New expac maps Will be dead fast — Guild Wars 2 Forums

New expac maps Will be dead fast

Hello,

I think The new maps Will be dead fast after initial play through

Main reason not mich incentive to come back after you have The 4 mounts and all Kasterlee cause of bad loot system. People Will go back to AB etc... No one is doing events for fun with not much loot. Guild war is loot wars and fashion wars. Time for The devs to consider this..

What you Guys think?

Comments

  • Hevoskuuri.3891Hevoskuuri.3891 Member ✭✭✭

    I disagree. Besides masteries and story, the maps have so much to do and see, collections and achievements to hunt for, and are generally a very enjoyable environment to just hang around in. Also, I don't think people have quite grasped the metaevents yet, but as they slowly do, there will surely be 50-man squads running around constantly just like there was in HoT.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Hevoskuuri.3891 said:
    I disagree. Besides masteries and story, the maps have so much to do and see, collections and achievements to hunt for, and are generally a very enjoyable environment to just hang around in. Also, I don't think people have quite grasped the metaevents yet, but as they slowly do, there will surely be 50-man squads running around constantly just like there was in HoT.

    I doubt it. The big problem is that the maps are so big, but the cap for population is so small. I love being thrown in empty or almost empty instances over and over again, i guess i can at least farm most of the events over and over by myself because no one does any of the events besides the bounties.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @TheOrlyFactor.8341 said:
    I think that people rushing through the PoF content and expecting "epic loots lol XD" rather than taking their time and having fun are going to think and claim the latest content as "dead".

    From the posts I read it seems what the people complaining want are more Silverwastes-like maps where the end goal is all about loot. Maybe it's because I'm an older gamer (35) but when I started playing video games it was to have fun. I still live by that philosophy. I don't need a carrot dangling from a stick to play a game like Guild Wars 2. I can also make my own goals if I want something to do. If what I'm playing isn't fun, I'll go play something else, whether it be temporary or a permanent withdraw from the game I'm not having fun with.

    I still play classic Doom to this day and it's my favorite game franchise of all time (yes, even beating out Guild Wars/2). There's no loot to chase after. I play it because it's fun. It's engaging. It holds my interest. I do get burned out though and I do take breaks from it but I always come back to it. I don't know why people can't just...take a break instead of declaring that something is "dead" like they think they became some kind of expert curator on content overnight.

    If Guild Wars 2 - any part of it - isn't engaging or fun for you, then by all means take a break from the game. The great thing about it is that there's no sub fee so you can hop back in whenever you want. However, don't say that the content provided is "dead" and expect to be taken seriously, especially when there's evidence to the contrary.

    When you started gaming it was to earn points to beat the scoreboard and to receive a new life at 50k, until Elite dared to challenge that. Pretty much all games have a carrot on the end of the stick to keep the player interested, the only difference nowadays is that the exact required length of the stick and size and colour of the carrot is known to a much higher degree of accuracy. I rarely see other players on the PoF maps, and I'm getting map completion on them fairly methodically. Perhaps they are all farming elsewhere but by comparisson, the HoT maps have always been lively. Contrary to popular opinion you can have engaging content AND good rewards that keeps people coming back, PoF sadly tends to have neither. There are a couple of nice vistas though, so... Yay?

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @TheOrlyFactor.8341 said:

    @nosleepdemon.1368 said:
    PoF sadly tends to have neither.

    Just because you state an opinion as fact doesn't automatically make it true. Nice try though.

    That works both ways as well.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Wintermute.5408Wintermute.5408 Member ✭✭✭
    edited October 6, 2017

    Loot in PoF is abysmal. I constantly find myself in need of gold for some next thing, and while I don't usually farm for it, I still expect some colalteral income from my activities. It was that way in HoT. It's that way in fractals. Hell, even in dungeons and in core, to some degree. PoF? I swear I spend more money on teleporting around than I make selling mats from those useless drops.

    So far, PoF manages to be boring, utterly unrewarding, and stupidly impossible in that only interesting meta it has. I thought by now devs realized how prone to failure OW breakbar checks are.

  • What's fun about farming the same event over and over and over again? There's nothing changing about it. I don't understand.

  • @Mea.5491 said:

    @TheOrlyFactor.8341 said:
    I think that people rushing through the PoF content and expecting "epic loots lol XD" rather than taking their time and having fun are going to think and claim the latest content as "dead".

    The problem with what you said is the lack of fun in PoF. Meanwhile, HoT's map-wide meta events are also fun and profitable.

    No, HoT - maps aren't fun (the juvenile whinig, as soon as something doesn't goes as it should, oh boy), but you are right about the profitable part.

    proudly wiped by RG and Funny Sunny Bunny

  • Wintermute.5408Wintermute.5408 Member ✭✭✭

    @AnodicShadow.3647 said:
    What's fun about farming the same event over and over and over again? There's nothing changing about it. I don't understand.

