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Which Race would you like to see in Next Xpac

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  • Tengu, followed VERY closely by the Largos.

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  • Orpheal.8263Orpheal.8263 Member ✭✭✭

    The only new playable race that i evern want to see added, is the Tengu, and i think this is already workload enough in regard of costs, ressources, time needed to make, animations ect. pp and the Terngu are from the design process the only non playable race, which has gotten so far, that they were even considered to be playable and fulfill therefore everything ,that a playable race needs to have..

    Largos, as much as i would loved them to be playable and as much as they would have made sense to fil lthe game of the aquatic/amphibic intelligent race, I do agree, the stupid ugly gemstore Largos Wings practically destreoyed the dream bubble of ever gettign playable Largos, unless Anet renames these Wings and hopefulyl like i propose, completely redesigns the Largos race, cause these stupid stiff wings were always from begin on the biggest problem with this race to begin with...
    But unless anet doesn#t make changes in that direction, they are officially now off the table, cause addign them now makes that way no sense anymore...

    Any other stuff listed up there is garbage, that makes no sense...
    Dwarves don't exist anymore and addign them woudl turn GW2 only into a class MMORPG clone, what comes next then please? Elves of a billion types? Like in every other typical 0815 MMORPG? Let this borign race finally rest forever in their eternal grave against Primordus, Ogden is the only still living Stone Dwarf and so should it stay, they are only relevant for the story telling, same as much as like Jotuns, Grawl ,Quaggan, Kodan, Skritt and any other undeveloped/inferior race in Tyria.

    The Tengu are also the only potential playable race, which has its hometown also in the near of Starter Zone Maps, so that you could play with them simpyl the same Personal Story, like all other races, if Anet just implements as new map the Dominion of the Wind/Sanctum Cay (Home Town), which is directly east of the Sylvari Starter Map.
    The Tengu is also the only race, which ANet could potentially greatly incorporate as a new Feature that is also very story relevent, for when we should ever return to Cantha, because the Tengus originate from there and had to fled from there, cause within the last 250 years, Anet turned Canthas Emperor their into a human imperium similar to a German kitten Regime, which forced all races, that aren't humans out of Cantha - so to speak is basically Cantha by now the biggest human race bastion of whole Tyria, where everywhere else in tyria the human race has massively decreased in numbers, compared to 250 years ago, where basicalyl the humans reigned over Tyria as the strongest race of all, where they were still in war with the Charr over their homelands, cause Ascalon was basically never homeland of the humans, it belonged originally to the Charr, but it was taken by the humans, which is why the Charr brought up the searing with the help of the titans to reclaim back their homelands and destroy Ascalon to force the humans to flee from there back to Kryta.

    If we swear the Tengu to make things right again in Cantha, once we set up foot there again, so that they can return to their homelands andlive theire in peace again ,so that they don#t have to isolate themself in tyria anymore, then that would be a great way to introduce the Tengu as new playable race,. ANet would have showbn then, that they listedn to us and our wishes, proved then, that they can add also new playable races with the least minimum amount of effort needed by just 1 and stopping from doing it further then, because simply more added new races are just not neccessary. 6 playable races would be for a game with the dimensions of like GW2 more than enough.


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  • Hana.8143Hana.8143 Member ✭✭✭

    Since the choice isn’t there....
    I WANNA BE A CHOYA.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    Can we please get away from the idea that new races are impossible to incorporate because of lack of manpower, clipping issues, lore issues or by being a minority project that does not bring much to the table? As true as that may be for some people, it hasn´t stopped Anet from incorporating minority content(raids), did not put them into need to correct clipping issues(any charr basically), made them not care about lore(Revenant lore, hello!) or lack of manpower(there is enough manpower to create minigames in the game itself).

    Anet also had enough time to make skins for walking and talking balloons and cacti, place various cats in various instances, add plasmacannons and techgolems into a fantasy setting. Adding a race that has for example neither a Zhaitan, HoT or PoF story and just comes into play through the living story or the next expansion does not sound like a big deal to me.

