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share your ideas to improve wvw

Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭
edited October 12, 2017 in WvW

hello, I'm sure most of us want wvw to be a great experience. sometimes its not, but why? please be concise and don't derail the thread, tanks.

here are some of my ideas:

limit squad size to 20
this will help de-incentivize blobbing, also ties into other ideas.

put a hard cap on condis and boons
ever since the condi update to allow them to stack past 25 and allow some to stack in intensity, condis have been out of control. its ridiculous to get hit with 30 stacks of burn, 60 bleed, 50 poison, 20 sec of chill etc. also, boons. theyre not as bad as when boonshare was rampant, but theyre still really strong. being able to stack insane uptime to resistance, protection, and retaliation is almost as bad as the condi side. it makes boon corruption mandatory and more intense since there are tons of boons floating around.

make teams more exclusive
this will take care of much of the boon spam from the previous idea. I think teams should have more impact on how buffs are shared. boons/buffs/heals should only be shared with people in your party, and if theyre out of range/dead, then the people in your squad farthest from you. the idea is to make organization more important, and to give buffs to the people who need them. this also applies to skills like search and rescue.

make combo fields matter
first, the team/squad exclusivity idea should take effect here, but on steroids. fields from anyone outside of your group should not be considered, additionally, the commander should be able to make certain fields have priority above all else. there is nothing more frustrating getting ready to blast a field and have some dummy drop a (insert symbol of swiftness here). second, combo fields kind of suck, which is too bad since they promote coordination and coordination is what helps make games competitive. I say buff these fields to the squad size cap of 20. this will do a number of things; primarily, it will make them matter, which is good. blasting a light field on inc will actually have a pretty big impact and will help combat the gross amount of condi spam, which could mean taking less annoying team support condi clears, but lets not get our hopes up. blasting dark fields will make blind a lot more powerful, which in turn could mean people get a little less tanky (think not full minstrels). water fields could also contribute to the de-tankifying of our characters.

amp up the aoe cap on some skills (so they hit more people)
this is for multiple reasons. first, because combo fields are getting a buff and theyre mostly defensive. second, heals + tankyness is too effective. third, some classes lack aoe and this is aimed primarily at them (mesmer, ranger, engi to some extent). now for my own subjective reasons: I don't like fights to drag on and on. if one side is clearly inferior, builds and gear shouldn't hold them up. next, I think one person should be able to make a bigger difference. going full zerk staff ele has all the risk with little reward.
I feel like an amp down (nerf) side of things is necessary. so, off the top of my head, CoR and hammer bolt from 5 to 3 people. yeah, kitten that kitten.

well that's all for now, I may think of more but that's the bulk of it. cheers.

Te lazla otstara.

Comments

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Stand The Wall.6987 said:
    hello, I'm sure most of us want wvw to be a great experience. sometimes its not, but why? please be concise and don't derail the thread, tanks.

    here are some of my ideas:

    limit squad size to 20
    this will help de-incentivize blobbing, also ties into other ideas.

    put a hard cap on condis and boons
    ever since the condi update to allow them to stack past 25 and allow some to stack in intensity, condis have been out of control. its ridiculous to get hit with 30 stacks of burn, 60 bleed, 50 poison, 20 sec of chill etc. also, boons. theyre not as bad as when boonshare was rampant, but theyre still really strong. being able to stack insane uptime to resistance, protection, and retaliation is almost as bad as the condi side. it makes boon corruption mandatory and more intense since there are tons of boons floating around.

    make teams more exclusive
    this will take care of much of the boon spam from the previous idea. I think teams should have more impact on how buffs are shared. boons/buffs/heals should only be shared with people in your party, and if theyre out of range/dead, then the people in your squad farthest from you. the idea is to make organization more important, and to give buffs to the people who need them. this also applies to skills like search and rescue.

    make combo fields matter
    first, the team/squad exclusivity idea should take effect here, but on steroids. fields from anyone outside of your group should not be considered, additionally, the commander should be able to make certain fields have priority above all else. there is nothing more frustrating getting ready to blast a field and have some dummy drop a (insert symbol of swiftness here). second, combo fields kind of suck, which is too bad since they promote coordination and coordination is what helps make games competitive. I say buff these fields to the squad size cap of 20. this will do a number of things; primarily, it will make them matter, which is good. blasting a light field on inc will actually have a pretty big impact and will help combat the gross amount of condi spam, which could mean taking less annoying team support condi clears, but lets not get our hopes up. blasting dark fields will make blind a lot more powerful, which in turn could mean people get a little less tanky (think not full minstrels). water fields could also contribute to the de-tankifying of our characters.

    amp up the aoe cap on some skills (so they hit more people)
    this is for multiple reasons. first, because combo fields are getting a buff and theyre mostly defensive. second, heals + tankyness is too effective. third, some classes lack aoe and this is aimed primarily at them (mesmer, ranger, engi to some extent). now for my own subjective reasons: I don't like fights to drag on and on. if one side is clearly inferior, builds and gear shouldn't hold them up. next, I think one person should be able to make a bigger difference. going full zerk staff ele has all the risk with little reward.
    I feel like an amp down (nerf) side of things is necessary. so, off the top of my head, CoR and hammer bolt from 5 to 3 people. yeah, kitten that kitten.

    well that's all for now, I may think of more but that's the bulk of it. cheers.

    Not sure about the squad size restriction, but it may work. Party comp helps with this too.

    I do like the idea of combos helping more. Blasting fields has really become an afterthought. Whether it be water or other.

    I hope you get less of the responses above mine. Saying it will never change is likely true, but why bother saying it?

    Good luck. Hope some ideas come out of this.

    Thank You for the {MEME}