    And what's fun in not even doing that? What's fun in PoF maps? What does one do there after you finish exploring?

  • costepj.5120costepj.5120 Member ✭✭✭

    Based on some of the arguments in this thread, core Tyria maps should have died years ago. And yet, wherever I go, I see plenty of other players. I'm still a young gamer (53) but I play to have fun. And all the GW2 maps lend themselves to having fun as far as I'm concerned. The only possible exception is TD, but I'm sure there are other players who enjoy its unique challenges!

    So long and thanks for all the Skritt

  • bOTEB.1573bOTEB.1573 Member ✭✭✭✭
    edited October 6, 2017

    no need to create 50 threads about this

    https://en-forum.guildwars2.com/discussion/4681/what-will-people-do-on-these-maps-after-few-weeks#latest

    • there are topics and viewpoints already discussed in the thread

    Wishlist:
    Everything that kills me should be nerfed
    Remove all time gates - I play more than some people yet I receive the same rewards per day/week (PvP/WvW tickets etc)
    ANET developments/events and everything else should be in a schedule with the time I play

  • Panda.1967Panda.1967 Member ✭✭✭

    People said the HoT maps would be dead fast when HoT came out too... hell people said the level 80 maps from the base game would be empty the instant an expansion launched...

    Guess what... people still play on them all even today. PoF maps will be no different.

    Please stop assuming I'm a male, I am female.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Hevoskuuri.3891 said:
    I disagree. Besides masteries and story, the maps have so much to do and see, collections and achievements to hunt for, and are generally a very enjoyable environment to just hang around in. Also, I don't think people have quite grasped the metaevents yet, but as they slowly do, there will surely be 50-man squads running around constantly just like there was in HoT.

    It doesn't take much to complete all of the achievements and collections. I've just about completed everything and it feels like half the effort that it took for HoT.

  • Adenin.5973Adenin.5973 Member ✭✭✭
    edited October 6, 2017

    Even the LS3 maps have more replay ability because of the map currency and the ascended items you can get. Idk who thought repeatable hearts would be the right thing to do. I don't know many people who enjoy doing such boring tasks over and over again, without any group needed, just solo running around, killing everything and pressing F on anything in that area, for basically no reward at all 4-8 times on every map.

    If we don't get world bosses and huge metas in the new PoF maps with LS4, the new PoF maps will soon have around the same population like core Tyria maps. This means that they won't be "dead" but because they're so much larger, with still the same population and because they will then be filled with people that are exploring, playing the story and people that are not there for events, not actively looking in the LFG for group content, many people that need specific achievements and need groups to do those will have a very hard time and for them these maps will truly feel "dead".

  • ancientoak.4258ancientoak.4258 Member ✭✭
    edited October 6, 2017

    Your opinion. Not a fact. I like the explorer/adventure friendly Pof maps, casual friendly events and dispised the Endless Loot grind Metas which filled up the chaotic Hot maps. And look how well that went with the population after Hot. What is the fun in endless grinding in circles for loot i may ask?

  • All I know is that I'll be playing the PoF maps for a while, to get all the armor and weapon recipes and kill lots of legendary bounties to complete my funerary armor and weapon set. I'll be taking all my alts through those maps for HP's, because they are generally easier to solo than the HoT HP's and it's much faster than getting all the HP's in core maps.

    People thought Dry Top would be dead after a while too, but they made it so that the map currency is necessary to make gen2 legendaries, keeping the map relevant over a long period of time. I have no doubt that, if the PoF turn out to be less populated over time, ANet will implement things to keep them relevant. I mean, aside from the metas in HoT (which many people may like, but many also don't) those maps would still be relevant for their currencies and gen2 legendaries even without those metas.

    Time will tell, but I'm not worried the PoF maps will be left behind.

  • Vavume.8065Vavume.8065 Member ✭✭✭✭
    edited October 6, 2017

    Beautiful maps but nothing to do on them after map completion/achievements done, terrible rewards, my bags getting filled with bags of karma consumables, like really? absolute step backwards , no reason to replay these maps without proper map wide metas, and considering I held out for this expac hoping for content to keep me playin, this expac is a huge let down and I am now on a break from the game once again. Played this game since launch and as soon as something comes along that has some promise I will be leaving this game for good, I have lost all faith in Anet, they never get it right or they take years to fix obvious problems, I have no patience left now.