  • MoarChaos.8320MoarChaos.8320 Member ✭✭✭

    Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.

  • Zaltys.7649Zaltys.7649 Member ✭✭✭
    edited October 8, 2017

    @MoarChaos.8320 said:
    Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.

    Which is still blatantly incorrect, because other MMOs have managed to add new races just fine. It really isn't as much work as some make it out to be, as long as the base shape is similar to something that already exists.

    Adding races such as Krait, Centaurs, or Dragons is surely out of question. But anything that walks on two legs? Not that much work.

  • MoarChaos.8320MoarChaos.8320 Member ✭✭✭

    You can't say it's blatantly incorrect when it does permanently add more work for all future updates..

    What other games do also can't be used as evidence when those additions also permanently add work to their respective games.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    @MoarChaos.8320 said:
    Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.

    Care to elaborate? I am no programming crack, but what makes it so hard to copy an already existing model and shove it into the character selection? A compability issue? Clipping issue? Voice for the character? Especially for the last point, the cost argument is a little bit silly. I liked Mark Hamil as the voice of the Joker for example, but I am pretty sure that the game would have been good too if any current actor graduate had taken the job. it´s a code, isn´t it? Can´t you replace the code for norn with the code for Tengu and have another cutscene? Surely it´s a little bit more complicated than that, but you get the point.

    I can assure you that the Tengu supporters would not really object to an unknown voice actor, clipping issues and not having a personal story if that is your concern.

    And if you re thinking of ressources needed to make it happen, tough luck. I was for examples adamantly against allocating ressources to minigames and raids because I thought of both as unfitting and unnecessary for GW2, but nobody asked me to be honest.^^

  • hehe, there are a lot of people who wants the tengu (myself included)

    I also like a lot the idea of dwarves, mostly cause gw2 Dwarves are very disctintive of other dwarves, but also cause i love their arquitecture and i would love to have a mineral race.
    Is true that A-net could pul a stun and make the commander find a way to return all dwarves to flesh, and wouldn't have been the biggest eyerolling retcon they wouldve done, but IMO dwarves are better as minerals, Imagine all the crystalline formations you could pull off as "hair" and "beards"! (Plus if you have been playing A-Nets maps, is easy to see that hey have a pair of mineral geeks in their teams...

    The only Retcon necessary Imo would be non stone clothes/armor (except maybe new collections and racial armor, the same way sylvary can wear non plant armors) and we are done.

    As for other races, Ogres have actually been very fleshed out during the whole gw2 story (ascalonian ogres, Maguuma ogres, Elonian Ogres) so i would sactually enjoy an Ogre playable race. Plus if a cantha expansion ever happens, i would love to have an "Oni" :P.

  • Thornwolf.9721Thornwolf.9721 Member ✭✭✭✭
    • Tengu
    • They start at level 80 with no personal story outside of a five level instance that has a few hearts like the begining mission in PoF
    • If your playing a tengu the old commander stayed dead against balth and Rytlock took down balth, if your not playing a tengu and your a normal commander who is not coming into the game a bit late then a tengu character joins dragons watch as a npc.
    • We now have level 80 boosters that can be purchased, and they hand them out every expansion? There is no point to the leveling process anymore as we now can just skip all that and jump right into the game pretty much. So making a personal story outside of the explanation as to why the tengu are now coming out of their city is a waste of time, and I feel un-needed.
    • The armor would be closer to humans as they stand up-right ( see the tengu scribe in your guild hall) so they would not have the same issues as the charr, they are also a bit thinner and less bulky than both norn and char so I Feel the scaling would function better.
    • They would add interest and uniqueness just like the charr and asurans do to the game.
    • They have not been a playable race in any other game?
    • This needs to happen, simply because I wont be able to justify in my mind or any of the people I knows minds that an expansion will be worth it. Its apparent their narrative is a mess and their lore is screwed at this point. They added mounts and those can be our little "Joy" of movement option moving forward, we dont need anything more. Add a new race to justify the expansion.... Because the plot, the crappy specs and the potential new mounts wont be much to go on.... Unless those new specs are thematically superior to the PoF ones which seem to be to be the least interesting thing about the expansion.
  • Ravij.9856Ravij.9856 Member ✭✭✭

