I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    I really wish they would invest time in sprucing up existing dungeons and creating a few new ones. In the first GW you had the Mission system that was very dungeon-like. It typically took a fair amount of time to complete and it was pretty cool from a lore point of view. Personally I tend to enjoy instanced content like dungeons that require you to put in a good bit of time. One thing I would really love to see brought back is the Fissure of Woe and Underworld from the first game. I can't tell you how many times I ran FOW and UW, it took time to complete fully and you really felt invested in your party working together well. It was also not crazy difficult to complete, you could pug it pretty easily if everyone knew what they were doing. It required a moderate level of skill that could be expected of most active players, so it felt more inclusive than raids. Not to mention you got pretty good drops like Obby shards and Ectos.
    Speaking of rewards, I would really appreciate it if Anet stopped rewarding us with tons of garbage items that max out my inventory within an hour and instead rewarded us with fewer, more valuable items. Just my two cents. :pensive:

  • Panda.1967Panda.1967 Member ✭✭✭
    Other - discuss in comments

    I'd prefer an even split between all FOUR...

    Open World content, is a staple in any MMO and absolutely must be fulfilling. GW2, unlike most MMOs, however, has made an open world experience that they can expand upon and even alter as time goes on to add more replay value to older zones when the need arises.

    Traditional Dungeons, absolutely are a must. We NEED quality group content that can be completed as part of the leveling experience as well as consistently available as a form of endgame.

    Fractals are an interesting addition, that adds to the identity of GW2. It'd be a crying shame to leave them to the wayside.

    Raids... have become as much a stable in MMOs as Open World and Dungeons... as such they should receive the attention they deserve and not be left forgotten.

    Please stop assuming I'm a male, I am female.

  • glenndevis.8327glenndevis.8327 Member ✭✭
    edited October 5, 2017
    I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    I'd like an even split between dungeons, fractals and raids. But don't forget world bosses either.

    I don't like how Anet just stopped making any dungeons. From what we've seen their raid & fractal team is more than capable of making good instanced group content.
    Hell some of the living story instances are quite great. Just scale the last story instance per season for 5 man groups and tie some rewards to them (dungeon tokens) and there you go.

    A dungeon / living story patch would add a decent amount of replayability to every patch other than just doing the s tory in 1h and be done with it. (and maybe up to 5h if you do achievements or get any other reward tied to the map.)

    Dungeons are more long lasting thing.

    And when it comes to open world content. We do need world bosses but there should be a balance.
    Would be nice to have a dungeon every patch, a fractal every 2 patches, a world boss every 2 patches & raids coming every expansion cycle.

    Edit: I don't understand how so many people prefer "auto attack & afk" open world content rather than something more engaging & fun.

  • Torolan.5816Torolan.5816 Member ✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    @Einlanzer.1627 said:

    @Einlanzer.1627 said:

    @andyMak.6985 said:
    Open world content is better.. Bigger groups trains are fun and no kicking for your build or class choice

    I don't think the open world can simulate the same level of immersion and camaraderie that dungeons can, frankly. It's sort of an apples and oranges thing, though - the open world provides a different type of fun and I think the game needs both. I kind of wish I'd left it out of the survey so the focus of the conversation could have been the dev balance between fractals, raids, and dungeons.

    So you get an answer you don´t like and probably only added for giggles, and now you have to lie in the bed you made for yourself. Poetic, nice.^^

    Maybe, I dunno, try to be a nice person?

    If I have offended you, sorry. But maybe you can follow my path of thinking and also a little bit of my irony and sarcasm when I see someone who opens a poll with a general question for the course of a game changing his mind because he is surprised by the idea that the majority of people actually do not want to have instanced content in large parts at all.

    And believe it or not, some years ago nearly nobody gave a foxtrott uniform charlie kilo about raiding in GW2. Fractals were fotm but you did not really need them. Dungeons went downhill with the new path for the nightmare court dungeon which is just a convoluted mess and takes too long for its own good.

  • FrizzFreston.5290FrizzFreston.5290 Member ✭✭✭✭
    I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    I prefer a more even split between the 3, where traditional dungeons expand on the side stories rather than that that is what raids do.

    I can do raids I can go through the motions, but I don't have time nor do I want to have a timeslot for weekly raiding. I don't feel like I can be dedicated enough to any game if I feel that my hands are tied to "appointments" to people who I havent been playing with for the last decade.

  • Mea.5491Mea.5491 Member ✭✭✭✭
    edited October 5, 2017
    Other - discuss in comments

    Edit: I picked the wrong thing in the poll, yay I suck! :D Pro tip: don't vote on things when you're tired.
    I want more open world content.

  • Issildia.1289Issildia.1289 Member ✭✭
    edited October 5, 2017
    I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    @FrizzFreston.5290 said:
    I prefer a more even split between the 3, where traditional dungeons expand on the side stories rather than that that is what raids do.