  • Guys iT is simple:
    Pof maps are to big and you can Also complete by your own.
    There is Not much loot to get and iT even cost you more to travel from time to time
    Bounties are not hard as trains are doing iT.
    Maps are to big So they feel empty already. Mega Servers need to bring in more people in one instamce.
    Big parts of The map are just annoying to be there and play iT.
    No one is doing events cause of bad loot gain
    I never poster one terras About hot, not because iT was that great But acceptable except for TD (My god what an annoying map)
    I am 32 So i am from The nintendo age So i can handle a challenge when presented as in The old days But this is just boring.
    Beautiful maps you say; Yeah they are, But No incentive to really play iT

    Gw2 is a grind game in pve. So The devs Should know this and make fun events to do over and over. Events that Maybe have Three outcomes Or Three different things that can happen during an event. Or come up with other smart things to make them fun in combination with good loot. And meta events with timer is not bad. If you Dont Makro t come back tomorrow. Make a mix of meta with timers and No timers.

    I would like engaging fun events that are full of action and difficulty without getting annoying. I know that is The hardest to do But Dont tell me this is a great expac and i hate The hype around it. Which make me see in which age we live, The age of mediocricity. Like The Movies these days and other games who just get a sequel that is The same...

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭

    There are still some metas that will be unlocked sooner than later. Just wait.

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    @costepj.5120 said:
    Based on some of the arguments in this thread, core Tyria maps should have died years ago. And yet, wherever I go, I see plenty of other players. I'm still a young gamer (53) but I play to have fun. And all the GW2 maps lend themselves to having fun as far as I'm concerned. The only possible exception is TD, but I'm sure there are other players who enjoy its unique challenges!

    They basically are, the only think keeping them alive are map completionists, world bosses, and the daily do events in a specific zone category.

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • Oldirtbeard.9834Oldirtbeard.9834 Member ✭✭✭✭

    @ancientoak.4258 said:
    Your opinion. Not a fact. I like the explorer/adventure friendly Pof maps, casual friendly events and dispised the Endless Loot grind Metas which filled up the chaotic Hot maps. And look how well that went with the population after Hot. What is the fun in endless grinding in circles for loot i may ask?

    Getting gold to spend on cosmetics, thats what.

    “The only watchmaker is the blind forces of physics.”
    ― Richard Dawkins, The God Delusion

  • I've been seeing a significant lack of players in maps these days. They've spread out again. However, because there's now more content across the spectrum that is GW2, there will definitely be fewer players in these maps than in HoT because HoT has announced meta. The Maw in Elona awaits, but its not announced. The Spire? Barren. Bounty hunts are a mess to get into these day. There are fewer players in these maps, and it will continue to be the case.

  • they look pretty, but are almost as painful to play on as HoT was
    but at least they are easier to navigate
    the story is so far out, that nothing really matters (except the god awful story missions)
    the downward spiral continues...

  • they need to add meta with rare reward that sellls for 10k gold

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Shadowresli.3782 said:

    @Mea.5491 said:

    @TheOrlyFactor.8341 said:
    I think that people rushing through the PoF content and expecting "epic loots lol XD" rather than taking their time and having fun are going to think and claim the latest content as "dead".

    The problem with what you said is the lack of fun in PoF. Meanwhile, HoT's map-wide meta events are also fun and profitable.

    No, HoT - maps aren't fun (the juvenile whinig, as soon as something doesn't goes as it should, oh boy), but you are right about the profitable part.

    Oh I don't know. I find the HoT maps themselves more fun than the PoF maps. I like the both but the lack of complexity in POF maps means there's no real joy in completing them. I've completed VB on 36 characters. I doubt that'll happen with any PoF map.

  • Irreverent.3594Irreverent.3594 Member ✭✭✭

    Don't care about metas, doing story / maps for 3rd time. Different character, new experience, new adventures. This is what GW is about.
    Skipped HoT obviously.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    To me PoF feels very multiplayer. I don't know what "solo paradise" you guys are talking about.

    Also, LFG. It's as if 1% of the community knows about it.

  • Chorne.8195Chorne.8195 Member ✭✭✭

    God, it's only been a few weeks, stop and smell the roses. I honestly vastly preferred these maps over the jungle in HoT. The music, all the calmer areas, beautiful scenery, mastery mini-games and riddles, it was absolutely gorgeous.

  • Malediktus.9250Malediktus.9250 Member ✭✭✭✭
    edited October 8, 2017

    @Hevoskuuri.3891 said:
    I disagree. Besides masteries and story, the maps have so much to do and see, collections and achievements to hunt for, and are generally a very enjoyable environment to just hang around in. Also, I don't think people have quite grasped the metaevents yet, but as they slowly do, there will surely be 50-man squads running around constantly just like there was in HoT.

    I disagree. The achievement completions is all really easy this time compared to HoT. Like 20% of the total effort at most (Collections barely exist compared to HoT.). And there is only so much you can look at landscapes without getting bored of it.

  • Ahlen.7591Ahlen.7591 Member ✭✭✭
    edited October 8, 2017

    @TheOrlyFactor.8341 said:
    I think that people rushing through the PoF content and expecting "epic loots lol XD" rather than taking their time and having fun are going to think and claim the latest content as "dead".