    @Ardid.7203 said:
    Another poll for the same, and again Skritt, Quaggan and Ogre options are missing. Please search the forum before making these.
    https://en-forum.guildwars2.com/discussion/5827/theoretically-what-new-playable-race-do-you-want/p1

    The poll you linked is vastly different from this one. This poll has more plausible options than the other.

    Krait, Mordrem Guard, and Djinn? Those three would never be a playable race. Seeing as how Mordrem Guards aren't an entirely different race but a group of races converted to serve Mordremoth. There have so far not been very many friendly krait IF there are any at all so they're ruled out. Djinn maybe but that's a long shot. And Skritt are right up there with Grawl and Jotun. Skritt are pretty simple minded as are the grawl. And Jotun as someone else pointed out, wouldn't make a good commander.

    To me the poll you linked is more for fun. This one seems a little more serious.

  • MoarChaos.8320MoarChaos.8320 Member ✭✭✭

    @Torolan.5816 said:

    @MoarChaos.8320 said:
    Can we please stay with the idea that new races are incredibly hard to provide, and permanently add work to all future updates and expansions.

    Care to elaborate? I am no programming crack, but what makes it so hard to copy an already existing model and shove it into the character selection? A compability issue? Clipping issue? Voice for the character? Especially for the last point, the cost argument is a little bit silly. I liked Mark Hamil as the voice of the Joker for example, but I am pretty sure that the game would have been good too if any current actor graduate had taken the job. it´s a code, isn´t it? Can´t you replace the code for norn with the code for Tengu and have another cutscene? Surely it´s a little bit more complicated than that, but you get the point.

    I can assure you that the Tengu supporters would not really object to an unknown voice actor, clipping issues and not having a personal story if that is your concern.

    And if you re thinking of ressources needed to make it happen, tough luck. I was for examples adamantly against allocating ressources to minigames and raids because I thought of both as unfitting and unnecessary for GW2, but nobody asked me to be honest.^^

    Oh dear. I'd love to elaborate.

    If their model or rig is different then Charr they don't have any clothes. Which means ALL skins have to be played with to fit, and if you think they're going to release something with all skins distant from or going into the body you're delusional and the discussion can end right there. If it's the same as charr then maybe no problems. I can easily see that the helm, gloves, and feet will most likely have problem, however. Next, even if they could copy and paste the code, all the unique names in the code need to be changed so that it's interacting properly with Tengu items now instead of Charr/Norn. But, if you're happy with that what was even the point? To have a re-skin of Charr/Norn with nothing new to their motion, feel, and character?

    I agree no one would be unhappy with a new voice actor. Why in the world would they be? It's a character we've never heard before, why is this even being brought up? What it won't change is that it'll set an unprecedented task of somehow quickly voicing absolutely everything in the game that the player character has ever said. There's no shortcuts for that, an they're not just going to leave all old content mute.

    Finally, it permanently adds extra work to the workflow. They now have a new race they have to make sure has distinct cultural lines, idle animations, etc. And you can't just say oh that's just a few things. Those few things can and do take away from the budget, and time needed to produce the game.

    Also no one asked you about mini games and raids? Is that a joke or are you notifying everyone not to take you seriously? This game is amazing, and if you need to cushion your idea with short cuts, and just slap it together mentality, then it shouldn't even be considered.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    I was indeed just making a joke about nobody asking me about raids and minigames. I was trying to say that Anet does not really care if you as an individual see something as too work intensive or not worth the effort. If there is a majority or at least a significant minority for it, it could still come despite your protest.
    You probably also know as good as I that anet does not always produce content by logical choices. I cannot remember that minigames had any kind of lobby for example, but still Anet thought of them as necessary for the continual development of the game. Mounts are off the table now and the next big thing asked for, much to my continual amazement, is housing and fishing.