    I can do raids I can go through the motions, but I don't have time nor do I want to have a timeslot for weekly raiding. I don't feel like I can be dedicated enough to any game if I feel that my hands are tied to "appointments" to people who I havent been playing with for the last decade.

    ^ This is me
    I could do raids but I don't have the time to practice with a guild and I might not have time to raid on a weekly basis. More dungeons would be awesome though.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭
    I like it the way it is

    I was torn between this answer and the 'I'd prefer more focus on open-world content' one.

    I spend the vast majority of my time in GW2 (and all other games) doing open-world content, so that is definitely my priority for new content. But sometimes I do like doing group instances and Fractals is pretty much perfect for me since you can just do 1 if you don't have much time, or do more if you want to and you can pick the difficulty level. I haven't gotten around to trying raids yet but I like the idea of them, so I want to keep them too.

    At the moment I feel like the balance is about right for me - lots of open-world stuff with periodic additions of instanced content.

    "Hard knocks, bad luck, been knocked down,
    You got back up, rise up, shine on, keep on fighting, the war is almost done...But then I hear you're gone.
    I feel, when the lights go down, you are still here, all you hold dear remains.
    Your star never fades."

  • Ahlen.7591Ahlen.7591 Member ✭✭✭
    I'd prefer more emphasis on FoTM and less on raids

    Adding a 'more of all' option makes this poll essentially useless you know.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭
    I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    I have always hated FoTM and want more legit dungeons, with legitament stories tied to what we are currently doing. But they wont ever do that because they fired their dungeon designer, and went to stupid FoTM ... so that is as close to a dungeon as we will get. Such wasted potential.

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    I say everything completely evened out...
    ...meaning stuff that require Raids and Fractals or PvP or WvW I want in the open world main game too.

  • UnbentMars.9126UnbentMars.9126 Member ✭✭✭
    Other - discuss in comments

    I don't know if I'd put a singular emphasis on this, but something I'd love to see are some additions to the Guild Missions along these lines:

    Guild Expeditions:
    Similar to the Bounty system, the guild is given a selection of INSTANCED targets that are raid-style but not raid level difficulty (we already have raids for that). This allows for more guild activities as well as potential for some cool new bosses. A good way to implement this would be to put it in the Guild Arena in guild halls so ANET doesn't need to create new instances for it.

    Guild Strikes:
    A new dungeon instance that Guilds may undertake in groups of 5-however many. Bosses may also be similar to bounty bosses in that they are randomly chosen and randomly assigned certain abilities to keep things fresh. So this is guild content, it is only accessible via a portal/upgrade in the guild hall (also could be used for some more guild progression?)

    There is not enough guild-specific content in Guild Wars 2, and I'd love to see some more stuff thats available to guilds of all sizes

    "Beware those who would deny you access to information, for in his heart he dreams himself your master."
    Tempest, Spellbreaker, Mirage, Scourge
    [AGNY] - Eternal Agony Guild, Sanctum of Rall

  • Theocraft.6053Theocraft.6053 Member ✭✭✭
    I'd prefer less emphasis on all three and more on open world content (including world bosses)

    very interesting poll, I hope the ANet will see that :)

    but I would love them to do something with dungeons too

  • Personally even though I love WvW I do not like when it's two massive blobs that just end up being "Run, Die, Repeat"...

    I like a good camp, tower and the odd Stonemist/Keep run and really like simply roaming about capturing the odd sentry or camp and having one, or two, on one rumbles, reguardless of who ends up needing a revive... He jumps up and down on your cold body and next time you jump up and down on his so all's fair, apart from thieves and their sneeky perma hide, cut your arm off, perma hide. I shake my private parts at their aunties...

    Dungeons were just a precurser to raids, sort of practice for the "real thing", as some would say...

    Dislike Raids for it's insta "Kicked for being X" and the inherant profession snobery. The comments made on the few I have tried... well let's say even at my 60+ year old brain learnt some new words...

    Liked fractals until they became mini raids...

    Congrats though on making coreTryia such a great place to run anywhere and do what you please, and SO much better with gliding...

    Guess we are all different with some, like me, taking the slow, almost laid back route - and others who just have to have an endgame at any cost... So, I suppose, I like things just the way they are and would not change the gameplay which, of course, will always be changing anyway...

    But if I could change something it would be the players who think this is more than a game... That and "remove" any derogetary comment about build/gameplay/clothing/yo mama/etc... etc... (not between freinds though, cos a true friend will tell you you look like an idiot in that get up :-))

  • I'd prefer a more even split between all three - regular dungeons, raids, and FotM

    I voted for equal split but i regretted. I really wish they would give some love to the dungeons (learning and clearing them when the game was launched was a blast), but to open world too. Exploring the world was the best experience I had within the game and I wish i could visit more places, fight different monsters

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