    From the posts I read it seems what the people complaining want are more Silverwastes-like maps where the end goal is all about loot. Maybe it's because I'm an older gamer (35) but when I started playing video games it was to have fun. I still live by that philosophy. I don't need a carrot dangling from a stick to play a game like Guild Wars 2. I can also make my own goals if I want something to do. If what I'm playing isn't fun, I'll go play something else, whether it be temporary or a permanent withdraw from the game I'm not having fun with.

    I still play classic Doom to this day and it's my favorite game franchise of all time (yes, even beating out Guild Wars/2). There's no loot to chase after. I play it because it's fun. It's engaging. It holds my interest. I do get burned out though and I do take breaks from it but I always come back to it. I don't know why people can't just...take a break instead of declaring that something is "dead" like they think they became some kind of expert curator on content overnight.

    If Guild Wars 2 - any part of it - isn't engaging or fun for you, then by all means take a break from the game. The great thing about it is that there's no sub fee so you can hop back in whenever you want. However, don't say that the content provided is "dead" and expect to be taken seriously, especially when there's evidence to the contrary.

    I think you literally could not be more wrong.

    I'm the same age bracket as you. The reason the maps are boring isnt' just lack of loot, it's lack of enjoyable and engaging events. Lack of things to go for, goals to shoot for.

    I already have less things to do in PoF than HoT, and I've put 10 times as much time/effort into HoT.

  • belognom.3685belognom.3685 Member ✭✭
    edited April 15, 2018

    HoT has things to grind for, it can't be fun doing same metas over 250 times. But need of items from HoT maps is driving people there at the end of the day it's what the game is about. Loot that is profitable of needed. Same as people keep doing world boss trains, Teq and TT for that chance of ascended/ precursor drop. What does PoF offer? It was contract farm for some to get harrier , bounties mostly for achievement and spec collections and that is about it.
    There is nothing to do in general for community to spend their times. Luck of loot, luck of events. Bounties and couple of lousy escorts. And ummh meta no one wants do. No one even wants to do that palace event to get into Joko's trone. :)
    Pitty, nice maps but empty as desert.

  • lady.2106lady.2106 Member ✭✭

    I've been trying to do the Desolation metas for a few days (Maw of Torment and Jorundu Rising) - not so much as one other person, let alone a squad on LFG. I returned to the game in January, rushed PoF for the mounts and made the decision to play through HoT before movi9ng to the next xpac. As HoT seems a lot more populated than PoF I think I made a bad move. It's difficult enough trying to get a bounty train, let alone random metas (ie Desolation as I mentioned, or Zealots), as once people have these for achievements they're never looked at again by players.

    Granted the only part of the funery set I wanted was the legs, which were easy to get, but why are the PoF metas just so unappealing? I chained VB-TD-AB- and either did a DS or onto Pala/ GH, but nothing from PoF's main five areas? At least make something like Jurundu Rising soloable - I just need it for the one book to trade with Elisa after doing all other parts.

    The main conclusion is past the initial rush it's difficult or time-consuming finding people incentivised to take part in the content. I feel with a few additional rewards (more mosaics, gemstones), this could be fixed/ Sort of annoys me I put off doing PoF to play the game in sequence.

  • my only reason to go back would be for
    new characters
    and achievements.

  • Blaeys.3102Blaeys.3102 Member ✭✭✭
    edited April 17, 2018

    Ive made this suggestion before, but the answer lies with guilds.

    If Anet were to change the guild missions system to mirror the individual dailies (only probably make them weeklies) - focused on rewarding guilds for doing meta events and other activities (eg, new bounties) across various maps, then we would see more activity for everyone in the game (not just those in guilds).

    So, for example, if weekly PVE guild missions included something like the following:

    • Complete The Serpent's Ire meta event in Domain of Vabbi with at least 3 guild members present.

    Then we would see Serpent's Ire as a semi-organized effort more often. That would, in turn, give those people not in those guilds more to do on those maps. And, if they tied that event into the existing guild event flag system (which currently only works for Tequatl, TT and Karka Queen), then it would be even better.

    The same would be true of the following:

    • Complete 5 bounties in the POF Maps with at least 3 guild members present
    • Complete the raptor race in Crystal Oasis with at least 3 guild members
    • Complete 15 dynamic events with at least 3 guild members present

    The rewards for this could be exactly what they are for missions now - only this wouldn't squirrel guilds away in instances when they could be helping keep the world alive.

    This same system could work for the vanilla maps and HOT maps as well, btw (possibly guild mission tabs for each area).

    I truly believe a system like this would not only revitalize guild missions - it would serve to make every map in the game more interesting and alive.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Well, someone came back to this Thread after 6 months, so ppl will come back to PoF as well, I guess ;)

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