    And concering your argument about just a reskinned charr and the feeling of a given character, I find the portrayed charr society to be quite distateful and stay away from the Black Citadel as far as I can.

  • Death.9268Death.9268 Member ✭✭

    @Carmela.8756 said:
    I wanna play Thorin Oakenshield! =D

    Aye dwarves would be awesome ^^

    TO THE KING .. TO THE KING... DU BEKAAAR!!!! :)

  • Jokubas.4265Jokubas.4265 Member ✭✭✭
    edited October 9, 2017

    I still wish the Guild Wars 2 races were human, charr, centaur, tengu, and dwarves, since they were the most notable races in GW1, and that still would have looked distinct from other fantasy games. I love the sylvari, norn, and asura as much as the next person, but I don't know why they were invented when we already had established races.

    So I still want other races, and my number one pick is tengu. I still really want a game where centaur are playable, but the mount system probably put the final nail in that here.

    I think the tengu have one of the best shots still, too. A lot of work was already done for them conceptually and story-wise, and their presence in the world makes certain things easier. For instance, even if the Dominion of Winds is opened as part of a current plot, there are enough tengu that appear here and there to justify using the old Zhaitan story for playable tengu. It's not hard to imagine that one or two or a few tengu were involved in fighting Zhaitan, but it would only be when you catch up to the current story does the Dominion of Winds truly open and tengu start appearing in the story in large numbers.

    I know adding a new race is a huge amount of work in this game, and perhaps is something they'll never be able to truly do, but I'll say again that such a situation would be a tragedy. Not only does Guild Wars have a deep history of other races that it would be unfortunate to never fully explore, but new races are an extremely popular feature and help draw in new players much more than other expansion features. Just look at how much new race discussions are still exciting people for World of Warcraft's next expansion.

  • Chorne.8195Chorne.8195 Member ✭✭✭

    Although it's unrealistic, Tengu all the way. The Dwarves are near-extinct, the Kodan are too full of themselves, and the Jotun are all pretty much near-mindless brutal animals at the present. The Largos would be cool too to see.
    If you mean as a playable race, no way. They'd have to do TONS of voice acting, and they'd have to do it TWICE for females and males, an entire personal story, models, they'd have to make it so the armor would fit on them, animations, fitting weapons to them, it'd be way too much work.

  • Ahlen.7591Ahlen.7591 Member ✭✭✭

    This is a thought experiment of course, since new races will never ever be added. They'd have to design new skeletons/animations for every single profession and it would take a massive amount of development resource for VERY little gain.

  • Ayumi Spender.1082Ayumi Spender.1082 Member ✭✭✭✭

    @Thornwolf.9721 said:

    • They start at level 80 with no personal story outside of a five level instance that has a few hearts like the begining mission in PoF
    • If your playing a tengu the old commander stayed dead against balth and Rytlock took down balth, if your not playing a tengu and your a normal commander who is not coming into the game a bit late then a tengu character joins dragons watch as a npc.
    • We now have level 80 boosters that can be purchased, and they hand them out every expansion? There is no point to the leveling process anymore as we now can just skip all that and jump right into the game pretty much. So making a personal story outside of the explanation as to why the tengu are now coming out of their city is a waste of time, and I feel un-needed.
    • The armor would be closer to humans as they stand up-right ( see the tengu scribe in your guild hall) so they would not have the same issues as the charr, they are also a bit thinner and less bulky than both norn and char so I Feel the scaling would function better.

    I agree minus these I quoted.

  • GrubySzymek.1362GrubySzymek.1362 Member ✭✭✭✭

    @Ahlen.7591 said:
    This is a thought experiment of course, since new races will never ever be added. They'd have to design new skeletons/animations for every single profession and it would take a massive amount of development resource for VERY little gain.

    as far as I know, tengu models use charr skeletons but can't find the source

  • Zaltys.7649Zaltys.7649 Member ✭✭✭
    edited October 9, 2017

    @Chorne.8195 said:
    If you mean as a playable race, no way. They'd have to do TONS of voice acting, and they'd have to do it TWICE for females and males, an entire personal story, models, they'd have to make it so the armor would fit on them, animations, fitting weapons to them, it'd be way too much work.

    Far from it. I've seen larger projects pulled off by a team of three with minimal funding. ArenaNet has over 300 employers, there's absolutely no chance that it'd be 'too much work'.

    Voice acting isn't even worth mentioning. All stories combined, there's only a few hours of spoken dialogue for the player character, most voice actors get that much done in a couple of sessions. And refitting armor on new models is simple (I know that from personal experience), though in case of Tengu, most boots and gloves will require remodeling. Not to mention the headgear. Animations will require some work, but nothing that professional animator couldn't handle. It's nothing to get hung about.

  • Akrib.4297Akrib.4297 Member ✭✭

    I want to know more about the Oni.

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Ardid.7203 said:
    Another poll for the same, and again Skritt, Quaggan and Ogre options are missing. Please search the forum before making these.
    https://en-forum.guildwars2.com/discussion/5827/theoretically-what-new-playable-race-do-you-want/p1

    'I left em out because of limited options and reasonability. Though in hindsight ogre would've been better than krait

    I'd rather keep going.. wherever the wind takes us

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Akrib.4297 said:
    I want to know more about the Oni.

    Who? Guess you have a point

    I'd rather keep going.. wherever the wind takes us

  • Jinroh.4251Jinroh.4251 Member ✭✭✭

    I don't have much hope for Largos ever since they gave us the backpack skin and gliders. I really hope I am proven wrong in the future.

  • Skritt! For shinies!

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Zaltys.7649 said:
    And refitting armor on new models is simple (I know that from personal experience.

    It's because of people thinking that way that charr armor (and sometimes asura one as well, especially feet) looks the way it looks.

    (hint: no, it's not as simple as you think it is)

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Torolan.5816Torolan.5816 Member ✭✭✭

    So in all earnest, can somebody explain to me why it could be a technical problem to make a model that is already in the game playable? Compability problems?

    Or maybe the customization options? I am pretty sure that no every Tengu looks like the next one. There are even different models for dredge. Of course options would be limited and would have to be upgraded.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 11, 2020

    It would be sweet to finally get new playable races with their own personal story. I'm afraid, though, that ANet will not grant us that wish. They need more employees to make this game as great as it could (and should!) be.

  • PopeUrban.2578PopeUrban.2578 Member ✭✭✭
    edited October 10, 2017

    @Nythrilyn.2146 said:
    Race? I don't much care about... Class though, if they made Cantha the next xpac, I would love to see Ritualist and Monk be included to play.
    Ritualist only because the 2 classes that were made extra in the Factions Campaign was Rit and Assassin (well we already have theif) and even though some have said that Revenant was basically a Rit.. I just don't feel it.
    Warrior Monks would be awesome, obviously not full healers/smiters like in Guild Wars - because there is no Trinity here.
    I would prefer classes over race (but that is just me :/ )

    Honestly I was suprised we didn't see paragon and dervish as elite specs. I think the best move would be to reintroduce old professions as elite specs, as many of the core classes actually evolved from those classes combined with others, so choosing a spec would be in a way reclaiming lost knowledge or focusing on a specific aspect of their previous training.

    Paragon would have made a great warrior spec, with land-based throwing spear (we have sooo many spear skins in the game) and support skills. A GW2 Era Paragon would be more "for the people" than "For the gods"

    Dervish is trickier since I don't think anet is ready to add a new weapon type. However I think it would have worked well as an enchanment focused ele spec with greatsword and a scythe skin and sweeping 360 attack animations. Theme the avatar elite around elements in stead of gods, and make the utility skills enchantments that stop their element from recharging or activating while active. A GW2 Era Dervish retains the mix of martial and magical that its ancestors had, but without the strong connection to the missing gods.

    Assassin is an obvious thief spec. Swap steal for a combo mechanic (f1 changes based on the attack used before it rather than steals based on target, using f1 fills the f2 "finisher") and give them stances on utility (a "stance tank" rather than a "dodge tank" capable of small bursts of extreme survivability to land their combos and blow their init) This would be a melee thief who trades his built in shadowstep for stances to close the gap in stead, and the combo skills would be more cc or interrupt focused than mobility/damage. He still has, of course, weapon and utility shadowsteps at his disposal, which are more limited in nature, just the like assassin's shadowsteps were more limited than the thief's steal!

    Ritualist seems like a good necro spec (heck, the original white mantle ritualists were necros) Give them engi-style kit utility skills for the urns, and mainhand focus that summons spirits so they can have a cool weapons-free dual wielding look. Make their shroud reactive to the urn they're holding, granting them a spirit on the 5 from witch the 1/4 skills are cast sort of like ventari revnant.

    Monk would be a great Guardian spec. Rather than giving them a new weapon, make guardian monks wear cloth, but change their virtues to an ele-style mechanic where they choose to be in "armored mode" (returns the lost armor, putting them at heavy armor level again) "Smiting mode" (significantly increased damage output) or "protection mode" (significantly increased boon duration and outgoing healing) and this mode remains active until they change. Basically in stead of having weak passives and occasionally powerful spike abilities, they always have two weak passives and one very strong one. Give them a set of powerful smiting spells as utilities, Ray of Judgement as elite obviously.

    Fill in the other specs with new or more GW2 lore related stuff in those expansions. I especially like the idea of an expansion with monk in which every class gets an alternate armor class spec with no weapon attached, but gets game changing passive stat shift as a result. Heavy armor engis, light armor thieves, medium armor warriors, etc. Would certainly shake up the economy and almost require build templates becoming part of the game in that expansion, and give a lot of people whole new collections, skins, and achievements to go for in past content that maybe they didn't before.

    All the perks, none of the responsibilities.
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  • PopeUrban.2578PopeUrban.2578 Member ✭✭✭
    edited October 10, 2017

    woops double

    All the perks, none of the responsibilities.
    PopeUrban - The Papacy [POPE]
    Dude in Charge, Chief Financier, and Cave-Polisher
    It's really just a club for lazy people! Join today and get big-guild services with no-guild schedules!

  • Zaltys.7649Zaltys.7649 Member ✭✭✭
    edited October 10, 2017

    @Astralporing.1957 said:
    It's because of people thinking that way that charr armor (and sometimes asura one as well, especially feet) looks the way it looks.

    Charr armor looks fine to me, though I'm not an artsy type so maybe there's something that I haven't noticed.

    (hint: no, it's not as simple as you think it is)

    I've been working in the industry for over two decades, and although modeling is not my department, I'm quite familiar with it by now. As I said, seen it done, didn't seem to take much work.

    I always hated it when players shot down suggestions on the forums, saying things like "it'd be too hard to code" for easy-to-implement features and "it should be easy to add" for hard ones. Urgh. That kind of guesswork is worthless, it's best to leave it to the devs to determine what's easy and what isn't.

  • OriOri.8724OriOri.8724 Member ✭✭✭✭

    Why do none of these polls ever have an option for those players who don't want to see another race? If you are having a poll, make it a fair one to see how many people really want a new race vs those who don't

    Eyyyy I unlocked signatures

  • @Kichwas.7152 said:
    Skritt
    No interest in the other choices.

    Me too! I love skritts!

  • TheOrlyFactor.8341TheOrlyFactor.8341 Member ✭✭✭✭

    I just want more Asura.

    And Zojja.

    And Gorr.

    But I realize that ain't gonna happen so...no race for me.

    Asura fanatic.
    World's largest Zojja fan.
    You can't trust Charr. They belong to Bangar now.
    Make Dragon's Watch great again (by booting Rytlock out of it).
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  • @Grebcol.5984 said:
    So now that PoF didn't add any new race which one would you like to see in a future Xpac? Personally i would highly like to see a dwarf comeback. Would fit perfectly into the story now and this race has a rich & big lore. Second Choice would be Tengu for me.

    I don't really care which race would become playable , I'd love to see largos but I'm perfectly fine with Tengu as well . Either way it is something new to explore as a race and story and that's fine with me .

  • Solanum.6983Solanum.6983 Member ✭✭✭

    Largos.
    The idea of an underwater assassin and they're design is just so cool. I'd love to see what they're home map would look like.
    They'd probably be the easiest to implement too, They could use the same animations, outfits and armor as humans and for voice acting all you'd need to do is add the mask reverb effect onto the existing ones.
    The only issue I see with adding largos would be the wings since they're already a back piece but I suppose since the race is such a mystery you could retcon that by saying they're not actually a part of the body but a piece of special armor made by the largos.

  • I want a buff version of sylvari. Like a kitten hundred y/o oak, not a 1 y/o birch.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    None.
    (15 non-playbele tengu)

    Why bother, just delete the official Forum.

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    None, cuz I'd need to buy more 9 character slots to have all races and classes combinations, which is already 45

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited September 11, 2020

    Anet adding a new race in the next expact is extremely unlikely, for a multitude of reasons that i don't think i need to repeat (because they were being mentioned in most previous new race threads).

    That saying, if a new race were to be added, it would have to be a race that has some connections with Cantha. This, of the races mentioned in the poll, rules out Dwarves, Kodans, Largos and Jotun. As well as Ogres, Skritt and Quaggan of the other popular choices. What remains is mainly Tengu, Dredge, Naga and Yeti.
    Notice, though, that Canthan Empire in the past engaged in an extensive campaign of racial purification. That caused Tengu to emigrate, and most likely driven both Naga and Yeti to extinction (or at least to brink of it). Current fate of Dredge is less certain - seeing as they were party underground-living race it might be possible for them to be exiled from aboveground but still retain their underground holdings.

    As such, currently only Tengu and Dredge have any kind of sense, with only Dredge potentially having any Canthan origin, Tengu being a race with Canthan past ties, but currently completely Tyria-based.

    Notice, also, that the Canthan Dredge would be different from the Tyrian ones (as all the original dwarven tunnels connecting those two branches of the Dredge race have collapsed long before events of Factions, leaving them separate and evolving their own culture and history from that point on).

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    Now that we know we will get an expac, I would like to see:

    • Tengu
    • Dwarves (don't fit the Cantha theme, though)
    • Centaurs (dito)

    I couldn't care less for Largos.

  • JekthAvid.1408JekthAvid.1408 Member ✭✭✭
    edited September 11, 2020

    Honestly I highly doubt we'll get a new race. None of them are quite right, just wouldn't fit. That said, if we DO get a new race, wellll I think tengu would be best

  • Blude.6812Blude.6812 Member ✭✭✭✭
    edited September 12, 2020

    this "Whats with all the necroing going on now all of a sudden"
    and the poll left out, no more new races as an option. .

  • NO new race. it's a massive investment of time/resources to make a new race, and i'd much rather they spent that time on e.g. new legendaries and worthwhile, replayable content.

    worthless poll.

  • Where's the no new races option?

  • Leo G.4501Leo G.4501 Member ✭✭✭✭

    Decided to pop my head back in the forums. Haven't played in 2 years after finishing PoF living world.

    If there are no new races, I'll not bother. I've got other games to play. But if there are, I would keep my word and start playing again. Looking forward to seeing what's in the works.

  • Atomos.7593Atomos.7593 Member ✭✭✭✭

    Caffeinated skritt. :p

  • Skritt arent on this poll? Blasphemy. We need our shinies!